I think SR5 recoil rules make a lot of sense and actually reflect how recoil work in real life.
Having a non wired strength 10 Troll shooting one bullet every 3 seconds with a light pistol eventually ending up with so much recoil that he would miss the broad side of a barn and just fire straight up in the air never really made any sense at all....
With Hollywood realistic rules (which SR often follow in other aspects of combat) recoil would have an even less impact
If you want to "punish" automatic weapons then there are other ways instead of unrealistic hash recoil rules.....
Actually, I think str 10 gets you 4 pts of recoil (str/3, rounded up) + the free one so you wouldn't even feel anything until the 6th bullet.
There are people who feel recoil shouldn't reset from a Simple Action alone, yes, but that's houserule territory.
Yeah, basically my position. That's how everyone read the rule prior to the errata, right?
So if I fire a burst then Aim , then fire off another burst on my next turn. Why would the recoil carry over? I think the errata makes sense as well.
I guess it really depends upon how long you think aiming, which apparently includes bringing the barrel back down to bear, should really take. I will tell you that IRL aiming takes longer than snapping off the shot, usually. I.e. aiming + shooting is more than twice as slow as just blazing away with a semi-auto.