Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <04-15-11/0354:37>

Title: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-15-11/0354:37>
SPOILER WARNING: this game is played using the official Missions 02 - 04 Trash the Body Electric scenario. If you wish to ever play it do not read any further.

I am opening up another thread my friends,

on list are:
JDA, Chrona and Codac as well as Netzgeist, Sichr and Kouryuu.

If there are any changes to your cards, please update them and send to me compiled.

Chrona if you call any sprites make the rolls please.

Assume there is a one and a half of week break between the end of the last scenario and the begin of the new one.
If you socialize with any of your contacts it'll take time to make it worthwhile. You should socialize with all that are loyalty 3 or higher. Loyalty 3 take half of your day, loyalty 4 and up will take one.

It would help if all of you could post here the runner current status and dice pools in the Kot's format.

The rollercoster is going off again soon
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-15-11/0608:53>

It would help if all of you could post here the runner current status and dice pools in the Kot's format.

The rollercoster is going off again soon
hope this will be correct way to do it, as i am no Mage i left those part out.

{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 0/ 4} {Defense: 4; Initiative: 11; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

A small introduction.

Concept:   
Infiltrator/Demolition expert + face features                 
                     
Description:   
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel

(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)
                         
Name: Sam Mule
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(1 month paid)
Karma Spent/Total Karma: 0/0
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ (http://invisiblecastle.com/roller/view/2981957/) - 22,500¥ In Debt+2000¥ from Johnson) = - 20,100¥ in total; On Hand 2400¥
Motto: Prepare for the worst, hope for the best and expect nothing!

Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne (http://denver.wikidot.com/info:lunar-nocturne) as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)1(7)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.3255/11 IP 1/3


Positive Qualities
Restricted Gear                     
Restricted Gear                     
Linguist                   
First Impression

Negative Qualities
In Debt (15000)                     
Hung Out to Dry                     
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Dodge [from skillsoft]4
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility
   

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN                  (4)  4000¥Fake System Identification Number
3x Fake License  R41200¥concealed and carry; restricted weaponry;armour and accesory)
WeaponTypeMods
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holster      accesory75¥
55x Taser Dart           275¥ammo
5x Spare Clips           accesory25¥
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks/td]
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]20x Plastic explosives[R]  2000¥
20x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥

Contacts
ContactC/L
"Lunar Nocturne" Club Owner3/2
   
 

That's all for today

A Friend is someone who helps you move,
A Good Friend is someone who helps you move a Body!
http://www.youtube.com/watch?v=RSzxAniRfAM
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-15-11/0647:31>
Quote from: Character Status Sheet
{Health: 0 / 9P and 0 / 10S damage, NO Wound penalty} | {Edge: 0 / 4}
{Defense: 3; Initiative: 7; IP's: 1 | Matrix Initiative: 10; IP's: 2 | Matrix Initiative (Hot Sim): 11; IP's: 3}
{Ballistic Armor: 6; Impact Armor: 4}



Will present Fractal as soon as I have the time to write.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-15-11/1512:27>
Cursor's current Lifestyle using: http://www.colugo.org/jmcmurra/generators/index.php?pageId=4&pageType=1

Quote
Comforts (Squatter)
You own a few pieces of furniture, but if anyone comes over, they'll probably have to sit on the floor. What you do have is scavenged, barely functional, and outdated.
Examples: There's a bare mattress on the floor, crates for a table, and a stolen folding chair.
Entertainment (Low)
You have a budget to cover some basics and enough to pay for a monthly subscription or two, all of it commercial-laden or low quality. You also can afford a few date nights and basic personal care.
Examples: You have a subscription to a few trid shows, music, or casual AR gaming sites with a vanilla avatar. Date night consists of a show at the local simsense theatre and dinner at the soy-noodle stand. You hang out at the local hole-in-the-wall club & bar with synthahol and recorded music. You make a monthly visit to the barbershop or low-end salon.
Necessities (Squatter)
You have a roof and three or four walls to keep you dry and keep the elements out. There's enough room for you to have a visitor, but if they want to spend the night, it'll be very cozy. You have limited power, light, and heat, either heavily rationed or with enough fuel to run portable sources a few hours a day. You might not suffer from malnutrition, but you certainly aren't the picture of health. Wireless coverage is spotty, at best.
Examples: You live in an abandoned building, a homeless shelter, a shantytown hut, or a coffin motel. You have enough food to eat at least one solid meal a day, but it's unprocessed, unflavored soy, and you drink rainwater or second-hand bottled water with it. You wear clothing from charity bins or the Salvation Army. You might have an army surplus sleeping bag and a flashlight.
Neighborhood (Squatter)
A step up from the lawless chaos of the streets, this neighborhood has some (mostly) inhabitable buildings, some shops or markets (which probably deal in barter or certified cred only), and a neighborhood watch or larger gang to provide security. Of course, anyone walking the streets had better be armed, but chances are you won't be killed just for your shoes. Police presence is minimal, although they will enter the area (heavily armed, of course) if there are major problems, such as high-profile serial killers. Residents tend to live crammed together in squatted buildings, but at least they have a roof and three or four walls. Garbage is collected by scavengers, or it accumulates in the alleys.
Limitations: You cannot choose higher than Middle for Comforts.
Examples: Most of Puyallup Barrens, parts of Everett (Seattle), Pomona (LA), parts of Kowloon Walled City (Hong Kong)
Security (Squatter)
You have somewhere to put your stuff, even if it's just a locked box inside your tiny hovel or a DIY storage unit. It's out of sight, but even common thieves will have little trouble getting access.Device Rating: 1; Professional Rating: 0
Examples: Locker at bus station, mechanical locks, scavenged safe.
Positive Qualities (5 LP)
Aspected Domain (5): Over time, many similar residents have manipulated the forces of magic here and groomed them to become aspected in favor of a particular magic tradition. This gives an aspected background count of 2 to that tradition (see p. 118, Street Magic).
Negative Qualities (0 LP)
--

Also if you allow it Kot says I can Have Stryker as a loyalty 5 contact.

I'll let you know about sprites but i'll probably keep what I've got.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-15-11/1648:39>
Well, fellow 'runners, time to present to unpresentable Fractal, the man with quite a lot of names, but not so many thar he can gets tired of the game:

Once you see Fractal you will remember him. Not by any really distinctive characteristic (except maybe for his silver hair, and when I say silver, I mean silver), just because there's something in him that is memorable and call the attention. And, if you frequent Denver's nightilife, chances are that you met him sometime.

An stylish and somewhat show-off elf who maybe keeps a little too much attention to his attires, Fractal has a melodious and abrangent voice who could put him as a great vocalist of any genre band; but if he works with one is by preparing it's shows special effects and graphic artwork, since digital art is where he really excels himself. His voice is more used in social interaction, and he has a knack for knowing how to deal with people. This often leads him into a position of negotiator, but his easy-caring way turns a little difficult for most to work with him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-15-11/1704:41>
Roll to increase rating with Rick The Arms Dealer. 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2982626/)

I'm pretty sick today but I'll try to get my updated card and everything to you soon.

Edit I guess I'll throw up some basic Background information about Calico.


2035 Birth in Costa Rica, Aztlan

2053 Enlistment in Aztlan Army

2053-56 Served in the Yucatan Peninsula with Aztlan Military

Late 2056 Badly wounded but saved by a group of 6 Mercenaries working for  the enemy, time spent with them while healing radically change world view.

2057-59 Fights against her old home with the mercenaries who had become close friends. Bounty for desertion placed on her head.

2060 All but two of the mercs (Rick and James) and her have been killed. Rick leaves and becomes a weapons dealer. James, who had become her lover, and her decide to retire and hire a smuggler to take them to Seattle where friends of James set them up with new identities and they begin to live quiet life.

Early 2070 James and 6 year old child are killed when bounty hunters attack their home. Both bounty hunters are also killed. She contacts Rick, who has set up shop in Denver, he says he can set her up with a couple jobs. she leaves to Denver where she begins life as shadowrunner.

Notes: She most likely won't be telling anybody about her past in Aztlan and she has Erased so searching her won't turn up much.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/0729:16>
You have time for OOC rolls (sprites, spirits, equipment acquisition - other then explosives) until end of the Johnson meet.
For those who haven't sent me updated card, this is your deadline. After that, we use what I have now.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-16-11/0811:40>
OK my character see at my reference list in my signature. Character is done, but I will just for sure that I forgot something, look it over tomorow. It will be done 17.04.2011,15:00 CET
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/0931:21>
Assume there is a one and a half of week break between the end of the last scenario and the begin of the new one.
If you socialize with any of your contacts it'll take time to make it worthwhile. You should socialize with all that are loyalty 3 or higher. Loyalty 3 take half of your day, loyalty 4 and up will take one.

So, it's a ten day period before the mission per se begins. Here's how Fractal spend this days:

Note: I'm without the books right now, so I don't know exactly how some of the rolls are made...

Day 1: Mostly doing nothing and playing with Mephistopheles. He also tries to Spoof part of his next month Lifestyle payment. (Just one roll, since I've spent most of the time with the cat - Hacking + Spoof http://invisiblecastle.com/roller/view/2983580/ (http://invisiblecastle.com/roller/view/2983580/) - 6 sucesses).
Day 2: Creating and recording some new patterns in some RFID tags
(Rolling Charisma + Glamour + Artisan + Specialty to design some new art; made it three times, since he wants to do some pieces;
http://invisiblecastle.com/roller/view/2983570/ (http://invisiblecastle.com/roller/view/2983570/) - 7, 10 and 6 successes)
Rolling Computer +  Edit to record in RFID tags the art created above (http://invisiblecastle.com/roller/view/2983572/ (http://invisiblecastle.com/roller/view/2983572/) - 5, 3 and 3 successes)
Day 3: Creating and recording art in RFID tags
(Same thing as before: first creating http://invisiblecastle.com/roller/view/2983574/ (http://invisiblecastle.com/roller/view/2983574/) - 9, 6 and 7 successes; then recording http://invisiblecastle.com/roller/view/2983576/ (http://invisiblecastle.com/roller/view/2983576/) - 1, 5 and 4 successes)
Day 4: Trying to Spoof the next month Lifestyle payment (Hacking + Spoof; Made two rolls, I don't remember how much time do someone spend in these attempts; http://invisiblecastle.com/roller/view/2983578/ (http://invisiblecastle.com/roller/view/2983578/) - one roll got 2 successes, the other got 6 successes)
Day 5: Trying to Spoof the next month Lifestyle payment (Again, same thing - http://invisiblecastle.com/roller/view/2983580/ (http://invisiblecastle.com/roller/view/2983580/), 5 successes and 4 successes)
Day 6: Going to a bar to talk to Quase-Nada, their subject will be the last job and underworld situation
Day 7: Pays Inkling a visit in his Tattoo parlor, where he spends some time talking to the clients.
Day 8: Meets Thorn in VR, where they talk about Denver politics tension
Day 9: Meets Thorn in real-life, talks about a new art project that could makes his cab more attractive
Day 10: Play with Mephistopheles and ends the day going to a bar with Inkling, they talk about the tattoo parlor financial situation.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/0937:39>
In your case there is unlimited time :D
ten days limit are only for Cursor and Calico (and Wilco if he appear)

being fresh from creation, you may have one attempt at lifestyle spoofing. Further attempts will have to be done after the run within the same timeframe as others. I'll have to check the lifestyle spoofing rules though to give you the results
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-16-11/1008:39>
In your case there is unlimited time :D
ten days limit are only for Cursor and Calico (and Wilco if he appear)

being fresh from creation, you may have one attempt at lifestyle spoofing. Further attempts will have to be done after the run within the same timeframe as others. I'll have to check the lifestyle spoofing rules though to give you the results

So to keep fit he plays around the city honing his skills.
Day 1 Day job + Parkour and FreeRunning
Day 2 Parkour and FreeRunning and wage slave shadowing
Day 3 Palming unsuspecting shoppers in the mall
Day 4 Day job + shadowing a group of mega posers to their home
Day 5 infiltrating a members only club by pretending to be a member and convincing the receptions
Day 6 Parkour and FreeRunning + Receiving an offer for a run.
Day 7 Palming practice in a stuffed bus in the rush hour + FreeRuning
Day 8 Day job + Parkour and FreeRunning
Day 9 socializing in different part's of the town, learning about their society
Day 10 Day job + bouncer duty, hopefully this will count for double shift.
Day 11 the Meeting + TBD

Just in case, feel free to ask or edit anything in those 10 days. Did no dice rolls in these training exercises, but I can do them if GM deem then necessary.
Sam has really nothing to do.

EDIT: Netzgeist. What's your Negotiation roll dice pool?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1020:00>
Okay, I just wanted to have some works of art already available for my guerrilla attempts...
May I consider some of my RFIDs are already worked out?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1054:48>
I spend atleast 1 Day per contact, I keep my sprites as is.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1055:51>
If some contacts wont talk to me let me know

Oh and to those joining we use Blue for out loud, Green for Matrix/Subvocal and Whatever you want for anything else.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-16-11/1107:22>
If some contacts wont talk to me let me know

Oh and to those joining we use Blue for out loud, Green for Matrix/Subvocal and Whatever you want for anything else.

Due noted, and edited.
Maroon - thinking, memories
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1107:46>
Just changed the color of it. Thanks for advising, Chrona.

Kouryuu, my negotiation poll is 18 dice (if the negotiation is being made in person... at a distance it would be so much).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-16-11/1118:50>
Just changed the color of it. Thanks for advising, Chrona.

Kouryuu, my negotiation poll is 18 dice (if the negotiation is being made in person... at a distance it would be so much).
nice to know, mine 9 do not compare.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1123:08>
A Face live and die by his words... That's what Fractal do best. Unfortunately, he is not that good in other areas...

Counting on you to round our skills, guys!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1124:25>
How long till I bleed this job
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/1145:03>
How long till I bleed this job

??
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1202:12>
My usual Threading myself half to death lol
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/1210:43>
Day 1: Mostly doing nothing and playing with Mephistopheles. He also tries to Spoof part of his next month Lifestyle payment. (Just one roll, since I've spent most of the time with the cat - Hacking + Spoof http://invisiblecastle.com/roller/view/2983580/ (http://invisiblecastle.com/roller/view/2983580/) - 6 sucesses).
Day 4: Trying to Spoof the next month Lifestyle payment (Hacking + Spoof; Made two rolls, I don't remember how much time do someone spend in these attempts; http://invisiblecastle.com/roller/view/2983578/ (http://invisiblecastle.com/roller/view/2983578/) - one roll got 2 successes, the other got 6 successes)
Day 5: Trying to Spoof the next month Lifestyle payment (Again, same thing - http://invisiblecastle.com/roller/view/2983580/ (http://invisiblecastle.com/roller/view/2983580/), 5 successes and 4 successes)

spoofing lifestyle has 1 day interval - you have medium if I remember correctly - so you've succesfuly spoofed lifestyle for the next month by the third day (third roll), remaining rolls are ignored.

Okay, I just wanted to have some works of art already available for my guerrilla attempts...
May I consider some of my RFIDs are already worked out?

Yep.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/1212:22>
My usual Threading myself half to death lol

Fractal isn't bad in matrix and Me3xst also has some skills (provided he will voice himself in the IC thread). That should make you healthier if you share some of the tasks.

And maybe buy some stimpakcs/medkit?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1258:48>
I don't trust stims if i can help it, I have a medkit just incase
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1320:06>
In fact my Lifestyle is High by the Runner's Companion standarts. It sums up 20 Lifestyles points, which is the first degree of a High Lifestyle.
Damn, I could even had a free vehicle with this amount!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/1325:36>
That means you need 48 hits to spoof it per month
with 10DP you have that is 20 days.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1410:55>
Just fount it in the Runner's Companion:

Quote
Spoofing Advanced Lifestyle Categories
Some characters may choose to utilize the Lifestyle Spoofing rules presented in Unwired (see Spoofing Life, p. 99, Unwired). To utilize this with the Advanced Lifestyle rules, the character must spoof each category separately. The thresholds for each category remain the same
as presented in Unwired. However, the intervals are significantly reduced for each category. While the interval to spoof an entire lifestyle, based on the basic lifestyle rules, is one day, the interval to spoof any category of the Advanced Lifestyle rules is six hours. Any glitches on any of the tests result in a Negative Lifestyle quality (to be chosen by the gamemaster). The results are good for one month of living expenses. While the lifestyle may be increased at any time during the month, Negative qualities remain in effect for the duration of the month.

Unfortunately, all Categories I have are at high, except for Neighborhood, which is Middle.

Thinking about moving next month...

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/1424:35>

You may also kill the fellow runners after the job and get entire pool for yourself.
What do you think?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1433:36>

You may also kill the fellow runners after the job and get entire pool for yourself.
What do you think?

Now you got me thinking...

Have I ever told you guys that Fractal's an amazing brewer? After the run he may even serve you all one of his special cocktails!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1523:30>
Have I told you Cursor can do ~30P+ with his bow if annoyed? lol
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-16-11/1527:52>
im creating a mage to do the magical support. Can I get a spell casting foci at character creation? I saw it talked about karma to bind.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1529:11>
Its 1BP per foci rating to bond at character creation
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-16-11/1535:13>
Have I told you Cursor can do ~30P+ with his bow if annoyed? lol

I wonder, what does it take to make him THAT annoyed. Go for it Fractal. I'll watch.

im creating a mage to do the magical support. Can I get a spell casting foci at character creation? I saw it talked about karma to bind.
If anyone wonder, we are waiting for IC posts from Sichr, Codac and possibly JDA. We are going on once we have them, or by Monday.

JDA, will you manage to finish him before Monday?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-16-11/1539:12>
Have I told you Cursor can do ~30P+ with his bow if annoyed? lol
I wonder, what does it take to make him THAT annoyed. Go for it Fractal. I'll watch.

I'm lacking better armor and a troll bodyguard standing between us. After I get these minimum prerequisites, I'll do it.
For the time being, we can sit and negotiate. I think I'm more comfortable this way.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-16-11/1542:20>
will have mage done this evening.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-16-11/1933:01>
Name: Riker
Race:  Orc        Edge-3       Starting Nuyen - 1100
Body- 4        Agil-2
React-3         Str-3
Cha-  3         Intuit-3
Logic- 4       Will- 5
Magic- 5      Initiative pass 1 / 4           Essence- 6
Skills      
conjuring group 3
Spellcasting 6
Counterspelling 1
Arcana 1
Pistols 1
Ettiquette 1
Perception 4
Dodge 2
Assensing 2
Astral combat 1

Knowledge skills-
Denver Street Gangs 3
Paranormal Critters 4
Magic theory 4
Spirits 4
Contacts
Fixer    loyalty 1/ conn.3
Freddy  Blogger loyalty 1/ conn. 3
Grunk   Talismonger  Loyalty 1/ conn 3

Qualities:In Debt -15,000
Incompetent Electronics
Allergy (Strawberries, Mild)

Weapons: Cavalier Deputy w/ 100 rds. Regular ammo w/ 4 speed loaders
   10 silver bullets w/ 1 speed loader
   External smartlink system
   Concealable holster
   Personalized Grip   
Gearmiddle lifestyle 1 months
Armor jacket
Mage sight goggles
Erika elite commlink 
Fake license for gun  rat. 4
Fake mage license
Fake sin x2   Rating 3
Survival Kit
Antidote patch x3 rat. 2
Tranq patch x3 rat. 2
slap patch x5
Spell formulas
Combat (Power Bolt)
detection (Detect Magic)
Health (Stablilize)
Illusion ( Confusion)
Manipulation (element Wall)
Googles
   Vision enhancement
   Vision Magnification
   Smartlink
   Flare compensation

Magical Lodge 6 force points
Sustaining focus
Spellcasting focus 3
Summoning focus 2
Known SpellsManabolt
Manaball
Powerball
Lightening bolt
Analyze truth
Heal
Improved invisibility
Improved Reflexes
Phantasm
Armor
Mana barrier
Physical barrier



Bound spirits
Man force 5
Wind Force 5
(How do I figurw out the number of services for bound spirits at creation? After I figure out that I'm Ready
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1939:29>
Srry JDA my spirit advice was off

Quote
Bound spirits cost a number of BP equal to the
number of services owed. The number of services it owes may not be
greater than the magician’s Summoning skill (or Conjuring skill group,
if applicable). The bound spirit’s Force equals the magician’s Magic attribute.
The maximum number of spirits a magician may have bound
into service is equal to his Charisma attribute.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-16-11/1945:52>
Thanks, I will edit it to be 3 services each and Add a 1 pt  each to the blogger and talismonger contacts 1 loy. & 1 connect..
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1948:27>
Sent don't forget to give these guys some karma now we're TR2 I've accumulated 14 so far
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-16-11/1954:45>
Thanks, I will edit it to be 3 services each and Add a 1 pt  each to the blogger and talismonger contacts 1 loy. & 1 connect..

I am not sure if your mage is even able to bind these spirits
SR4A states (page 188)
Quote
...At the end of the ritual, the magician makes an Opposed Test
pitting her Binding + Magic against the spirit’s Force x 2. The magician
may receive additional dice from a spirit focus or a mentor spirit,
if she has one. The magician requires one net hit to bind the spirit.
Additional net hits beyond the first add to the number of services the
spirit owes....

so if i read it correctly your roll is at a disadvantage by 2 dice
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/1956:11>
Doesn't matter at char gen, he's paid the bp for them,  spirits could have glitched at the time or been feeling nice

Also JDA did you factor in magician costing 15BP?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-16-11/2003:28>
no the charcter generator i was using said 10. So I will shave 5 off my contacts
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/2006:44>
just take another 5 BP nnegative. or are you already on 35BP negative?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-16-11/2007:47>
Ok I'm at 25. So I'll do that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-16-11/2008:38>
Could just up your alergy a level
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-16-11/2130:49>
Have I told you Cursor can do ~30P+ with his bow if annoyed? lol
I wonder, what does it take to make him THAT annoyed. Go for it Fractal. I'll watch.

I'm lacking better armor and a troll bodyguard standing between us. After I get these minimum prerequisites, I'll do it.
For the time being, we can sit and negotiate. I think I'm more comfortable this way.

Hey Fractal, come over there is something we should discus face to face.
checks if his gas mask works optimal
Take place, your Body guard can sit too.
prepares a neuro-stun hand-grenade
I heard that you are considering getting rid of one of us.
pulls the ring from the grenade, room fills up with the gas.
Dam is this troll heavy, hope my neighbours will not mind him sleeping next to the trash bin.
Waky, waky Fractal, sorry for taking your gear, but we have to make something clear.
Thou shall not kill, at least not your chummer's.
Pulls his taser.
Any objections?


That's just for fun, but really, as a face you are mostly dependent on your team, hell I am too, and my char could be able to do his share of combat if needed.
p.s. up there being [IC], Sam would defiantly pull a stunt like that if it would help a chummer stay alive.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-16-11/2152:18>
Calico Cat spends at least one day on her two other contacts. The rest of the time is filled with working on her guns and armor and drinking either with Rick or alone. Oh and she sells the guns through Rick during this time as well.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/0435:19>
Name: Riker
Initiative pass 1 / 4           


Sustaining focus

Spellcasting focus 3

1. could you show the build point costs at each category?
2. how did you achieve 4 IP in astral?
3. what is the rating of the  sustaining focus, what category, is it bonded?
4. what is the category of the spellcasting focus, is it bonded?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/0517:21>
Name: Riker
Initiative pass 1 / 4           

2. how did you achieve 4 IP in astral?

looks like standard generated number 1 out of max 4
astral IP is always 3, at least it should
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-17-11/0658:58>
Hehe, don't worry, people, you Face would never be a turn-coat and such a bastard. That's not how he works.

Also, he really knows how dependent of a team he is. Teammates and contacts are the blood of the social-based runner.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-17-11/1038:11>
Name: Riker
Starting Nuyen: 1100
Race:  Orc          (20 Build Points)
Hermantic Mage     (15 Build Points)
Stats            (140 Build Points)
Body- 4       
Agil-2
React-3       
 Str-3
Cha-  3         
Intuit-3
Logic- 4       
Will- 5
Magic- 5          (40 Build Points)
Edge- 3           (20 Build Points)
Initiative- 6 (reaction + intuition)   
Astral Initiative- 6 (intuition x2)       
Essence- 6

Skills             (106 Build Points)
conjuring group 3
Spellcasting 6
Counterspelling 1
Arcana 1
Pistols 1
Ettiquette 1
Perception 4
Dodge 2
Assensing 2
Astral combat 1

Knowledge skills-    (21 Free Build Points)
Denver Street Gangs 3
Paranormal Critters 4
Magic theory 4
Spirits 4
Denver Mage societies 3
Sports bookmaking 3

Contacts      (14 Build Points)
Fixer    loyalty 1/ conn.3
Freddy  Blogger loyalty 2/ conn. 3
Grunk   Talismonger  Loyalty 2/ conn 3

Qualities:            (-30 Build Points)
In Debt -15,000
Incompetent Electronics
Allergy (Strawberries, Moderate)

Resources:       (25 Build Points)
Weapons: Cavalier Deputy w/ 100 rds. Regular ammo w/ 4 speed loaders
   10 silver bullets w/ 1 speed loader
   External smartlink system
   Concealable holster
   Personalized Grip   
Gearmiddle lifestyle 1 months
Armor jacket
Mage sight goggles
Erika elite commlink 
Fake license for gun  rat. 4
Fake mage license
Fake sin x2   Rating 3
Survival Kit
Antidote patch x3 rat. 2
Tranq patch x3 rat. 2
slap patch x5
Spell formulas
Combat (Power Bolt)
detection (Detect Magic)
Health (Stablilize)
Illusion ( Confusion)
Manipulation (element Wall)
Googles
   Vision enhancement
   Vision Magnification
   Smartlink
   Flare compensation

Magical Lodge 6 force points
Health   Sustaining focus 3 Bonded    (3 Build Point)
Combat  Spellcasting focus 3 Bonded    (3 Build points)
Summoning focus 2 Bonded   (2 Build Points)
Known Spells    (    36 Build points)
Manabolt
Manaball
Powerball
Lightening bolt
Analyze truth
Heal
Improved invisibility
Improved Reflexes
Phantasm
Armor
Mana barrier
Physical barrier



Bound spirits      ( 6 Build Points)
Man force 5   services 3
Wind Force 5 services 3

I went and checked everything by hand. Corrected the Initiative and also the knwledge skills. I also labeled the spell focus and they are bonded.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1058:59>
Hehe, don't worry, people, you Face would never be a turn-coat and such a bastard. That's not how he works.

Also, he really knows how dependent of a team he is. Teammates and contacts are the blood of the social-based runner.

except the times he takes the Judas quality.
 ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1136:42>
JDA,
if there is anythign wrong with that character - I can't see it. The allergy to strawberries in the industralised world, where you might not meet them ever seem a bit light, but it's ok.

Chrona,
as for free karma, there won't be any - the TR 1 was way to easy in terms of rolls.
But I've decided to double the karma awards after each mission. They're taking long enough, and I don't think that after playing this character for four month you felt any real advancement.

Sichr,
I've got an itch and we're moving on, jump into the train asap. I am assuming you have silently nodded you are in.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1140:08>
Alrighty
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1158:17>
Sichr,
I've got an itch and we're moving on, jump into the train asap. I am assuming you have silently nodded you are in.

Got an itch also, I was doing some finishing touches on Omar and now it is more ballanced character. Just slight changes and debugging. It is done. Im in.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1205:13>
Fractal,

make a negotiations roll
Please divide that 18 dices to verify if all bonuses apply

following modifiers apply to negotiations

What you want from the Johnson, isn't in his interest, he want the job done, the budget has been set. -1 dice

Your new team seems to agree on the terms as specified. -1 dice
 
Mr. Johnson, create an impression of power. You don't want to sell cheap, but you want to sell. -2 dice.

You don't really know the background of the situation (how important it is to Johnson) nor the details of capabilities of your team. You have the right skills, but you lack the facts, to back them up. -2 dice.
EDIT: +2 dice due to perfect reasoning by Sam -effectively negating the modifier

That is a total -4 dices for you, and the opposing roll against his 10 dice pool
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2985103/)

I'll edit the values after the roll in the IC post
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1222:05>
Fractal,

make a negotiations roll
Please divide that 18 dices to verify if all bonuses apply

following modifiers apply to negotiations

What you want from the Johnson, isn't in his interest, he want the job done, the budget has been set. -1 dice

Your new team seems to agree on the terms as specified. -1 dice
 
Mr. Johnson, create an impression of power. You don't want to sell cheap, but you want to sell. -2 dice.

You don't really know the background of the situation (how important it is to Johnson) nor the details of capabilities of your team. You have the right skills, but you lack the facts, to back them up. -2 dice.

That is a total -6 dices for you, and the opposing roll against his 10 dice pool
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2985103/)

I'll edit the values after the roll in the IC post
but the negation is at the end of the talking, and we haven't even disused what his interests are or what else we could do, some special tasks or something else.

only if he is making an ultimatum would this be the case, so is he? is it - take it or leave it even we discussed it further?

I was going to ask about the job, some specific tasks as a demolition expert that could peak his interest.

Thinking logicically here, not sure when the rules state the roll should be.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1308:27>
Depends - to speed up, I ususally put the price in the first post, since I also wait for all of the players to voice themselves (so I have at least on eIC post per player) that unfortunatelly leads to each of them voicing interest after giving the value, which in turn reduce the negotiation position of the face.

I've presented the modifiers. They're subject to change - if you start shooting at him now, they'll probably change.

The ultimatum he state was - are you into the demolition campaign for 35 kNY.
if you don't do demolition or you don't work for circa 8 grants per person, you leave. if you do work, than this sets the base for negotiation.

We could do it without dices at all and base upon IC posts, I'd even preferred this. but this is usually one of the not so many occassions for some dicerolling for the face, so I don't want to take it. and based upon IC posts there might be some additional modifiers - show some expertise in the subject, throw in negotiations improving spells or present yourself as incoherent group it will al have the reflect on the modifiers.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1314:37>
snip...

I've presented the modifiers. They're subject to change - if you start shooting at him now, they'll probably change.

snip...

Thanks for the excellent explanation, and sorry for going nut on ya.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1341:41>
We ll be a good team :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1343:22>
We ll be a good team :D
let's just hope that our GM survives it.  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1350:29>
We ll be a good team :D
let's just hope that our GM survives it.  ;D

Too much fun would kill you,
if you cant make up your mind...
Torn between the players,
and the game you left behind,
You're headed for disaster
'cos you never read the signs
Too much fun will kill you
Every time

 8)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1355:19>
I gather most of us are from the old world, so we will be able to post quite rapid around this time of the day
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1358:50>
You mean 5th world or Europe? :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1402:33>
You mean 5th world or Europe? :)

Yeah I mean the good old "old world" - Europe
looks like JDA and Codac could be from Americas, but there i am not sure.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1403:12>
We ll be a good team :D
let's just hope that our GM survives it.  ;D

I'll make sure none of you outlives me :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1407:04>
Damn...he saw that... :o
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/1416:33>
Damn...he saw that... :o
we still have other means to plot, lets use code
01000010011010010110111001100001011100100111100100100000011101110110111101110101011011000110010000100000011000100110010100100000011001100111010101101110
 ;D

p.s. we should not end the meet until all the runners had their turn.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1454:51>
Sichr you need to make a matrix perception test after the scan versus the johnsons stealth, 1 net hit needed for his accessID or commcode
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1503:06>
Well on the page 230 SRA, Detect hiden node is described and exactly this example (mj. Johnsons node, is described...)
???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1507:15>
Edited my Roll post, added foll for matrix perception...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1509:57>
Just telling you how I always have to do it lol
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-17-11/1530:02>
You mean 5th world or Europe? :)

Yeah I mean the good old "old world" - Europe
looks like JDA and Codac could be from Americas, but there i am not sure.

I am indeed from the Americas but I can really post whenever is necessary. I'll just have to make sure I'm awake at the time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1542:57>
Just telling you how I always have to do it lol

Yup, thank you. Im always glad to learn something new. For example...that I need Acces ID, not the commcode, if I want something that lasts. Ive edited my Roll post to clear this.
I have a questin...would we be able to use this Acces ID to track this man? I mean, can we find his mostly frequented nodes, bloqs or so? I bet that if we do that, we would be able to trace the background of this job. If he is some eco activist, or if he is interrested in some Tribal affairs... Is it posssible to use his ID this way?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-17-11/1627:29>
Okay guys thier is a lot more to this then meets the eye, but a payday is a payday. Some disruptions will be easy others won't. Can anyone set off fire alarms and cut power. I realize they have back up, but not all systems and we can keep minor things like this up constantly while we work on major disruptions.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-17-11/1634:05>
Ok, describing the dice that I'm rolling for negotiating:

Natural Charisma = 8
Glamour = 3
Negotiate = 4
Tailored Pheromones = 3

Until now, 18, and the augmentation book say that it's at the GM discretion to choose with I may receive additional dice for Vocal Range Enhancer.

- 4 from your modifiers....

Still 14 dice minimum... I guess.

Just two successes... Frag! (http://invisiblecastle.com/roller/view/2985317/)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-17-11/1640:17>
Shouldn't most of the talking between characters have been done either through matrix or subvoc
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1644:07>
Just two successes... Frag! (http://invisiblecastle.com/roller/view/2985317/)

Eeeedge
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1644:32>
Hope some of you know your way around the 'trix.

"A bit."

ROTFL
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1645:58>
Just telling you how I always have to do it lol

Yup, thank you. Im always glad to learn something new. For example...that I need Acces ID, not the commcode, if I want something that lasts. Ive edited my Roll post to clear this.
I have a questin...would we be able to use this Acces ID to track this man? I mean, can we find his mostly frequented nodes, bloqs or so? I bet that if we do that, we would be able to trace the background of this job. If he is some eco activist, or if he is interrested in some Tribal affairs... Is it posssible to use his ID this way?

Yes but if a Johnson notices the trace he'll kill you
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1648:30>
That would be nice but we didnt even establish our comunications and know each other. I`ll take care of it.
I hoped that we would end the meeting before it turns into massacre or blamage :)

But sorry for that reaction, just playing my part  :-\
Hope some of you know your way around the 'trix.

"A bit."

ROTFL

Same here :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1650:00>
Ok, describing the dice that I'm rolling for negotiating:

Natural Charisma = 8
Glamour = 3
Negotiate = 4
Tailored Pheromones = 3

Until now, 18, and the augmentation book say that it's at the GM discretion to choose with I may receive additional dice for Vocal Range Enhancer.

- 4 from your modifiers....

Still 14 dice minimum... I guess.

Just two successes... Frag! (http://invisiblecastle.com/roller/view/2985317/)

actually that would -1 more for the team bickering, and I would grant you a +1 for that vocal enhancer (whatever that is, but I assume, you can mimick his 'management baritone')
so that 2 against his 3, no changes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-17-11/1651:02>
Heh its ok Calico just likes weapons a bit too much and doesn't think things through. And I was not paying attention and didn't realize I had posted saying that in meatspace.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-17-11/1655:08>
Just two successes... Frag! (http://invisiblecastle.com/roller/view/2985317/)

Eeeedge

I know I should have used it, but this time I will learn to live with the fiasco...


actually that would -1 more for the team bickering, and I would grant you a +1 for that vocal enhancer (whatever that is, but I assume, you can mimick his 'management baritone')
so that 2 against his 3, no changes

Ok, I can live with biting the floor into my first presentation to the team...

Quote
Vocal Range Enhancer (Bioware):
A favored augmentation among pop stars, opera singers and faces alike, this modification greatly enhances the vocal range of the recipient. The recipient can modulate her voice below and above the normal metahuman hearing range, up to the point of emitting ultrasound. Likewise, there are no tonal restrictions, resulting in a full-scale singing voice and the ability to perfectly mimic other voices or sounds.
A vocal range enhancer can act like an ultrasound emitter, and along with hearing enhancement and echolocation can be used as a biological ultrasound system. If the character is observed while emitting ultrasound, the observer will be able to tell that the character is making a noise with his mouth but won’t be able to hear it. A character with this augmentation and hearing enhancement can communicate with other characters possessing the same enhancements at low or high frequencies that are inaudible to normal humans.
At the gamemaster’s discretion, a vocal range enhancer user also gains +1 die for any Social Skill Tests that involve speaking (and +2 dice for all tests involving singing) when her voice is audible. The character may also imitate noises or voices; when doing so to fool a voice recognition system, the character makes an Opposed Test between her Charisma + Con against twice the biometric system’s rating (see p. 256, SR4), or in the case of a metahuman listener, against his Perception + Intuition. The gamemaster should feel free to impose modifiers on this roll based on how familiar both the recipient and her opponent are with the voice or sound that is imitated.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1655:28>
actually that would -1 more for the team bickering, and I would grant you a +1 for that vocal enhancer (whatever that is, but I assume, you can mimick his 'management baritone')
so that 2 against his 3, no changes

In fact, this thing operates with H/L frequencies and uses unhearable sounds to nfluence the subcounsciousness of the listener. Very nice toy.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-17-11/1656:34>
Shouldn't most of the talking between characters have been done either through matrix or subvoc

You would have to have them synchronized - only you and Cursor know each other from previous actions. The rest are strangers that have landed here gathered by various fixers, and some such as Omar are even late to the party 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1702:24>
From IC:
OK If everyone are at least in passive mode at our table, Ill send out the message...

If some of you are in hidden mode, With the rolls Ive done Im able to locate two more hidden nodes, So I will use this to locate those I dont see normally. If there is more Hidden nodes, I`ll roll more Scans
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1705:08>
One Hidden node is my brain
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1707:50>
Are you able to participate on the signal? I just recognize node..you know, only resonance entity recognizes another resonance entity, for me you are just another node :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-17-11/1709:53>
One Hidden node is my brain

Try not to fry your brain connecting to the call. It probably won't be good for negotiations.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1720:04>
Thats what my slaved Battle Buddy Basic is for ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1724:39>
ROFL
I hope that you have the copy of that TacNet and TI software, that would be good :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/1729:03>
No Tacnet unfortunately, too much debt
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1733:45>
well. like we say in lagos...you still have your reins :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-17-11/1814:26>
I think we don't need to say that before we went out of the room we took the credsticks.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-17-11/1857:56>
I certainlz hope so >]

and ...
Oh...Glamour..such a beautifull.......LOL
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/2300:37>
I certainlz hope so >]

 if you did not, I certainly took any left.  ::) still have a debt to pay and food is not free as well.

p.s. my Radar has a rang of 100m and a rating of 20, I should be able to see what the building is like and who whit what equipment is where, as well as just knowing the basics of the place would do as good in planing. any astral scouting would be great as well.
Q: what's the buildings size in numbers ?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/2330:31>
AS i am reluctant to read the first few missions I am not sure I know how to address you in character, would not be pretty if my char would call a male char "her" or something like that, so I just put up what i know in basics, these things must be able to see just by seeing them.

Omar "ME3XST" Gibo
[male i guess]
Lagosian Ork, Commo guy, Driver++
Sam Mule
Name: Sam Mule
(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Demolition expert/infiltrator + face features
Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
uses his Chameleon suit to change colour and texture, so you could tell he is never has boring clothing. 3 things he always have with him, his goggles, earphones, and a gas mask, a Taser is the 4th, but there are cases where they part ways.

Fractal
Role: Face (Has some skills at the Matrix and is a magnificent artist)
Apparent Metatype: Elf (Changeling)
Sex: Male
Apparent Age: Appears to be something between 25 and thirty.
Fractal is a bit like any elf you ever seem. Even though SURGE affected him, fortunatelly it didn't left many visible marks, except for his eyes that are now silver like globes (the chromatic aberration they produce is in part responsible for his nickname Fractal) and his silver hair, which presents a distinct  metallic flash. Usually he keeps his eyes hidden behind his googles. He keeps his unusual hair long, so he can use it in a large variety of styles. What suits him more is to make a braid at the back. Even though it's a little strange it does not qualify him as a freak. Most people can point at him and say he is a Changeling (no artificial hair would be so strange and yet so natural), but he is lucky in that it didn't turned him into any inconceivable lifeform. Usually, he wears leather pants, boots and leather overcoats (with or without his trademark red silk shirt), but when a situation asks for a more formal meeting, he looks really good in a suit. Another common attire is a red bandanna that he uses to rides his trodes, but just when in a job.
Another distinctive characteristics: As a Changeling with the metagenic Glamour, there's something in him that makes people find easy to like him.

Riker
Name: Riker
Race:  Orc          [F or M?]
Hermantic Mage 

Calico Cat
Shadow Name: Calico Cat
Race: Elf
Sex: Female
Height: 5,6
Hair: Dirty Blond
Eyes: Cybereyes that appear green

A normal outfit for her would be black jeans a shirt with the pattern that appears on calico furred cats a lined leather dust combat boots and form fitting body armor underneath it all. She also commonly wears sunglasses which cover her cybereyes and AR gloves.

Her history is kept secret though I think I posted it earlier in the thread. She doesn't trust any of you at all including Cursor...the last job didn't go well.

Weapons expert
Ex-Military Sniper
Cursor
technomancer
Cursors got an average but blocky build, shortbrown hair (iirc, honestly i've forgotten). He's pretty average looking except his right cyberarm. male human Wears a combat vest and a Urban Explorer Jumpsuit

he uses a crossbow that he's having a hell of a hard time transporting, currently back at his motel.

And he's purposefully not introduced himself after going though ~4 teammates in two/three months
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/2336:19>
Cursors got an average but blocky build, shortbrown hair (iirc, honestly i've forgotten). He's pretty average looking except his right cyberarm. male human Wears a combat vest and a Urban Explorer Jumpsuit

he uses a crossbow that he's having a hell of a hard time transporting, currently back at his motel.

And he's purposefully not introduced himself after going though ~4 teammates in two/three months
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-17-11/2342:45>
Shadow Name: Calico Cat
Race: Elf
Sex: Female
Height: 5,6
Hair: Dirty Blond
Eyes: Cybereyes that appear green

A normal outfit for her would be black jeans a shirt with the pattern that appears on calico furred cats a lined leather dust combat boots and form fitting body armor underneath it all. She also commonly wears sunglasses which cover her cybereyes and AR gloves.

Her history is kept secret though I think I posted it earlier in the thread. She doesn't trust any of you at all including Cursor...the last job didn't go well.

Weapons expert
Ex-Military Sniper
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-17-11/2345:16>
And he's purposefully not introduced himself after going though ~4 teammates in two/three months

understandable, but for me its just frustrating to write around stuff my char would see, but i do not know.
I the last Q from you example is dependent on gender could be used different answers.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-17-11/2346:28>
edited
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/0333:38>
Back to the work, so Ill be able to post at cca 1800 CET till today.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/0534:25>
@Kouryuu: In fact, you need to abstract 6 dices from your radar perception, when you are inside the van, RAM in the signature masking works both ways, I suppose. But if you ask for it, I may give you aces to built-in radar :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-18-11/0535:22>
Fractal
Role: Face (Has some skills at the Matrix and is a magnificent artist)
Apparent Metatype: Elf (Changeling)
Sex: Male
Apparent Age: Appears to be something between 25 and thirty.
Fractal is a bit like any elf you ever seem. Even though SURGE affected him, fortunatelly it didn't left many visible marks, except for his eyes that are now silver like globes (the chromatic aberration they produce is in part responsible for his nickname Fractal) and his silver hair, which presents a distinct  metallic flash. Usually he keeps his eyes hidden behind his googles. He keeps his unusual hair long, so he can use it in a large variety of styles. What suits him more is to make a braid at the back. Even though it's a little strange it does not qualify him as a freak. Most people can point at him and say he is a Changeling (no artificial hair would be so strange and yet so natural), but he is lucky in that it didn't turned him into any inconceivable lifeform. Usually, he wears leather pants, boots and leather overcoats (with or without his trademark red silk shirt), but when a situation asks for a more formal meeting, he looks really good in a suit. Another common attire is a red bandanna that he uses to rides his trodes, but just when in a job.
Another distinctive characteristics: As a Changeling with the metagenic Glamour, there's something in him that makes people find easy to like him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/0543:22>
Thats why I offered him a front seat :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-18-11/0615:47>
Really thoughtful of you, driver.

Always call dibs on being shotgun!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/0627:30>
@Kouryuu: In fact, you need to abstract 6 dices from your radar perception, when you are inside the van, RAM in the signature masking works both ways, I suppose. But if you ask for it, I may give you aces to built-in radar :)
true, did not take that in account, had to track down the char sheet. Still, have problems finding how exactly to make this roll.

"May you record your little promenade around the facility? The images shall be useful during the planing phase of this operation. I think I'll search the network while you're there in order to provide ourselves a little more data about the job, and about our employer."
[/quote]

if the goggles I have allows recording then i could, but I doubt that, I am one of those who is still learning.
Goggles                           
   -Vision Enhancement    3 
   -Vision Magnification
   -Thermographic   
   -Flare Compensation   
   -Image Link 
   -Smartlink 



Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-18-11/0636:45>
I'm not sure, but I don't think you can. I guess we need a camera installed on it to do the job.

I'm also one of those still learning.
And my first lesson learned is not to trust the dice.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/0713:14>
I'm not sure, but I don't think you can. I guess we need a camera installed on it to do the job.

I'm also one of those still learning.
And my first lesson learned is not to trust the dice.
yeah that was one unlucky roll, but at least you did not glitch.


Will most likely to do some memorizing test [Log+Wil], but first let's see what our GM has to say about it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/0740:34>

Video recording is a basic functionality of any visual enhancing ware - googles, eyes  commlinks also have camera built in even in most basic models unless specifically removed. Routing the deed to record in link is an easy task. Not sure about vehicular sensors. Unless you have sensors installed you cannot record the video from the car directly.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-18-11/0749:07>
Well, just for us to know, when exactly did the job meeting took place? By the description, it could be at any moment in a day...
And will the way to the facility take long? If so, there's something Fractal would like to try doing.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/0755:50>
Business lunch time. About 2PM. Transfer to the facility will probably take less then the hour, but I need to check it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/0758:58>

Video recording is a basic functionality of any visual enhancing ware - googles, eyes  commlinks also have camera built in even in most basic models unless specifically removed. Routing the deed to record in link is an easy task. Not sure about vehicular sensors. Unless you have sensors installed you cannot record the video from the car directly.

so it should be able to use my goggles to record the feed from my radar (cyberware) through skinlink or Wifi
so what are the dimensions of the building?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/0802:17>
What building? Target facility or the restaurant? I got lost in that comment
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/0804:14>
What building? Target facility or the restaurant? I got lost in that comment

target, so I know if I can get the whole building mapped from outside or at least try.
[100x30x250] - for example

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/0807:26>

Video recording is a basic functionality of any visual enhancing ware - googles, eyes  commlinks also have camera built in even in most basic models unless specifically removed. Routing the deed to record in link is an easy task. Not sure about vehicular sensors. Unless you have sensors installed you cannot record the video from the car directly.

There is a standard vehicle sensor pack listed in SRA, at least 2 cameras, some rangefinders, radar...Ill add that list to the car stats, at least we will be sure about that for the future.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/0811:34>
True. I was thnking about that. You wouldn't be able to jack in if there would be no cameras. Well you could jack in but to drive blindfolded.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-18-11/0926:10>
If we are not in a dead zone, while Omar drives Fractal will be searching for any information he may get about the Rocky Mountain Dinamics (financial status, news mentions, profiles of employees in social networks, things like that.


EDITED
Had forgot until now, but found it was time to know how much cash I'm carrying:

Starting Nuyen for High Lifestyle: 4d6 x 500¥.

I just rolled 4d6 and got 11. (http://invisiblecastle.com/roller/view/2986453/)

So I'm starting with 5500¥. Plus the money we already got with Johnson, 7500¥.

Sweet.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1409:25>
The route from your current place to the target

 Gridguide results  (http://www.google.pl/maps?f=d&source=s_d&saddr=USA,+Denver,+Golden&daddr=USA,+Denver,+Bow+Mar&hl=pl&geocode=FRefXgIdFHS6-Sn3bGiHEphrhzHcVYAgVEbGFA%3BFSGuXAIdgBC9-SmNyDLAu39rhzExzwBC0ODoVA&mra=prev&sll=39.69187,-105.1367&sspn=0.142395,0.308647&ie=UTF8&z=12)

the trip took just over an hour including the traffic jams.

Using the Grid, has only one downside - it leaves a 'trix trace.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-18-11/1417:52>
Yeah but it's used by every normal person ll the time
its usually more suspicius not to use it
Quote
Thread Browse (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2986743/)
Rating 5
5S Fade: Thread Browse (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2986752/)
Soaked, for once.
 Rocky Mountain Dynamics:Limited Extended: Browse 5 + Data Search 3 + Analytic 2 + VR 2 (78d6.hits(5)=31) (http://invisiblecastle.com/roller/view/2986768/)
 Erik Fjordson: Limited Extended: Browse 5 + Data Search 3 + Analytic 2 + VR 2 (78d6.hits(5)=22) (http://invisiblecastle.com/roller/view/2986769/)
 Johnson's face: Limited Extended: Browse 5 + Data Search 3 + Analytic 2 + VR 2 (78d6.hits(5)=26) (http://invisiblecastle.com/roller/view/2986772/)


any other searches want doing guys?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1445:57>
Those of you that make data searches, please state the keywords and make rolls.
I am using limited extended tests for those with an interval of 15 minutes. (you have 5 rolls before you arrive)
If more than one of you datasearch on the same subject this can be  treated as teamwork

It is not possible to circle the facility but you may drive by the railroad track/fence.

The obvious things you've seen from the passing by:

EDIT: breaks position changed to reflect the correct rotation of satelite picture
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1449:02>
The route from your current place to the target

 Gridguide results  (http://www.google.pl/maps?f=d&source=s_d&saddr=USA,+Denver,+Golden&daddr=USA,+Denver,+Bow+Mar&hl=pl&geocode=FRefXgIdFHS6-Sn3bGiHEphrhzHcVYAgVEbGFA%3BFSGuXAIdgBC9-SmNyDLAu39rhzExzwBC0ODoVA&mra=prev&sll=39.69187,-105.1367&sspn=0.142395,0.308647&ie=UTF8&z=12)

the trip took just over an hour including the traffic jams.

Using the Grid, has only one downside - it leaves a 'trix trace.

OK I think Omar knows that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-18-11/1449:47>
Calico will use Gridlink to take her to an address past the target and while driving bye check the layout of buildings nearby.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1452:01>
The route from your current place to the target

 Gridguide results  (http://www.google.pl/maps?f=d&source=s_d&saddr=USA,+Denver,+Golden&daddr=USA,+Denver,+Bow+Mar&hl=pl&geocode=FRefXgIdFHS6-Sn3bGiHEphrhzHcVYAgVEbGFA%3BFSGuXAIdgBC9-SmNyDLAu39rhzExzwBC0ODoVA&mra=prev&sll=39.69187,-105.1367&sspn=0.142395,0.308647&ie=UTF8&z=12)

the trip took just over an hour including the traffic jams.

Using the Grid, has only one downside - it leaves a 'trix trace.

OK I think Omar knows that?

Yes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1459:53>
Cursor is about half the research on the first subject, by the time you arrived and passed by.
from EcoRadical - Denver blogger- "That fragging utility causes brown outs all over! Everybody knows they are shitheads!"
from Denver investment - investment information for free - please support our community - "It's a third tier corp; their headquarters is in Vancouver, and their CEO is David Cherbourne. They manufacture electric motors, mostly for cars and watercraft. They also manufacture generators, mostly for hydroelectric plants. They have strong relationships with many of the NAN tribal governments. Their plant in Denver is in the Bow Mar neighborhood of the PCC sector. The facility is run by general manager Erik Fjordson."
following on the electric motors lead, you've scanned that "the plant in Bow Mar is the primary source for the wheel motors in Chysler-Nissan Jackrabbits sold in North America. They also supply electric motors for several of Nissan's drone designs, such as the Doberman."
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1508:45>
Calico will use Gridlink to take her to an address past the target and while driving bye check the layout of buildings nearby.

I've just noticed, that the picture I've posted you first, is rotated, just turn it twice clockwise. *blush*

from the north and south the closest building are the facilities of other companies. To the east there is a railroad and fence. The closest building is a bus station.

Further east the terrain goes over the hill and the residential area begins but that is several hundred meters.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1516:39>
So Ill look out for other vehicles in the traffic, looking for theirs nodes and aslo using sensors to pick up their signature. Im looking for common cars, nothing extra, visible nodes.
Once I find my pray, Ill stay close to it, I need to do this only on the main crossroads, not all the time.

Once I locate some weak targets in the traffic I:
Close to them...As passing by Ill look for their Acces ID:
Computer(3)+Analyze(5) (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2986832/)

When I got it, the Ill:
Jam-on-the-fly the vehicle node:
EW(4)+SPU(2)+Signal(5) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2986835/)

Spoof its ID to Gridlink:
Hacking(4)+Spoof(5) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2986837/)

Check the further road, saving the map.

Stop Jamming the vehicles node.

Ïm choosing the slow go targets so there is minimal risk that they would crash when their Autopilot  losts gridlink connection. It takes about 3IP to Spoof, download the gridlink map and stop all my operations at once. So It should be overcomed by the autopilot. If it goes well, Gridlink wont even recognize the disruption.

Possible?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-18-11/1519:11>
I'll keep searching while they recon
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1531:36>
he starts to turn the picture around making measurement, trying to determine the best places to do the survey,

I've marked the key buildings on tactical map for you - you need to rotate it counterclockwise by about 30 degrees to make a fit between the buildings and the photo.
I haven't marked the fence/rail but they surround the buildings like you see on the photo
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1538:48>
So Ill look out for other vehicles in the traffic, looking for theirs nodes and aslo using sensors to pick up their signature. Im looking for common cars, nothing extra, visible nodes.
Once I find my pray, Ill stay close to it, I need to do this only on the main crossroads, not all the time.

Once I locate some weak targets in the traffic I:
Close to them...As passing by Ill look for their Acces ID:
Computer(3)+Analyze(5) (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2986832/)

When I got it, the Ill:
Jam-on-the-fly the vehicle node:
EW(4)+SPU(2)+Signal(5) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2986835/)

Spoof its ID to Gridlink:
Hacking(4)+Spoof(5) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2986837/)

Check the further road, saving the map.

Stop Jamming the vehicles node.

Ïm choosing the slow go targets so there is minimal risk that they would crash when their Autopilot  losts gridlink connection. It takes about 3IP to Spoof, download the gridlink map and stop all my operations at once. So It should be overcomed by the autopilot. If it goes well, Gridlink wont even recognize the disruption.

Possible?

On the query most probably, but the real issue with the Grid is that it automatically stores the information on each node as they travel. This is normally not a a problem as long as you don't cross the line of law and got the access_id of your vehicle node noted. The grid is then queried to retrace your movement, and this would need to hack into it and remove your traces, possible, but not very easy.

Thus the more common approach is to disappear form grid from time to time. there are some off-grid routes, used by smugglers and coyotes and some that were deliberately hacked to be removed that only a few knows of.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-18-11/1541:46>
Also why you buy spoof chips for your rides.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1546:48>
I understand, I suppose I`m in hidden all the time so the grid would have the hard time to find me...Rover gives -6 dices for any attempts to asses its signature also...
So Ill connect to grid just once, and this time Im using that spoofed ID. After that, no more connections.

Im trying this for the first time, I just need to try what is for what...no big deal.
Also why you buy spoof chips for your rides.

Noted, Ill get them as soon as I got the money and someone who will sell them to me :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1550:21>
Business lunch time. About 2PM. Transfer to the facility will probably take less then the hour, but I need to check it.


For your information it is about 3:30 hours now - the sunset will be just before 8:00 hours
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1557:36>
all right - I think I've covered all of your questions so far - if there is anything I've missed, let me know.
If you just sit and wait for Cursor's results, they'll be in 7,5 hours
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-18-11/1608:24>
Whoah wait so 15 minutes per roll? frag
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1614:02>
Whoah wait so 15 minutes per roll? frag

Nothing has changed form the previous runs. Fast info (but can be costly) -> contacts, free info (but takes time to sort out from the junk) -> matrix.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-18-11/1615:54>
Okay, Cursor'll see you guys later

In about ~16 hours as he'll sleep after fwding the info
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/1625:17>
Those of you that make data searches, please state the keywords and make rolls.
I am using limited extended tests for those with an interval of 15 minutes. (you have 5 rolls before you arrive)
If more than one of you datasearch on the same subject this can be  treated as teamwork

It is not possible to circle the facility but you may drive by the railroad track/fence.

The obvious things you've seen from the passing by:
  • There are railroad tracks running parallel to S Sheridan Blvd on a built up ridgeline, which blocks much of the view of the facility from the road. A 3 meter chain link fence, topped with barbed wire, is on the back slope of the ridge between the tracks and the building. The tracks and fence also bend around the northwest side of the facility. The fence continues to the shoreline, and makes a complete loop around the facility.
  • There are two breaks in the fence. The first is the underpass the goes under the tracks along S Sheridan Blvd. There is a sliding chain link gate along the base of the ridgeline.
  • The second break in the fence is a swinging gate in the fence on the northwest side of the property, allowing access to the complex of smaller buildings to the northwest.
  • The bare asphalt area between the buildings and the water seems to be used as an employee parking lot.
  • A guard shack sits under the underpass, manned by 1 guard. The guard is wearing a brown uniform armored jacket, and a matching baseball cap with a large gold eye insignia.
  • There is one other guard outside the fence that seems to be patrolling the external perimeter.

EDIT: breaks position changed to reflect the correct rotation of satelite picture

so as I understand I can get near at west and east sides without breaching the perimeter?
How many meters from the buildings is the fence on every side?
do we stop to the south of the facility?

p.s. I assume we arrived and will post in 15 min [IC] if not told otherwise
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1628:11>
Whoah wait so 15 minutes per roll? frag

Well, RAW it is 1 minute if you search whole matrix...But Its up to GM ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1637:17>
I've merged both satelite and tactical for your convienience
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1644:48>
Whoah wait so 15 minutes per roll? frag

Well, RAW it is 1 minute if you search whole matrix...But Its up to GM ;)

The search for a single information is 1 minute, but when browsing for a more general info you need to sort out though hundreds if not thousands matrix nodes/files/pages. Most of them contain irrelevant info. Searching for something important takes time. Try to google something on microsoft - like what kind of deals they have currently in Redmond with a city magistrate.  The basic quesry returns 72 thousands of pages in under the second. But you need to filter out further to get something relevant and this is that refinement of queries that take time. The capabilities and speed of search engines over this 60 years have improved vastly but the amounts of information have increased as well. 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1646:23>
p.s. I assume we arrived and will post in 15 min [IC] if not told otherwise

Yes, you've arrived, and made an initial pass with a car.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-18-11/1646:53>
Calico will check for any buildings with clear LOS to the target.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1648:37>
OK. So when we are on the place, Ill scan the area, first looking for all Active/Passive nodes

EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986965/)

Ill also try to locate the Guards node, even if it is in hiden...
EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986967/)
No way, tresshold is 4.

So ill change my scan for wide area looking for Hidden nodes
EW(4)+SPU(2)+Scan(5) Extended test, Threshold 15+(GM discretion, interval 1CT) (11d6.hits(5)=1, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4, 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2986974/)

EW(4)+Scan(5) Extended test, Threshold 15+(GM discretion, interval 1CT) (9d6.hits(5)=3, 9d6.hits(5)=6, 9d6.hits(5)=1, 9d6.hits(5)=3, 9d6.hits(5)=5, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=4, 9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2987019/)

Means 10CT = 36Hits

Ill wait for results.Then Ill roll Matrix perception (maybe with teamwork, if there are others capable?)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/1652:26>
p.s. I assume we arrived and will post in 15 min [IC] if not told otherwise

Yes, you've arrived, and made an initial pass with a car.

init roll (http://invisiblecastle.com/roller/view/2986996/)

just if needed
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1653:45>
OK. So when we are on the place, Ill scan the area, first looking for all Active/Passive nodes

EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986965/)

Ill also try to locate the Guards node, even if it is in hiden...
EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986967/)
No way, tresshold is 4.

So ill change my scan for wide area looking for Hidden nodes
EW(4)+SPU(2)+Scan(5) Extended test, Threshold 15+(GM discretion, interval 1CT) (11d6.hits(5)=1, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4, 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2986974/)

Ill wait for results.Then Ill roll Matrix perception (maybe with teamwork, if there are others capable?)

what's an SPU?
You don't need to roll to scan active/passive nodes - only hidden AFAIR
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1700:53>
I've just had a discussion with Sichr,
Chrona, you know that you can make the basic searches first?
Like 30 minutes on each subject first, - that would give you the basic info, so you know if to drill further or no.
That way you won't be cut out for entire day.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1701:37>
OK. So when we are on the place, Ill scan the area, first looking for all Active/Passive nodes

EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986965/)

Ill also try to locate the Guards node, even if it is in hiden...
EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986967/)
No way, tresshold is 4.

So ill change my scan for wide area looking for Hidden nodes
EW(4)+SPU(2)+Scan(5) Extended test, Threshold 15+(GM discretion, interval 1CT) (11d6.hits(5)=1, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4, 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2986974/)

Ill wait for results.Then Ill roll Matrix perception (maybe with teamwork, if there are others capable?)

what's an SPU?
You don't need to roll to scan active/passive nodes - only hidden AFAIR

Math SPU. Ware. It adds 2 dices to Electronic Warfare tests...and Maths :)
Wait for the quote:
Math SPU:   Tis cranial subprocessor unit (SPU) amplifes the user’s mathematical abilities by enhancing his   ability to   run mathematical   calculations as background   processes. As a side   
beneft, the subprocessor may also function as a stopwatch, alarm   clock, and extremely accurate chronometer.   A math SPU adds a +2   dice   pool   modifer to all   tests   focused on the user’s mathemati-
cal abilities; as well as to any Electronic Warfare tests involving encoding or decoding.

Ah crap. MY chargen didnc cited that last sentence. Sorry for mistake, next time Ill use it just for the purpose (Encrypt/Decrypt)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1704:00>
JDA, just for the sake of practice and letting me see the dicepools you have, please make the rolls on watcher summoning (you should be able to summone one without the drain, but anyway) and please make the astral perception roll
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1707:10>
p.s. I assume we arrived and will post in 15 min [IC] if not told otherwise

Yes, you've arrived, and made an initial pass with a car.

init roll (http://invisiblecastle.com/roller/view/2986996/)

just if needed
Kouryuu
1. can you point me to the radar refernece in the book - or paste it here
2. you recall this one?

Quote
There is one other guard outside the fence that seems to be patrolling the external perimeter.

if you just one to wait him pass by, and start the scan as he disappear, please make an infiltration roll (this will be opposed one to his perception)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-18-11/1709:01>
I'll have to do the rolls eventually, might as well do them now
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-18-11/1710:05>
Edited that wall of roll for the scan, rolled again with correct dicepool.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/1716:56>
p.s. I assume we arrived and will post in 15 min [IC] if not told otherwise

Yes, you've arrived, and made an initial pass with a car.

init roll (http://invisiblecastle.com/roller/view/2986996/)

just if needed
Kouryuu
1. can you point me to the radar refernece in the book - or paste it here
2. you recall this one?

Quote
There is one other guard outside the fence that seems to be patrolling the external perimeter.

if you just one to wait him pass by, and start the scan as he disappear, please make an infiltration roll (this will be opposed one to his perception)


infiltr. roll (http://invisiblecastle.com/roller/view/2987024/)

Quote from: Augmetation book page 36
Radar Sensor: This device emits ultrawideband and terahertz
radar in short stepped-frequency pulses. An expert system
analyzes the Doppler shift in the bounced signals and converts
the information into a three-dimensional “map” that overlays
(or replaces) the user’s visual senses, similar in some ways to ultrasound.
The advantage to the radar sensor is that it can “see”
through walls and other materials, which appear as translucent.
This system is excellent for detecting motion (even as slight as
breathing), calculating exact distances, and allowing the character
to visualize floorplans, locations of people, and placement
of materials like weapons. It is unaffected by visual tricks like
camouflage and Invisibility spells. It is unable to ascertain colors,
lighting, or other visual features.
The radar sensor uses the same Visibility modifiers as ultrasound.
It can penetrate its rating x 5 of cumulative barrier Structure
ratings (see p. 157, SR4). For example, a Rating 2 radar sensor
could “see through” two Structure rating 5 walls. It can be used
to detect weapons and cyberware on a person in the same way as
millimeter wave radar (p. 255, SR4). Radar sensor cyberware has
an effective Signal rating of 2 for determining the sensor’s range.
Radar sensors are vulnerable to jammers and jamming.
have rating 4 so should be able to penetrate structure  of 20.
100m radius, cuz signal 2 translates  to 100 m, it's up to ya

Edit: Could you point out where the patrolling guard is, if I can see him and what equipment I can detect on him, cyber or not weapon type.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/1735:41>
how long was the drive, 30 min?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1800:01>
with the number of walls and equipment there, you're able to map the circle with a radius of half the facility with the center in the corner - I'll draw the map need few moments for this.

the guard can be anywhere - you had to wait 15 minutes to have him pass, and judging by the speed he is moving he walks back and fourth taking about 30 minutes to complete the circuit

you're also able to scan him for cyber and metal equipment - there is no cyber on him except the smartlink. he holds heavy pistol, and stun baton.

in the part that you have scanned
A tagged warehouse - 2 tagged guards - similiary equipped as the one you scanned and 2 tagged workers - light cyber (control rigs), this building contain some vehicles and storage pallets, containing both equipment, inventory and materials)
B tagged 'unknown' - 4 tagged guards, 12 tagged workers - light cyber on some (control rigs, data jacks, cerebral boosters) - this building contains lots of lockers
C tagged assembly line - 2 tagged guards, 10 tagged workers - light cyber on some (control rigs) - this buildign contain (in the part scanned a computer room, a large crane, several smaller vehicles and part of the assembly line
D tagged office - 2 tagged guards, 10 tagged workers - light cyber on some (control rig, datajacks, cerebral boosters, cyber ears)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1801:24>
how long was the drive, 30 min?

just over the hour (30 min from the grid, do not include the traffic overhead)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-18-11/1803:07>
Same amount of time for me?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1807:55>
Same amount of time for me?

A little longer (10 minutes perhaps)
Omar is much better driver
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-18-11/1809:17>
Makes sense.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1812:55>
tactical map update
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1817:09>
Knowing more then you need to or should has killed lots of people. But still it's useful information. Calico responded over the link.

She did a drive by of the building letting her cybereyes record what she saw and flipping through her different vision enhancements. After that she drove to a place with a public parking lot nearby and pulled up a map of the area looking for tall buildings that would give line of sight to the target.

The closest would be probably they soy storage tank from the denver food industries factory to the north
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-18-11/1827:25>
Comm message to the group:

hey if it possible could someone get the ID's from workers who are leaving the 3:30 shift, i know we are 1 h late, but there may still be some, if we are lucky we can use them later somehow, if not, then more info then needed has never killed anyone.

actually it's about 4:00 now with the waiting for guard to pass, and scanning the the facility. But still some people might be leaving just yet - heading for the bus station or to their cars
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-18-11/1835:01>
Comm message to the group:

hey if it possible could someone get the ID's from workers who are leaving the 3:30 shift, i know we are 1 h late, but there may still be some, if we are lucky we can use them later somehow, if not, then more info then needed has never killed anyone.

actually it's about 4:00 now with the waiting for guard to pass, and scanning the the facility. But still some people might be leaving just yet - heading for the bus station or to their cars
how long was the drive, 30 min?

just over the hour (30 min from the grid, do not include the traffic overhead)
i thought the drive was an hour because a traffic jams or such, even better, will edit [IC]
sorry for the misunderstanding.  :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0352:28>
actually it's about 4:00 now with the waiting for guard to pass, and scanning the the facility. But still some people might be leaving just yet - heading for the bus station or to their cars
how long was the drive, 30 min?

just over the hour (30 min from the grid, do not include the traffic overhead)
i thought the drive was an hour because a traffic jams or such, even better, will edit [IC]
sorry for the misunderstanding.  :)
[/quote]

It seems this is me, who introduce misunderstandings :)
1. the drive during night would take about 30 minutes
2. it took a little over hour due to traffic
3. you infiltration attempts took about 30 minutes so far
4. since you finished the meeting with J about 2:00 PM it is now closing to 4:00 PM
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0418:36>
he walk along the fence to the NW corner, getting as much radar as possible. he will record the radar feed, but he will not stay any longer then necessary. avoiding the guard who is coming back.

I am not sure what you meant by NW corner - but if I guess correctly - you have no way to access it without crossing the fence first.
I've marked on the picture your position and radar range and the best spot for second readout.

The fence circles the facility from north and south just outside the photo without further breaks. But the distance would be large enough that a radar wouldn't catch from the outside.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0430:49>
OK. So when we are on the place, Ill scan the area, first looking for all Active/Passive nodes

EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986965/)

Ill also try to locate the Guards node, even if it is in hiden...
EW(4)+SPU(2)+Scan(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2986967/)
No way, tresshold is 4.

So ill change my scan for wide area looking for Hidden nodes
EW(4)+SPU(2)+Scan(5) Extended test, Threshold 15+(GM discretion, interval 1CT) (11d6.hits(5)=1, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4, 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2986974/)

EW(4)+Scan(5) Extended test, Threshold 15+(GM discretion, interval 1CT) (9d6.hits(5)=3, 9d6.hits(5)=6, 9d6.hits(5)=1, 9d6.hits(5)=3, 9d6.hits(5)=5, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=4, 9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2987019/)

Means 10CT = 36Hits

Ill wait for results.Then Ill roll Matrix perception (maybe with teamwork, if there are others capable?)

Matrix view:
You cannot identify any active/passive that can be triangulated to the guards location.
You're able to find few dozens of nodes within the facility area (mostly in the tagged 'unknown' area), that might be commlinks. Most of them are active but encrypted. Most notably you don't see any of the radadr detected cyberware nodes.
There is also a significant node that is sculpted as a collection of electric circuits, including control panels, a central transformer, volt meters, capacitors, and electric motors. This one is running passive.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-19-11/0448:32>

I am not sure what you meant by NW corner - but if I guess correctly - you have no way to access it without crossing the fence first.
I've marked on the picture your position and radar range and the best spot for second readout.

The fence circles the facility from north and south just outside the photo without further breaks. But the distance would be large enough that a radar wouldn't catch from the outside.

yes you got my idea. while going there the radar is active, at least a few time on the way, respectively cutting the visible line on the tactical map as a straight one. of course keeping in mind not to be seen by the guards yet.

p.s. I am still outside of the territory of the complex, even if I meet a guard it should not be a problem or is it a restricted area even outside the territory enclosed by the fence?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0525:01>
But he may recall  later - that someone looking like you was snooping at their fences just hours before something went drek.
 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0530:33>
15 minutes later - tactical map update

you picked up additional 2 people tagged guards and additional 5 tagged workers in the 'office', but they might have relocated meanwhile between the buildings, so there might be some overlaps.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-19-11/0550:41>
15 minutes later - tactical map update

[the line from the corner should be diagonal], so I just ask, because it may not be possible to make it that way, and I would like to know if I can go to the next step.

am i in the NW corner of the Tactical map outside the fence or still going there?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0556:07>
15 minutes later - tactical map update

[the line from the corner should be diagonal], so I just ask, because it may not be possible to make it that way, and I would like to know if I can go to the next step.

am i in the NW corner of the Tactical map outside the fence or still going there?

Yes it should - it's just a pain to mark them so, and the number of walls differ, so there don't have to be a correct line.
You're currently in the second radar spot (orange color) - the spot is outside the fence - and this is just ten meters to the office building (D) corner
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-19-11/0602:41>
Well, as Omar informed me the Johnson ID's, I searched the 'trix about it.

Five Matrix Searches rolls, 7 successes, no glitch. (http://invisiblecastle.com/roller/view/2987892/)

Once we got there, Fractal will stay in the van, trying to get the ID of any worker who passes next to it.

Sorry for not being able to respond soon, but I'm not always at range of a computer.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0619:38>
Well, as Omar informed me the Johnson ID's, I searched the 'trix about it.

Five Matrix Searches rolls, 7 successes, no glitch. (http://invisiblecastle.com/roller/view/2987892/)

Once we got there, Fractal will stay in the van, trying to get the ID of any worker who passes next to it.

Sorry for not being able to respond soon, but I'm not always at range of a computer.

actually this were 6 successes - the pool is diminishing with each roll
so there were 6+5+4+3+2+1 DP rolls.

You've seen several of his comments on financial commentary nodes - he sign there as Elliot Addison. A quick query later you found out he is a CFO of Consolidated Food Distributors - a logistic company servicing number of governmental companies.

You have several of workers ID scanned.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-19-11/0622:30>
Sorry, didn't remember this worked like this.

Okay, I just try to find any little information with some of the ID's. Names and probably occupation at the place, that's all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-19-11/0638:19>
disguise roll (http://denver.wikidot.com/info:lunar-nocturne)
con will roll when and if I meet the guard initiative too, but I am checking constantly so should not be surprised at lest not by patrol.

this is a confrontation to see how the Guards operate, how aggressive are they and what equipment they have on them.
as a bonus testing if the fence is sensory and/or electric. char should be fine non-conductivity of wood, armour and having a ground.

Sorry, for this, but it's a thing my Char would do, doing it alone as always getting the Max info. not endangering others, at least not intentionally.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-19-11/0656:46>
sent on message Omar prepare to do what you intended, but please do so after I give you a go. All others please do nothing while do this, at the moment i am having the advantage, so i am going for a confrontation.

You know what, I dont know how long it take to do your search, but my look for the nodes was max 30 seconds, and I didnt had to wait for the guard passing, so please, consider this as a. You`ve left the rover, and at max. 1 minute later I had the search results. You are too hasty for your own good.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0700:51>
sent on message Omar prepare to do what you intended, but please do so after I give you a go. All others please do nothing while do this, at the moment i am having the advantage, so i am going for a confrontation.

You know what, I dont know how long it take to do your search, but my look for the nodes was max 30 seconds, and I didnt had to wait for the guard passing, so please, consider this as a. You`ve left the rover, and at max. 1 minute later I had the search results. You are too hasty for your own good.

Yep, the scan was brief and far in the past. You can have some actions before that or I can assume you just waited watching how Sam's doing.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-19-11/0703:55>
NO way...I will do something,...well Im risking my cereer now in the work, but I had to intervene :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-19-11/0705:50>
You know what, I dont know how long it take to do your search, but my look for the nodes was max 30 seconds, and I didnt had to wait for the guard passing, so please, consider this as a. You`ve left the rover, and at max. 1 minute later I had the search results. You are too hasty for your own good.

could be  :P

its up to you now, in [IC] stop me,

i still think that the confrontation would not be a bad idea. disguise and con rolls i should have a advantage and if they did not react to the radar, that means they do not know we are here at all
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-19-11/0708:29>
Just saying, Fractal's a Thrill Seeker, so deep in his heart he wants to see things moving. That's why he goes along with the Sam's plan. What he really wants is to had a way to intervene that does not blow their covers, that's all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-19-11/0708:47>
If you mess this up I will confront you witn my White Knight. Sorry Im not able to play now, I had to work. Back in 1700CET
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-19-11/0714:19>
If you mess this up I will confront you witn my White Knight. Sorry Im not able to play now, I had to work. Back in 1700CET

We'll wait with Sam's actions until Sichr conclude whatever he is doing and JDA make his summoning and astral perception rolls.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-19-11/0717:26>
NO way...I will do something,...well Im risking my cereer now in the work, but I had to intervene :)

sorry for giving you problems.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-19-11/0748:32>
Quote
I just try to find any little information with some of the ID's. Names and probably occupation at the place, that's all.

I will spend the last 10 minutes while we wait for Sam and Omar to finish whatever they are doing by looking at recent 'trix accesses of the employees I got the adress: just names, occupation, and if someone has a blog or something, or looks promisingly enough, hobbies and places where I can find the person in question.

Two successes, no glitches (http://invisiblecastle.com/roller/view/2987961/)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-19-11/1040:19>
If I am not online when you finish the scans and astral search, you can say that my search unsuccessful was, and I decided to get some food for the planing. GM Sentinemodo you are free to decide.

The point being is that planing will be at my place if i am not mistaken. So I made the travel plan:
Quote
Grindlock (http://maps.google.com/maps?f=d&source=s_d&saddr=Yellowstone+St&daddr=%4039.743032,-104.963808&geocode=FUi9XAIdOPO8-Q%3BFThuXgIdIGG--Q&hl=en&mra=me&mrsp=0&sz=16&sll=39.630697,-105.054746&sspn=0.011667,0.01929&ie=UTF8&ll=39.641124,-104.992905&spn=0.373301,0.617294&t=h&z=11)

Its a loft in a 2 floor house behind the Club where Sam works.

Some pointers.
Comfy and secure, has no kitchen, at least not a functioning one
Omar can use the shower.
No one should open the Fridge, or the whole place will go Boom
And before I let you in I will enter my Loft trough the window.

p.s. it can happen that I may not be able to get online until tomorrow, so not to hold you up.
Have fun!  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-19-11/1248:18>
Calico will do one last look for any buildings that would be a good place to set up overwatch (hotels being a classic) then head to meet.

Quick note my Internet is down and I'm using my phone right now so I'll probably not be able to post much today.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-19-11/1520:09>
NO way...I will do something,...well Im risking my cereer now in the work, but I had to intervene :)

sorry for giving you problems.

Hey..no problem :) its my decision to take the risk :)

I understand that you want to play, just needed to make things in the right order, one after another. I may gain informations that should influence your decissions and actions, so it is better to wait for the feedback from the GM before doing next step ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-19-11/2013:46>
Astral perception (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2988768/)

summoning watcher (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2988770/)

resist drain from summoning (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2988786/)

These are my rolls for my actions. I will have 2 hours with the watcher, after we leave he will continue to observe and report back to me before his time is up to tell me what he saw. I should have taken no drain for this summoning.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-19-11/2018:00>
I'm also curious to see how they respond. I would like to see about maybe getting some gangers to protest right outside there property. Not sure how much it would cost,  but would be a distraction. For us to do some other things. What do ya'll think. If needed meybe even arrange a little gang fight right outside there gates. this would get security looking in one direction. I think we could do quite abit of vandalism, especially if we have distractions. Remember the goal is to disrupt their operation. I still think think that if their is a way we can remotely set off a fire alarm, we need to. However, need to have someone in place watching the evac. routes. Never know when we may have to pull one for an escape.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-20-11/0325:45>
Hell I dont want to look like overcautious, Im also ready to see how they will react. I just dont wantto get chatched in the middle of anything in matrix with the alert goes on.
IMHO
This whole conversation was a bit redundant, because of the speed of our actions are happening:

1. Matrix search is done 0,5 minute after arrival, I have plenty of time to do anything else before Sam is going to do something
2. Astral surveillance is IMHO almost done in the moment Sam is taking cover from the guard, movement in astral is much faster than walking in the physical world.
3. Sam is going to throw the wood on the fence and we are all ready to watch the result.

Next time we will better draw the timeline for this and it would save us a lot of missuderstandings and controversy :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-20-11/0334:26>
Sichr. What exactly are you doing after the initial matrix scan?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-20-11/0343:34>
Sichr. What exactly are you doing after the initial matrix scan?

Matrix perception test
Then sniffing on comunication channels
If I get some IDs from matrix perception test, I may try to spoof some Admin accounts in the servis nodes etc.
Ill post exactly at 1700
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-20-11/0456:30>
Hell I dont want to look like overcautious, Im also ready to see how they will react. I just dont wantto get chatched in the middle of anything in matrix with the alert goes on.
IMHO
This whole conversation was a bit redundant, because of the speed of our actions are happening:

1. Matrix search is done 0,5 minute after arrival, I have plenty of time to do anything else before Sam is going to do something
2. Astral surveillance is IMHO almost done in the moment Sam is taking cover from the guard, movement in astral is much faster than walking in the physical world.
3. Sam is going to throw the wood on the fence and we are all ready to watch the result.

Next time we will better draw the timeline for this and it would save us a lot of missuderstandings and controversy :)

No biggie, that's just the way a lone Agent[ like he used to be] would operate, + he would come back after dark to check if in the night shift things are different, so we can make the test then.
Must reread all the descriptions to see if a swim in the lake would yield the additional portion of the tactical map,

 ;D looks like one day has not changed much, so i did all that loft thing fo nothing.  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-20-11/0533:08>
Sichr. What exactly are you doing after the initial matrix scan?

Matrix perception test
Then sniffing on comunication channels
If I get some IDs from matrix perception test, I may try to spoof some Admin accounts in the servis nodes etc.
Ill post exactly at 1700

You got some results on Matrix perception already - the ongoing surveliance, may lead to finding some specific icons that log on to the facility node. Other than that - You'd need to hack your way in to see more, or hire someone who can.

If you decide on the first, I guess Fractal may join you, and Cursor - you can drop your research for a moment as well and finish them later if you want to join them in the hack.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-20-11/0608:12>
Then sniffing on comunication channels

Make a detection test - Electronic Warfare + Sniffer (3) or substitute Sniffer with rating of radio signal sensor
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-20-11/0716:26>
I'll just keep the data search going, he wont know unless directly messaged
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-20-11/1408:30>
Ok

Matrix perception test (Lets see if I dont forgot something, There always may be a glitch ;) ):
Computer(3)+Analyze(5)+Full VR/Hotsim(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2989869/)

EW(4)+Sniffer(5)+HotSim(2) (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2989871/)
No shit. Ill try again:
EW(4)+Sniffer(5)+HotSim(2)-1 (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2989873/)

EDIT:Sorry, my mistake, repeating test is -2 so extract 1 hit form upper roll, means 5 hits
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-20-11/1720:34>
You've sensed nothing new in terms of matrix perception - with that amounts of hits you were able to assess the system parameters as system 5 response 5 signal 5 and firewall 5 - which means pretty decent hardware/software running the main node. It is also encrypted which means, that prior to hacking attempts you need to break the encryption.

EDIT: I am gonna to show some mercy, and tell you that there is also a data bomb on the node (you've had enough on matrix perception to spot it). on higher TR when the node is encrypted, you cannot see what's inside -> you can't see if there is a data bomb. This would call for another  matrix perception after decryption. BUt this is only TR 2, so take it as a gift.

in terms of communitaction sniffed you notice two things
1. the node is operating on wifi so it is accessible via general matrix
2. between the guards packets of radio communication is in use. Each of them has piece of radio equipment that operates on a single frequency (noted) but the communication is also digitally encrypted.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-20-11/1737:42>
I will upload my Armor and Black hammer, just for the case, and
Initialize Cryptoanalysis:
EW(4)+SPU(2)+Decrypt(4)+Hotsim(2)
(12d6.hits(5)=4,
12d6.hits(5)=1,
12d6.hits(5)=4,
12d6.hits(5)=5,
12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2990145/)

Watching for possible IC...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-20-11/1758:50>
I will upload my Armor and Black hammer, just for the case, and
Initialize Cryptoanalysis:
EW(4)+SPU(2)+Decrypt(4)+Hotsim(2)
(12d6.hits(5)=4,
12d6.hits(5)=1,
12d6.hits(5)=4,
12d6.hits(5)=5,
12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2990145/)

Watching for possible IC...

No IC visible on perimeter.
The encryption has been broken in 12 seconds, the node no longer looks liek a scrambled piece of junk to you but like a well tended engine

tell me what programs you have loaded, and what is your processor limit, so to check if there is any response hit with the set you have loaded
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-20-11/1802:51>
I will upload my Armor and Black hammer, just for the case, and
Initialize Cryptoanalysis:
EW(4)+SPU(2)+Decrypt(4)+Hotsim(2)
(12d6.hits(5)=4,
12d6.hits(5)=1,
12d6.hits(5)=4,
12d6.hits(5)=5,
12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2990145/)

Watching for possible IC...

No IC visible on perimeter.
The encryption has been broken in 12 seconds, the node no longer looks liek a scrambled piece of junk to you but like a well tended engine

I wasrepared for the IC in the encryption..nasty thing if yyou dont know right codes :)
What about those guards?
Inteval of pulses, reports...Any biomonitor data in their signal, or just spoken mesages?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-20-11/1938:22>
I will be unable to post tomorrow, so see you in two days, chummers.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-20-11/2104:22>
Okay, gang it looks like most of the recon is done. Still waiting on what chroma finds out. It's now time to go to the safe place and begin planning our disruptions. A few suggestions,
1.  I could conjure up a spirit of man and have it cause a accident on the main production line with a service depending on how many I get I could have it cause confusion on the workers. I could also have it conceal the group get us in. We could ran sack the offices and take what equipment we wanted.
2. I like the idea of hiring a gang to protest the entry and try to prevent workers from coming in at the shift change.
3. Figure out a way to cause a complete power failure of the plant, then I could have a spirit destroy the back up generators.
Tell me what y'all think.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-20-11/2135:56>
Okay, gang it looks like most of the recon is done. Still waiting on what chroma finds out. It's now time to go to the safe place and begin planning our disruptions. A few suggestions,
1.  I could conjure up a spirit of man and have it cause a accident on the main production line with a service depending on how many I get I could have it cause confusion on the workers. I could also have it conceal the group get us in. We could ran sack the offices and take what equipment we wanted.
2. I like the idea of hiring a gang to protest the entry and try to prevent workers from coming in at the shift change.
3. Figure out a way to cause a complete power failure of the plant, then I could have a spirit destroy the back up generators.
Tell me what y'all think.
1. we will see if we go in in  Day/night, ransacking is good
2. Not even hiring just need a face to convince them that the guard beat up one of their member
3. That depends, if they have some valuable data, we could sell or use we would lose the opportunity to get them, I guess Omar would not mind getting his hands on some rather rare blueprints

I think we should look at the plant supplies list and the sell list to determine what is there worth getting, no point in stealing doors, if we can get microchips, the value versus transportation, selling difficulty.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-21-11/0216:51>
Okay, gang it looks like most of the recon is done. Still waiting on what chroma finds out. It's now time to go to the safe place and begin planning our disruptions. A few suggestions,
1.  I could conjure up a spirit of man and have it cause a accident on the main production line with a service depending on how many I get I could have it cause confusion on the workers. I could also have it conceal the group get us in. We could ran sack the offices and take what equipment we wanted.
2. I like the idea of hiring a gang to protest the entry and try to prevent workers from coming in at the shift change.
3. Figure out a way to cause a complete power failure of the plant, then I could have a spirit destroy the back up generators.
Tell me what y'all think.
1. we will see if we go in in  Day/night, ransacking is good
2. Not even hiring just need a face to convince them that the guard beat up one of their member
3. That depends, if they have some valuable data, we could sell or use we would lose the opportunity to get them, I guess Omar would not mind getting his hands on some rather rare blueprints

I think we should look at the plant supplies list and the sell list to determine what is there worth getting, no point in stealing doors, if we can get microchips, the value versus transportation, selling difficulty.

1. Agree, but for VR it is not a difference :)
2. Or some accident. But gang attack may cause some life casaulties, we should be carefull with wjhat we say them not to upset them toomuch
3. +/+ With some help, we shold be able to crash their power nodes from matrix and then run the show. And about the blueprints...deffinitely yes.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-21-11/0530:36>
Fractal was so displeased with his failure before that he seems a little destracted. Most of the time he did the endeavor quite, and haven't even noticed that he was acting this way. Most of the drive he just spent looking for information on the Johnson, but now that they arrived at the place, he also found a nice idea to search for a employees ID. If later he can find a voice sample and the ID of a high stakes 'wager, them he would be able to turn some things easier for them all.

Omar, if you please can drive next to the bus stops, that would help me...

I think we almost forgot this branch of the story.  :-\
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-21-11/0535:02>
Fractal was so displeased with his failure before that he seems a little destracted. Most of the time he did the endeavor quite, and haven't even noticed that he was acting this way. Most of the drive he just spent looking for information on the Johnson, but now that they arrived at the place, he also found a nice idea to search for a employees ID. If later he can find a voice sample and the ID of a high stakes 'wager, them he would be able to turn some things easier for them all.

Omar, if you please can drive next to the bus stops, that would help me...

I think we almost forgot this branch of the story.  :-\

I was thinking Fractal is doing some data search...or he is going to do legwork?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-21-11/0542:21>
Fractal was so displeased with his failure before that he seems a little destracted. Most of the time he did the endeavor quite, and haven't even noticed that he was acting this way. Most of the drive he just spent looking for information on the Johnson, but now that they arrived at the place, he also found a nice idea to search for a employees ID. If later he can find a voice sample and the ID of a high stakes 'wager, them he would be able to turn some things easier for them all.

Omar, if you please can drive next to the bus stops, that would help me...

I think we almost forgot this branch of the story.  :-\

I was thinking Fractal is doing some data search...or he is going to do legwork?
[i thought legwork, he said voice samples]
Could be, but it could be that he is taking the voice samples as well, not sure how he intended to get them.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-21-11/1710:31>
@Sentinemodo
could I use my disguise skill to make fractal look like a beat up ganger or can I use the skill only on me?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-21-11/1724:18>
You could, but unless it would be a really big gang, it might be hard to pass as a gang meber before their lieutenant - they ought to know their people, cops are everywhere.

Fractal is also quite special in terms of look, noone could really mistake him for someone else even in other clothes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-21-11/1726:54>
Quote
I just try to find any little information with some of the ID's. Names and probably occupation at the place, that's all.

I will spend the last 10 minutes while we wait for Sam and Omar to finish whatever they are doing by looking at recent 'trix accesses of the employees I got the adress: just names, occupation, and if someone has a blog or something, or looks promisingly enough, hobbies and places where I can find the person in question.

Two successes, no glitches (http://invisiblecastle.com/roller/view/2987961/)

That's not enough - unless you invest more time, there is nothing you can use.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-21-11/1728:03>
I had been out of the forum for almost a day, and guys, let me tell it. You make me proud with the amount of quality posting you're doing here :D

good job everyone
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-21-11/1731:03>
What about those guards?
Inteval of pulses, reports...Any biomonitor data in their signal, or just spoken mesages?

Regular radio trafiic - no biomonitor stuff, just standard guard time killing jokes, confirmation of passed rounds, regular checkins every 15 minutes, they call themselves by names Bob, John, Robbie or nicknames Stingy, Fatman etc..
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-21-11/1736:32>
OK Ill keep listening and recording for later use.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-21-11/1737:03>
Fractal is also quite special in terms of look, noone could really mistake him for someone else even in other clothes

true had forgot about that.
What is your Way to buy off Debt? i know that different GM's have different views on this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-21-11/1739:13>
Fractal is also quite special in terms of look, noone could really mistake him for someone else even in other clothes

true had forgot about that.
What is your Way to buy off Debt? i know that different GM's have different views on this.

Pay off it all+interest+dont piss anyone off

no karma debt
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-21-11/1740:35>
Quote
I honestly hope that I will cath the beginning of the morning shift, I have no idea about durability of mini-drones batteries)

Me neither, care to do some research in the books, and point me a reference? Otherwise its 4 hours ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-21-11/1823:09>
Relating to Rikers ponderings about gangs - decide among youselves who can know most abou them and make a teamwork test to understand local situation here
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-21-11/1826:27>
Ill set Cursors seat to sleep mode :)

Relating to Rikers ponderings about gangs - decide among youselves who can know most abou them and make a teamwork test to understand local situation here

And in this if Ill contribute Ill give you -1 dice, dont count on me with Denver gangs :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-21-11/1839:14>
I have a knowledge skill Denver Street Gangs: 3. so I may be able to figure something out. Does anyone have any thing that could help.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-21-11/1841:07>
I have a knowledge skill Denver Street Gangs: 3. so I may be able to figure something out. Does anyone have any thing that could help.

me too,
Criminal - Denver Gangs   3
Criminal - Yakuza   2
Criminal - Triads   2
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-21-11/1857:58>
Nope, just Underworld Politics 3, if this would help.

Sorry, folks, had to do these last postings in a hurry. Last time I will take time to fit into character again.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/0144:34>
Underworld politics is ok for the teamwork test
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/0421:26>
Security..eh, you are right. still didnt get used to it. we lack such things...if you dont consider Area boyos asking for bribe to be kind of police...HAHAHAHA

Given that you have
Security Design: 4
Security procedures: 4

I'd assume you're quite used to it :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-22-11/0444:40>
just a chit chat. dont take too seriously.
1. Omar is trying to "hide" his mistake behind Lagosin facade
2. Hey...I dont want to explain everything I say, it lacks the point then :) Now my attempt (1.) is uncovered :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/0448:10>
It's OOC and I am a prankster too :)

and you better get back to work or you loose it (writing form work too ;) )
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-22-11/0451:10>
It's OOC and I am a prankster too :)

and you better get back to work or you loose it (writing form work too ;) )

LOL Ive almost pasted SAP report to my last post :O
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/0500:36>
The point being is that planing will be at my place if i am not mistaken. So I made the travel plan:
Quote
Grindlock (http://maps.google.com/maps?f=d&source=s_d&saddr=Yellowstone+St&daddr=%4039.743032,-104.963808&geocode=FUi9XAIdOPO8-Q%3BFThuXgIdIGG--Q&hl=en&mra=me&mrsp=0&sz=16&sll=39.630697,-105.054746&sspn=0.011667,0.01929&ie=UTF8&ll=39.641124,-104.992905&spn=0.373301,0.617294&t=h&z=11)

Its a loft in a 2 floor house behind the Club where Sam works.

Some pointers.
Comfy and secure, has no kitchen, at least not a functioning one
Omar can use the shower.
No one should open the Fridge, or the whole place will go Boom
And before I let you in I will enter my Loft trough the window.

p.s. it can happen that I may not be able to get online until tomorrow, so not to hold you up.
Have fun!  ;D

I am sorry I haven't catch this earlier - the location you've given is in CAS sector - that means crossing borders with all the gear you're having.

Now I don't want to stop the action, so we can change the address. But it will remain fixed for further runs.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-22-11/0504:43>
Now I don't want to stop the action, so we can change the address. But it will remain fixed for further runs.

Nothing to worry, at least the story goes on. will move back later if needed :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/0509:01>
All rigth - Fractal and Kouryuu make their skill test - each hit they score serves as additional dice for Riker test.
You pool your knowledge on local gangs and get ....
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-22-11/0510:19>
Now I don't want to stop the action, so we can change the address. But it will remain fixed for further runs.

Nothing to worry, at least the story goes on. will move back later if needed :P

I will use it for gameplay ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-22-11/0534:58>
All rigth - Fractal and Kouryuu make their skill test - each hit they score serves as additional dice for Riker test.
You pool your knowledge on local gangs and get ....

Local Gangs (http://invisiblecastle.com/roller/view/2992510/)

trying to remember if he knows some Mafia activity in this region.

Triads (http://invisiblecastle.com/roller/view/2992512/)

Yakuza (http://invisiblecastle.com/roller/view/2992513/)

P.s. with intuition + ,as it is a street knowledge right? p.s. trying to remember some knowledge of Mafia activity in the region, may be we can use that too.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-22-11/0653:39>
I just want to say sorry for not posting but my character at the moment isn't doing anything and I've been sick. Also when Calico was scouting around where there any buildings where she could set up to watch the compound. The distance doesn't really matter with vision enhancement but the closer the better.

Oh and Calico calls Rick about getting some Gel Rounds.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/0855:42>
I just want to say sorry for not posting but my character at the moment isn't doing anything and I've been sick. Also when Calico was scouting around where there any buildings where she could set up to watch the compound. The distance doesn't really matter with vision enhancement but the closer the better.

Oh and Calico calls Rick about getting some Gel Rounds.

small amounts (ie. up to ten clips) can be delivered within 2 hours, delivery 100 yen extra - greater amounts within 24h

The best observation points are:
1. the soy oil tank in the factory nearby (higher ground, good view)
2. bus station (close to the fence, goo observation point for incoming and outcoming trasnports)
3. lake (no trespassing trees, but easy to spot, lack of escape route, and the fence will still obstruct the view)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-22-11/0942:14>
All rigth - Fractal and Kouryuu make their skill test - each hit they score serves as additional dice for Riker test.
You pool your knowledge on local gangs and get ....

Local Gangs (http://invisiblecastle.com/roller/view/2992510/)

trying to remember if he knows some Mafia activity in this region.

Triads (http://invisiblecastle.com/roller/view/2992512/)

Yakuza (http://invisiblecastle.com/roller/view/2992513/)

P.s. with intuition + ,as it is a street knowledge right? p.s. trying to remember some knowledge of Mafia activity in the region, may be we can use that too.

Fractal tries to remember anything that should be useful about the shadow politics at Denver to help his comrades to put the pieces in place:

Intuition + Underground Politics, 4 successes, no glithes (http://invisiblecastle.com/roller/view/2992704/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-22-11/1022:28>
I just want to say sorry for not posting but my character at the moment isn't doing anything and I've been sick. Also when Calico was scouting around where there any buildings where she could set up to watch the compound. The distance doesn't really matter with vision enhancement but the closer the better.

Oh and Calico calls Rick about getting some Gel Rounds.

small amounts (ie. up to ten clips) can be delivered within 2 hours, delivery 100 yen extra - greater amounts within 24h

The best observation points are:
1. the soy oil tank in the factory nearby (higher ground, good view)
2. bus station (close to the fence, goo observation point for incoming and outcoming trasnports)
3. lake (no trespassing trees, but easy to spot, lack of escape route, and the fence will still obstruct the view)

How easy would it be to get on the oil tanker and what kind of cover is there on it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-22-11/1039:55>
So Ryker has +6 dice of teamwork for him to use, right?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1112:22>
So Ryker has +6 dice of teamwork for him to use, right?

yes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1115:22>
I just want to say sorry for not posting but my character at the moment isn't doing anything and I've been sick. Also when Calico was scouting around where there any buildings where she could set up to watch the compound. The distance doesn't really matter with vision enhancement but the closer the better.

Oh and Calico calls Rick about getting some Gel Rounds.

small amounts (ie. up to ten clips) can be delivered within 2 hours, delivery 100 yen extra - greater amounts within 24h

The best observation points are:
1. the soy oil tank in the factory nearby (higher ground, good view)
2. bus station (close to the fence, goo observation point for incoming and outcoming trasnports)
3. lake (no trespassing trees, but easy to spot, lack of escape route, and the fence will still obstruct the view)

How easy would it be to get on the oil tanker and what kind of cover is there on it.

To get there would mean to beat their local security on their own - but since you just want to enter and do nothing that might raise an alarm, it might be fairly easy. There would be no cover over it, but it is the tallest building around, as long as you'll lay low, you'll be pretty much hidden., you can cover yourself with an aluminium painted coat to cover yourself from the flying surveliance drones (hiding against both visual and thermal)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-22-11/1308:00>
Quote
I honestly hope that I will cath the beginning of the morning shift, I have no idea about durability of mini-drones batteries)

Me neither, care to do some research in the books, and point me a reference? Otherwise its 4 hours ;)

Arsenal, p. 103 - 6 hours before refueling...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-22-11/1458:29>
Gang knowledge team test. My 3 plus the 6 from the team. (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2993007/)

Alright guys, this is what I've been able to figure out on the gangs. I'm sure glad that the interest I've had is paying off a little. Man I'm hungry any soyburgers left. Also will be summoning a watcher spirit to watch the compound and alert me if any astral security shows up.
roll for watcher spirit. (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2993010/)

roll for the drain
for drian. (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2993012/)
no drain.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-22-11/1505:44>
Rolling contact infor for Fred he has a loyalty 2 and conn. 4. I will roll charisma + loyalty to see if I find anything out.
Sent. Let me know how much it'll cost, and if I'm using the wrong stats to roll.
contac infor. (5d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2993017/)
boy I may have bombed on my watcher, but that was a good roll.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1559:27>
Gang knowledge team test. My 3 plus the 6 from the team. (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2993007/)

When you roll for skills you add together an attribute and skill.
In this case you add Intuition (on all street knowledge related skill) you use intuition and Denver Gangs.
In addition you have +6 bonus due to the teamwork
so you should roll 12 dices not 9. please roll additional 3 and meanwhile I'll post the results of the roll you got already.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-22-11/1634:26>
okay, sorry about that.
3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2993147/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1641:27>
okay, sorry about that.
3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2993147/)

No reasons to be sorry, I am here to tell you that :D and to have fun, but that is secondary ;P
It seems no further info.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1644:28>
JDA - if at any point you feel I am harsh or something, that is because it is not my native language, and I cannot express myself clearly. I am trying in vain to be merry, happy, joyous, funny, helpful and friendly and to tell you all a story about group of lowlifes ruining a piece of a business under the cover of the night ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-22-11/1655:10>
what game time is it now, ?
I would like to do a quick travel to location check out the Night defences and travel back to HQ stunt the drone should provide surveillance.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1657:42>
It's 10:30 PM
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-22-11/1835:29>
what game time is it now, ?
I would like to do a quick travel to location check out the Night defences and travel back to HQ stunt the drone should provide surveillance.

You need a ride? if so, I will refuell the drone on the place, otherwise Ill need to pull him back nad we will lost surveillance for at least two hours.

@Sentinemondo: Please, can you give us some details on the morning shift comming to the work, security procedures at the gate. I am also streaming the video of incoming/outgoing people and vehicles for further analysis.

@Stream is accesible for whole team, so if you guys want to try to identify some people, or if any logo on the transportation vehicles rings the bell, we should make the list of suppliers/subsidiaries.

And one more thing...would anyone of you be able to look around for some datas about that engine they are manufacturing? I should try to identify sensitive parts working on memory, but it would be more efficient if I have some hard data.
Or should we  hack into their node? I have it decrypted and prepared for cooking, but I cannot exploit :(
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-22-11/1915:02>

I will give you the morning shift data on the morninng. It seems that Sam is going to make some noise before that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-22-11/2031:44>
I can exploit the node. I'll post something in this way as soon as I got the time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-22-11/2045:53>
I just want to say sorry for not posting but my character at the moment isn't doing anything and I've been sick. Also when Calico was scouting around where there any buildings where she could set up to watch the compound. The distance doesn't really matter with vision enhancement but the closer the better.

Oh and Calico calls Rick about getting some Gel Rounds.


small amounts (ie. up to ten clips) can be delivered within 2 hours, delivery 100 yen extra - greater amounts within 24h

The best observation points are:
1. the soy oil tank in the factory nearby (higher ground, good view)
2. bus station (close to the fence, goo observation point for incoming and outcoming trasnports)
3. lake (no trespassing trees, but easy to spot, lack of escape route, and the fence will still obstruct the view)

How easy would it be to get on the oil tanker and what kind of cover is there on it.

To get there would mean to beat their local security on their own - but since you just want to enter and do nothing that might raise an alarm, it might be fairly easy. There would be no cover over it, but it is the tallest building around, as long as you'll lay low, you'll be pretty much hidden., you can cover yourself with an aluminium painted coat to cover yourself from the flying surveliance drones (hiding against both visual and thermal)

How much would the gel rounds and coat cost?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-23-11/0034:42>
You need a ride? if so, I will refuell the drone on the place, otherwise Ill need to pull him back nad we will lost surveillance for at least two hours.

Would be nice, whenever you are ready, I would aim to get there at 23:30 when their evening shift ends, so we could get some ID's.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-23-11/0440:37>
We will indeed.
But it is a long time..are we going to do something till that time?

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-23-11/0441:59>
We will indeed.
But it is a long time..are we going to do something till that time?

It's 10:30 PM

not that long. depending on how much time we have to use on driving.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-23-11/0443:51>
 :) Misstaken PM fo AM :D

We go now :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-23-11/0619:00>
I didn't realize till just now that they made Gel Rounds horrible in 4A.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/0630:37>
So that's why I've never understood the whole buzz about them.
Anyway they are 30 per clip -> 300 for ten clips. just tell me for what gun you bought them. plus 100 for delivery. as for the coat, let say this is 100 yen - it does not offer additional protection, it's just covering the temperature and it's 'aluminium' color, so you shouldn't be visible from top.

Getting into the position will take one hour if you're willing to take infiltration test at (4) or two hours at (3). If you fail you just raised attention enough that it will close your way there for this day. (the effect will wear out with another change of security). if you glitch - we'll probably have some combat. From the top of the tank to the center of the facility will be some 300 meters.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-23-11/0635:27>
Does the tank serve also as a gas station? Or am I completely wrong about what Oil tank s? :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/0635:53>
Assuming that you do similar scanning as last time, you can identify about 25 souls within the facility. Most of them tagged guards.
fence - 1 plus 1 in the shack
A - 2 guards
B - 4 guards
C - 15 souls 2-6 guards
D - 4 guards

By the 11:45 PM most of the second shift employees left the facility - you got some more IDs scanned.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/0636:31>
Does the tank serve also as a gas station? Or am I completely wrong about what Oil tank s? :)

No it's soya oil tank - it is the component of the food you eat.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-23-11/0642:19>
Does the tank serve also as a gas station? Or am I completely wrong about what Oil tank s? :)

No it's soya oil tank - it is the component of the food you eat.

HAHAHA, Soy Oil...I missed that before :)
OK Ill need to find another gass station...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-23-11/0742:53>
how far did I get on my way to the second Radar checkpoint?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-23-11/1059:10>
Alright guys, what do y'all think should we keep getting info from Fred. If so I will need some help with the cost. I spent the first 400, but can't keep doing it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-23-11/1122:48>
Hey would my black market pipeline for weapons transfer to ammo as well?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-23-11/1244:07>
Alright here is the roll.

Infiltration(3)+Agility (7)= 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2994191/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-23-11/1304:36>
About that hacking, remember that it should be also done by probing the target, much safer, while maybe not so fast. And the target has only one chance to beat threshold (hackers stealth)...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1343:59>
Hey would my black market pipeline for weapons transfer to ammo as well?

yes - whatever it means ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1345:01>
Alright here is the roll.

Infiltration(3)+Agility (7)= 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/2994191/)

All right - by the 1:00 AM you've palced yourself upon the soya oil tank, with a plain view over the facility
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-23-11/1452:35>
About that hacking, remember that it should be also done by probing the target, much safer, while maybe not so fast. And the target has only one chance to beat threshold (hackers stealth)...

Yup, one hour per test... Quite a lot of time, but quite safer. My first idea was to spent edge and try to hack on the fly (admin account). If it works, create a backdoor. That could grant us access to their security for the week, maybe. But probably Cursor would have a better chance at it than me.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-23-11/1457:47>
how far did I get on my way to the second Radar checkpoint?

just reminding.
I am stuck. Need to know this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1502:06>
how far did I get on my way to the second Radar checkpoint?

just reminding.
I am stuck. Need to know this.

half the way - sorry, my wife got me busied with easter cooking :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1507:45>
OK Sam I`m on it.

As he passes around the gate checkpoint, Omar looks for the guard`s node:
Computer(3)+Analyze(5)+Hotsim(2) (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2994162/)
Oh great...
Ill save his ID (Cyclops Security Service Guard 1 AccessID)
I need to try, if the encrpytion key is still valid...if it is, Ill tap on his wireless comunication..I suppose he would be interconected with all other guards:
Electronic warfare(4)+Sniffer(5)+Hotsim(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2994142/)

The encryption key has changed, but that has slowed you down only for few seconds
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-23-11/1552:09>
half the way - sorry, my wife got me busied with easter cooking :)

no prob., do they confront me? and how?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1613:30>
half the way - sorry, my wife got me busied with easter cooking :)

no prob., do they confront me? and how?

They do - see the IC - do you want some kind of map for that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-23-11/1617:05>
Quote
Hey punk. Wanna earn some? Get lost.
Billy, Skinny here, call PuebSec, some fragger got noisy. Guard who called himself Skinny informed over the radio. Omar would've classified that as yellow alarm and moved toward you taking out the gun.

Roger that, Danny watch his back.
Got that Billy. Coming out. Watch the gate. Guard called Danny step out from the shack with gun in hand.

You can see that Skinny positioned himself as to not block the line of shoot for Danny.


Am I already to the oil tank or does this happen before. And if I am can I see it happening.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1629:27>
Quote
Hey punk. Wanna earn some? Get lost.
Billy, Skinny here, call PuebSec, some fragger got noisy. Guard who called himself Skinny informed over the radio. Omar would've classified that as yellow alarm and moved toward you taking out the gun.

Roger that, Danny watch his back.
Got that Billy. Coming out. Watch the gate. Guard called Danny step out from the shack with gun in hand.

You can see that Skinny positioned himself as to not block the line of shoot for Danny.


Am I already to the oil tank or does this happen before. And if I am can I see it happening.

Nope - Sam seemed to be eager to have it done as soon as possible. I've attached you area of view from the Tank - what isn't covered are the clear shot areas.

EDIT: it has copied to picture strangely. You cannot see anythin in the office building - the assembly building cover it entirely
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-23-11/1652:04>
I know just the guy. Or just the guys. Give me a second, I hope Thorn is working the graveyard shift.

Fractal sends a message to Thorn, hoping the cabbie is working at the time and will answer soon.

"@Thorn: ..."

Just to be sure, he takes his time to send  message to Quase-Nada.

@Quase-Nada: ..."


They aren't the sellers (like the Codac's contact - Rick)  so they will try to find it for you. 1 day waiting minimum.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-23-11/1754:34>
Okay, no problem. I will wait for their answer.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-24-11/1129:48>
couple of questions. Can I still keep line of sight on a subject that I'm making invisible, while under the concealment of a spirit? Could I observe the subject from astral space to keep him or her in my line of sight?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-24-11/1134:52>
Summoning a force 2 sprirt of man to conceal calico at her observation point. (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2995146/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-24-11/1139:55>
resisting drain on the spirit. Not sure about my net successes. Im using 2 edge+willpower+intuition. (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2995154/)
Oh ot. I figure this one is going to hurt a little.
I hope this is helping you guys out a little. I can usually only post at night and I'm in the USA in Texas, so i realize there is a time differance. Now on weekends I post a little more. I do like your little drunken run to test out there reactions. I must say pullling a gun out like that, tells me that security may be on an edge already.
also do we want more info. from my contact Fred
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-24-11/1313:56>
Do they allow me to get away easily or do they follow?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-24-11/1439:12>

also do we want more info. from my contact Fred

My opinion is that the info is too expensive. I think we got enough of it already (as far as I'm aware, the pay for the mission will be something like 8 grand per capita, plus the spoils).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-24-11/1443:25>
couple of questions. Can I still keep line of sight on a subject that I'm making invisible, while under the concealment of a spirit? Could I observe the subject from astral space to keep him or her in my line of sight?

I may be wrong, but last time I played a magician, I needn't maintain line of sight with a subject of invisible spell to sustain it. I just needed it to be at line of sight to cast, and then the invisible one could walk away and stay hidden from mortal eyes as long as the mage mantains the spell.

I'm not with the book right now. Will check when possible.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1532:29>
Do they allow me to get away easily or do they follow?

You got away easily. He wasn't following.

Calico, is still on her way to the tank while you got away.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1534:55>
couple of questions. Can I still keep line of sight on a subject that I'm making invisible, while under the concealment of a spirit? Could I observe the subject from astral space to keep him or her in my line of sight?

I may be wrong, but last time I played a magician, I needn't maintain line of sight with a subject of invisible spell to sustain it. I just needed it to be at line of sight to cast, and then the invisible one could walk away and stay hidden from mortal eyes as long as the mage mantains the spell.

I'm not with the book right now. Will check when possible.

Point me to the reference when you find it. I am not the strongest in the rules.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1544:37>
Summoning a force 2 sprirt of man to conceal calico at her observation point. (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2995146/)

You have a summoning focus with force 2
Guys, tell me if it need to be specific kind of focus or is it general one.

For now you have another two dices to roll on summoning

after that you roll spirit resistance - since it is force 2 spirit you roll two dices - I've rolled it for you already
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2995262/)

this means you have a spirit with 3 task left (or more if you roll anything with that 2 dices)

now this also means that you have 0*2 drain to resist (minimum 2)
but you also have 8 dices on resist so you can just buy those 2 hits.

this means you have no damage after the summoning and you have a force2 spirit of man at your disposal
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-24-11/1549:28>
This time, I had no need for the book.
From the Shadowrun 4th Edition FAQ (http://www.shadowrun4.com/game-resources/frequently-asked-questions/) on this same site where we are all congregating.


Quote
Do you need to maintain line of sight (or touch, with Touch range spells) to sustain a spell? What about Permanent spells?

A spell requires a magical link (touch, sight, material link, symbolic link, etc.) to cast. There is, however, no requirement for the magician to maintain touch or line-of-sight while maintaining the spell, as the link between caster and spell is already in effect. By the same principle, you do not need to maintain touch or line of sight when casting a Permanent spell; the spell must simply be maintained until the spell’s effects become permanent.

So, our magician has no need to mantain line-of-sight for his Improved Invisibility spell to continue work.

Count me on to help on rules. When I can. I'm not a true connoisseur, but I've played with almost all kinds of characters and may remember where to find the hard bits of mechanic.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1553:34>
So guys. What do you do? You have lots of info. Calico on top of the soy oil tank. How do you want to disrupt their operation?
Mind you, that it will probably take more then one action to take them out of business a night and four days left.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-24-11/1644:03>
I assume that I had that outgoing call to PuebSec also monitored. If not, we will work on this later with Fractal and cursor.

@Cummers, Im thinking about this:
"This is Skinny, Cyclops security, RMD facility. We have a hostage situation here. Unknown number attackers enter the facility 10 minutes ago, they are herding employes in the ???enter place??? " Ive managed to stay in cover but Im not sure how long it will take before they found me. Please, send negotiators and cavalry. we need you help ASAP ...."

I think we can start with the
1. Hacking of their node, messing their assembly lines control protocols. Timing the attack randomely in the week timeframe.
2. We need to identifying their logistic, disrupt transports of selected parts. Identifying would be possible with visual we already have, we had almost 6 hours stream from the SpyEye, Calico would get additional info
3. Messing with their inner logistic, creating chaoss in their parts localization records...this may be done with entering the facility physicaly, looting some goodies ... and those blueprints :)
4. Random guard allerts, jamming etc.
5.The message Ive proposed before in the final phase...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-24-11/1648:30>
I like that. But I think we need to do an infiltration for the first strike, as it will be the one that has the least amount of active security. I think that we need to go in and find info. Steal some loot and arrange for an accident.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-24-11/1653:11>
So guys. What do you do? You have lots of info. Calico on top of the soy oil tank. How do you want to disrupt their operation?
Mind you, that it will probably take more then one action to take them out of business a night and four days left.
I think that one precise attack with no work beforhand so thei are at the lowest preparation level.
Restricting their coms and picking them off(stun) one/two at once stealthy if possible, getting a lot of stuff, blowing up their manufacturing capabilities.

Few ideas

masquerading as Security firm people to get inside without taking much attention, while cutting of communication.

I can blow up whatever is needed

Have a few neuro-stunt grenades, could try to take them out with them, but I am a terrible throw, so i would have to get close.







Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1657:36>
I assume that I had that outgoing call to PuebSec also monitored. If not, we will work on this later with Fractal and cursor.

You haven't catch the outgoing transmission.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-24-11/1705:10>

Just some considerations: Once we break in, they will probably change all security protocols, crash and restart all nodes, etc. They will be more prepared; So, the first one is the one in which we need to break them good; the next actions could help messing with them, but the first one is the charm. We may even plant evidences in our first breaking that can lead to people inside (we may create a false group of saboteurs of the employees that we can assess data); this way, RMD will have a lot to occupy themselves and our chances that their production will stop will raise a little.

I liked the ideas, but I really think the first one is the deal.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-24-11/1716:07>
We should also plant some small drones like the Micro-Tapper Bug on the inside during the first break in to assist with further operations. On don't remember how much they cost but it can't be two much.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-24-11/1718:34>
Good, good, good. I agree the first one has to be the main one. Don't forget that I have the improved invis. and can conjure some spirits to help us conceal ourselves while in the plant. Need to make sure to hit offices and main manufacturing line.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1724:34>
If you need me for anything I am listening. It is closing to midnight. You're some 15 minutes away from the facility.
The drone will need some refuelling soon. You haven't seen any incoming or outcoming transport yet.

If you want to fast forward just let me know.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-24-11/1725:15>
We should also plant some small drones like the Micro-Tapper Bug on the inside during the first break in to assist with further operations. On don't remember how much they cost but it can't be two much.

1000 nuyen each.

Great idea.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-24-11/1728:45>
It may be best to only do a single physical break in and do as much damage then if possible. The chances of success would go down quite a bit after the first one.

Calico stays on the tank sleeps her required 3 hours and wakes up.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1733:33>
We should also plant some small drones like the Micro-Tapper Bug on the inside during the first break in to assist with further operations. On don't remember how much they cost but it can't be two much.

1000 nuyen each.

Great idea.

If you meant Shiawase Kanmushi (Microdrone) you can have it in two hours. If it is some other type - point me to the book/page.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-24-11/1735:46>
It's in Unwired, pg 198. The name is Micro-Tapper Bug itself.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1739:12>
ok, the availability is the same so you can have it in two hours.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-24-11/1742:43>
ok, the availability is the same so you can have it in two hours.

to get my stuff 1 h i guess right?
the explosives, grenades wire/rope ect
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1750:42>
yep
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-24-11/1825:07>
How high off the ground is is the top of this tank Calico is on.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1910:07>
13 meters / 40 feets
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-24-11/1936:09>
Ok so I should remember not to fall.

Hey would my black market pipeline for weapons transfer to ammo as well?

yes - whatever it means ;)

Heh I missed this.

It means that I can buy Ammo for 10% cheaper. Which is good when your buying ammo that isn't good and designed to not kill people. I'm really kinda annoyed they made gel ammo so much worse especially since it wasn't mentioned in the changes document. I guess that's what I get for waiting so long to buy 4A.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1942:03>
I Wonder what are you planning guys. So far there was a yellow alert physical try. But no matrix no magic no heavy physical attempt. No gangs no mafia.
And the time is ticking...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-24-11/1945:26>
I Wonder what are you planning guys. So far there was a yellow alert physical try. But no matrix no magic no heavy physical attempt. No gangs no mafia.
And the time is ticking...

We are thinking that after the first trouble, more than a drunk, they could increase their security, we think of a fast precise attack.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/1949:56>
Omar can tell you that. With his security knowledge he can tell that the measures can be easily doubled after the first try and while costly it is acceptable for several weeks.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-24-11/1959:19>
Ok gentlemen, tomorrrow I will write the TODO list of everything we discued yet step by step, so we should plane each point to more details. Please, think about that use of gangs,, i still have no Idea :(

HAPPY EASTER :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/2001:17>

HAPPY EASTER
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-24-11/2003:03>
Happy Easter everyone
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-24-11/2004:16>
Chrona :D
You're alive
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-24-11/2004:58>
Oh yeah its Easter isn't it. Well then happy Easter.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-24-11/2015:32>
Moving house, i did post IC before to say Cursor is asleep.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-25-11/0421:15>
OK, promissed TODO LIST. I will modify it after we are talking single parts of it (Hell we should eally use some shared Bulettin board here :))

1. Hacking of their node, messing their assembly lines control protocols. Timing the malfunctions randomely in the week timeframe, but not prior BE action.

2. Identifying their logistic, Identifying would be possible with visual we already have, we had almost 6 hours stream from the SpyEye, Calico would get additional info

3. B&E facility physicaly, looting some goodies ... and those blueprints, placing charges to hit thei soft spots if possible :)

4.  Disrupt transports of selected parts. Gangers should be employed for this...

5. Messing with their inner logistic, creating chaoss in their parts localization records...

6. Random guard allerts, jamming etc. I assume in this phase it would be good to employ gangers.
And I also had an idea about messing with their inside conditions detectors, raising false Chemical Leak Alarm on multiple places...this would cause evacuation and it takes some time to investigate...and even if we are able to get some samples (minimal dose is enought) to place it in the facility and make them confirm the alarm...that would be nice...anyone of you know any chemist?

7.The message Ive proposed before in the final phase...
"This is Skinny, Cyclops security, RMD facility. We have a hostage situation here. Unknown number attackers enter the facility 10 minutes ago, they are herding employes in the ???enter place??? " Ive managed to stay in cover but Im not sure how long it will take before they found me. Please, send negotiators and cavalry. we need you help ASAP ...."

But it was only the idea, that SWAt and antiterorrist commando would cause to stop the production for several hours...it has to be chewed upon, possibly combined with something else.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-25-11/0606:50>
Happy Easter, people!

Great job, Sichr.

Well, liked the idea. Fractal can negotiate with Gangers and try to persuade them to do some chaos. You know, after we invade the place, he may send word to some new guys in a gang proposing breaking into the facility as a way to prove themselves, or something like that.

If we have the time, I will hack in their node slowly during the next day. As they seem to be connected to the general matrix, I may do it from anyplace. Once inside, I will create a backdoor and hope it will be good until our B&E. Probably I will also use the time I have to buy the spoof chips and the plate for Omar, the Micro-Tapper Bug we were talking about, maybe some Trance/Psyche and some Aisa doses (the Trance is for me after the first entering... I will be a better hacker with it, even though a motionless one - Trance maybe for the entering - the Aisa is for one idea of how to make our infiltration not recorded with just one or another agent sees us), maybe even a Camouflage suit for myself.

After the first B&E, we can also use the next "week of diversions" to hack into other facilities close to them and make false alarms of industrial sabotage by RMD or something like that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-25-11/0627:39>
If you wish to make a contact with gang - post an IC with which one.

Calico, what about you - you're staying on that tank for the next day?
You'll probably get a little thirsty and hungry
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-25-11/0643:27>
If you wish to make a contact with gang - post an IC with which one.

Calico, what about you - you're staying on that tank for the next day?
You'll probably get a little thirsty and hungry

i could sneak her some up there some.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-25-11/1532:53>
From the above I understand that your plan is to

Act One
- Breakin, do some steal&damage, plant tapper bugs

Act Two
- Matrix havoc

Act Three
- none planned so far

Am I missing anything?

Sichr presented some options. But since this is going to be larger operation, perhaps you need to designate a leader.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-25-11/1541:37>
Good point.
Im only a scribe.
And we didnt discused that plan-birth yet.
Like I say...step by step ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-25-11/1728:20>
Quote
I think that one precise attack with no work beforehand so they are at the lowest preparation level.
Restricting their coms and picking them off(stun) one/two at once stealthy if possible, getting a lot of stuff, blowing up their manufacturing capabilities.

Few ideas

masquerading as Security firm people to get inside without taking much attention, while cutting of communication.

I can blow up whatever is needed

Have a few neuro-stunt grenades, could try to take them out with them, but I am a terrible throw, so i would have to get close.

B&E strucktural proposal:
A)Communication Block/jamming whole compound/facility
B)using stealth to get access to the premises without breaking in
C)taking them out by surprise

full text: I propose that the break in is stealth based so cutting Communication would be essential, or the beginning at least, i could use my skill to disguise some of us as officers of the security firm, i could get a group of then by luring them in close quarter and using a neurostunt grenade. And sniper could take care of anyone who tries to flee or get help from outside.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-25-11/1737:18>
Please...structure your post, using my TODO as the quote, comment each step. Or it would be great chaozzz..
Sorry if Im pushy, but i just want to keep things clear and transparent. It would help everyone.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-25-11/1748:13>
Please...structure your post, using my TODO as the quote, comment each step. Or it would be great chaozzz..
Sorry if Im pushy, but i just want to keep things clear and transparent. It would help everyone.

a simple to do wouldn't have cut it, then it was idea proposal, did as good as i could to make one thou
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-25-11/1812:03>
B&E strucktural proposal:
A)Communication Block/jamming whole compound/facility
B)using stealth to get access to the premises without breaking in
C)taking them out by surprise

full text: I propose that the break in is stealth based so cutting Communication would be essential, or the beginning at least, i could use my skill to disguise some of us as officers of the security firm, i could get a group of then by luring them in close quarter and using a neurostunt grenade. And sniper could take care of anyone who tries to flee or get help from outside.

What will be a target? I believe you're quite capable of entering the facility - with a little luck to do so without raising an alarm. But what will you do then? What exactly will you do inside?

Do not underestimate the guards - they are professional security. So I think you should plan it well. Especially that you will probably have to repeat the stunt.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-25-11/1821:17>
We should approach from two sides, one side causes a distraction (this is as simple as leaving a smart gun set to blow to fire a round or two then self destruct (not to a degree that'll hurt anyone) while the "stealth team" enters. They hide till puebsec leaves (getting them annoyed about constant unneeded call-outs may shorten response times), then begin sabotage/stealing/beatdown.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-25-11/1830:19>
What will be a target? I believe you're quite capable of entering the facility - with a little luck to do so without raising an alarm. But what will you do then? What exactly will you do inside?

Do not underestimate the guards - they are professional security. So I think you should plan it well. Especially that you will probably have to repeat the stunt.

So my proposal theoretical
A)Communication Block/jamming whole compound/facility, selective if possible [most important point]
B)using stealth to get access to the premises without breaking in
1)Fractal, maybe some other of us getting inside disguised as Guards from the firm, fractal should be able to sell a story like com down so we send someone just in case.
2)as they have seen me i will have to infiltrate
C) taking them out
1) I could pose for a internal camera to lure the guard into an ambush [stungranades], or just try as far as i can with surprise attacks.
2) the masking runners could flank them or take out the some important part of their defences- vid, drones for example.
3) sniping the runaways or help seekers who leave the compound.
D) Looting and sabotage  ;D

*for masquerading i mean the PuebSec guards, not the everyday ones.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1249:43>
All right.

Should I fast forward to some point of time in future?

There are several options I see from the above.
0. if Sam is going to sneak to the Calico position with some food make an infiltration roll
1. meet with gang - which one? what do you want them to do?
2. breaking into -  when? what do you prepare first if anything?
3. matrix hack - when? what do you prepare first if anything?
4. disrupt transports? you have to identify them first, during the second shift today and up to now there were none outgoing nor incoming.
5. raising the general alert and stress level by faking hostage situation or randomly calling PuebSec? when, what exactly do you do?

I know you have dropped some ideas on the plate, but they need to be worked out a little, unless you just go in on spontaneus action, watch the bullets fly and decide on spot. That will surely give you an edge of being unpredictable. Thieves and infiltrators have their patterns and security have their counter patterns.

I'll start ticking the time on my own to give you some pressure.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1323:42>
0100 AM means I had my tires and suspension changed, I got some sleep and Im back at Sams HQ...and I refuelled my SpyEye at leas one more time, jut for sure.

Once Fractal hacks the admin account, there is lot we can do. But not before, We want to catch all ICs sleeping. Once we are in the node,  We should even send us an invitation. So this must be done first. We will also have the parts list, their cargo numbers and theirs possition, so we would be able to steal some...and acces to assembly lines contrl systems.
I suppose that since we had a lot of time passed, Fractal is up to it??? But I cannot speak for himself.

I need to repeat my question:
Does anyone know some chemist? Or are you able to do some thing by yourself, Sam? We dont need VX, tear gass would be enought...or some toxic waste sample  to simulate the leak. Since they are working on electric motros, there will be a lot of chemicals used for fusion cells and such things, most of them posing health risk.

@GM: Just by the look, is there any strong radio transmiter around there? Antena, radio or WiFi transponder or something like that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-26-11/1350:34>
Okay, my thought on the action.

Fractal will be probing their node, trying to hack his way into the system. Once there, he will if the more interesting approach will be to create a backdoor or a hidden account for the time he will enter the node again during the infiltration procedure.

All the while, he will be waiting for his contacts to tell him how much the gear he is asking them for would cost (probably I will make a more complete buying checklist, we will see). As he will be working his way into the node, he will be connected, so any change of the plan may be send to him.

After that, he will get some time to sleep. I'm assuming we will invade next night. If we are thinking of doing it now, them Fractal can haste things up, so let me know.

On a side note, I thing contact with Gangers would be more interesting after the first entering. So I'm not thinking a lot about it now.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-26-11/1357:46>
We really need to do something today the Johnson wanted us to start immediately.

After Calico wakes up she'll contact the team to see if there are any plans. If not she will leave her post one hour after she woke up.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1445:43>
0100 AM means I had my tires and suspension changed, I got some sleep and Im back at Sams HQ...and I refuelled my SpyEye at leas one more time, jut for sure.

@GM: Just by the look, is there any strong radio transmiter around there? Antena, radio or WiFi transponder or something like that?

OK, to changed tires and refuelling

There is a transmitter, but it doesn't look anywhere powerful, just a standard, not portable satlink. If there is stronger one, it must be hidden or deassembled.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1452:13>
Okay, my thought on the action.

Fractal will be probing their node, trying to hack his way into the system. Once there, he will if the more interesting approach will be to create a backdoor or a hidden account for the time he will enter the node again during the infiltration procedure.

All the while, he will be waiting for his contacts to tell him how much the gear he is asking them for would cost (probably I will make a more complete buying checklist, we will see). As he will be working his way into the node, he will be connected, so any change of the plan may be send to him.

After that, he will get some time to sleep. I'm assuming we will invade next night. If we are thinking of doing it now, them Fractal can haste things up, so let me know.

On a side note, I thing contact with Gangers would be more interesting after the first entering. So I'm not thinking a lot about it now.

Make a hacking roll
Quote
Probing is a Hacking + Exploit Extended Test with a threshold
equal to the target’s System + Firewall. The interval of the test is 1 hour
if done in VR, 1 day if done by AR. Once you reach the threshold, you
have found a crack in the system’s defenses that you can exploit to gain
access. You do not automatically gain access; you have found the chink
in the armor, but have not used it yet. These exploits do not remain
forever, and can be removed if found by the node’s security or if the
node is rebooted. As long as it remains in the node, you may use a Log
On action to use your hacked account. This process grants you a user
account. If you want a security account, increase the threshold by +3;
for an admin account increase it by +6.
The target node gets one free Analyze + Firewall (hacker’s Stealth)
Test when you first log on with the hacked account. If the node detects
you, an alert is triggered (Alerts, p. 238).

Your base target is 10 hits (+3 for security account, +6 for admin account), 1 hour interval
Give me your stealth rating.
If you'll wait for Cursor (by the way when do you wake up?) you can make a teamwork test.

just a reminder:
With User - you have access to main node functions and operate them
With Security - you haveread access to monitoring tools and can load/unload security programs
With Admin - you have full access to each and every file including AccessLog.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1457:12>
If it doesnt have signal more than 6 it doesnt matter, I was thinking about a little abuse of it for the jamming-on-the-fly :)

Okay, my thought on the action.

Fractal will be probing their node, trying to hack his way into the system. Once there, he will if the more interesting approach will be to create a backdoor or a hidden account for the time he will enter the node again during the infiltration procedure.

All the while, he will be waiting for his contacts to tell him how much the gear he is asking them for would cost (probably I will make a more complete buying checklist, we will see). As he will be working his way into the node, he will be connected, so any change of the plan may be send to him.

After that, he will get some time to sleep. I'm assuming we will invade next night. If we are thinking of doing it now, them Fractal can haste things up, so let me know.

On a side note, I thing contact with Gangers would be more interesting after the first entering. So I'm not thinking a lot about it now.

Id say, do it now. We will have the data needed, and we will aslo see their matrix security force. Say when, Ill cover your back.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1500:22>
If it doesnt have signal more than 6 it doesnt matter, I was thinking about a little abuse of it for the jamming-on-the-fly :)

The strongest you found out so far was the main assembly node - signal 5.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1503:59>
well, that is my commlinks range. At least we are able to hack it from the distance, since mutual signal range must be maintained for hacking...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-26-11/1507:01>
well, that is my commlinks range. At least we are able to hack it from the distance, since mutual signal range must be maintained for hacking...

you can use your drone to bridge a signal gap

I wake up 8 hours after finishing the data search, when is that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-26-11/1510:23>
My dicepool for this action is 12 dice. I will be doing this in VR, so the interval is 1 hour per test.

My Stealth rating is 6.

After one hour (12 dice) - 5 successes - no glitches (http://invisiblecastle.com/roller/view/2997170/)
After two hours (11 dice) - another 6 successes - no glitches (http://invisiblecastle.com/roller/view/2997171/)

So, after two hours, I'm in their node. Fast and [I hope] gracefull - Fractal's Style.

Just for precaution, I'm also doing a first Matrix Perception Test as soon as I get on the node:

Matrix Perception Test (8 dice pool) - 2 successes, no glitches (http://invisiblecastle.com/roller/view/2997178/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1514:46>
well, that is my commlinks range. At least we are able to hack it from the distance, since mutual signal range must be maintained for hacking...

you can use your drone to bridge a signal gap

I wake up 8 hours after finishing the data search, when is that?

True! Thanx!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1516:16>
I wake up 8 hours after finishing the data search, when is that?

You've finished research by 10:00 PM so you should wake up about 6:00 AM. if you take 8 hours sleep.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-26-11/1517:31>
So you're hacking in before i wake up?
Just for precaution, I'm also doing a first Matrix Perception Test as soon as I get on the node:

Matrix Perception Test (8 dice pool) - 2 successes, no glitches (http://invisiblecastle.com/roller/view/2997178/)


If they don't detect your log on action


You've finished research by 10:00 PM so you should wake up about 6:00 AM. if you take 8 hours sleep.

6am then
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1517:48>
My dicepool for this action is 12 dice. I will be doing this in VR, so the interval is 1 hour per test.

My Stealth rating is 6.

After one hour (12 dice) - 5 successes - no glitches (http://invisiblecastle.com/roller/view/2997170/)
After two hours (11 dice) - another 6 successes - no glitches (http://invisiblecastle.com/roller/view/2997171/)

So, after two hours, I'm in their node. Fast and [I hope] gracefull - Fractal's Style.

Just for precaution, I'm also doing a first Matrix Perception Test as soon as I get on the node:

Matrix Perception Test (8 dice pool) - 2 successes, no glitches (http://invisiblecastle.com/roller/view/2997178/)

I assume you go for user account?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1520:05>
well, that is my commlinks range. At least we are able to hack it from the distance, since mutual signal range must be maintained for hacking...

you can use your drone to bridge a signal gap

I wake up 8 hours after finishing the data search, when is that?

True! Thanx!

what is the signal range for the drone?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-26-11/1521:53>
In fact, I haven't gave a lot of thought about it at the time; but I would like to go for a security account. May I continue rolling dices?

If so:

Dicepool 9 - 3 Successes, No glitches - Three hours total. (http://invisiblecastle.com/roller/view/2997194/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-26-11/1528:20>
So you're hacking in before i wake up?
Just for precaution, I'm also doing a first Matrix Perception Test as soon as I get on the node:

Matrix Perception Test (8 dice pool) - 2 successes, no glitches (http://invisiblecastle.com/roller/view/2997178/)


If they don't detect your log on action


Well, even if they do. The only thing is that I may disconnect after that.
But let's be a little optimistic at once, people!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1553:53>
My dicepool for this action is 12 dice. I will be doing this in VR, so the interval is 1 hour per test.

My Stealth rating is 6.

After one hour (12 dice) - 5 successes - no glitches (http://invisiblecastle.com/roller/view/2997170/)
After two hours (11 dice) - another 6 successes - no glitches (http://invisiblecastle.com/roller/view/2997171/)

So, after two hours, I'm in their node. Fast and [I hope] gracefull - Fractal's Style.

Just for precaution, I'm also doing a first Matrix Perception Test as soon as I get on the node:

Matrix Perception Test (8 dice pool) - 2 successes, no glitches (http://invisiblecastle.com/roller/view/2997178/)

I assume you go for user account?

I haven't catch it at first. To make the interval 1 hour, you'd need to go VR - via AR it'd take 1 day interval. That means you have +2 dices. also there is no reduction in rolls. I'd appreciate, if you could give a dicepool divisions in your rolls instead of total number. Like Hacking (6 Exploit) + Exploit Program (6) + VR (2)

What are you willing to check with that Matrix perception? You have two choices. (and here if you want to make additional rolls get penalties for consecutive tries).

Quote
This is a list of possible pieces of information you can ask about icons and
nodes when you use Matrix Perception. It is a representative list, but not an
exhaustive one.
• Access ID of a user or independent agent
• Alert status of node
• Edit date of a file
• Function of a control icon
• Hidden access to another node
• Matrix damage taken by icon
• Presence of a data bomb
• Programs run by persona or agent
• Rating of one Matrix attribute
• Type (file, user, agent, program type, etc.)
• Whether a file or node is encrypted
• Whether a Trace is running

as for the node perception Analyze(5) + Firewall(5) -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2997259/)
it has failed to notice your log on action.

I'd appreciate if you can round that up in the IC post 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1555:17>
So you're hacking in before i wake up?
Just for precaution, I'm also doing a first Matrix Perception Test as soon as I get on the node:

Matrix Perception Test (8 dice pool) - 2 successes, no glitches (http://invisiblecastle.com/roller/view/2997178/)


If they don't detect your log on action


Well, even if they do. The only thing is that I may disconnect after that.
But let's be a little optimistic at once, people!

:) He just knows me a little longer than you do ;) but it seems that optimism paid off
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-26-11/1555:31>
There are several options I see from the above.
0. if Sam is going to sneak to the Calico position with some food make an infiltration roll
2. breaking into -  when? what do you prepare first if anything?

the roll for the supplies run (http://invisiblecastle.com/roller/view/2996951/)

can we block their Communications?
this is very important, for me at least.

Braking into:

A) Getting into trough the second gate, picking the lock if possible, as I have been seen, the disguise option is not for me, but Fractal and others could get in that [Puebsec personal] way [possibly, not sure, correct me in that, but i thing with a disguise modiffer Fractals Con should get them in], they could do sabotage from the inside, like asking to be stationed in the security control centre

B) [ my thinking] taking out big amounts of guards could be done using odourless and colourless Stungas, as far as we know they they have no protection against that. if they see a sleeping guard on the ground, and no danger what would they do first? if they check up the guard they too will get knocked out so it would make for a good ambush weapon, if they are with no coms, visual traps we could make them jump into gas clouds.

C)My built in radar will give me real time Locations of people moving around at the cost of -2 modifer to all actions that need attention, so could use it while sneaking around the compound to avoid guards most of the time, [need camera layout-drone footage or security grid plan, to see them.]

D) I would intend to blow up their convener belt, servers, supplies, or anything else I can get my explosives on, right amount and places to do it without bringing the roof down should make no problems, helpfully.

to be continued






Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-26-11/1557:41>
Calico would have said no to the supply run she is leaving unless the plan dictates otherwise.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1559:19>
There are several options I see from the above.
0. if Sam is going to sneak to the Calico position with some food make an infiltration roll
2. breaking into -  when? what do you prepare first if anything?

the roll for the supplies run (http://invisiblecastle.com/roller/view/2996951/)

All right, Calico has been supplied for next 48 hours - an IC post please. (the run will take three hours to get in and back unnoticed)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-26-11/1602:06>
[
What are you willing to check with that Matrix perception? You have two choices. (and here if you want to make additional rolls get penalties for consecutive tries).


I think the Matrix test was a redundant one. It's just that in the last game I played the GM always asked us a Matrix Perception Test when entering a new node, so that he could tell us our "first impression" based on the result.

Did I got access with a security or a used account? I will post just after knowing that (difference in time passed and privileges at the node are of utmost importance now).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1614:31>
You got security account.

Your first impression after passing the node gate (analyze rating 5 program) is that there is software construct that on visual side is roughly similar to the physical look of the assembly line. It has a steering console.

And hence you picked none on the matrix perception (which was actually a smart roll ;)  I'd choose for you - first the console is scrambled, and this must be a nodes sculptiture way to present it being encrypted (rating 5). The other thing that there is a glaring data bomb attached. (glaring might to be a too sharp statement, it is hidden, you've just pierced through the code enough to see it.) also rating 5.

While your own stealth software masked you, you also see several two electric utility linemen icons moving about the assembly programming construct and it's console.  They pay you no attention.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1614:53>
can we block their Communications?
this is very important, for me at least.

Yes. Well...Maybe...at least those who are close enought :) With their node it should be much better, we will stop the message before it leaves out. I didnt find any other hiden node, and there is no other powerfull signal source, so Im assuming (and that may be dangerous) that Guards are using factory node for comunications. SI hadnt catched their outgoing call to PuebSec, but Im only able ti intercept wirless comuniation in the nodes Im close to, so the guard to guard it should be, but otherwise not. Right now.

Braking into:

A) Getting into trough the second gate, picking the lock if possible, as I have been seen, the disguise option is not for me, but Fractal and others could get in that [Puebsec personal] way [possibly, not sure, correct me in that, but i thing with a disguise modiffer Fractals Con should get them in], they could do sabotage from the inside, like asking to be stationed in the security control centre

Ill wait outside, I will be of no use once inside, and there is no chance I should get my van there without breaking the fence and thus being shot at. Not that Im afraid of that, but still...Ill just wait for you to pick you up.


B) [ my thinking] taking out big amounts of guards could be done using odourless and colourless Stungas, as far as we know they they have no protection against that. if they see a sleeping guard on the ground, and no danger what would they do first? if they check up the guard they too will get knocked out so it would make for a good ambush weapon, if they are with no coms, visual traps we could make them jump into gas clouds.

I`m not sure, succesfull breaking means that guards didnt even notice you and there is no need of alarming them by using gas on them..If they found you, that is the other thing, but I would prefere if you can get in, set the charges, steal the goodies, call me, Ill break the fence, pick you up at some fire exit and gtfo...if you would not be able to walk away unnoticed completely
C)My built in radar will give me real time Locations of people moving around at the cost of -2 modifer to all actions that need attention, so could use it while sneaking around the compound to avoid guards most of the time, [need camera layout-drone footage or security grid plan, to see them.]

I would provide you with close distance recon with SkyEye ;)

D) I would intend to blow up their convener belt, servers, supplies, or anything else I can get my explosives on, right amount and places to do it without bringing the roof down should make no problems, helpfully.

What about timing of explosions? This would be great hit and ater that their security would go up 10 times. Are you able to hide charges good enought so the should be KABOOMed later?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1618:22>
[
What are you willing to check with that Matrix perception? You have two choices. (and here if you want to make additional rolls get penalties for consecutive tries).


I think the Matrix test was a redundant one. It's just that in the last game I played the GM always asked us a Matrix Perception Test when entering a new node, so that he could tell us our "first impression" based on the result.

Did I got access with a security or a used account? I will post just after knowing that (difference in time passed and privileges at the node are of utmost importance now).

Can you let me in?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1626:58>
[
What are you willing to check with that Matrix perception? You have two choices. (and here if you want to make additional rolls get penalties for consecutive tries).


I think the Matrix test was a redundant one. It's just that in the last game I played the GM always asked us a Matrix Perception Test when entering a new node, so that he could tell us our "first impression" based on the result.

Did I got access with a security or a used account? I will post just after knowing that (difference in time passed and privileges at the node are of utmost importance now).

Can you let me in?

Yes, creating user and security accounts from the security account is possible.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <04-26-11/1631:45>
I seriously suggest reading the chapter "hacker tricks" in unwired before making new accounts.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1639:59>
I seriously suggest reading the chapter "hacker tricks" in unwired before making new accounts.

Could you be more specific? I've just scanned the chapter, but found nothing relating to creating user accounts :(
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-26-11/1645:55>
In fact, I can show our driver the exploit I used, since I probed the target (at least, Unwired says I may do so for a while). It does not appear to me as a good choice of action, but I may. Creating some new accounts and hiding them seem way more interesting.

But a question:
By Unwired rules, I may create a legit Account with a Software + Editing test, as I have security clearance. If I haven't, it would be a Hacking + Edit (2) test. Even though not having a security account would theoretically be more difficult, Fractal is more used to do things the wrong way (or, game-mechanically speaking, I have no Software skill and my hacking skill is enough for me to think it would be best if I had not the security account). So, what I'm wanting to ask is if I can take the test as if I haven't the security privilege, since it will benefit me at the time. Also, Unwired states this rules for creating an user account. For a security level access, we should raise it to 3, and for admin to 4. The thing is: this is for the hacking test (user without security privileges) or for the software test (security access or better)?

I will (I will post something IC before that, don't you freak) try to create this accounts, but I wanted them to be security or admin access. I just didn't really understand the rules for this. Someone can give its interpretation and clarify the question?

Sentinemodo, creeating user accounts is at the subitem backdoors, pg. 97.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1652:16>
I seriously suggest reading the chapter "hacker tricks" in unwired before making new accounts.

Could you be more specific? I've just scanned the chapter, but found nothing relating to creating user accounts :(

p. 97
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-26-11/1700:58>
I thing that it means (in combiunation with Edit, p230 SRA) you need to do Extended Edit test...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-26-11/1710:43>
Been swamped at work last 2 days. will get caught up and provide info. tonight.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-26-11/1720:18>
can we block their Communications?
this is very important, for me at least.

Yes. Well...Maybe...at least those who are close enought :) With their node it should be much better, we will stop the message before it leaves out. I didnt find any other hiden node, and there is no other powerfull signal source, so Im assuming (and that may be dangerous) that Guards are using factory node for comunications. SI hadnt catched their outgoing call to PuebSec, but Im only able ti intercept wirless comuniation in the nodes Im close to, so the guard to guard it should be, but otherwise not. Right now.

more to do then, need to be at leat 85% sure, not in buissnes to be swarmed by armed guards in the dozens
homework, sweet homework

Braking into:

A) Getting into trough the second gate, picking the lock if possible, as I have been seen, the disguise option is not for me, but Fractal and others could get in that [Puebsec personal] way [possibly, not sure, correct me in that, but i thing with a disguise modiffer Fractals Con should get them in], they could do sabotage from the inside, like asking to be stationed in the security control centre

Ill wait outside, I will be of no use once inside, and there is no chance I should get my van there without breaking the fence and thus being shot at. Not that Im afraid of that, but still...Ill just wait for you to pick you up.
and

B) [ my thinking] taking out big amounts of guards could be done using odourless and colourless Stungas, as far as we know they they have no protection against that. if they see a sleeping guard on the ground, and no danger what would they do first? if they check up the guard they too will get knocked out so it would make for a good ambush weapon, if they are with no coms, visual traps we could make them jump into gas clouds.



I`m not sure, succesfull breaking means that guards didnt even notice you and there is no need of alarming them by using gas on them..If they found you, that is the other thing, but I would prefere if you can get in, set the charges, steal the goodies, call me, Ill break the fence, pick you up at some fire exit and gtfo...if you would not be able to walk away unnoticed completely


doubt we could do it without kicking some ass, stun damage prefered.
we need the loot and the sabotage to be one and the same break in, so i would say i will be defiantly discovered at least once.
p.s. our main goal is sabotage, not the loot.

C)My built in radar will give me real time Locations of people moving around at the cost of -2 modifer to all actions that need attention, so could use it while sneaking around the compound to avoid guards most of the time, [need camera layout-drone footage or security grid plan, to see them.]

I would provide you with close distance recon with SkyEye ;)
Will you be able to provide me with locations of surveillance cameras?
D) I would intend to blow up their convener belt, servers, supplies, or anything else I can get my explosives on, right amount and places to do it without bringing the roof down should make no problems, helpfully.

What about timing of explosions? This would be great hit and ater that their security would go up 10 times. Are you able to hide charges good enought so the should be KABOOMed later?

Timed and radio, as needed, but i would like to get all the guards out of the place, hence the plan to incapacitate the most of them so we make no causalities
p.s. would be interesting if they have a central air conditioning where i could put the gas in, kinda easier to distribute
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-26-11/1752:48>
In fact, I can show our driver the exploit I used, since I probed the target (at least, Unwired says I may do so for a while). It does not appear to me as a good choice of action, but I may. Creating some new accounts and hiding them seem way more interesting.

But a question:
By Unwired rules, I may create a legit Account with a Software + Editing test, as I have security clearance. If I haven't, it would be a Hacking + Edit (2) test. Even though not having a security account would theoretically be more difficult, Fractal is more used to do things the wrong way (or, game-mechanically speaking, I have no Software skill and my hacking skill is enough for me to think it would be best if I had not the security account). So, what I'm wanting to ask is if I can take the test as if I haven't the security privilege, since it will benefit me at the time. Also, Unwired states this rules for creating an user account. For a security level access, we should raise it to 3, and for admin to 4. The thing is: this is for the hacking test (user without security privileges) or for the software test (security access or better)?

I will (I will post something IC before that, don't you freak) try to create this accounts, but I wanted them to be security or admin access. I just didn't really understand the rules for this. Someone can give its interpretation and clarify the question?

Sentinemodo, creeating user accounts is at the subitem backdoors, pg. 97.

I'll need to catch up on the rules, but for now - no test required - you may create user and security account, but both (yours and the new one) will be noted in the AccessLog, to change the AccessLog, you'd need admin account.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-27-11/1453:53>
Hell, that databomb scarries me. I cannot do anything with it. But...I think Ill leave this for Hackers, looking for peripheral devices and nodes:

Computer(3)+Analyze(5) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998611/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-27-11/1558:10>
In fact, I can show our driver the exploit I used, since I probed the target (at least, Unwired says I may do so for a while). It does not appear to me as a good choice of action, but I may. Creating some new accounts and hiding them seem way more interesting.

But a question:
By Unwired rules, I may create a legit Account with a Software + Editing test, as I have security clearance. If I haven't, it would be a Hacking + Edit (2) test. Even though not having a security account would theoretically be more difficult, Fractal is more used to do things the wrong way (or, game-mechanically speaking, I have no Software skill and my hacking skill is enough for me to think it would be best if I had not the security account). So, what I'm wanting to ask is if I can take the test as if I haven't the security privilege, since it will benefit me at the time. Also, Unwired states this rules for creating an user account. For a security level access, we should raise it to 3, and for admin to 4. The thing is: this is for the hacking test (user without security privileges) or for the software test (security access or better)?

I will (I will post something IC before that, don't you freak) try to create this accounts, but I wanted them to be security or admin access. I just didn't really understand the rules for this. Someone can give its interpretation and clarify the question?

Sentinemodo, creeating user accounts is at the subitem backdoors, pg. 97.

All right, I've completed catching up :)
Make a roll of Hacking + Edit (1 for user since you already have security account, 3 for security, 4 for admin) test to create the account.
If you fail, you may try to repeat, but at standard penalty for repeated attempts.

if you want to make it hidden make Hacking + Stealth (5, 10 minutes) Extended Test, you will complete this surely the test is only to measure the time taken
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-27-11/1600:27>
Hell, that databomb scarries me. I cannot do anything with it. But...I think Ill leave this for Hackers, looking for peripheral devices and nodes:

Computer(3)+Analyze(5) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998611/)

Make a visual perception roll please.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-27-11/1604:53>
Hell, that databomb scarries me. I cannot do anything with it. But...I think Ill leave this for Hackers, looking for peripheral devices and nodes:

Computer(3)+Analyze(5) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998611/)

What is this roll taken from - could you point me to reference?

Forget it :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-27-11/1639:33>
Hell, that databomb scarries me. I cannot do anything with it.

You can always embrace it and set it off :D

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-27-11/1714:06>
Come to daddy, come come to daddy

:D

I can, but I dont want to risk those data would be destroyed :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-27-11/1720:30>
OK what other do we have here...except that minefield?

Comp(3)+Analyze(5)+Hotsim(2) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2998802/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-27-11/1745:05>
Nothing :)

Options:
1. All peripherals could be hardwired with wireless off
2. All inessential peripherals could be turned off
3. the active one could be hidden (but you've tested for it already during the day)

There are no wireless active/passive peripheral nodes within mutual signal range.

The guards employees must have some sort RFID, but they are not within mutual signal range.
You've seen on on the radar sensor output some items that should be visible - like rigged crane or rigged transporting vehicles - they aren't showing up.
The radio communication is performed using radio units, which are not matrix capable links. plain radio wave encrypted by the hardwired circuitry.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-27-11/1758:39>
Ahh...but from the node Im not looking for wifi connections but for All connections, if wired, it doesnt make the difference, once Im in...and I may even be able to turn them on :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-27-11/2344:52>
okay guys, sounds good. With my char. incompeteance not even going to pretend to know anything about hacking or electronics. I do think we need to go sabotage something quickly. In the meen time i'm thinking of doing some astral patrols of the area. What do ya'll think?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-28-11/0002:35>
okay guys, sounds good. With my char. incompeteance not even going to pretend to know anything about hacking or electronics. I do think we need to go sabotage something quickly. In the meen time i'm thinking of doing some astral patrols of the area. What do ya'll think?
I think that sabotage will just bite us in the butt, we will just have sent them a warning. We should gather information, disruptions in the matrix can be caused later too, but how many tries do you get from surviving a bullet between the eyes?

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-28-11/0322:06>
Being hit by IC to the cortex is nothing different...maybe not so fast...and in the case if some ICs, maybe not so mercyfull ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/0322:24>
I'll try to create a admin account, and since I really want it done, I'm using Edge to improve my chances:

Hacking 4 + Edit 6 + Edge 4 (Threshold 4) = 6 hits, no glitches (http://invisiblecastle.com/roller/view/2999674/).

And then I want to make this account hidden:

Haking 4 + Stealth 6 Extended Test (Threshold 5, 10 minutes interval)
First ten minutes: 3 hits, no glitches (http://invisiblecastle.com/roller/view/2999678/)
Next ten minutes: 2 hits, no glitches (http://invisiblecastle.com/roller/view/2999680/)

After 20 minutes, I've successfully creatend a hidden admin account for me to use.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/0425:16>
Ahh...but from the node Im not looking for wifi connections but for All connections, if wired, it doesnt make the difference, once Im in...and I may even be able to turn them on :)

Ahh... but for that you need to enter the node first. You'll be able to do so using the account Fractal is setting up. So let's just assume you did that after he has finished the account.

By the way. Good job Fractal you got yourself an legit and hidden admin account in addition to the hacked security one you are using. I liked the way you posted, so consider that edge replenished.
:)

Since accounts may not be simultaneusly shared. You need to create another one for Omar if you want to switch to admin priviledges and repeat the entire stunt. If you just allow Omar use the admin while you stay on security that's okay for you to both be in the node now.

Anyway aneswering the questions.

If there are any data files. They must be accessible from the assembly console, because you aren't able to spot anything else. No files and no peripheral nodes.

I am also going ahead despite you ignored my request for visual perception roll Sichr ;) and tell you that you recall seeing a camera near the security shack. And since it is no point to have in turned off it must be linked by the wire.

One more thing. While the rigged crane can be hardwired, the other rigged vehicles surely wouldn't be. You may take conclusions on your own, or make security procedures (1) test.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/0430:22>
p.s. would be interesting if they have a central air conditioning where i could put the gas in, kinda easier to distribute

Sorry to be late on this one. Central isn't probably installed (you'd need detailed building plans for that to be sure). But air conditioning is certainly a corporate standard in all buildings. More so in assembly, where the air pollution isn't healthy for the manufacturing process.

You can safely assume all of the buildings have individual air conditioning systems, with minimal chances for facility wide conditioning system.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/0434:38>
okay guys, sounds good. With my char. incompeteance not even going to pretend to know anything about hacking or electronics. I do think we need to go sabotage something quickly. In the meen time i'm thinking of doing some astral patrols of the area. What do ya'll think?

It is oh so boring to astrally patrol this faicility - they have absolutely nothing to hide from that way of snooping. Buy you have encountered a perimeter (watchers and a guardian spirit) from the Ares facility to the south. Since you didn't crossed their paths, they left you alone as well. The northern facility (the one where Calico is sneaking upon) has no magic defenses either.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-28-11/0436:29>
Hell, that databomb scarries me. I cannot do anything with it. But...I think Ill leave this for Hackers, looking for peripheral devices and nodes:

Computer(3)+Analyze(5) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2998611/)

What is this roll taken from - could you point me to reference?

Forget it :)


OH God Im totally confused now :)
What? when? for the visual perception? Since Im in FullVR most of the time I should use Vehicle sensors...so Ill be rolling this one if its needed...yet, my Rover is parked at Sam`s HQ :)


Now...you are saying that none of their assemb,i line or Supplies list is connected to their Central node??? well, this must be some kind of Steampunk factory :)

Well more I see, more I sense a trap or decoy...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/0856:14>
Quote
By the way. Good job Fractal you got yourself an legit and hidden admin account in addition to the hacked security one you are using. I liked the way you posted, so consider that edge replenished.

Well, thanks a lot! I'll try to keep the good work!



I always forget to use the +2 dice since I'm in VR...

Couldn't we consider that Fractal changed to the admin account and told Omar how to use his exploit to the security account? That's what he would do, since he does not trust his fellow runners and their capacities yet, even though he is being really optimistic. And from admin account he would be able to do a little more than from his hacked account (deleting access logs, mostly).

Anyway, his Analyze is constantly running, scrutinizing the node about new accesses or changes in security levels.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/0933:34>
The way I read it telling him the detail will allow him the option to make a Log On as Security account the node will have a roll to spot the action. Like in your case with a target being Omar's stealth.

Sichr, you're trying that one?

Netz, what programs you've loaded/running, and what is your link capacity? Same for Sichr.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-28-11/0941:31>
My programs alre listed in my Charactersheet, Ill do my homework once Im home...since I have most of residents ergonomic, I dont have  reached the limitation.

And I dont think it would be possible to do it the way you are proposing, I dont have Exploit, so I need to log On to opened Account linked to my ID. No firewall roll is possible, because Im lohhong on legitimate account....but if it is requested, my Stealth is 5...

This is very good, I think we all should learn a lot about hacking...I must sy Im always a bit dizzy when it comes to that  :o
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/0947:04>
I think even though the node would get a chance to spot him, Fractal would try to convince him this way. Or maybe I would try creating another account (a security one, this time), for him to use. He would just need to wait a little longer while I prepare it. It would be good, since we them we will have access to two people in the system next time.

Regarding Cl capacity:
My Commlink has System 6 and Response 6; so I can run up to 5 programs before having my response lowered to 5, am I right?

Currently, I'm running Stealth and Analyze continously (and my persona, which does not count). I also runned Exploit and Edit, and I may still be running them, even though I am not using them for the moment. I still can run one program before having any limitation. Is that right?
I have all my programs loaded at the time (Analyze 4, Browse 4, Command 4, Edit 6, Encrypt 4, Purge 4, Reality Filter 6, Scan 3, Exploit 6, Spoof 6 and Stealth 6, none of them is customized with any option).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/0959:19>
This is very good, I think we all should learn a lot about hacking...I must sy Im always a bit dizzy when it comes to that  :o

Me too, even though this is something that I really like about Shadowrun system. I also like knowing that we can enjoy the situation to learn something more about that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-28-11/1034:54>
not meant to be pissing you off, but Signal and Response 6? that would need 2x restricted gear quality, both mods are at availability 12??? Sorry I just didnt find your character for the reference so I wanted to ask...Omar would deffinitely would want something like that if it is possible and you have contacts... Parts would be enought, I should do the work by myself... :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/1048:49>
not meant to be pissing you off, but Signal and Response 6? that would need 2x restricted gear quality, both mods are at availability 12??? Sorry I just didnt find your character for the reference so I wanted to ask...Omar would deffinitely would want something like that if it is possible and you have contacts... Parts would be enought, I should do the work by myself... :)

In fact, my Commlink Signal is not 6, but its System is. In fact, I calculated it wrong, and had forgotten that a Response 6 Module would have an avaliability  16.

I will recheck my sheet and see if I find another error.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-28-11/1053:03>
srry  :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/1103:28>
srry  :P

No problem, thanks for warning me of the error. I haven't noticed it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/1207:42>
In fact, I found another errors in my character sheet, I will be sending Sentinemodo a "correction propose" to adequate it in a way it doesn't change what happened so far and don't de-characterize Fractal.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/1213:07>
Changes approved
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-28-11/1225:03>
well, it reminds me someone...:)

me :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-28-11/1401:29>
Okay, now to solve Omar problem logging in:
I'm going to disconnect from my hacked account, enter the hidden admin one and from that one I will made a new security account which Omar will be able to use. He can use it even before I made it hidden, so he can enter as soon as it's done. Then I will make it hidden and just then I will search for the info I entered here to try to get. Is it okay this way?

Creating a Security Account (Threshold 3):
4 (Hacking) + 6 (Edit) + 2 (VR) = 4 hits, no glitches (http://invisiblecastle.com/roller/view/3000230/)
Account created.

Now for making it hidden (again):
4 (Hacking) + 6 (Stealth) + 2 (VR) = 5 hits, no glitches (http://invisiblecastle.com/roller/view/3000232/)
Account hidden in ten minutes.

Ok, now Omar can be at the node too, without needing to hack into it. But the Big Brother account is mine, MINE!  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/1726:38>
Ok, now Omar can be at the node too, without needing to hack into it. But the Big Brother account is mine, MINE!  ;D

Deal done. Both of you are now in the node.
Previous perception rolls apply - you cannot see any peripherals connected to this node.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-28-11/1741:05>
OH God Im totally confused now :)
What? when? for the visual perception? Since Im in FullVR most of the time I should use Vehicle sensors...so Ill be rolling this one if its needed...yet, my Rover is parked at Sam`s HQ :)
The roll was to recall yourself that you've seen (visually, during the first passing by) the camera near the security shack.

Quote

Now...you are saying that none of their assemb,i line or Supplies list is connected to their Central node??? well, this must be some kind of Steampunk factory :)

Well more I see, more I sense a trap or decoy...

what can I say? yes I know ... you haven't rolled ;)

but that is unimportant now. Your first class in security was: limit the possible entrance points. The standard method for securing wifi enabled components is to hide them behind the wifi barrier or limit it's signal rating to minimum required for work. Hence you wouldn't really expect anything worth hacking available from the outside. And you would specifically block them from accepting connections from hackable node.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <04-29-11/0604:16>
All right. Options:

Matrix options:
1. you hack the assembly node (if it is not a decoy/honeypot) - you need to remove encryption and disarm the databomb - possible to find some datafiles
2. you enter the facility physically to find/hack other nodes
3. something else

Physical options:
1. you enter the facility plant explosives to make some damage/steal/distraction
2. something else

Magical options:
1. you bring some spirits to make some damage/steal/distraction
2. something else

Social options:
1. you talk to the gangs to make some damage/steal/distraction
2. you try to enter the facility via social-fu and then make some damage/steal
3. you make some additional legwork
4. something else

Other options.
1. something else :)

Please voice yourself on which direction you're willing to go, and let's make it moving.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-29-11/0707:15>
Since I can't decrypt nor defuse, I think my 'trix work is done for now. Next time, I will try to invade the system from inside. I'm voting for us to get some sleep and prepare to break in tomorrow.
I think the gangs should be called just after our first entering.

Since I'm on this node, someone has any other idea of what to do here now? If not, I will just be out, and get some sleep.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <04-29-11/0821:16>
I can decrypt, I cannot defuse.
Ill post at CET evening, too much work on my head right now...sorry for slow response this week but its the way it is...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <04-30-11/0954:10>
I would vote on the options that we have someone in the matrix doing survielence work, looking for alarms to be triggered and such and also corrupt a few critical files. while a group of us enter the facility under the cover of Spirits and plant a few small bombs along with stealing some loot and then have a spirit come and do major structural damage to a building / assembly line. If we wanted could still have a group of gangers outside spraying graffettti and such, not anything that would draw action by security forces, but definitely enough to distract them.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Codac on <04-30-11/1120:15>
Alright sorry about me dissapearing RL came in and distracted me. I don't know if you killed of Calico or something but  I'm going to read through all the posts to find out. I would also be quite grateful if someone could post a short summary of the things that have happened.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-30-11/1248:45>
In fact, not much.
While Calico was asleep, Sam tried to contact her to know if she wanted some supplies in his position. As his Commlink didn't answered, he just concluded it was turned off as a security measure.
Fractal entered RMD node and made some backdoors in it. He didn't find anything really useful, except for a encripted and booby-trapped interface he has no way of using. Cursor is still asleep, Omar is also in the node, but also has not found much use in it.
Now it's something between 1 and 3 AM, and people are just deciding what to do.

I guess it was that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <04-30-11/1517:37>
I would vote on the options that we have someone in the matrix doing survielence work, looking for alarms to be triggered and such and also corrupt a few critical files. while a group of us enter the facility under the cover of Spirits and plant a few small bombs along with stealing some loot and then have a spirit come and do major structural damage to a building / assembly line. If we wanted could still have a group of gangers outside spraying graffettti and such, not anything that would draw action by security forces, but definitely enough to distract them.

ithink we have to have more control in this venture:
control over comms [cuting of them from requesting help]
control over casualitis [ gangers could kill someone][if we have guards serhing around they ould walk in on the explosion]

I would suggst the tealhy way. Blockin their comm to PubSec, at the compound, or at pubsec itself
hope cursor is up to it.

me and calicio could be effectve at taking out guards, Fractal and Omar could infiltrate their security on the basis of com problems in this faccility[our made], and check out their system[openng us the door] . i old make a good disguise plus fractal should ba able to talk their way in. ad security sistems should be no problem for them.

For destroying the manufactoring capabilities i would like to have the facielity deserted for it to be safe, and lootng would be much easier if we had time to do it.

thats how i see it, but i would like to do more data searches on the buisness itself, if i recall it correctly we just have info on Johnson.

EDIT:  Sorry Almost forgot our spellcaster.
AS for our Mage, i am not sure where his abilites would come in the best, as i simply do not know his spells, he could defnatly enhance any of the given taskes oon ground.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <04-30-11/1543:56>
I liked Kouryuu idea. In regard to Fractal and Omar entering the facility with a good story, Fractal may got it covered; we could even had a guard accompanying them with this would give a more "safe" vision to our endeavor. Once inside, I could enter a node to repair it., all the while hacking this accompanying guard commlink. Then one of you know him out, and I can send messages passing myself as him, in a way to turn the attention of security personel elsewhere, or just reassuring them that it's all right with the facility and it's visitors. A plus would be if Ryker could turn the sleeping guard invisible.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-01-11/1107:10>
Omar trying to sneak somewhere, even if disguised, may be fun. Id rather wait outside to take you up, while you should plant some buggies on their wired machinery to get us in some node that really matters. What we have een till now in the matrix is nothing but the decoy...decoy in the minefield...So Ill cover your infiltration and possibly create some security distraction on the other side of the factory using forged messages and Spoofed id`s.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1101:57>
Omar trying to sneak somewhere, even if disguised, may be fun. Id rather wait outside to take you up, while you should plant some buggies on their wired machinery to get us in some node that really matters. What we have een till now in the matrix is nothing but the decoy...decoy in the minefield...So Ill cover your infiltration and possibly create some security distraction on the other side of the factory using forged messages and Spoofed id`s.

just a proposal, an alternative to going in guns blazing and hopeing we will surrvive to tell about it.  ;D
just kidding, you had a good plan too.
kinda small activity here the last few days. hope we still have all of us playing.

p.s. would it be possible to cut the connection off at PubSec, as we do not see how it is made at this end?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-02-11/1114:36>
Omar trying to sneak somewhere, even if disguised, may be fun. Id rather wait outside to take you up, while you should plant some buggies on their wired machinery to get us in some node that really matters. What we have een till now in the matrix is nothing but the decoy...decoy in the minefield...So Ill cover your infiltration and possibly create some security distraction on the other side of the factory using forged messages and Spoofed id`s.

just a proposal, an alternative to going in guns blazing and hopeing we will surrvive to tell about it.  ;D
just kidding, you had a good plan too.
kinda small activity here the last few days. hope we still have all of us playing.

p.s. would it be possible to cut the connection off at PubSec, as we do not see how it is made at this end?

Those on the node should look for the panic buttons and disable them
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1307:37>
Omar trying to sneak somewhere, even if disguised, may be fun. Id rather wait outside to take you up, while you should plant some buggies on their wired machinery to get us in some node that really matters. What we have een till now in the matrix is nothing but the decoy...decoy in the minefield...So Ill cover your infiltration and possibly create some security distraction on the other side of the factory using forged messages and Spoofed id`s.

just a proposal, an alternative to going in guns blazing and hopeing we will surrvive to tell about it.  ;D
just kidding, you had a good plan too.
kinda small activity here the last few days. hope we still have all of us playing.

p.s. would it be possible to cut the connection off at PubSec, as we do not see how it is made at this end?

Those on the node should look for the panic buttons and disable them

Well I dont think they will be on this node. There must be more nodes, controlling peripherals and even comunications. But they are out of our reach, hidden behind wirelesss inhibiting barriers in the facility. That is why we need to get in somehow, then possibly tap the wires with some drones or hardware bugs, destroy, or at least distract, the barrier...or create the wired bridge inside, and than get into their system once again. Well we can possibly use the van, I have a shop to paint it for whatever, and when we get that morphing licence plate, this shold be easy...Van will possibly hide everyone inside against scans, it has powerfull signature masking...or we can disable the guards at the gate, planting puppet responder on their nodes, not a problem...

So if you have any idea for what we should disguise, we can start to do this, painting the van and acquiring the morphing plate would take some time
(Fuck that hang out to dry, I cant even use my Blackmarket pipeline, until I find that supplier, ive been cut off by CC departure)
SMaybe we may create some distraction and mask for the company who is doing this kind of repairs...any ideas, Denver citizens? I dont know much of local wiremen/plumber/...whatever...

We should even pump our Authorizations to guards signal while he will be checking, so we dont need the distraction ante...just backup if something fails...I have only live ammo in my Ingram :(...well I have a taser...but Im not much good with it...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1328:29>
So if you have any idea for what we should disguise, we can start to do this, painting the van and acquiring the morphing plate would take some time
(Fuck that hang out to dry, I cant even use my Blackmarket pipeline, until I find that supplier, ive been cut off by CC departure)
SMaybe we may create some distraction and mask for the company who is doing this kind of repairs...any ideas, Denver citizens? I dont know much of local wiremen/plumber/...whatever...

Sorry if you dislike this one,
But If we can Set a position between RND's and PubSec communication effectively cutting them of, while holding PubSec at bay we might get in as PubSec, all weapons armors, guard bring us directly to their main security nodes, Good stuff.
That is if we can do the first.

Never been a hacker in a game not sure if i have a idea or a flop on my hands.  :-[
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1334:28>
well it feels like a lot of fight...Im not sure if they are manufacturing Armor piercing gel rounds somewhere, because we will need them to shot the PuebSec in the car. But maybe im too militaristic :)
We may be able to do that by Magic ... or something else.
So its an option...still, do we want to fuck with PuebSec?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-02-11/1357:06>
Well, we can always come with a more "social maneuver" situation.
I'm thinking something like this: some of us go there as a security consultance firm that was hired to evaluate and improve their security procedures. Well, 'course the end workers would know about them, since this would put a difficulty in evaluating them well. We fast talk them to let us in (as we were "really" contracted by RMD, they even made an account for us to use once there) and to let one of their guards to accompany us in a perimeter stroll and during our node security checks. This guard we will need to put them and impersonate in the 'trix for everything to run smoothly, but our abilities got it covered. This way, we can direct some security procedures in some way, and calling PuebSec would be seem as inability to deal themselves with any problem (as our consultants would be too self-imporant and would love to intimidate our poor guards with their jobs being on the line in their reports). Of course, I'm assuming we can be succesfull in a crazy operation; but it's worth a try.

Just saying, I'm also not a competent fighter, but all my most ineffective guns are tasers... So no dead bodies will come from my action.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1402:35>
well it feels like a lot of fight...Im not sure if they are manufacturing Armor piercing gel rounds somewhere, because we will need them to shot the PuebSec in the car. But maybe im too militaristic :)
We may be able to do that by Magic ... or something else.
So its an option...still, do we want to fuck with PuebSec?

If all goes well we will not need to fight them, just intercept their comunications, and place a responder. And tech cars do not need to be stolen, we can make ours look like one as it is not an operative veilche

you under value a taser, it is a potent non lethat weopon, - half ap and chance of one hit kill[stun]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1408:38>
well it feels like a lot of fight...Im not sure if they are manufacturing Armor piercing gel rounds somewhere, because we will need them to shot the PuebSec in the car. But maybe im too militaristic :)
We may be able to do that by Magic ... or something else.
So its an option...still, do we want to fuck with PuebSec?

If all goes well we will not need to fight them, just intercept their comunications, and place a responder. And tech cars do not need to be stolen, we can make ours look like one as it is not an operative veilche

you under value a taser, it is a potent non lethat weopon, - half ap and chance of one hit kill[stun]

I said that I should make my van looks like almost anything. But someone was talking about intercepting Pueb Sec on their way here...or did I understand it wrong?

Well, we can always come with a more "social maneuver" situation.
I'm thinking something like this: some of us go there as a security consultance firm that was hired to evaluate and improve their security procedures. Well, 'course the end workers would know about them, since this would put a difficulty in evaluating them well. We fast talk them to let us in (as we were "really" contracted by RMD, they even made an account for us to use once there) and to let one of their guards to accompany us in a perimeter stroll and during our node security checks. This guard we will need to put them and impersonate in the 'trix for everything to run smoothly, but our abilities got it covered. This way, we can direct some security procedures in some way, and calling PuebSec would be seem as inability to deal themselves with any problem (as our consultants would be too self-imporant and would love to intimidate our poor guards with their jobs being on the line in their reports). Of course, I'm assuming we can be succesfull in a crazy operation; but it's worth a try.

Just saying, I'm also not a competent fighter, but all my most ineffective guns are tasers... So no dead bodies will come from my action.

well this one I didnt catched...that part about the guard acompanying us...in this case, ill be just driver...
We even have Security comm cahnnels taped, and we should insert the traffic (i think Exploit is used for this...) so we actually may pass the gate check by writing the response while he will be avaluating our clearance......
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1412:14>
I said that I should make my van looks like almost anything. But someone was talking about intercepting Pueb Sec on their way here...or did I understand it wrong?

interepting their com. not guards or cars, just the line between the two corps.
 ;D
militaristic indeed, do you really think i would like to attack a security firm?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1426:07>
I said that I should make my van looks like almost anything. But someone was talking about intercepting Pueb Sec on their way here...or did I understand it wrong?

interepting their com. not guards or cars, just the line between the two corps.
 ;D
militaristic indeed, do you really think i would like to attack a security firm?

LOL

I did :)

 ;D ;D ;D ;D ;D

I wasnt able to tap their security call. Maybe it is wired (my bet is on this) because I was picking almost everything in the air except this one. So I assume existence of hard wired security node inside the facility with spider or someone else called "Billy" on it...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1457:26>
I said that I should make my van looks like almost anything. But someone was talking about intercepting Pueb Sec on their way here...or did I understand it wrong?

interepting their com. not guards or cars, just the line between the two corps.
 ;D
militaristic indeed, do you really think i would like to attack a security firm?

LOL

I did :)

 ;D ;D ;D ;D ;D

I wasnt able to tap their security call. Maybe it is wired (my bet is on this) because I was picking almost everything in the air except this one. So I assume existence of hard wired security node inside the facility with spider or someone else called "Billy" on it...

on that note, we could go to the PubSec copr coumpond and look if we can hear their chatter with the RMD.
A longshot by any means, but if we succed it would make this a breeze, with the less then ready guards at the RMD themselves.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1506:51>
well I vote for direct infiltration and planting bugs, if anyone is able to do it...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1514:06>
well I vote for direct infiltration and planting bugs, if anyone is able to do it...

should be able to do it, but can't be sure that i will not rise any alarms. but could aviod an alarm rised from a guard, drones and sensors not so sure.

just if, if we tick them off, we would have it much, much harder to do it again.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1521:25>
well, I first would appreciate that we are carrefull...but we need to do something now...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1525:29>
well, I first would appreciate that we are carrefull...but we need to do something now...

agree, we have wasted enough time, just would like that at least we take a look if we can do somthing at PubSec, nothing drastic, just reconisance.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1537:02>
Well...we may have the gang prepared to intercept them on the road if something goes wrong...no kills, just harrasement...???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1549:09>
Well...we may have the gang prepared to intercept them on the road if something goes wrong...no kills, just harrasement...???

then at PubSec itself?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1551:24>
Well...we may have the gang prepared to intercept them on the road if something goes wrong...no kills, just harrasement...???

then at PubSec itself?

depends on the gangs guts... :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1602:18>
Well...we may have the gang prepared to intercept them on the road if something goes wrong...no kills, just harrasement...???

then at PubSec itself?
depends on the gangs guts... :)

we could even get 2 for each place one

p.s. who's idea is to pay a gang to do that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-02-11/1603:50>
Do any of you even have gang connections?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1605:36>
well someone was talking about using gangs before...not me :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1607:46>
Do any of you even have gang connections?

Nope, both of as are "Hang out dry".
But we can dream  ::)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1610:08>
LOLz
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-02-11/1642:55>
...and to let one of their guards to accompany us in a perimeter stroll and during our node security checks. This guard we will need to put them and impersonate in the 'trix for everything to run smoothly, but our abilities got it covered. This way, we can direct some security procedures in some way, and calling PuebSec would be seem as inability to deal themselves with any problem (as our consultants would be too self-imporant and would love to intimidate our poor guards with their jobs being on the line in their reports)....

well this one I didnt catched...that part about the guard acompanying us...in this case, ill be just driver...


My idea here is just that it would be unlikely that a security firm would let someone they were not previously been informed to just wander the facility they are protecting messing up with the computer connections. Making one of them accompany us would let suspicions a little down, and we could easily make him take a little nap and them impersonate the poor guy (in distance communications) as another way to guarantee to everyone that the visitors are alright.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-02-11/1648:47>
Dress up in delivery clothes. Buy a cake. Fill with narcojet. Find on work roster someone not there that day, edit his DOB on the roster. deliver birthday cake, take inside.
Social Fu into cake being spread around.

nom nom, snore snore
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-02-11/1652:45>
Igbo Cakes

Wow...now I can see the logo painted on my van...what about Calico jumping out of it...maybe just bikini...or not even that ...  8)

I meant jumping out of cake, not the Van..
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-02-11/1654:45>
Dress up in delivery clothes. Buy a cake. Fill with narcojet. Find on work roster someone not there that day, edit his DOB on the roster. deliver birthday cake, take inside.
Social Fu into cake being spread around.

nom nom, snore snore
cake, mmm want some  ;D
but we can't be sure that all the guards get some, at the same time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-02-11/1659:42>

cake, mmm want some  ;D
but we can't be sure that all the guards get some, at the same time.

Dress up in delivery clothes. Buy a cake. Fill with narcojet. Find on work roster someone not there that day, edit his DOB on the roster. deliver birthday cake, take inside.
Social Fu into cake being spread around.

nom nom, snore snore

Also eating in the breakroom.

I've seen this done on a run before, you just need a good enough face to get them in the room
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-03-11/1539:22>
Also eating in the breakroom.

I've seen this done on a run before, you just need a good enough face to get them in the room

A sound plan to follow indeed, sill it leaves us with a lot of sleeping Metahuman around the facility, that we have to blow up partly, some logistics in that department would be necessary.
a pity i have shown my face already to the guards, did not think we need 2 "faces" for this, could have used both ways in some kind of combo.  :-\
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-03-11/1622:37>
Oh god. Why dont we just stun/knock uncounsciousness guards at the gate, enter the facility while feed their automated response to the system, hack their nodes, get the data, blow some things up, stuning anyone who came around, and GTFO before Puebsec arrives, I bet I can outrun them if needed with my car...or at least disable them long enought for us to disappear. Before they get the facility back to the OK, we should disrupt their logistic...and then something else...even if I have to break the fence vith the rover this would be better than sitting, talking while time is running out...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-03-11/1628:30>
You have pooled enough knowledge about Denver gangs that given few hours you can contact any I've mentioned.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-03-11/1641:51>
Oh god. Why dont we just stun/knock uncounsciousness guards at the gate, enter the facility while feed their automated response to the system, hack their nodes, get the data, blow some things up, stuning anyone who came around, and GTFO before Puebsec arrives, I bet I can outrun them if needed with my car...or at least disable them long enought for us to disappear. Before they get the facility back to the OK, we should disrupt their logistic...and then something else...even if I have to break the fence vith the rover this would be better than sitting, talking while time is running out...

Would your drone/drones be able to deliver stun-grenades?
if so we just might be ready to roll,
but still would like the stealthy way, any one of them.  :-\
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-03-11/1655:20>
You want stealthy? Just do it. Tel me how and what you need me to do, and roll. Cross thge fence, infiltrate the facility by water, sewers, air, whatever. be my guest. just do something ;)

I think I may be able to do something about my drone to be able to use it this way...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-03-11/1715:26>
You want stealthy? Just do it. Tel me how and what you need me to do, and roll. Cross thge fence, infiltrate the facility by water, sewers, air, whatever. be my guest. just do something ;)

I think I may be able to do something about my drone to be able to use it this way...

No real point for me going in, taking out a few guards[ possibly rising a hidden alarm] placing charges, blowing up some guard who wander in on the explosion.
This is Sams first real run, mine in PbP, so i we wish it goes down alright, but from what i have heard we can not expect the GM to give us a easy ride and this whole facility reaks Trap,but as info gatherer i am of no real use.
Could go down to PubSec and apply as a guard, thou

Resume:
Bomber with experience looking for guard work at Local RMD facility.  ;D

P.s. Nice Going there - You infiltrate and i will sit in the car and watch.  ;D
No worries, just making fun.

@the old team
What did exactly go wrong, i intend not to read the older missions, for replay value, so just what can we expect?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-03-11/1724:05>
No offense, Omar simply is not stealth character, and his van is not invisible one. But he can drive and some other things...so I suppose that stealthy characters wounld know how to infiltrate facility. And Ill be sitting in my van watching and if something goes wrong, I will pick you up and save your ass perhaps.

GM wrote that we may be able to contact some gangs. Anyone is going to try that? In fact PuebSec response was 5 minutes. Lot of time....but using the gang should make it even better.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-03-11/1730:53>
GM wrote that we may be able to contact some gangs. Anyone is going to try that? In fact PuebSec response was 5 minutes. Lot of time....but using the gang should make it even better.

just think if a drunk is reason to call PubSec, will not A gang Warrant the Army  ;D

This game really starts to slow down so, we could just come with a plan and get it going.

it would be nice is Omar could make a visit to Pubsec and make sure there is no chance that their coms could be intercepted
and sam could go sweet-talk some gangs into going to make some chaos
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-03-11/1759:09>
This game really starts to slow down so, we could just come with a plan and get it going.

that's true :/

I can speed up, but i need three of you to tell me what you want to do using the options I listed or whatever else, just so that three of you agrees (or you select a leader, and we will do what he says)

as of now, I really have no option to do anything. In a week RL the time will tick to the point you'll start receiving calls from Johnson. But until then, my hands are bound...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-03-11/1836:07>
Well...we may have the gang prepared to intercept them on the road if something goes wrong...no kills, just harrasement...???

then at PubSec itself?

depends on the gangs guts... :)

that depends on the pay ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-03-11/1840:43>
sam could go sweet-talk some gangs into going to make some chaos

I think that is a third voice on seeing the gang.

I guess that the way it goes. You may choose one from the list selected. Any particular? I'll make the IC post, you think out what you want them to do actually or you leave it to them.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-03-11/1845:37>
sam could go sweet-talk some gangs into going to make some chaos

I think that is a third voice on seeing the gang.

I guess that the way it goes. You may choose one from the list selected. Any particular? I'll make the IC post, you think out what you want them to do actually or you leave it to them.

not a fan of the idea, but at the moment anything to get it rolling again.
Omar has a Jammer, will it jam any com or just wireless?
p.s. thats a positive sign anyhow, just the wireless alone is a huge benefit.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-03-11/1857:35>
Omar has a Jammer, will it jam any com or just wireless?

wireless
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-03-11/1902:05>
Omar has a Jammer, will it jam any com or just wireless?

wireless

Infiltration priority
#1 cutting their wire line to PubSec ASAP
    *without being detected if possible  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-03-11/2233:29>
I would vote for using a gang and also doing an infiltration at the same time that the gang activity is going on. I could help with stealth by using spirits to conceal the entry of the infiltration force. I agree that the game has slowed down and we need to do something.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-04-11/0035:35>
My reasons for not using a gang right now:

- First of all, a gang job is noisy: even when they do a diversion to take the guards attention elsewhere, the obvious response for their action is an increment in alertness and security: I don't think we want it right now.

- Second: we can't control the possibility of casualties, and we are trying to avoid that.

- Third: We have nothing yet to bargain with any of them. After we enter in the place, we could at least defy them to do the same and show us that they are the kings of the street (ok, this would probably not work for a gang, but for some wannabes, and maybe they will do).

- Fourth: Loot. The loot is ours. Let the others enter in the story after it's already taken.

- Fifth: Our characters don't know each other, and don't know if one or another would not betray the others once inside. Imagine gang members. Once they have what they want, why would they help the 'runners? I'd leave them to be caught in their place.

Now I'm tired of numbers...

But my vote is for us breaking in, in a stealth or social (or both) way, without any ganger support right now. I'd use them later. We disrupt the production, they make it stay that way. Don't know yet how, but it's my vote.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-04-11/0203:09>
I thought about using the gang to slow down PuebSec rsponse.

But As
Omar has a Jammer, will it jam any com or just wireless?

wireless

Infiltration priority
#1 cutting their wire line to PubSec ASAP
    *without being detected if possible  ;D

I applaud to that. And since the node is behind barrier, we are not able to do this without physicaly entering facility. once we have this done, we have all the time we need to do our distraction.
What about infiltrating using some of employes ID? Do we have any info on them? I remember some datasearch aton this topic?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-04-11/0409:01>
I thought about using the gang to slow down PuebSec rsponse.

But As
Omar has a Jammer, will it jam any com or just wireless?

wireless

Infiltration priority
#1 cutting their wire line to PubSec ASAP
    *without being detected if possible  ;D

I applaud to that. And since the node is behind barrier, we are not able to do this without physicaly entering facility. once we have this done, we have all the time we need to do our distraction.
What about infiltrating using some of employes ID? Do we have any info on them? I remember some  datasearch aton this topic?
Not a option for me. They have seen my face.  Someone else typiques could, will help with mask.
Against gangs for safty reasons, Not dismising entirly,tho. Pubsec would've ne a good Target.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-04-11/1016:37>

What about infiltrating using some of employes ID? Do we have any info on them? I remember some datasearch aton this topic?

Difficult. The facility is not so huge that the guards would not remember some of the employees, I guess. We have found no useful information in this searches. Still think our best bets is to infiltrate without being seen or as something a little unespected.

Also, just saying, Fractal will have some sleep. He has his eight hours need, and is also a lazy guy...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-04-11/1832:25>
Netz. did I told you already about delivery time of the goods you ordered so far? if no, they could be by 6:00 PM. (I don't want to go into detailed goods fencing rolls :/)

Omar. if they have a wired line to the PuebSec then you cannot jamm it on either end. You need to physically access it on either end or cut the line in the middle (the latter will be  spotted during any most routine communication check). The closest PuebSec precinct house is at Lakewood district between Kipling and Simm Streets, which is about 15 minutes to the west from them RMD location.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-05-11/0301:15>
Netz. did I told you already about delivery time of the goods you ordered so far? if no, they could be by 6:00 PM. (I don't want to go into detailed goods fencing rolls :/)

Omar. if they have a wired line to the PuebSec then you cannot jamm it on either end. You need to physically access it on either end or cut the line in the middle (the latter will be  spotted during any most routine communication check). The closest PuebSec precinct house is at Lakewood district between Kipling and Simm Streets, which is about 15 minutes to the west from them RMD location.

cutting the line is on option but placing a filter on it, that delays and scrambles specific words on the fly with a delay of a few milisecs for analysis and scramble would do the trick and reinforce the need of technicians on the ground for repairs

From the looks of the distance their HQ is, they are using Mobile units, so the 5 min reaction is a flimsy one. could be 10, and could be 2 depending on where the patrol is at the moment.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-05-11/0348:06>
Netz. did I told you already about delivery time of the goods you ordered so far? if no, they could be by 6:00 PM. (I don't want to go into detailed goods fencing rolls :/)

Omar. if they have a wired line to the PuebSec then you cannot jamm it on either end. You need to physically access it on either end or cut the line in the middle (the latter will be  spotted during any most routine communication check). The closest PuebSec precinct house is at Lakewood district between Kipling and Simm Streets, which is about 15 minutes to the west from them RMD location.

cutting the line is on option but placing a filter on it, that delays and scrambles specific words on the fly with a delay of a few milisecs for analysis and scramble would do the trick and reinforce the need of technicians on the ground for repairs

From the looks of the distance their HQ is, they are using Mobile units, so the 5 min reaction is a flimsy one. could be 10, and could be 2 depending on where the patrol is at the moment.

I tell you what. Im not going to mess with fucking Indians. We get in, intercept the comunication and disable RMD to send the HELP request to PuebSec. If we dont manage to do it in time, we would need that gang on the highway to intercept puebsec cars on their way here and give us more time. If they send LAV, we are fucked up and we would need to GTFO ASAP. Undestood? We have problems with infiltrating low profile security area, I wont complicate it by trying to mess with the national security agency.
Consider PuebSec out of options.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-05-11/0533:21>
I tell you what. Im not going to mess with fucking Indians. We get in, intercept the comunication and disable RMD to send the HELP request to PuebSec. If we dont manage to do it in time, we would need that gang on the highway to intercept puebsec cars on their way here and give us more time. If they send LAV, we are fucked up and we would need to GTFO ASAP. Undestood? We have problems with infiltrating low profile security area, I wont complicate it by trying to mess with the national security agency.
Consider PuebSec out of options.
Ok, fine by me, just When we infiltrate this low sec production facility and its actually a front for a high sec secret lab
I am not gonna take the guilt train for failing the job.  >:(
Remember : Good Intel is 3/4 of an successful job
Not happy but will go along.

JDA, does Ryker have Levitate?
Will Omar be able to find cameras and tag them for me with his drone?
what exactly you need me to find to put this bug of yours? Sec center or just a communication panel?

P.s. will taser shots count as standard pistol shots or silenced or, maybe, something in the middle?
Different GM's different rules.  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-05-11/0752:03>

Will Omar be able to find cameras and tag them for me with his drone?
- the physical cameras are on the security shack and on the loading dock driveways (you found them using radar, further into the facility the scan was made by Riker, so you're not able to deiced if there were any) - there are no matrix nodes accessible for those cameras (or at least Omar, wasn't able to find them from the outside),
Quote
P.s. will taser shots count as standard pistol shots or silenced or, maybe, something in the middle?
Different GM's different rules.  ;D

they count as silenced shots.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-05-11/0825:46>
Netz. did I told you already about delivery time of the goods you ordered so far? if no, they could be by 6:00 PM. (I don't want to go into detailed goods fencing rolls :/)


Yeah, have already told me. No problem.

So now we now, they get their supplies in only one great cargo delivery by the morning. That's good in a way, since we can sabotage just one delivery the other days...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-05-11/0906:31>
I see the plan forming:
1. perimeter over watch - Omar in Matrix, Calico on the tower, Riker in astral
2. Sam will go inside (alone or with Cursor, or maybe Calico inside instead of on the tower, cause it is not a very good position)
- primary target - security console - to block the help request.
- secondary target - implant bugs to gain entrance on the second mission
3. in case anything go wrong the gang will provide distraction for the incoming PuebSec forces.

the problems I see
- how you plan to enter the facility
- you don't know where exactly is a security console
- the infiltration doesn't bring any real disruptions to the production or you don't plan any in the first attempt.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-05-11/1004:54>
So lets take some emloy and interogate him for some insider info...or some soc-fu maybe meeting him in the pub or something? Fractal, would you be able to do it?
Then, if he is not killed in the process, he is not cassaulty if I drop him out in front of the hospital once we are finished with him :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-05-11/1054:42>
It's possible, and a smart way of doing it. Problem is, Fractal asleep by now...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-05-11/1058:49>
No problem at all :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-05-11/1121:00>
So lets take some emloy and interogate him for some insider info...or some soc-fu maybe meeting him in the pub or something? Fractal, would you be able to do it?
Then, if he is not killed in the process, he is not cassaulty if I drop him out in front of the hospital once we are finished with him :)

Laes cigaretes? doeas somone have them?
Fargot to pack some.  :(
We can do it on the fly with a guard.
Fractal could easly impersonate the checkins while we get the info, maybe Ryker has some mind spells probe preferebly, or Fractal himself could do his magic?

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-05-11/1201:43>
Probably I'll be unable to have time to posyt until tonight, but Fractal is in for some social fu.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-05-11/1541:32>
Playground is yours. Im there by a whistle, if needed...anyone of us ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-05-11/1724:39>
Playground is yours. Im there by a whistle, if needed...anyone of us ;)

1. fractal meets the gangs,
sam can go too Mecicore Gangknowlage + medicore inflence skills

2. Night infiltration
if possible with a guard or worker interegation [hope laes is in somones pocket]
Edit :
and if the Fixer cant get the cig's in time will a neg roll get them faster? could try one there. or if the sweet talk is not an option you could just take that as all infl skills are the same level for me  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-05-11/2117:14>
Something that's possible:

To intercept the supplier truck driver, had him interrogated (by the forceful means or by stealthier means- Fractal may try to meet the man in a more social situation or we may try to kidnap him. This way, we have a truck... probably a truck that will send some guards after us, but a truck), discover some inside info and cutting their supplies. Any idea of how? I have thought of something, but it's so crazy that it's bound to fail...

Which is not saying that I'm not going to say.

Let's suppose they receive their supplies at the same moment all the days. We could try to intercept the before next day arrival at RMD (I imagine Omar driving by it's side while Fractal tries to convince via window or via wireless that he can sense the driver is about to SURGE and needs to stop so they can help them...). Then it's all aboard the truck, we could sabotage the materials even before they arrive, and once inside could do some disrupting there...

Any other (more sensible and sound) ideas?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-05-11/2213:07>
Any other (more sensible and sound) ideas?

if the buy of Laes goes trough or any of you have some on  hand

We could just make a home visit to one of our ID holders and interrogate him after he had an 8 h sleep, wake him up, get the information, let him have a smoke of Laes, when he is out from the laes tuck back in the Bed and he will forget the last 12-body [or something like that] hours, depends what we use. Anyway he will have forgotten the rude awakening, so that even Magic will not get him remember us getting the Intel.

Safer then to ambush the truck
and a worker/ guard would know more then a simple driver, thou Omar would like to use the truck I guess  ;D

keep in mind we need this substance Laes in any form we can, Cigarette's would be preferable, but anything should be usable.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-06-11/0213:42>
Something that's possible:

To intercept the supplier truck driver, had him interrogated (by the forceful means or by stealthier means- Fractal may try to meet the man in a more social situation or we may try to kidnap him. This way, we have a truck... probably a truck that will send some guards after us, but a truck), discover some inside info and cutting their supplies. Any idea of how? I have thought of something, but it's so crazy that it's bound to fail...

Which is not saying that I'm not going to say.

Let's suppose they receive their supplies at the same moment all the days. We could try to intercept the before next day arrival at RMD (I imagine Omar driving by it's side while Fractal tries to convince via window or via wireless that he can sense the driver is about to SURGE and needs to stop so they can help them...). Then it's all aboard the truck, we could sabotage the materials even before they arrive, and once inside could do some disrupting there...

Any other (more sensible and sound) ideas?

Hey!!! You are talking stealing the truck? Hell I want to do this!!! Fully loaded, off course... :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-06-11/1702:26>
Hey!!! You are talking stealing the truck? Hell I want to do this!!! Fully loaded, off course... :)

May I suggest doing this a secondary action? after the first the infiltration would be difficult, so hitting outside the facility would be easier
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-06-11/1704:31>
- you don't know where exactly is a security console

Any intelligent guesses on that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-06-11/1720:00>
- you don't know where exactly is a security console

Any intelligent guesses on that?

Give me an update on the Laes cig's and I will look at the map in the meantime.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-06-11/1722:57>
Give me an update on the Laes cig's and I will look at the map in the meantime.

can you paste some reference? or point me to a book page? availability/cost?
or go ahead make and Edge + Edge (1) roll. on success you'll have it tonight - double the book price.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-06-11/1728:38>
can you paste some reference? or point me to a book page? availability/cost?
or go ahead make and Edge + Edge (1) roll. on success you'll have it tonight - double the book price.
Laés Cigarette
Avalibility 12
price 25¥
page 64 Arseanl

additional info

Laés Cigarette:
This cigarette is laced with the notorious Tir Tairngire drug laés, which erases short-term memories. (Ironically, the laés cigarette itself was developed by NAN intelligence services, for use against Tir operatives infi ltrating the Pacific Northwest.) Aft er smoking the cigarette, the subject must make a Body + Willpower (3) Test; the drug erases memory for the past (12 – net hits) hours (minimum 1 hour). Additionally, the user falls unconscious for 20 x 1D6 minutes. Memories erased by laés are not recoverable by any means, including magic. For more information on laés, see also its entry on p. 76.

Edit:
the roll of edge + edge
 Roll (http://invisiblecastle.com/roller/view/3013288/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-06-11/1729:43>
No idea about the console, but yes, stealing the truck (well, borrowing it, at least) crossed my mind. I think it's possible, but highly risky. Still, most of our bets are dangerous ones, so...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-06-11/1734:53>
Any intelligent guesses on that?

Give me an update on the Laes cig's and I will look at the map in the meantime.

There are same small suspicions looking rooms, my bet is on Building B the small office one right at the enterence, but as the map is not as good will know more later, bet we could use the laes to get some info out of someone, i guess i will have some
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-07-11/1631:12>
plan forming continues:
Act I - infiltrate
1. perimeter over watch - Omar in the car nearby, communication jamming/spoofing, Riker in astral
2. Sam will go inside shwoing the way for Cursor (for close matrix calls) and Calico (in case of troubles)
- primary target - security console - block B, small compartment, get in, remove guards, block the panic buttons
- secondary target - implant bugs to gain matrix entrance on the second mission
- third target - physical damage/destruction/theft
3. Sam leads the team out
4. in case anything go wrong the gang will provide distraction for the incoming PuebSec forces.

Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

Act III - matrix diversion
1. using the entrnaces made already and using bugs placed in Act I
2. hack the assembly node and watch how the nuyens burn in chaos

----
questions
- whats the role of Fractal in Act I
a) he could go in and use social-fu in case of meeting with guards
b) he could wait outside with Omar and make Matrix overwatch adn make social-fu diversion during infiltrate exit

- how you plan to enter the facility?
a) breaking through the fence
b) breaking through security shack
c) breaking through the trucks gate

- what kind of damage/theft/disruptions to the production will be made

-----

as soon as you'll be able to aneswer or at least assume some aneswers to the above we move tot he meeting with the gang, and final moves before the infiltration.

----

consider the above as the conclusion of you prior discussions the way I understand it, if there is anything you're not comfortable with, just change it
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-07-11/1903:22>
questions
- whats the role of Fractal in Act I
a) he could go in and use social-fu in case of meeting with guards
b) he could wait outside with Omar and make Matrix overwatch adn make social-fu diversion during infiltrate exit
I would like Fractal to Intercept and Interrogate a guard to give us the ground knowledge before we enter, we could help on that, preferably a gourd on a duty where he has not to make a Physical appearance in a longer period.
He can imitate the chackins, get the info out of the guy possibly with social means, give a laes as the forget i ever was here smoke.
Could use his family to make him talk. No killing thou, even if my char is no Pacifist, he would not support that.
if we had one more day we could have done it 100% clean style, but that should do as well
- how you plan to enter the facility?
a) breaking through the fence
b) breaking through security shack
c) breaking through the trucks gate
Levitate, or jump over from a nearby building if possible,
if not second gate far end Maglock cracking or lockpicking our way in.

- what kind of damage/theft/disruptions to the production will be made
[I am for blowing it up in the first infiltration if they discover the bugs we are screwed, so I would end it there, leaving the bugs just in case they recover very fast.]

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-07-11/2137:07>
Exam monday, only gonna have time to GM my PBP between last minute  revision till after it, just letting you know
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/0608:46>
There is still time for some extra legwork. Just form a question or at least area. You have lots of contacts to use.
And uy could be safer and more cost efficient to use them then to kidnap and interrogate.

Riker do not have levitate but have invisibility he told so but I don't think it was clear enough. I understand you will go through truck gate. There is a camera. How will you bypass that? Riker can make you invisible but the gate being open can't be hidden that way.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/1124:11>
There is still time for some extra legwork. Just form a question or at least area. You have lots of contacts to use.
And uy could be safer and more cost efficient to use them then to kidnap and interrogate.

Riker do not have levitate but have invisibility he told so but I don't think it was clear enough. I understand you will go through truck gate. There is a camera. How will you bypass that? Riker can make you invisible but the gate being open can't be hidden that way.
My idea
Ryker had some stun spell right? or i could use the taser.
As my character has done it before, Should have at least,  he should know where to find some birds, they are not that rare, but its up to the GM
stun a bird, smash the camera, leave the bird - no problem, changing it will take some time so we could get in easy.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-08-11/1313:09>
plan forming continues:
Act I - infiltrate
1. perimeter over watch - Omar in the car nearby, communication jamming/spoofing, Riker in astral
2. Sam will go inside shwoing the way for Cursor (for close matrix calls) and Calico (in case of troubles)
- primary target - security console - block B, small compartment, get in, remove guards, block the panic buttons
- secondary target - implant bugs to gain matrix entrance on the second mission
- third target - physical damage/destruction/theft
3. Sam leads the team out
4. in case anything go wrong the gang will provide distraction for the incoming PuebSec forces.

Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

Act III - matrix diversion
1. using the entrnaces made already and using bugs placed in Act I
2. hack the assembly node and watch how the nuyens burn in chaos

----
questions
- whats the role of Fractal in Act I
a) he could go in and use social-fu in case of meeting with guards
b) he could wait outside with Omar and make Matrix overwatch adn make social-fu diversion during infiltrate exit

- how you plan to enter the facility?
a) breaking through the fence
b) breaking through security shack
c) breaking through the trucks gate

- what kind of damage/theft/disruptions to the production will be made


As I see it, Fractal may also go inside, as he can help with 'trix quest (disabling and troubling security, stealing files and programs, planting false evidences [remember that Fractal's specialty is editing files, so he could make false cam recordings and this kind of tampering]). Alternatively, he could try to distract the guards in some way (passing himself as some authority, making false calls from their homes, etc...). Both alternatives are good, and he would be willing to go.

The way I see, it would be important to try to create confusion in the signs of the tampering we will made.  It would be more difficult for them to understand what really happened, and to answer to it. So, our working (destroying the equipment, stealing files, stealing supplies, changing passcodes, etc...) will be more efficient this way (if they have to concern themselves with internal sabotage, then they will need to work to cure an internal problem while restoring their production line; divide their attention, then conquer!).

My idea of it.
Getting info from a guard can be useful, but I still haven't thought of any good plan to do it in a safe way...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/1531:11>
As I see it, Fractal may also go inside, as he can help with 'trix quest (disabling and troubling security, stealing files and programs, planting false evidences [remember that Fractal's specialty is editing files, so he could make false cam recordings and this kind of tampering]). Alternatively, he could try to distract the guards in some way (passing himself as some authority, making false calls from their homes, etc...). Both alternatives are good, and he would be willing to go.

The way I see, it would be important to try to create confusion in the signs of the tampering we will made.  It would be more difficult for them to understand what really happened, and to answer to it. So, our working (destroying the equipment, stealing files, stealing supplies, changing passcodes, etc...) will be more efficient this way (if they have to concern themselves with internal sabotage, then they will need to work to cure an internal problem while restoring their production line; divide their attention, then conquer!).

My idea of it.
Getting info from a guard can be useful, but I still haven't thought of any good plan to do it in a safe way...
as i see it we can see that they are paroling alone, we just need to find one who is not in camera view or who is going home, take him out most likely luring him out ant then taesering him.
no prob if he sees us, he will forget it ever happened
not sure how well will fractal be able to interrogate him as an face, mind-probe would come in handy here. but he is able to make the check-ins if we take the paroling one.

Just thinking:
AS fractal is pretty unique in looks it would be not good to bring him inside the facility to make him safe from spotting. most of us are not as easy to identify as Fractal is.


sorry, but just my thought's, I would like to have all the help inside, i would even go as far as to get me + 4 man squad to take the whole place, destroy the whole security archive, and wipe all memories of Fractal, but it looks we want to do it the sneaky way.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/1536:31>
Getting info from a guard can be useful, but I still haven't thought of any good plan to do it in a safe way...

what do you want to know?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/1540:30>
sorry, but just my thought's, I would like to have all the help inside, i would even go as far as to get me + 4 man squad to take the whole place, destroy the whole security archive, and wipe all memories of Fractal, but it looks we want to do it the sneaky way.

Actually, you never said you want to do it sneaky way, only make sure no one get hurt lethaly. This are difficult, but this are not exactly opposite goals.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/1545:14>
As my character has done it before, Should have at least,  he should know where to find some birds, they are not that rare, but its up to the GM
stun a bird, smash the camera, leave the bird - no problem, changing it will take some time so we could get in easy.

Good thinking and possible. you've got any knowledge skill around that, or you want to use a frozen duck? Failing that it will take few hours probably calling Tabby again to make her call some of her Indian friends plus 200 nuyen for the trouble
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-08-11/1549:43>
In fact, even though as a Changeling Fracyal can be quite recognizable, he has already a way of being a little more out-standing in a way it would become difficult to pinpoint his face again (or the face of any human being in his place, that is). He has a nice set of Nanotattoos, which he uses in a "my body is my canvas" sort of way. So, he may be almost invisible (well, if he had a chameleon suit, which he doens't, or when he is naked, which he won't [since it's not very smart to infiltrate someplace without at least some armor]), but mosty importantly, he can make his skin bear tattoos so impressive looking and that cover so much of his real features that being recognizable would not be a problem.

about the interrogation thing, Fractal would prefer not to kidnap someone, but to fool the person. He is not a good interrogator, but he knows how to fast-talk someone or make the one feels safe to tell things. Something more in the line "my work is a piece of crap, I spent all day long cleaning the mess my superiors do. Don't you feel like that sometimes?" and so on...

And I still believe I can enter the facility with the guards permission, if I can just fool the guards enough that they don't have time to heck who Fractal really is or who sent him... In this case, then I would like to tase a guard out and pass myself as him, controlling the patrols inside as to get the others leeway on the place they are operating...


Answering Sentinemodo's question, the info we want to get from inside involves where could we find the security console, where or who the passcodes to the system can be obtained, if the info we already have is true... things that probably can only be discovered from someone who works there.

And I really liked the bird smashed to the camera idea...

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/1554:37>
As I see it, Fractal may also go inside, as he can help with 'trix quest (disabling and troubling security, stealing files and programs, planting false evidences [remember that Fractal's specialty is editing files, so he could make false cam recordings and this kind of tampering]). Alternatively, he could try to distract the guards in some way (passing himself as some authority, making false calls from their homes, etc...). Both alternatives are good, and he would be willing to go.

The way I see, it would be important to try to create confusion in the signs of the tampering we will made.  It would be more difficult for them to understand what really happened, and to answer to it. So, our working (destroying the equipment, stealing files, stealing supplies, changing passcodes, etc...) will be more efficient this way (if they have to concern themselves with internal sabotage, then they will need to work to cure an internal problem while restoring their production line; divide their attention, then conquer!).

My idea of it.
Getting info from a guard can be useful, but I still haven't thought of any good plan to do it in a safe way...
as i see it we can see that they are paroling alone, we just need to find one who is not in camera view or who is going home, take him out most likely luring him out ant then taesering him.
no prob if he sees us, he will forget it ever happened
not sure how well will fractal be able to interrogate him as an face, mind-probe would come in handy here. but he is able to make the check-ins if we take the paroling one.

Just thinking:
AS fractal is pretty unique in looks it would be not good to bring him inside the facility to make him safe from spotting. most of us are not as easy to identify as Fractal is.


sorry, but just my thought's, I would like to have all the help inside, i would even go as far as to get me + 4 man squad to take the whole place, destroy the whole security archive, and wipe all memories of Fractal, but it looks we want to do it the sneaky way.

Without deciding whether Fractal would be going inside or outside, Fractal could mimick the guards responses and Omar send them via communication channels. That would be the most flexible approach instead of replaying previous checkins.
Stunning the guard would give you about 20 minutes before this would be found out. He goes beyond shackle guard about ten minutes after starting the round. then after five minutes he go into second gate camera view. passes it to the lake (5 min), returns (5 min), passaes again before the camera, again goes in between (5 min) and after that returns in view of the shackle guard. completing the round in another ten minutes. after that there is an hour break. before the next round.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/1609:25>
Answering Sentinemodo's question, the info we want to get from inside involves where could we find the security console, where or who the passcodes to the system can be obtained, if the info we already have is true... things that probably can only be discovered from someone who works there.

All right - you need to talk to somebody working there for this question.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/1635:45>
As my character has done it before, Should have at least,  he should know where to find some birds, they are not that rare, but its up to the GM
stun a bird, smash the camera, leave the bird - no problem, changing it will take some time so we could get in easy.

Good thinking and possible. you've got any knowledge skill around that, or you want to use a frozen duck? Failing that it will take few hours probably calling Tabby again to make her call some of her Indian friends plus 200 nuyen for the trouble

We are doing it at the water - Harbour I think,
just ask our sniper to take one down with a gel shot.  ;D
I could sneak up on one and taser it
Don't think that it is that Difficult, is it?
The frozen duck thing, do not believe that a dead bird would work.
would you explain how did you think that would work?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-08-11/1636:59>
If I could gain access to the camera systems, I could make them play some edited images of the guard passing, doing different things... Maybe even drugging himself, if the others finding his unconscious body would be a problem... That's why I though about buying a hit or two of Aisa, so we could drug the tased guards and still frame themselves for their behavior!
That's just one of my ideas, but I may change. Being in a safer position just broadcasting messages also works well too me, and if some of the ones who will be infiltrating physically the place can make a connection for me to use from outside, I would be happy.


Another idea I was toying about was creating an account in the main internal node and leaving three pieces of art related to gangs of the area who have some enmity: something that the node could broadcast (and if I'm corrected, would be interesting to broadcast something with that Range 5 signal...). Then I would made a proposal of a contest of superiority between the gangs, givving the login to the three and challenging them to be the first (or the only) to invade the place and use it. Turn RMD territory a contested zone in a game to see who is the main man at the area. There's the casualty problem, and I'm also putting too much faith in their pride, but there's one idea to keep things not running during the week, and I will still lapidate it for a while...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-08-11/1643:17>
As my character has done it before, Should have at least,  he should know where to find some birds, they are not that rare, but its up to the GM
stun a bird, smash the camera, leave the bird - no problem, changing it will take some time so we could get in easy.

Good thinking and possible. you've got any knowledge skill around that, or you want to use a frozen duck? Failing that it will take few hours probably calling Tabby again to make her call some of her Indian friends plus 200 nuyen for the trouble

We are doing it at the water - Harbour I think,
just ask our sniper to take one down with a gel shot.  ;D
I could sneak up on one and taser it
Don't think that it is that Difficult, is it?
The frozen duck thing, do not believe that a dead bird would work.
would you explain how did you think that would work?

:D no I was just joking
Calico should be able to do it easily

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-08-11/1646:45>
Sorry guys Im on the bussiness trip to germany, Ill be able to post at tuesday evening.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/1653:54>
sorry, but just my thought's, I would like to have all the help inside, i would even go as far as to get me + 4 man squad to take the whole place, destroy the whole security archive, and wipe all memories of Fractal, but it looks we want to do it the sneaky way.
Actually, you never said you want to do it sneaky way, only make sure no one get hurt lethaly. This are difficult, but this are not exactly opposite goals.
true, a spec op mission would have been the ideal idea for me, Swat team with non-lethal ammo + i would try to lure them into ambushes all the time. taking out com first priority, so the guard interrogation would need to yield the location of the centre!
but I am under the impression the team wants just go in plant some bugs and leave, there is no way we could steal something without getting someone knocked out.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/1655:21>
Sorry guys Im on the bussiness trip to germany, Ill be able to post at tuesday evening.
So we will do the job preparation while you get some sleep, will that work?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-08-11/1658:44>
Sorry guys Im on the bussiness trip to germany, Ill be able to post at tuesday evening.
So we will do the job preparation while you get some sleep, will that work?

OK. I like that summary that GM made for us, work on that...Money for Morphing license plate and 1xSpoof chip will go from my share. Now..Omart needs to get some sleep, hi is awake for more than 24 hours.
Sweet dreams, Omar :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-08-11/1705:22>
Good sleep, Omar!  when you rise, probably your morphing plate and spoof chips will be under the Christmas tree. With a note remembering you to open up and analyze the commlink Johnson gave us. Never trust a Mr. J..
Fractal will need some sleep before the mission also, since he had a difficult time sleeping before; but for now, let's advance some of the planning.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/1930:20>
snip..
reference for work
plan forming continues:
Act I - infiltrate
1. perimeter over watch - Omar in the car nearby, communication jamming/spoofing, Ryker in astral
2. Sam will go inside shwoing the way for Cursor (for close matrix calls) and Calico (in case of troubles)
- primary target - security console - block B, small compartment, get in, remove guards, block the panic buttons
we need Intel on that, it could just be some working space or sothing, we are not sure of anything on the inside yet
- secondary target - implant bugs to gain matrix entrance on the second mission
- third target - physical damage/destruction/theft
3. Sam leads the team out
4. in case anything go wrong the gang will provide distraction for the incoming PuebSec forces.
if this happens, we would have blown our chance to do it stealthy, and would have to count our gains bye bye. not likly our next try would be even come close to a chance to be better than the first after increased security.

Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

unnecessary, we could just easy could rob the stuffer shack, as it is just the delivery that comes every night it would not be that important. if we keep robbing it then maybe, but there should be a more effective way to stop them from coming, but if it's more from the loot, then I am up for a bank job  ;D

Act III - matrix diversion
1. using the entrances made already and using bugs placed in Act I
2. hack the assembly node and watch how the nuyens burn in chaos

As easily we could just blow it up, would halt production for weeks until they replace it, if ever considering the small profit margin they are running.

Thoughts - follows a reference.
Reference too
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-08-11/2242:19>

Plan forming
Act I - Infiltrate
1. Perimeter over watch - Omar and Fractal in the car nearby, communication jamming/spoofing, Ryker in astral
2. Sam will go inside showing the way for Cursor (for close matrix calls) and Calico (in case of troubles)
- primary target - security console
- secondary target - implant bugs to gain matrix entrance [not just on second mission, as since we gain it I may search where the security console is, and may act while you are still there]
- third target - physical damage/destruction/theft
- fourth target - plant false info in the nodes (security footage, blueprints, personnel reports; things that generate internal suspicion or wrong ideas in working procedures)
- fifth target - why not reprogramming the two security drones that we may find there (the ones Nissan sent to the facility) to create some more confusion, like make them destroy things so that everything may seem like a sabotage from Nissan itself? Just brainstorming (if not, they could be taken and sold, probably in pieces).
3. Sam leads the team out

Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

I agree in part with Sam. But still, impeding one day of supplies in a week long operation seem relatively good to me.

Act III - matrix diversion
1. using the entrances made already and using bugs placed in Act I
2. hack the assembly node and watch how the nuyens burn in chaos

Again, I agree with Sam. But, again, I would not discard the possibility of hacking it afterwards. There's too much about the mission we don't know about, and we still don't know about their "healing factor". Maybe they can relocate machinery from another facility to keep things running (improbable, but still possible). Let us go for destroying everything, but if time turns it too difficult, hacking will have to do.


Possible Act IV - Gang Support
1. Giving gangers a motive to target the facility in the following days of our operation (since it's even more difficulty to deal with two problems than with one) - A motive could be something planted inside during Act I or Act III;

Possible Act V - Information guerrilla
1. Passing the word that RMD is wormed with internal saboteurs (specially among potential costumers and shareholders);
2. Spamming Public misinformation ("Free Maria Mercurial Concert at RMD Facility, today at 9 PM")
3.  Spamming misinformation among RMD workers ("Due to sabotage suspicions, all operations are cancelled until further notice. Enjoy your free time with your family. Unless you are one of the filthy saboteurs: our dogs are chasing you right now, scum" - as an official communication to all workers!)
4. False Alarms - ("There's another bomb at the facility, and it will explode in two hours if ours request are not fulfilled." - any hate or terror group can sign it).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-08-11/2359:02>

Theft, damage, destruction to inventory and equipment - do whatever it takes to disrupt their operation. Three constraints on that however. First. It is very important that structural damage to the buildings must be avoided. Further, the must be  no environmental damage to the land or ground water. Lastly lethal force against personnel during this operation is prohibited.
[not just on second mission, as since we gain it I may search where the security console is, and may act while you are still there]
- fourth target - plant false info in the nodes (security footage, blueprints, personnel reports; things that generate internal suspicion or wrong ideas in working procedures)
- fifth target - why not reprogramming the two security drones that we may find there (the ones Nissan sent to the facility) to create some more confusion, like make them destroy things so that everything may seem like a sabotage from Nissan itself? Just brainstorming (if not, they could be taken and sold, probably in pieces).
sweet, some nice thinking there  ;D


I agree in part with Sam. But still, impeding one day of supplies in a week long operation seem relatively good to me.
i never said it would be no use, just that I see no point on going for the truck, it's a small fish in comparison with things we could do and the risk is high, at least higher then because we can't control the environment we do this.
Again, I agree with Sam. But, again, I would not discard the possibility of hacking it afterwards. There's too much about the mission we don't know about, and we still don't know about their "healing factor". Maybe they can relocate machinery from another facility to keep things running (improbable, but still possible). Let us go for destroying everything, but if time turns it too difficult, hacking will have to do.
moving production lines, if that's no disruption I don't know what is except ruining the company.
nothing against hacking, just wanna take my chance to destroy it while we can. they can find your bug as simple as my explosives, but using them right away would be safe, I guess. If we are lucky the explosion could work as a smokescreen for hacking. while they are busy with looking at what happened.
Possible Act IV - Gang Support
1. Giving gangers a motive to target the facility in the following days of our operation (since it's even more difficulty to deal with two problems than with one) - A motive could be something planted inside during Act I or Act III;
Not a big Gang idea fan, sorry
Possible Act V - Information guerrilla
1. Passing the word that RMD is wormed with internal saboteurs (specially among potential costumers and shareholders);
2. Spamming Public misinformation ("Free Maria Mercurial Concert at RMD Facility, today at 9 PM")
3.  Spamming misinformation among RMD workers ("Due to sabotage suspicions, all operations are cancelled until further notice. Enjoy your free time with your family. Unless you are one of the filthy saboteurs: our dogs are chasing you right now, scum" - as an official communication to all workers!)
4. False Alarms - ("There's another bomb at the facility, and it will explode in two hours if ours request are not fulfilled." - any hate or terror group can sign it).
That's a very good idea, we could start wit a simple message - something bad will happen if the workers in RMD do not get a 50% pay rise. ect. I see the management and workers turning on each other.

Good ideas all in all. many of this could be enough alone to do the job, but as we just have a vague understanding what J meant with disrupt, for how long. We would be advised to do as good as we can.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/0519:51>
good thinking guys.

For the campaign I'd focus on two-three events. Planning ahead a move or two is good, the required changes will be manageable, but planning too far ahead would be just a waste of time.

the fourth target goes nicely with matrix havoc in Act Two - and gives you time to prepare them. same with fifth (maybe even Omar could take over them). The collateral could be enough to turn them upside down -> but for all of them you need to gain access to the security node first in Act I.

the information guerilla attack can go instead of truck take over or within matrix havoc act.

Now do you still want to go to see the gang leader or we move further?
Fractal, if you want to contact the RMD employee or the guard, make an IC post about it.

Sam, Omar, Cursor, Calico, Riker is there anything you want to know or want to do prior to the run?

I think the plan has formed enough, lets get rocking !
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/0557:33>

Now do you still want to go to see the gang leader or we move further?
Fractal, if you want to contact the RMD employee or the guard, make an IC post about it.


I'm for not seeing the gang leaders right now. For me, the run must start; and just then we should make contact with them, if needed. I'm always for not using them during Act I.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/0732:06>
Sam, Omar, Cursor, Calico, Riker is there anything you want to know or want to do prior to the run?

yeah, not sure how many dice Fractal has on intimidation, con, persuasion, but i am doing just fine myself [9 dice+edge if I feel like it], so we could both do some Intel gathering me with capturing, intimidating getting the info and using laes to erase my presence in their memory, get fractal to imitate the voice of someone wife, kid, saying that fractal would kill them if he does not talk
and
Fractal could try to get the info the his polite way  ;D

that is to get the location of the Sec centre, this is our first priority, so it is my priority in Intel as well. i got my sleep, Cursor got his as well maybe He could look up the ID's we have on record to get some target, preferably guard off shift or a higher rank worker.
and i would need to borrow something more intimidating then a taser  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/0752:37>
Fractal is a social magi, so you can expect his dice pool to be really interesting: all of them are 12+, in some situations getting as high as 19 dice.

Intimidation is my worst case scenario, specially if done by distance, and still 12, without any edge. About the intimidation weapon issue, probably Calico could lend something (if she feels like it), and if the "victim" is not in a capable defensive position (tied or something like that) you could always lie that you have some really nasty poison to inject in it...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/0805:37>
The highest ranking worker would be the RMD factory manager - you got his address already
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/0813:18>
Fractal is a social magi, so you can expect his dice pool to be really interesting: all of them are 12+, in some situations getting as high as 19 dice.

Intimidation is my worst case scenario, specially if done by distance, and still 12, without any edge. About the intimidation weapon issue, probably Calico could lend something (if she feels like it), and if the "victim" is not in a capable defensive position (tied or something like that) you could always lie that you have some really nasty poison to inject in it...

I think that intimidation is our best bet, cuz we could get a lot of modifiers for that, and the info is not that sensitive to the victim, he is just an employee after all, and who would risk his family for the location of the sec centre
and after we are trough with him we just make him forget it all, maybe even drop him near a pub to explain his memory loss ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/0822:47>
I don't know if intimidation is really our best bet. If we could find someone responsible for facility security and make him believe he is being evaluated for a better job (at RMD itself or elsewhere), but we must be sure he is really capable of having all the info about a facility in head during a time of need, we could get the same info (and I could benefit from Glamour - people have a need to trust me if I'm not violent... I'm adorable, what can I do?).

And if we are going to take info directly from Erik Fjordson? In this case, intimidation is our enemy. The guy is important - must have bodyguards, and once we approach him, all security will go red alert and our information will be outdated.

I still think our best bet is a friendly approach. A Judas approach, morelikely. The thing is that I think showing our teeth will not give us the best rewards.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/0825:26>
Still, if we are lucky enough to intercept one of his food orders from Stuffer Shack, then we may go into his house easily, take the information, make calls calling him sick for the day and still do the operation.

Someone in for making a special client delivery promotion on the guy?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/0829:39>
All rigth. I see that you don't want to meet the gang. That's all right. What do you do then?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/0846:18>
All rigth. I see that you don't want to meet the gang. That's all right. What do you do then?
Looks like I will support Fractal on his Intel gathering, with the understanding, if he fails in his polite way, we try it my way after that, OK?
He is the Expert in social interactions after all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/0852:45>
My idea now:

In some way pass as Stuffer Shack offering a reward of "months greatest custumer" and make a call to Erik Fjordson, in the process getting his voice sample. Maybe going to his house to offer him a prize (that's a moment where we can kidnap him and interrogate if wanted...). If his voice sample and probably his Commlink adress, them I have all I need to pass myself as him, maybe even requesting info from the lesser employees as an evaluation of their work, or ordering tasks.

Do the others think of something else?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1046:52>
My idea now:

In some way pass as Stuffer Shack offering a reward of "months greatest custumer" and make a call to Erik Fjordson, in the process getting his voice sample. Maybe going to his house to offer him a prize (that's a moment where we can kidnap him and interrogate if wanted...). If his voice sample and probably his Commlink adress, them I have all I need to pass myself as him, maybe even requesting info from the lesser employees as an evaluation of their work, or ordering tasks.

Do the others think of something else?
I will support it any way you like it, in this job, the disguise should be no problem, and i roll 9 dice on any soc task and can add edge if needed.

@Sen I take it the Chameleon suit would be able to imitate some sort of stuffer shacks clothing right? or do we have to call Tabby again?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/1117:39>
I am on the phone now. If you want fast answer paste the suit description here.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1142:58>
I am on the phone now. If you want fast answer paste the suit description here.

Quote
Chameleon Suit: A full body suit made from ruthenium polymers
supported by a sensor suite that scans the surroundings and replicates
the images at the proper perspectives, providing the wearer with
chameleon abilities. Apply a –4 dice pool modifier to Perception Tests
to see the wearer. Also armored for additional protection.

With skin-link to control it without the sensor, or at least it's the idea.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1150:34>
Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

unnecessary, we could just easy could rob the stuffer shack, as it is just the delivery that comes every night it would not be that important. if we keep robbing it then maybe, but there should be a more effective way to stop them from coming, but if it's more from the loot, then I am up for a bank job  ;D


MAYBE ENGINE PARTS???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/1156:29>
Hmm. That's not the way I would have normally allow it to work.
The suit plays with light not with the fabric. And it is smooth without pockets for example. Anyway it seems that I have already allowed it during your previous stunt so let's go ahead with that. you can use it. Just bear in mind that on closer inspection (less than few meters) this can be onarced. You'll get only two dives bonus for that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/1223:35>
Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

unnecessary, we could just easy could rob the stuffer shack, as it is just the delivery that comes every night it would not be that important. if we keep robbing it then maybe, but there should be a more effective way to stop them from coming, but if it's more from the loot, then I am up for a bank job  ;D


MAYBE ENGINE PARTS???

the loot could be just an extra payment for you, with it's own risks attached.
anyway the truck on itselft is worth 40-60k nuyen, plus its cargo more or less the same (raw materials less, finished products more). this is the kind of money that can hurt and this are on top of the costs of halting production.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1226:46>
Act II - delivery takeover
1. find the truck routes
2. stop / takeover vehicle (using gang as well?)
3. hide the loot/clear the truck

unnecessary, we could just easy could rob the stuffer shack, as it is just the delivery that comes every night it would not be that important. if we keep robbing it then maybe, but there should be a more effective way to stop them from coming, but if it's more from the loot, then I am up for a bank job  ;D


MAYBE ENGINE PARTS???

the loot could be just an extra payment for you, with it's own risks attached.
anyway the truck on itselft is worth 40-60k nuyen, plus its cargo more or less the same (raw materials less, finished products more). this is the kind of money that can hurt and this are on top of the costs of halting production.

Well there seems to be some people who dont realize that :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1229:57>
Hmm. That's not the way I would have normally allow it to work.
The suit plays with light not with the fabric. And it is smooth without pockets for example. Anyway it seems that I have already allowed it during your previous stunt so let's go ahead with that. you can use it. Just bear in mind that on closer inspection (less than few meters) this can be onarced. You'll get only two dives bonus for that.
here my argument:
Quote
Second Skin Line: Th e Second Skin line provides protection,
comfort, and style for open-minded people. Th ese bodysuits
leave little to the imagination, since they consist of transparent or
opaque skintight ballistic polylatex and sculpted densiplast. Each
bodysuit must be custom-tailored for its wearer. The bodysuits are
also available with a transparent ruthenium polymer coating to
change the opaque parts of the suit instantly via the user’s PAN or
to allow it to display signs and slogans (+1,000¥).

Quote
Ruthenium Fibers

Ruthenium polymers undergo a color change with the application of a small voltaic charge. The charge alters the polymer's chemical composition, allowing it to shift between a wide spectrum of hues. Since these polymers are also very durable and can be applied in layers of less than about .1 micron thick, they can be put on virtually any surface without any appreciable loss of flexibility or function. This makes ruthenium polymers useful for chameleon cloaking technology.

A chameleon effect can be achieved by combining ruthenium polymers and imaging scanners. The scanners view the
surrounding environment and send the data through an imaging processor. The processed data is then fed to the ruthenium polymer surface so that the surface mimics the color and image of whatever is around it. At least four imaging scanners, strategically placed to receive full surround information, are required for the effect. More scanners give cleaner and more "correct" images. The imaging processors are quick enough to cloak a walking person, but they are unable to shift fast enough to cloak running people or moving vehicles.

To achieve a cloaking effect, the entire object must be covered with ruthenium. A metahuman can manage this by wearing a ruthenium-covered cloak or body suit. When activated, the target numbers needed to perceive such a cloaked object are increased by 4. For each extra scanner beyond four, add 1 to the final target number for detection.

The maximum modifier attainable is +12. Ruthenium systems are powered by gel packs with 10 hours' duration; new packs cost 50 nuyen. Ruthenium that covers a vehicle can be powered by the vehicle's power supply.

Radar, thermographic and ultrasonic systems are not affected by the ruthenium's cloaking effect. This means that dwarfs and trolls, ultrasound-using characters and vehicle sensors reduce the target number modifiers of the ruthenium by half, rounding down. Ruthenium is only effective on stationary or slow-moving targets (6 meters or less a Combat Turn). If a character or vehicle is moving faster, reduce the Perception modifier by 1 for each extra 2 meters/Turn. Exceptionally fast characters or vehicles will likely be more obvious (-2 Perception modifier), as the
ruthenium rapidly switches colors in an attempt to keep up with the landscape.

AS the secound skin is using just the coating to make it look like anything i want, added a description from http://denver.wikidot.com/info:chemical-compounds-information (http://denver.wikidot.com/info:chemical-compounds-information) to a description of the fiber itself, but did not find it in any 4th ed book, so you are free to interpret it as you like,
GM has his power.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/1234:21>
I don't think we will be able to sell a 18-wheeler easily, but the cargo is interesting.

Still, that's something to care during the next act.

Tonight, we need to squeeze info from Erik Fjordson. His voice is a "commodity" I want to help us during this mission, and he will know where the security console is. He also knows the security passcodes for anything in the facility, and can even give us some nice ideas about how to disrupt facility production; then, he just have a cigarette and forgets everything. By now, it's our best bet, I guess.

Fractal will be even wearing his best suit this time!  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1234:56>
snip...

Well there seems to be some people who dont realize that :)
do you think that this truck is part of the plant?, then why does the car leave after he made the delivery?

I would say that it's a delivery firm, and putting it out of business is not our objective.  :P

as far as i can see we would just hinder one delivery, and there would be no monetary loses to RMD, except if they run out of parts and had to halt production, but as you said yourself, they keep stock for one day ahead at least. so no gain, or do you wanna block deliveries every day?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/1243:56>
Kour, you can use the suit to look like gang colors, or stuffershack suit. You can paint whatever you like. The problem is that the real suit will have pockets, belts, other things, that will be painted on you (true with keeping all the light effect necessary for 3D perception).

The differnece is that when you want to be unnoticed, people see past you and omit small details (-4 to perception, when using the chanmelleon suit for invisibility). When they actually see you, and you move, they have higher chance for spotting the difference between normal suit and something you're wearing (-2 perception). That's not obvious to understand, and may give you another 3 seconds to react during their surpise (you can boost that effect with additional sensors along the above rules, just make half the rate you'll get for imitating clothes).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/1245:21>
as far as i can see we would just hinder one delivery, and there would be no monetary loses to RMD

anyone with financial knowledge skills?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1247:18>
snip...

Well there seems to be some people who dont realize that :)
do you think that this truck is part of the plant?, then why does the car leave after he made the delivery?

I would say that it's a delivery firm, and putting it out of business is not our objective.  :P

as far as i can see we would just hinder one delivery, and there would be no monetary loses to RMD, except if they run out of parts and had to halt production, but as you said yourself, they keep stock for one day ahead at least. so no gain, or do you wanna block deliveries every day?

Oh, lord...
The cargo is what interrests me...the truck itself i can break to parts, but the cargo is very interesting for me...almost dfor sure some parts they are not assmbling in thios facility, or material or whatever...but it seems that there is enought of it for whjole day...and even if they are using the truck to transport their goods

(That would not be difficult to recognize:
Stream playback: truck entering / leaving -
compare Wheel load...)

it is a good price money...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1249:55>
Now I noticed that we wont have the gang distraction support when breaking in the facility? Who the fuck is responsible for this???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1251:42>
Kour, you can use the suit to look like gang colors, or stuffershack suit. You can paint whatever you like. The problem is that the real suit will have pockets, belts, other things, that will be painted on you (true with keeping all the light effect necessary for 3D perception).

The differnece is that when you want to be unnoticed, people see past you and omit small details (-4 to perception, when using the chanmelleon suit for invisibility). When they actually see you, and you move, they have higher chance for spotting the difference between normal suit and something you're wearing (-2 perception). That's not obvious to understand, and may give you another 3 seconds to react during their surpise (you can boost that effect with additional sensors along the above rules, just make half the rate you'll get for imitating clothes).
got it.
I will not even try to imitate a specific outfit, but just the colour scheme and logo, that would give a bit awkward looking suit.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1258:23>
snip...

Well there seems to be some people who dont realize that :)
do you think that this truck is part of the plant?, then why does the car leave after he made the delivery?

I would say that it's a delivery firm, and putting it out of business is not our objective.  :P

as far as i can see we would just hinder one delivery, and there would be no monetary loses to RMD, except if they run out of parts and had to halt production, but as you said yourself, they keep stock for one day ahead at least. so no gain, or do you wanna block deliveries every day?

Oh, lord...
The cargo is what interrests me...the truck itself i can break to parts, but the cargo is very interesting for me...almost dfor sure some parts they are not assmbling in thios facility, or material or whatever...but it seems that there is enought of it for whjole day...and even if they are using the truck to transport their goods

(That would not be difficult to recognize:
Stream playback: truck entering / leaving -
compare Wheel load...)

it is a good price money...

Yeah it would be good for entering and leaving, but I think we got that covered already.

Then you agree that it's not to further our goal, but just to loot.
Congratulations now we are on the same page  ;D

unnecessary, we could just easy could rob the stuffer shack, as it is just the delivery that comes every night it would not be that important. if we keep robbing it then maybe, but there should be a more effective way to stop them from coming, but if it's more from the loot, then I am up for a bank job  ;D

p.s. leaving us to make a plan was not a good idea was it?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1306:31>
Yeah it would be good for entering and leaving, but I think we got that covered already.

Then you agree that it's not to further our goal, but just to loot.
Congratulations now we are on the same page  ;D

No. I seems that you ignore the fact, that both: stealing parts or completed day production, is a huge hit to the facility. So it is also part of our goal.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1317:59>
No. I seems that you ignore the fact, that both: stealing parts or completed day production, is a huge hit to the facility. So it is also part of our goal.
how would they feel the pain of no parts if we destroy their Production line?  ???
we just have different premises in mind, sorry, but if you still want to get the truck as a bonus I will help you.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1324:45>
everything counts :)

With this amount of planning, we should infiltrate Pentagon...

If you want to take CEO captive, we better do it on his way, to minimize risk of collateral damages on the family and number of guards. But that will need more planing to do.

Am I able to recognize him on the Playback? What/where is his car, GM?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1328:31>
Am I able to recognize him on the Playback? What/where is his car, GM?

How many guards does he have in the car?
is there a second vehicle?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-09-11/1336:07>
Am I able to recognize him on the Playback? What/where is his car, GM?

How many guards does he have in the car?
is there a second vehicle?

NOW its time for Congratulations, we seem to find tha same page :)
Still, that missed Gang meeting pissed me off...how many Gangs are they we can make angry for taking them too easy???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-09-11/1347:50>
You can recognize him. Having his info, you're able to find his picture, and by that to recognize him when he enter the faciity. He come today around 10 AM.
 
Single speed car, no guards.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-09-11/1426:31>
You can recognize him. Having his info, you're able to find his picture, and by that to recognize him when he enter the faciity. He come today around 10 AM.
 
Single speed car, no guards.
do we know where  he lives, and with whom or alone?

/ stooping him on the way seems a bit problematic, at least I do not think we have a secure opportunity to do so, we could ambush him at home, if he lives alone or maybe even if not, non-lethal is my speciality after all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-09-11/1505:50>
I think the best way is for us to try to intercept him while he is leaving the place.
We know where he lives, but we haven't searched anything about the place more than the adress.

About the gang meeting thing, blame the one who arranged the meeting while none had actually prontified himself to attend to it. I was against the idea of contacting the gangs so early from the begining.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-10-11/1632:08>
Sentinemodo, we accessed Erik Fjordson CV to get his employment records; is there any chance that it also contained info about his marital status and some contact number (professional or personal)?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-10-11/1730:53>
He is single as far as you can tell (that doesn't mean he isn't in a relationship), and you have his commlink number (public node information) but that is an office number.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-10-11/1733:36>
He is single as far as you can tell (that doesn't mean he isn't in a relationship), and you have his commlink number (public node information) but that is an office number.
so if we want to know where he lives we need to do a data search?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-10-11/1740:39>
He is single as far as you can tell (that doesn't mean he isn't in a relationship), and you have his commlink number (public node information) but that is an office number.
so if we want to know where he lives we need to do a data search?

You have his address already (see Netz IC summary post)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-10-11/1819:22>
He is single as far as you can tell (that doesn't mean he isn't in a relationship), and you have his commlink number (public node information) but that is an office number.
so if we want to know where he lives we need to do a data search?

You have his address already (see Netz IC summary post)
so I just need someone who can disarm the security system for me to get in his house, I could see the guards in my radar anyway
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-10-11/1829:22>
Yep
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-10-11/2007:55>
I'm still thinking about meeting the guy in a bar, but if I am compelled to do the house infiltration I probably can handle its security system. Just waiting for the other to manifest themselves IC, and then I will make a call to Erik's office.

By the way, how is the bar where Sam works? Is it possible to have a private room there, for the meeting?

Is my Fine Cuisine 1 or Denver Nighthouses 1 skills enough for Fractal to produce a local that meet the criteria of the plan's place? Do I know some restaurant/bar/cafe that fits our needs?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-11-11/0735:59>
I'm still thinking about meeting the guy in a bar, but if I am compelled to do the house infiltration I probably can handle its security system. Just waiting for the other to manifest themselves IC, and then I will make a call to Erik's office.

By the way, how is the bar where Sam works? Is it possible to have a private room there, for the meeting?

Is my Fine Cuisine 1 or Denver Nighthouses 1 skills enough for Fractal to produce a local that meet the criteria of the plan's place? Do I know some restaurant/bar/cafe that fits our needs?
just keeping the back door open, no worries.

So are all of us in agreement on this plan?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-11-11/0739:05>
no voicers agreed.

Netz, please make an IC post.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-11-11/0758:10>
You can recognize him. Having his info, you're able to find his picture, and by that to recognize him when he enter the faciity. He come today around 10 AM.
 
Single speed car, no guards.
do we know where  he lives, and with whom or alone?

/ stooping him on the way seems a bit problematic, at least I do not think we have a secure opportunity to do so, we could ambush him at home, if he lives alone or maybe even if not, non-lethal is my speciality after all.

Now this is my problem...and Im capable of solving it ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-11-11/0959:12>
@Sentinemodo:
1. Do we have any info on Hephaestus? Is it just a transport, or is it Manufacturing company?
2. I was asking about the load of trucks, please keep adding this information to every one of them...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-11-11/1034:20>
@Sentinemodo:
1. Do we have any info on Hephaestus? Is it just a transport, or is it Manufacturing company?
2. I was asking about the load of trucks, please keep adding this information to every one of them...

1. simple query -> incoming trucks are branded with manufacturing companies logos
2. judging from the distance is difficult - you can tell if they are wires or cylindircals, but what they are exactly and what is their worth, would require tapping into their information systems.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-11-11/1122:25>
Using a different voice (still one that would not be very difficult to imagine coming out of his own larynx), mixing a very soft Cantonese accent and talking a calm, soft but firm speech, Fractal calls Erik Fjordson, office number, as presented in the manager Curriculum Vitae.

"I'd like to talk to Mr. Fjordson. He would also like to hear from me."

A friendly woman voice greeted you with a young nice looking blonde on visual. Good day sir, can I ask your name and business?

Netz, make a roll on Con + Charisma + whatever - modifiers against her Negotiation + Charisma

modifers so far are as follows:
-1 suspicious (most people calling to her boss try to sell him something)
-1 time (she will take all the time she need to verify validness of your business)


Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-11-11/1156:25>
Okay.

Well, I know there's no way that I may roll +3 from my Tailored Pheromones, since this is a fone call, but I'm not sure about Glamour (it's a strange quality, so it may or may not apply to the situation - I'm rolling two dice pools, one counting ir and another without it, then you choose).

            8 (Charisma) + 4 (Con) + 1 (Vocal Range Enhancer) - 2 (situational modifiers) = 11 dice
 11 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3020641/)

            8 (Charisma) + 4 (Con) + 3 (Glamour) + 1 (Vocal Range Enhancer) - 2 (situational modifiers) = 14 dice
14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3020643/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-11-11/1308:11>
LOL

I dont want to make things more difficult for you, dont take this as Im trying.
IRLexperience: for two years Ive been working as a recruiter / headhunter, meaning HR bussiness...and I tell you, that most of assistants and secretaries for managers, develeprs, technical or know-how specialists and even good team leaders, are like an Black IC when it cames to phone calls. Most cases this was the most difficult part of the job...to find a way to contact the man you want to offer the job. I believe taht in the SR universe they are even trained against such things... :)

good luck!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-11-11/1416:13>
:) I work in a corporation, and I can only confirm, passing through the assistant is a no-easy task.
But we're talking about professional here. and we're only at TR 2.

So the target is TR 2+8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3020765/)
Passed :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-11-11/1423:37>
Okay.

Well, I know there's no way that I may roll +3 from my Tailored Pheromones, since this is a fone call, but I'm not sure about Glamour (it's a strange quality, so it may or may not apply to the situation - I'm rolling two dice pools, one counting ir and another without it, then you choose).

            8 (Charisma) + 4 (Con) + 1 (Vocal Range Enhancer) - 2 (situational modifiers) = 11 dice
 11 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3020641/)

            8 (Charisma) + 4 (Con) + 3 (Glamour) + 1 (Vocal Range Enhancer) - 2 (situational modifiers) = 14 dice
14 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3020643/)

A word of comment, I've used the second roll, however, next time make a single roll and assume greater number of dices. I'll knock the last dices from the roll if I'll decide to apply some negative modifiers.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-11-11/1832:02>
He toke his ride to the adress, parking a block away, takeing the walk around the house, scanning for nodes etc.

A picturesque view of the street. Small houses. The nodes on the address were hidden. Standard sculpture. Small spam activity. Kids and domestic drones a plenty. Good cars on the streets.

On the minus side. PuebSec patrols every 15 minutes or more often. Several autonomous bots on patrol scanning every PAN. Going around on hidden mode atracted attention immediatelly, and you had to hit the acceleration and disappear to avoid detailed questioning.

Before you leave you managed to spot a 35+ woman coming out from the house.

Quote from: OCC
Firewall 4 System 4. Analyzing IC on patrol.

Would i be able to infiltrate? or are the drones using ultrasound?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/0245:38>
Id say that infiltrating this area is much more difficult than crossing the fence + avoiding some detectors in RMD.
I dont want another 14 days planning for this, please? ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/0300:00>
@Sentinemodo:
1. Do we have any info on Hephaestus? Is it just a transport, or is it Manufacturing company?
2. I was asking about the load of trucks, please keep adding this information to every one of them...

1. simple query -> incoming trucks are branded with manufacturing companies logos
2. judging from the distance is difficult - you can tell if they are wires or cylindircals, but what they are exactly and what is their worth, would require tapping into their information systems.

I didnt want to know exact kind of load, just to know if truck is loaded on enter or on leave - transport in / out? Judging by wheel load (wheel weight)!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-12-11/0415:19>
Id say that infiltrating this area is much more difficult than crossing the fence + avoiding some detectors in RMD.
I dont want another 14 days planning for this, please? ;)
No planing at all, just asking if these drones do Ultrasound or not, visual and Audio I should have covered
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/0436:46>
Id say that infiltrating this area is much more difficult than crossing the fence + avoiding some detectors in RMD.
I dont want another 14 days planning for this, please? ;)
No planing at all, just asking if these drones do Ultrasound or not, visual and Audio I should have covered

IMHO: Paying him a visit in his home in the midle of secured neighborhood: Pointless / Risky
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-12-11/0504:35>
IMHO: Paying him a visit in his home in the midle of secured neighborhood: Pointless / Risky
Just strolling around a bit, recording readings, layouts, persons and they Cyberlevel, we may need to come here later, and if i can do it undetected it would not hurt, if i have to show myself, then i would think a bit.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/0517:48>
OK So You can look datastreams for this woman Ive seen leaving his house...maybe Ericksons bitch or something...and maybe something completely different...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-12-11/1422:56>
Would i be able to infiltrate? or are the drones using ultrasound?

How would you know that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-12-11/1424:02>
I didnt want to know exact kind of load, just to know if truck is loaded on enter or on leave - transport in / out? Judging by wheel load (wheel weight)!

That's easy, branded with RMD logo are outgoing (parking empty leaving loaded) others are incoming (opposite)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-12-11/1425:06>
IMHO: Paying him a visit in his home in the midle of secured neighborhood: Pointless / Risky
Just strolling around a bit, recording readings, layouts, persons and they Cyberlevel, we may need to come here later, and if i can do it undetected it would not hurt, if i have to show myself, then i would think a bit.

You're not there. If you want to know that make an IC post.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-12-11/1427:46>
OK So You can look datastreams for this woman Ive seen leaving his house...maybe Ericksons bitch or something...and maybe something completely different...

Anyone trying, make an extended test (reducing one dice after each roll) DataSearch(12, 15 minutes interval) to find out anything about her by the photo and relation with Fjordson name only. Other option is to run it via some cops/government related contact.


 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-12-11/1431:43>
IMHO: Paying him a visit in his home in the midle of secured neighborhood: Pointless / Risky
Just strolling around a bit, recording readings, layouts, persons and they Cyberlevel, we may need to come here later, and if i can do it undetected it would not hurt, if i have to show myself, then i would think a bit.

You're not there. If you want to know that make an IC post.
just stating my intent clear, making my question. and omar would know if those drones would have ultra sound as standard issue.
I would make a stroll if I new that my infiltrating and suit would let me get by the drones, but he went without me  :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/1549:28>
Radar is standard issue in vehicle package, so I assume aerial drones have it also. If they are overequipped with something else, and there is no way to find it without intercepting theirs signal. Which, unfortunate, woks only if Im close to the source...and since they started to swarm around me as soon as I showed up there, that is not the case. I consider them to be extremely suspicious fo non registered inhabitants.
By the meanings of hunter-prey relationship and the energetic ballance imperative:
This game is too difficult to hunt
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-12-11/1637:57>
Quote
Make another Con roll please.
the modifiers are as follow:
-1 Eric is an obvious figure of authority here, very no nonsense man
-1 he would be annoyed to meet you
-2 Eric is prejudiced toward unknown source calls

Eric roll Negotiations(2) + Charisma(4) -> 6d6.hits(5)=1

Target is 3.   

I'd really like Eric to listen to me, so Edge will go on this roll.

So here we go:

Charisma (8) + Con (4) + Glamour (3) + Vocal Range Enhancer (1) - situational modifiers (4) + Edge (4) = 16 dices

16 dice pool (exploding 6s) = 8 successes, no glitch (http://invisiblecastle.com/roller/view/3022419/)

Could have done it without spending Edge, but better safe than sorry.



Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/1652:41>
Quote
Make another Con roll please.
the modifiers are as follow:
-1 Eric is an obvious figure of authority here, very no nonsense man
-1 he would be annoyed to meet you
-2 Eric is prejudiced toward unknown source calls

Eric roll Negotiations(2) + Charisma(4) -> 6d6.hits(5)=1

Target is 3.   

I'd really like Eric to listen to me, so Edge will go on this roll.

So here we go:

Charisma (8) + Con (4) + Glamour (3) + Vocal Range Enhancer (1) - situational modifiers (4) + Edge (4) = 16 dices

16 dice pool (exploding 6s) = 8 successes, no glitch (http://invisiblecastle.com/roller/view/3022419/)

Could have done it without spending Edge, but better safe than sorry.

WOW, seems like a total :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-12-11/1658:12>
WOW, seems like a total :)

Going for the jugular of the man! Social-fu speaking!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-12-11/1705:57>
Radar is standard issue in vehicle package, so I assume aerial drones have it also. If they are overequipped with something else, and there is no way to find it without intercepting theirs signal. Which, unfortunate, woks only if Im close to the source...and since they started to swarm around me as soon as I showed up there, that is not the case. I consider them to be extremely suspicious fo non registered inhabitants.
By the meanings of hunter-prey relationship and the energetic ballance imperative:
This game is too difficult to hunt

Thanks that was a very good explanation.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/1709:10>
Radar is standard issue in vehicle package, so I assume aerial drones have it also. If they are overequipped with something else, and there is no way to find it without intercepting theirs signal. Which, unfortunate, woks only if Im close to the source...and since they started to swarm around me as soon as I showed up there, that is not the case. I consider them to be extremely suspicious fo non registered inhabitants.
By the meanings of hunter-prey relationship and the energetic ballance imperative:
This game is too difficult to hunt

Thanks that was a very good explanation.

Anytime ;)

EDIT: Huh its scarry:) Im talking like Omar IGBO even in OOC :) don`t take it personally
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-12-11/1740:54>
Radar is standard issue in vehicle package, so I assume aerial drones have it also. If they are overequipped with something else, and there is no way to find it without intercepting theirs signal. Which, unfortunate, woks only if Im close to the source...and since they started to swarm around me as soon as I showed up there, that is not the case. I consider them to be extremely suspicious fo non registered inhabitants.
By the meanings of hunter-prey relationship and the energetic ballance imperative:
This game is too difficult to hunt

Thanks that was a very good explanation.

Anytime ;)

EDIT: Huh its scarry:) Im talking like Omar IGBO even in OOC :) don`t take it personally

I know how you feel, i Made a Bitchy Face 19teen something ex-ganger, real evil chick,played her intensively and started to bitch around in RL, that turned the heads of a lot of people i know.
Sometimes the Character play us, not the other way around.  :-\
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-12-11/1747:33>
That is for sure.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-12-11/1804:47>
Sometimes the Character play us, not the other way around.  :-\

That is for sure.

Guys, you're spooky.

Sometimes the people with whom I talk are even stranger than that Synaptic concert when I SURGEd...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-13-11/0449:55>
Quote
Make another Con roll please.
the modifiers are as follow:
-1 Eric is an obvious figure of authority here, very no nonsense man
-1 he would be annoyed to meet you
-2 Eric is prejudiced toward unknown source calls

Eric roll Negotiations(2) + Charisma(4) -> 6d6.hits(5)=1

Target is 3.   

I'd really like Eric to listen to me, so Edge will go on this roll.

So here we go:

Charisma (8) + Con (4) + Glamour (3) + Vocal Range Enhancer (1) - situational modifiers (4) + Edge (4) = 16 dices

16 dice pool (exploding 6s) = 8 successes, no glitch (http://invisiblecastle.com/roller/view/3022419/)

Could have done it without spending Edge, but better safe than sorry.

Well that is critical success, and an excellent post to boot.
Consider that edge unspent :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/0618:42>
Sam arranged table. Your supplies (laes among that most importantly) have arrived slightly before the time.

All of you positioned themselves around the place. Calico, Riker and Cursor at the table inside. Omar in the van outside. Sam and Fractal inside in the small private room.

About 19:30 drone reported that Fjordson car left the facility. Heading straight for the bar. Erik came assisted by two CSS guards.

Sam will prepare the Laes as a High end Cig's leaving one untainted in the case. When the meeting is about to end Fractal can take the dummy one and suggest Eric to take one, in case he takes the guard inside the meeting them too. if we need they to forget Fractals face or the meeting
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/0710:23>
Pity that we did not asked for Laes wine. It would be more "fitting" to the play we are staging, but I think we can do it anyway.

So, let's do the did.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/0716:53>
Pity that we did not asked for Laes wine. It would be more "fitting" to the play we are staging, but I think we can do it anyway.

So, let's do the did.

wine would be okay, but be interesting how it would look after the talk when he leaves you propose to have a glass of wine?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/0737:35>
No, I would continue to discuss the topics after I got all info I wanted, then I would ask you just the bring the special one.

What I think should be planned:
- Sam needs to tell him that the securities need to stay by the door (inside the room, if they want, but not at the table);
- Fractal's hair is hidden beneath the hat, and if it's possible he will try to stay in a position that it hides most of his face (probably this will not work perfectly well, but is a concern he will be having);
- He is carrying Sturm, his modified Defiance EX Shocker in the concealed holster of his Auctioneer Business Clothes.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/0821:43>

Sam will prepare the Laes as a High end Cig's leaving one untainted in the case. When the meeting is about to end Fractal can take the dummy one and suggest Eric to take one, in case he takes the guard inside the meeting them too. if we need they to forget Fractals face or the meeting

That will do, for sure. I just hope Erikson smokes...

Is there any other things to prepare?

PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-13-11/0932:55>
add 10%
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/0946:06>
So, I'm paying 1905¥ and Omar is paying 1650¥;
Still with a credit of 5595 ¥ to go!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-13-11/1002:37>
Good :)
I thought every one of us have 2K..am I right?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/1010:20>
Yup, the ones we got from Johnson at the beginning. I'm just considering also the initial money after character creation (I made the dice roll in one of the first OOC posts).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-13-11/1041:35>
Yup, the ones we got from Johnson at the beginning. I'm just considering also the initial money after character creation (I made the dice roll in one of the first OOC posts).
OK...so Im 350 now...hell I didnt even rolled for stating cache..but that would be a few yens. Consider this 350 to be in the pool for this mission, if needed.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/1111:47>
Yup, the ones we got from Johnson at the beginning. I'm just considering also the initial money after character creation (I made the dice roll in one of the first OOC posts).
OK...so Im 350 now...hell I didnt even rolled for stating cache..but that would be a few yens. Consider this 350 to be in the pool for this mission, if needed.
Better roll or you will bite your fingers of when 5 nuyen is all you need to get the one upgrade you wanted and the GM does not remember this fact

@Sichr
Could you crack the care he came in while he is in, then we could just drive him to a new spot of our choosing after the meet
+ you could get your fingers on a sportscar

@Sen
would Neurostun do stun owerflow?
Like making the Small private room a small gas chamber, just i fear for their lives
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-13-11/1126:09>
@Sen
would Neurostun do stun owerflow?
Like making the Small private room a small gas chamber, just i fear for their lives

Don't know yet - paste a reference :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-13-11/1131:53>
Yup, the ones we got from Johnson at the beginning. I'm just considering also the initial money after character creation (I made the dice roll in one of the first OOC posts).
OK...so Im 350 now...hell I didnt even rolled for stating cache..but that would be a few yens. Consider this 350 to be in the pool for this mission, if needed.

There are always money that Calico, Cursor and Riker keeps. As long as it is mission oriented. Non-voicers will agree to use that.

By the way. Guys, I know that the planning phase took a month too long. If there are any dropouts already, could you please let me know?

On the separate thread I'd like to talk a bit on how we have handled this, cause they way we did it wasn't fun.
I am thinking on introducing NPC in future runs, to facilitate discussion and inject ideas.So you could tweak the plan but do not have to come up with one. I don't know however if this doesn't take too much from you.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/1159:27>
@Sen
would Neurostun do stun owerflow?
Like making the Small private room a small gas chamber, just i fear for their lives

Don't know yet - paste a reference :)

Quote
Exceeding the Condition Monitor
When the total number of boxes in a damage track (Physical or Stun) are
filled in, and damage still remains to be applied, one of two things happens:
• If the damage is Stun, it carries over into the Physical damage track.
For example, if a character with a Stun Condition Monitor of 11
boxes who has already taken 6 boxes takes another 8-box Stun hit,
that character’s player would fill in the last 5 boxes in the Stun
damage track, and then fill in 3 boxes in the Physical damage track.
If the character has already taken damage in the Physical damage
track, treat the excess Stun damage as additional Physical damage
and add it to the existing damage. When Stun damage overflows
in this manner, the character also falls unconscious; he or she does
not regain consciousness until some of the Stun damage is healed
and removed from the Stun damage track. See Healing, p. 252.

As the Gas is the room for some time that would mean that they will be exposed to repated stun damage or will you roll this just the first damage?
stun->Physical->overflow->Death
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-13-11/1210:29>
Don't know yet - paste a reference :)

I meant reference for neurostun :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/1239:17>
Don't know yet - paste a reference :)

I meant reference for neurostun :D

Quote
Neuro-Stun
Vector: Contact, Inhalation
Speed: 1 Combat Turn
Penetration: 0
Power: 10
Effect: Disorientation, Stun Damage
This colorless and odorless knockout gas is used for emergencycontainment
conditions. Neuro-Stun comes in different concentrations.
Some become inert after only 10 minutes of contact with the
air; others become inert after only 1 minute. Wind and other environmental
conditions may disperse the gas more quickly.

Sorry my mistake
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/1243:50>
On the separate thread I'd like to talk a bit on how we have handled this, cause they way we did it wasn't fun.
I am thinking on introducing NPC in future runs, to facilitate discussion and inject ideas.So you could tweak the plan but do not have to come up with one. I don't know however if this doesn't take too much from you.

Well, in fact, I also think we have crashed the rhythm, and that this can be truly boring for the ones not participating so much. It's a problem even when playing face to face, and in PbFs it's almost a necessary evil. I understand your idea of how maintain a certain pace and spread the playing experience thought all the players, but as always, this "device" is a sacrifice: we gain something giving something in turn, in this case, some room of character initiative. Still, I'm in for trying different approaches anytime.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/1257:39>
On the separate thread I'd like to talk a bit on how we have handled this, cause they way we did it wasn't fun.
I am thinking on introducing NPC in future runs, to facilitate discussion and inject ideas.So you could tweak the plan but do not have to come up with one. I don't know however if this doesn't take too much from you.

You have hit the nail spot on.
The disscusion was not only very long, and boring, but even un-/counterproductive at times.
The NPC would be good if he fills a role we do not have, but otherwise i am not sure.
Sen actualy did somthing like this in PM at least with me, buti will tell this anyway - the GM can give planing tips in the OOC any time, mostly in form

"You may not know this, but you character should know that Blowing up the Electricity supply line the factory will work a few hours on battery and then will go over to generators"

at least I am used to this. you could follow that every time we get some new information we kinda jump on it,
our main problem was, As Sichr So Bluntly pointed out the idea to do the first one as perfect as possible, we kinda went overprotective in that direction.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-13-11/1524:15>
@Sen
would Neurostun do stun owerflow?
Like making the Small private room a small gas chamber, just i fear for their lives

yes, the damage will overflow, you will need to make a dose small enough to dissipate after selected number of turns or take him out.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/1650:48>
Just for you all to know:
Probably I won't be able to post this weekend, so I'm mute until monday.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/2001:46>
Just for you all to know:
Probably I won't be able to post this weekend, so I'm mute until monday.

that most likely mean a break in action  :(
Does someone know what we could do?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/2016:17>
yes, the damage will overflow, you will need to make a dose small enough to dissipate after selected number of turns or take him out.

Fractal will never sign up for this I bet, so I am dropping this Idea.

@Sen
Surprise attack in Eric is still Effective, and I could be in the room in the shadow infiltration + 4 perception penalty, if I do not move I could be there and use my taser with chameleon coating as well  ;D
Would this work? I think it should.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/2145:44>

Fractal will never sign up for this I bet, so I am dropping this Idea.
@Sen
Surprise attack in Eric is still Effective, and I could be in the room in the shadow infiltration + 4 perception penalty, if I do not move I could be there and use my taser with chameleon coating as well 
Would this work? I think it should.

I'm still here, I haven't travelled yet.

Well, we could try the gas chamber idea. We just have to take the bodies of the room as soon as they fall. Both me and Sam have gas masks, so I think it's possible, though, not a lot subtle.

If it becomes necessary to shoot Eric, I have a Taser in my coat. I may leave it on my lap, and can shoot him from under the table. I guess it woulnd't be very noticeable. My taser has an smartlink system, a good camera in it and is skinlinked, so I can literally look though it's aim during the talk (I am wearing the glasses that can show my the view from the camera point of view), and even if we jam the place the trick would still work.

What do you think of it?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/2150:55>

Fractal will never sign up for this I bet, so I am dropping this Idea.
@Sen
Surprise attack in Eric is still Effective, and I could be in the room in the shadow infiltration + 4 perception penalty, if I do not move I could be there and use my taser with chameleon coating as well 
Would this work? I think it should.

I'm still here, I haven't travelled yet.

Well, we could try the gas chamber idea. We just have to take the bodies of the room as soon as they fall. Both me and Sam have gas masks, so I think it's possible, though, not a lot subtle.

If it becomes necessary to shoot Eric, I have a Taser in my coat. I may leave it on my lap, and can shoot him from under the table. I guess it woulnd't be very noticeable. My taser has an smartlink system, a good camera in it and is skinlinked, so I can literally look though it's aim during the talk (I am wearing the glasses that can show my the view from the camera point of view), and even if we jam the place the trick would still work.

What do you think of it?

Gas masks wont help in this case, it works on contact too, so if you do not wear a full suit with env. sealed then it will get you too. I can not survive it myself as I am equipped for stealth.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-13-11/2204:17>
Well, so tasers will have to do, if the situation calls for it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-13-11/2206:43>
Well, so tasers will have to do, if the situation calls for it.
Yes they will,  let's just hope we can get the guards wait outside.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-13-11/2218:17>
I'm in just waiting for something to happen, i got completely lost during the planning and most of the hackings done. If there's a data bomb, make me an account and I'll defuse it. Cursor wont put any money towards anything, he needs it all
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-14-11/0811:03>
Oh at least someone with Defuse :)
If it is possible, use that Security account we have to do the job. Decrypt wont be any problem afer this...at least when there is no IC...but it still should be honeypot node

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-14-11/0849:46>
When the Ericsons car enters the street, looking for parking place Omar already has local wireless conditions checked, and he is running a few tests, because he needst to have this completed before Ericson leaves the car.
Scan:
EW(4)+Scan(5)+Hotsim(2) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3024842/)

Unhappy with results, he run the whole area scan to be sure:
EW(4)+Scan(5)+Hotsim(2) Extended test, thresshold 15+(GM) (11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=6, 11d6.hits(5)=3, 11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3024843/)
(this is 5CT.)

If he localizes their nodes, He will try to read their AccessIDs:
Computer(3)+Analyze(5)+Hotsim(2) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3024845/)
(This is opposed if they are running Stealth (roll Hacking/Firewall + Stealth))

Also he is sniffing on their comunications:
EW(4)+Sniffer(5)+Hotsim(2) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3024847/)
Thresshold reached, cannot be detected.

Running the decrypt if previous keys are not applicable:
Initiate cryptoanalysis: EW(4)+Decrypt(4)+MathSPU(2)+Hotsim(2) (12d6.hits(5)=3, 12d6.hits(5)=7, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3024848/)
(3CT, while Im able to do something else...)

Once Ericson leaves his car, Omar tries to read his Login password from the communication between Target and the car. If ynyone else is driving , Omar does the same.
He is also currious/Carefull about outgoing communications-Both guards and Ericsons, but since I lack trace Im not able to find their subscriptions, so I will only listen and eventually Ill intercept the traffic to modify the communications. Tell me if needed...and the results :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-14-11/1324:01>
Oh at least someone with Defuse :)
If it is possible, use that Security account we have to do the job. Decrypt wont be any problem afer this...at least when there is no IC...but it still should be honeypot node

Chrona, if you want to hack the main assembly node now it is available wirelessly from the club. You have the credentials required to log in on security priviledges.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-14-11/1327:02>
@Sen
Surprise attack in Eric is still Effective, and I could be in the room in the shadow infiltration + 4 perception penalty, if I do not move I could be there and use my taser with chameleon coating as well  ;D
Would this work? I think it should.

I forgot about that. Edited already. But make an infiltration roll.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-14-11/1328:21>
Also he is sniffing on their comunications:
EW(4)+Sniffer(5)+Hotsim(2) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3024847/)
Thresshold reached, cannot be detected.

Running the decrypt if previous keys are not applicable:
Initiate cryptoanalysis: EW(4)+Decrypt(4)+MathSPU(2)+Hotsim(2) (12d6.hits(5)=3, 12d6.hits(5)=7, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3024848/)
(3CT, while Im able to do something else...)

Since there is not communications going on, you cannot tell if the keys are valid.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-14-11/1334:28>
All right Mr. Cathay. What's the matter? Erik sits sizing up Fractal. He failed to see Sam in the corner or at least seems not to notice him.
I forgot about that. Edited already. But make an infiltration roll.
Urban infiltration (http://invisiblecastle.com/roller/view/3025047/)
if you need without urban spec i will reroll
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-14-11/1345:57>
Urban infiltration (http://invisiblecastle.com/roller/view/3025047/)
if you need without urban spec i will reroll

Perception roll:
Intuition (3) + Perception (-1 defaulting) + Actively looking (3) + partial light (-2) + chameleon invisibility (-4) = -1 dice pool, automatic failure
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-15-11/2020:12>
I'm back from the woods, and posted our bet. I guess it will be followed by another con roll, so, I'll just wait for the situational modifiers.

Hope it all turns well. Maybe it would be good for us to kidnap Erik anyway, since this way there will be not way to prove "his orders" during our infiltration are not really his.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/0248:57>
LOL just dont tell me that we are throught this just to get some voice samples...to cover our brave and competent infiltrators... ::)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-16-11/0312:48>
LOL just dont tell me that we are throught this just to get some voice samples...to cover our brave and competent infiltrators... ::)
And get ourselves a Eurocar Westwind 3K
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/0313:13>
The node uses encryption 5. Omar has pierced it last time, but they seem to be changing keys every shift.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/0332:32>
Initiate Cryptanalysis Decrypt 4 + EW 3 + VR 2 (9d6.hits(5)=2, 9d6.hits(5)=0, 9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3026987/)
Decrypted in 5 seconds
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/0425:54>
Netz: Good speech :)
The greatest LOL ever would be if that bitch leaving his appartement we didnt check is some Nissan representative...those loose ends :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/0453:39>
Fuck! Cannot I at least provide you with some backup: like Armor...Biofeedback filter is not possible I think, is it?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/0511:27>
I don't recall you using Edge. You still got your 2.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/0738:04>
Fuck! Cannot I at least provide you with some backup: like Armor...Biofeedback filter is not possible I think, is it?

Its not possible, I'll use edge
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/0745:46>
Bomb detonation will set the node on alert.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/0752:33>
Bomb detonation will set the node on alert.

And a lot worse to Cursor
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/0754:52>
Edging my Defuse (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027133/)

...

Obviously I'm supposed to take this hit.

For shits and giggles lets see how I'd do against a R6 Bomb

Data Bomb (6d6=27) (http://invisiblecastle.com/roller/view/3027137/)
System 5 + Armour 4 (9d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3027138/)
...
11 Stun, 11 Physical, 5 Overflow. Instant Death
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-16-11/0920:36>
could not finish writing the post so had to leave it half way, it's not that important so feel free to add anything i will get in mine too.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/0926:18>
Bomb detonation will set the node on alert.

And a lot worse to Cursor

Hand of God ???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/0931:26>
Edging my Defuse (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3027133/)

...

Obviously I'm supposed to take this hit.

For shits and giggles lets see how I'd do against a R6 Bomb

Data Bomb (6d6=27) (http://invisiblecastle.com/roller/view/3027137/)
System 5 + Armour 4 (9d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3027138/)
...
11 Stun, 11 Physical, 5 Overflow. Instant Death

I don't know how you ended up with the above rolls.
From my understanding (correct me if I'm wrong):
Hacking + Disarm + 2 hotsim  Opposed test against 2x Bomb rating

10d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3027173/)
I took enormous luck on your part :D Try to avoid going out from home, the law of probability will get back on you.

if you score any net hits, the databomb is defused and deleted.
Had you failed that roll. You'd receive matrix damage equal to bomb rating.
Which means 5 in this example (not 5d6). This damage is resisted normally using your System 5 + Armour 4 + 2 hotsim (9d6.hits(5)=0) roll. In this case this would mean 5 damage for you (or a little less depending on the result of that 2 dices). Since you're hotsimming always that would mean 5P damage.

Whatever this could be you got lucky this time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/0932:31>
Sichr, I'd appreciate if you'd remove that panic IC post :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/0932:51>
LOL
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/1047:35>
My rolls were assuming I'd failed against the imaginary bombs ratingx2 =P
I hd left outthe hot sim bonus though

data bombs are much more powerful than you think though

Quote
Data Bomb (none)
Data Bomb programs create a specialized form of reactive executable
in a file or node, called a data bomb (note the difference in capitalization:
Data Bomb is the program, whereas a data bomb is the executable
set by the program). A data bomb is attached to a specific file or
node and set to activate if someone accesses the file or node without
authorization. When triggered, a data bomb “explodes” and attempts
to crash the icon that accessed the file or node. Data bombs may also
be instructed to erase the file or crash the node, if the owner chooses.
Data bombs are set with the Set Data Bomb action (p. 231).
Only one data bomb may be attached to a particular file or device.
You can detect a data bomb with a successful Matrix Perception Test.
You can defuse a data bomb simply by entering the correct passcode.
Without the passcode, you can only disable a detected data
bomb with a successful Disarm Data Bomb action (p. 231). When it
“detonates,” a data bomb inflicts a number of boxes of Matrix damage
equal to (rating x 1D6)
, then the data bomb is deleted.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/1051:21>
they are...if fused :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/1059:30>
I suggest:

assembly operations: general fucking with
inventory control: OH SHIT LOOKS LIKE WE'RE LOW ON ****, GOOD THING
raw material control: destroooooy
delivery and shipment schedules: THERE'S THAT DELIVERY FULL OF RUNNERS
public assembly node AR management: No one but us?
employee task lists: Sorry guys, cancelling that much needed overtime!
employee mail: Spam sites. 1000s OF THEM
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-16-11/1119:36>
That was a close one, Chrona, hehehe.
Liked your ideas. But let's bring the house down all at the same time, during our infiltration. Another possibility I would advice, after doing all this nice stuff your are already toying with, is putting another databomb at the terminal: it will leave it as it was, and it would be a sweet revenge.

Guys, Fractal will try to pull his luck a little. He is an overconfident guy, after all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/1132:21>
A delivery scheduled could get us in though
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/1253:08>
Open Email comunications
Find adressate: Eric Fjordson
sort by sender: xxx@Nissan
Sort by encryption level

@Fractal: names...

An excellent idea. :) But for that you'd need to be subscribed to the node. We can assume you're based upon previous discussion on sharing the software load, but that would require you to use both hacked account. And I remember Fractal did not shared his admin credentials. you may hack in the fly now, or wait for Cursor create another account for you.

One last thing, how does white noise generator affect your communications with Fractal/Sam?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/1257:54>
data bombs are much more powerful than you think though

Quote
Data Bomb (none)
... When it
“detonates,” a data bomb inflicts a number of boxes of Matrix damage
equal to (rating x 1D6)
, then the data bomb is deleted.

Ouch - that would 5d6 matrix damage then - 18P on average. With your latest rolls. Yes, pretty much instant death. My advice use the edge on next attempt to explode 6, not on reroll misses.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-16-11/1304:26>


An excellent idea. :) But for that you'd need to be subscribed to the node. We can assume you're based upon previous discussion on sharing the software load, but that would require you to use both hacked account. And I remember Fractal did not shared his admin credentials. you may hack in the fly now, or wait for Cursor create another account for you.

One last thing, how does white noise generator affect your communications with Fractal/Sam?
How do I create an account?
Quote
White Noise Generator: This devices creates a field of random
noise, masking the sounds within its area. All Perception Tests to overhear
a conversation within 10 meters of a white noise generator receive
a negative dice pool modifier equal to the generator’s rating. If more
than one generator is in use, only count the highest rating.

Only counts for real world overhearing, not matrix communication
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/1310:46>
@Sent: Oops, I considered we made it this way:
http://forums.shadowrun4.com/index.php?topic=3420.msg45935#msg45935

So Im a bit confused right now...still Omar is hanging on the Security account...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-16-11/1419:30>
All right. for the simplicity sake, unless Netz objects, I am going to assume Cursor used his admin account credentials.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/1427:00>
So This:

Open Email comunications
Find adressate: Eric Fjordson
sort by sender: xxx@Nissan
Sort by encryption level

@Fractal: names...

An excellent idea. :) But for that you'd need to be subscribed to the node. We can assume you're based upon previous discussion on sharing the software load, but that would require you to use both hacked account. And I remember Fractal did not shared his admin credentials. you may hack in the fly now, or wait for Cursor create another account for you.

One last thing, how does white noise generator affect your communications with Fractal/Sam?

Works??? :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/1450:30>
Works!!
SAM...WAIT WITH THAT SHOT
;D ;D ;D

(I know that you may be a bit trgger happy now ;) )
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-16-11/1720:54>
I won't object, actions done are actions done, so let's play the part.

Good thinking, Sichr, really sweet!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-16-11/1722:46>
Just polishing the place for Fractal to shine :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-16-11/1746:22>
Works!!
SAM...WAIT WITH THAT SHOT
;D ;D ;D

(I know that you may be a bit trgger happy now ;) )

Trigger happy at my workplace?  ???  Would prefer not to be out of work at such difficult times.  ;D

I would like to keep violence to a minimum while in the club, but if he does not bite on this I will get him on the floor.
I assume I can move in front of the door without being noticed, i would not take massive neg. modifiers for that?  ???

EDIT:
It would be even better if Omar could hack the Pilot program of the Westwind and drive it to a deserted place where we could have a chat. attach the jammer or somthing, to stop him getting help
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-17-11/0407:10>
Works!!
SAM...WAIT WITH THAT SHOT
;D ;D ;D

(I know that you may be a bit trgger happy now ;) )

Trigger happy at my workplace?  ???  Would prefer not to be out of work at such difficult times.  ;D

I would like to keep violence to a minimum while in the club, but if he does not bite on this I will get him on the floor.
I assume I can move in front of the door without being noticed, i would not take massive neg. modifiers for that?  ???

EDIT:
It would be even better if Omar could hack the Pilot program of the Westwind and drive it to a deserted place where we could have a chat. attach the jammer or somthing, to stop him getting help

No, I mean...only wait to see if Fractals mojo works one more time and the name rings the bell...if Eric is still leaving do whatever you need. And I think I can spoof his cars node to drive to some specific destination...untill he is not that good to override it with manual. But Ill make sure he is with us if needed...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-17-11/0954:12>


Trigger happy at my workplace?  ???  Would prefer not to be out of work at such difficult times.  ;D

I would like to keep violence to a minimum while in the club, but if he does not bite on this I will get him on the floor.


Understandable. But if Erik and the two bodyguards are not in a condition to talk, then our story is that they brought the fight into being, we just defended ourselves. Adding to this story, after the waitress come to talk about Cursor crossbow, we have just non-lethal weapons with us... I we can alwasys hack into Erik's Commlink and send a message to his bodyguards telling them "Shoot to kill" as proof of our self-defense.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1014:45>
That was a good try, Netz. Really sweet.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1018:11>
Chrona, anything going on in the RMD node?

Codac, you still out there?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-17-11/1018:55>
now...KABOOM  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-17-11/1021:01>
Thanks, Sen.

Well, Mr. Erik gave Sam his cue, so let's get dangerous. Action Time!

Fractal will leave the man to Sam Taser, but will get his in hand as he expect the bodyguards to enter the room next. But, most importantly, he will try to hack Erik's commlink on the fly, if this is possible.

Sam, don't worry about the possible silent bar struggle, your charismatic man will talk to security latter.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-17-11/1026:25>
And Omar is Jamming anything that goes out
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-17-11/1027:46>
Well...except for this...he is looking for any Sky Eyes watching. The situation happens inhouse, but he wants to be sure that it remains there...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1159:59>
Thanks, Sen.

Well, Mr. Erik gave Sam his cue, so let's get dangerous. Action Time!

Fractal will leave the man to Sam Taser, but will get his in hand as he expect the bodyguards to enter the room next. But, most importantly, he will try to hack Erik's commlink on the fly, if this is possible.

Sam, don't worry about the possible silent bar struggle, your charismatic man will talk to security latter.

I will roll an ambush roll as Eric does not know Sam's in the room that should give me extra 6 dice on the surprise roll
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1207:21>
Follow with an attack roll at the same time. You'll be going first with no defence rolls.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1231:37>
Follow with an attack roll at the same time. You'll be going first with no defence rolls.
So no supprise ambush roll for initative?
11+ 3 (http://invisiblecastle.com/roller/view/3028870/) + ambush[3] (http://invisiblecastle.com/roller/view/3028872/)
take aim free action
Attack taser SA
1st shoot (http://invisiblecastle.com/roller/view/3028880/)
2nd shoot A5 + Pistols[tasers]6 =11d6.hits(5) → = (3)
 
(http://invisiblecastle.com/roller/view/3028885/) if he is standing after the first


electricity has to be resisted after each attack

Dam my luck in dice today.  :'(

Will post IC when i know how many shoots i make, as for resistance test's that is,do not want to kill the poor guy

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1327:54>
1. please copy the rolls in this format 1st shoot Agility 5 + Pistols[tasers] 6 (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3028880/)
that way I can see the results even from the blackberry (mobile version of the forum doesn't show links to external sites)

2. you forgot about bunch of the dices +2 dice from muscle toner +2 smartlink +2 target in point blank range. I'll roll that for you: 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3028917/)

the first hit connect anyway
The damage is 6S + net hits over first 2 = 8S
Resisted with Body (4) + half armor round up (3/2 = 2) -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3028950/)

Damage done 7S
Stun effect resistance(3) Test
Body (4) + Willpower (4) + Half armor (2) - Wound Modifier(2) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3028953/)
Succesful, that is Erik is still standing after IP 1 - he has however additional -2 to all rolls due to disorientation.

More to follow.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1333:45>
1. please copy the rolls in this format 1st shoot Agility 5 + Pistols[tasers] 6 (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3028880/)
that way I can see the results even from the blackberry (mobile version of the forum doesn't show links to external sites)

2. you forgot about bunch of the dices +2 dice from muscle toner +2 smartlink +2 target in point blank range. I'll roll that for you: 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3028917/)

the first hit connect anyway
The damage is 6S + net hits over first 2 = 8S
Resisted with Body (4) + half armor round up (3/2 = 2) -> 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3028950/)

Damage done 7S
Stun effect resistance(3) Test
Body (4) + Willpower (4) + Half armor (2) - Wound Modifier(2) -> 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3028953/)
Succesful, that is Erik is still standing after IP 1 - he has however additional -2 to all rolls due to disorientation.

More to follow.
k will do
edit: where it both shots? kinda do not see it, or shoul i reroll them with the modifers?

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1710:12>
That was only the first shot.

The second had hit also connected. 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3029192/) (additional 6 dices gave you 4th hit).

Damage value 6S + 3 =9S
Erik's damage resistance - 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3029194/)
That means 6S in addition to his 7S means 10S and 3P overflow.

He drops stunned.


Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1713:24>
That was only the first shot.

The second had hit also connected. 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3029192/) (additional 6 dices gave you 4th hit).

Damage value 6S + 3 =9S
Erik's damage resistance - 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3029194/)
That means 6S in addition to his 7S means 10S and 3P overflow.

He drops stunned.
should I do the IC or would you like to?
either way he had no time to get a comm out and taser did not enough sound to attract attention, but he might have screamed or something, white noise generator would not dampen screams would it?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1720:23>
please make an IC post, both on the shooting and on your further actions. he hadn't had a chance to scream. merely a yelp. Side effect of the electric shoot is tightening of the muscles including the ones needed to shout
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-17-11/1728:18>
May I try a hack on the fly action on his Commlink? If I go full VR in hot sim, maybe I can get a message to the his bodyguards in time, so that they also "step out of scene silently"...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-17-11/1729:12>
Try
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1731:16>
May I try a hack on the fly action on his Commlink? If I go full VR in hot sim, maybe I can get a message to the his bodyguards in time, so that they also "step out of scene silently"...

So should i not come out of stealth?
will Netz lure them in the room or send them away?
would be nice to know for the IC
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-17-11/1758:15>
I'll drop into full VR, hot sim, to hack his commlink on the fly. I'm trying for an user account (to send a message I wouldn't need more than this).

6 (Hacking [exploit]) + 6 (Exploit) + 2 (VR) = Pool of 14 dice, against commlink Firewall.

Hacking on the fly attempt = 14 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3029250/)

Hope his firewall is 4-, if so, I'm in.

Also, his commlink system has a chance to find me (Firewall + Analyze test against my Stealth, which is 6).

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-17-11/1801:17>
will Netz lure them in the room or send them away?
would be nice to know for the IC

I would not come out of stealth just yet. We can give all sort of explanation for Erik being with his face on the ground. He could have just tripped.
About the luring or sending them away, what do you think would be best? Even if I send them away, it would be for us to get them at the parking lot. The way I see it, the best approach is to lure them and incapacitate them in the private room; a silent takedown is still our best friend.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1808:57>
will Netz lure them in the room or send them away?
would be nice to know for the IC

I would not come out of stealth just yet. We can give all sort of explanation for Erik being with his face on the ground. He could have just tripped.
About the luring or sending them away, what do you think would be best? Even if I send them away, it would be for us to get them at the parking lot. The way I see it, the best approach is to lure them and incapacitate them in the private room; a silent takedown is still our best friend.

not sure i can take them both in one go, would need some help, from fractal or Omar or Cat or anyone who could take someone out silently.

My Dice luck is terrible so far, if I had some decent rolls i should be able to get them down on surprise, at least one, edge is the last resort.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-17-11/1814:45>
Don't worry, Fractal is not a terrific shooter, but he can aim his taser. Of course, if one of our fighters feel like stepping in, the better...

Kouryuu, hope you don't mind, but I'll do a little tweaking in my IC post about hacking and sending a message (if I succeeded in hacking) in relation to Fractal's actions in your post. Yours will still be accurate, but from a certain perspective.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-17-11/1818:46>
Don't worry, Fractal is not a terrific shooter, but he can aim his taser. Of course, if one of our fighters feel like stepping in, the better...

Kouryuu, hope you don't mind, but I'll do a little tweaking in my IC post about hacking and sending a message (if I succeeded in hacking) in relation to Fractal's actions in your post. Yours will still be accurate, but from a certain perspective.

No prob. tweaking my IC as well, they are not made out of stone or diamond for that matter.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-17-11/1837:21>
sorry guys, cant help you in this...got only LMG mounted :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0329:59>
I'll drop into full VR, hot sim, to hack his commlink on the fly. I'm trying for an user account (to send a message I wouldn't need more than this).

6 (Hacking [exploit]) + 6 (Exploit) + 2 (VR) = Pool of 14 dice, against commlink Firewall.

Hacking on the fly attempt = 14 dice = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3029250/)

Hope his firewall is 4-, if so, I'm in.

Also, his commlink system has a chance to find me (Firewall + Analyze test against my Stealth, which is 6).

He had FW higher than that 4 (5 actually).
You'll make it on the second IP buying hits.

The node had a sculpture similar to used by Renraku Ichi OS, but it has certainly been upgraded and branded with RMD logo.

The node analyzing attempts Firewall(5) + Analyze(5).
10d6.hits(5)=3, 10d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3029870/)

restricted alert issued...

within you find an icon similar to the one found in the RMD node - an electric utility linemen - one that you recognize as RMD/CSS hackers operating the assembly node.

make an matrix initiative roll.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0332:23>
By the way. After experiencing some combat in the other game (Chicago) - I've came to conclusion that combat done there was much more fun if you could decide each IP specifically after resolving the previous one.
So a little change in the rules. You declare next IP in each type of combat, and you can make a 'split second changes' that I used to hate so much :)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0334:50>
Security Hacker initiative:
Response (5) + Intuition (3) + 1 = 8 + 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3029955/) => 12
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0340:06>
One more thing you should remember:

Quote
Erik's car parked his Eurocar Westwind 3K before the club. Fast scan revealed passive car node and passive commlink node. There are lots of other nodes around, so Omar made sure to tag them so they wouldn't be lost in the crowd. From previous experience seeing the radios on the shoulders of each guard you understand they're using plain radio frequencies for communication, without matrix connection.

There was only one commlink around.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/0607:02>
Oh, that's really an ill turn of events for Fractal. He is no combatant, and specially not a virtual fighter.

Here's his initiative: 6 (Response) + 4 (Intuition) + 1 = 11; but, as it my first initiative test in this combat, I only use half of it (Combat paralysis) = 6

6d6 = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3030018/)
Initiative for the first combat round = 6 + 1 =  7

Guess I will need to hope to sustain some punishment...

If Fractal receive an attack (or is not attacked at all) from any source other  than an ICE program, he will just log off. If attacked by an ICE Program, he will try crashing the program (or spoofing it if it's a limited version). As a last resort, he can always try to crash the node
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0617:39>
Oh, that's really an ill turn of events for Fractal. He is no combatant, and specially not a virtual fighter.

Here's his initiative: 6 (Response) + 4 (Intuition) + 1 = 11; but, as it my first initiative test in this combat, I only use half of it (Combat paralysis) = 6

6d6 = 1 hit, no glitch (http://invisiblecastle.com/roller/view/3030018/)
Initiative for the first combat round = 6 + 1 =  7

Guess I will need to hope to sustain some punishment...

If Fractal receive an attack (or is not attacked at all) from any source other  than an ICE program, he will just log off. If attacked by an ICE Program, he will try crashing the program (or spoofing it if it's a limited version). As a last resort, he can always try to crash the node

Attack roll: 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3030023/)
Defense using Response + Firewall or Response + Firewall + Hacking if full defense (using up complex action)
 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/0623:17>
Defense test = 6 (Response) + 5 (Firewall) = 5 hits, no glitch. (http://invisiblecastle.com/roller/view/3030029/)

It didn't connect!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0625:26>
Cool, your action. :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/0640:27>
Do I need any test to just log off? Since I'm under attack of no ICE, I guess I can just do it, avoiding dumpshock. If so, that's what I will do. Fractal don't trust his combat skills (and he also has no cybercombat programs).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0641:04>
no problem
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0643:50>
Sam - from you experience in working in this environment, from the moment bar security get a notice, you have less then 10 seconds before they'll arrive.

Omar - about jamming, what is the range of that jammer - keep in mind, that you cannot (I think, point me to the reference if this is otherwise) selectively jamm the single node. Jamming the entire bar will be noticed immediately (even if the source wouldn't be) 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/0718:37>
I think there's no problem in  Omar Jamming the place. We could always say it was they who did it. But if their communications are not Matrix based, I don't know what good this will bring us. The most important thing now is to turn off his security men. Preferably, in a way that we could say it was in self defense.

On a side note, if Erik's commlink is not an implanted one, I'll be keeping it. There seem to be some interesting defensive programs in it that I could transfer to my own commlink, and through it we can make his business rot.  Any issue about it?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0807:31>
do you search him?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/0851:05>
If the security guards haven't come out yet, then I will see why they haven't. Hope it's Sam camouflage doing the trick. If I think this will be a safe enough approach, then I will search him. But by now the priority is taking out the bodyguards.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0941:15>
That's why I ask. You're 3 seconds since the first shot. There was no noise to alert anybody outside.
But the info can reach the bar security rather soon.
Searching the guy will take time (3 sec to reach him, unless it is Sam who be doing it, 3 sec to search).

All of you (as a team) are aware of the situation.
What do you do?

Riker? Cursor? Omar? Sam? Fractal?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/0947:43>
Wasn't Omar jamming this?

Had he been jamming the bar, you wouldn't be able to communicate wirelessly, and a lot more attention would have been raised already.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-18-11/0954:28>
That's why I ask. You're 3 seconds since the first shot. There was no noise to alert anybody outside.
But the info can reach the bar security rather soon.
Searching the guy will take time (3 sec to reach him, unless it is Sam who be doing it, 3 sec to search).

All of you (as a team) are aware of the situation.
What do you do?

Riker? Cursor? Omar? Sam? Fractal?

First thing removing the darts , so fractal can try to claim that Eric just fell over hit his head, Con them i mean.
and if it does not work I will have to disable my collages  :-\
if the link is not a large one i can take it too and hide it under my suite, but it would need to search the body, the darts is a must for me at least, not likely they will have ultrasound in this place
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-18-11/0957:35>
Wasn't Omar jamming this?

Had he been jamming the bar, you wouldn't be able to communicate wirelessly, and a lot more attention would have been raised already.
yeah i did catch up on that after posting, but the q is a valid one in the IC too, Sam's no Hacker, but still a smart jammer might have been used to jam specificity his com, and not any unknown, or i might be mistaken on that
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/1004:11>
Wasn't Omar jamming this?

Had he been jamming the bar, you wouldn't be able to communicate wirelessly, and a lot more attention would have been raised already.
yeah i did catch up on that after posting, but the q is a valid one in the IC too, Sam's no Hacker, but still a smart jammer might have been used to jam specificity his com, and not any unknown, or i might be mistaken on that

I've just verified:
Jammer: This device floods the airwaves with electromagnetic
jamming signals to block out wireless and radio communication.
The jammer automatically jams any device with a Signal rating
lower than its Device rating. The area jammer affects a spherical
area—its rating is reduced by 1 for every 5 meters from the center
(similar to the blast rules for grenades). The directional jammer affects
a conical area with a 30-degree spread—its rating is reduced
by 1 for every 20 meters from the center. Walls and other obstacles
may prevent the jamming signal from spreading or reduce its effect
(gamemaster’s discretion).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/1009:47>
That's why I ask. You're 3 seconds since the first shot. There was no noise to alert anybody outside.
But the info can reach the bar security rather soon.
Searching the guy will take time (3 sec to reach him, unless it is Sam who be doing it, 3 sec to search).

All of you (as a team) are aware of the situation.
What do you do?

Riker? Cursor? Omar? Sam? Fractal?


First thing removing the darts , so fractal can try to claim that Eric just fell over hit his head, Con them i mean.
and if it does not work I will have to disable my collages  :-\
if the link is not a large one i can take it too and hide it under my suite, but it would need to search the body, the darts is a must for me at least, not likely they will have ultrasound in this place

Okay, quick action. Sam needs to search Erik and take the apparatus he is using to mantain contact with the guards. Then, it's a matter of me using our (Sam's and Fractal's) commlinks as relays to send a message using Eric communicator to the guards, imitating his speech pattern. Is it possible?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/1056:14>
Just noticed that sending the message would be a free action, which leaves me with the possibility of trying to redirect trace in this very turn. Or at least that's how I understand the rules. If not, than just ignore this dice roll.

Redirecting trace:

4 (Hacking) + 6 (Spoof) = 10 dice pool = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3030298/)
Agains Computer + Track. The net hits are added to the tracking threshold (which by now is 16, 10 which is it's normal threshold plus 6 of Stealth program).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/1143:43>
Computer (3) + Track (3) + 2 VR -> he gets 2 hits per complex action.
After that round you have outmanevuered him by 1 hit -> this is 17 hits left now.

saving rolls - this means he get 6 hits per combat round (3 IP each at 2 hits), you got 5 (2 IP while operating on AR at 2,5 hits per roll)
this would take him 48 seconds to lock on your location (unless you go full VR - at which point you can outsmart him forever).
if you cease redirecting trace he will lock on in 24 seconds.

--

about faking Erik's voice:
I might have not been clear about that, sorry for that. The two guards aren't the group as the hacker guard. They use different communication protocols.  The guards at the entrance use walkie-talkie kind of communication the hacker communicate via matrix.

both are integrated within Erik's commlink for convinience. Assuming you want to proceed, you should split the communicates - one for the guards around and you can tell it to the straight other for the hacker inside the link.

Now for the first - make a con roll (without glamour and list other bonuses) against their Intuition + Audio Perception if they spot anything different in the voice.
For the second it would be very hard to convince security hacker that what he saw was a mistyped data transfer not the breach attempt. You're an exploit hacker, you know that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-18-11/1145:55>
The guards perception roll - 5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3030363/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-18-11/2126:58>
It's the guards I want to fool. If I can take them out of play now, then I will think about the hacker.

Con roll: 8 (Charisma) + 4 (Con) + 1 (Vocal Range Enhancer) = 11 dice pool (No Glamour, no tailored pheromones)
Con test = 11 dice pool= 3 hits, no glitches (http://invisiblecastle.com/roller/view/3030961/)

If the guards fall from it, I will message the others to take them outside, while I go full VR to escape being traced.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-19-11/0253:35>
Well, I got only LMG mounted, live rounds, so I shall not be the part of solving this situation. We have enought combatans, so Ill take care only for the tranportation...and interrupt only if necessary.

About the hacker...since Im jamming anything else but our comunications, there is no way he is present on scene...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-19-11/1507:37>
Chrona, that bomb - is it rating 5 but fake, or is it rating 5 and armed? you don't know the original passphrase. You you can set the bomb, but it will set off by the first person trying to use the console.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-19-11/1512:52>
Chrona, that bomb - is it rating 5 but fake, or is it rating 5 and armed? you don't know the original passphrase. You you can set the bomb, but it will set off by the first person trying to use the console.

It's a "fake" set to unlock for any passcode
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-19-11/1515:22>
all right
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-19-11/1517:12>
yeah 1P damage for whats basically a decoy so it looks untouched
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-19-11/1721:36>
Now. That was an excellent idea.
I'll be granting you some karma tommorrow. Its time to mark some progress. Btw. Hijacking the highest ranking executive counts as succesful action and will heavily reduce the potential to recover from any sabotage you might do later on.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-19-11/1724:02>
*Happy dance time*

Quote from:  Freddy Mercury
"No time for losers, 'cause we are the champions... of the world!"

Sweet!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-19-11/1745:48>
I want some news from my Eye feed first...any movement on the RMD.

And Im deffinitely NOT taking that motherfucker to any firm location, the very last option is one of our safehouses...

We will stay on the road and in the move, before we think out what is the next step.
Because our Soc-fu goal was to get the entrance to the facility without the risk.

Now this was EPIC FAIL !!!

*Happy dance time*

Quote from:  Freddy Mercury
"No time for losers, 'cause we are the champions... of the world!"

Sweet!

You think so? Well you was afraid of infiltration before...you must shit your panties trying to imagine entering the facility now.

No time for loosers...that part is about us. How long it should take to find Eric by magical means? By spirits? if a single one is looking, ...how much...4-5 hours? With whole fucking RMD scrambled, maybe reinforced?

Well this is fucked up situation.

Our soc-fu is obviously not working... how long it takes to break that bar owner to get a trace on Sam?
You call this success?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-19-11/1751:24>
We hack is comm, have it send a message that he's heading home himself, then thats he is off ill for the week, sam bribes the bartender, we set the personnel lists to mark him as on sick leave
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-19-11/1756:40>
Or just press on tonight before they reinforce themselves and use the lack of command.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-19-11/1804:58>
Or just press on tonight before they reinforce themselves and use the lack of command.

Thats right, we can hack the com, cursor is our best bet on that, if not then we have to go in as it is, it will be higher sec thats for sure and i do not think that sec stuff is decided by Eric himself
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-19-11/1808:58>
Hack on the fly in VR into Eric' 'link (Admin)

Exploit 5 + Hack 3 + VR 2 (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3032358/)
Exploit 5 + Hack 3 + VR 2 (10d6.hits(5)=6, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=1, 10d6.hits(5)=4, 10d6.hits(5)=2, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=5, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3032360/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-19-11/1813:20>
What's your stealth?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-19-11/1817:49>
5
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-19-11/1823:04>
Or just press on tonight before they reinforce themselves and use the lack of command.

That is almost our only option.

Wel...Boss leaves the facility for meeting with some strange people he never met before. Althought usually he is traveling alone, he takes two guards for this opportunity.
Then he leaves them alone...and they leave him without even seeing him face to face to confitrm his OK state when they are leaving him.
LOL

We bribe the bartender...lets say 500Y.
Then PuebSec comes. Says that they have the real hight suspicion about the Erics dissapearance and that they want full cooperation on this case...well...it is a question of a enterprise permit ect.
LOL

The hacker is in the building D.
We were not able to detect his node due to WiFi inhibiting materials...we were planning infiltration to get the link on "insner" matrix...
Well now we are able to atack him in Matrix combat.
LOL
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-19-11/1835:34>
So I propose this. Laes this Eric, strip him of all his posessions, maybe providing him with some false ID or passport (Lets hope someone is able to steal some credstick on the street)
Take him to the Bullet train station, seat him to the train to wherever...New york would be fine for example, and send him on the long trip.
Lets do this before they began to search for him...
There is the risk that we will need to transport him to the train...and the stations are well protected and there will be a enought eyes to make the new moon shine.

Then lets use the distraction to enter the facility by any means necessary. do the damage and get away.

Ill ebnter the node we hacked before it goes red, plant my own bomb there set for deleting the log file when acessed. Ill use new encryption for whole node, so it should take some time to break it...and I will change those data the way Chrona proposed: Deleting, altering data. We shpould also provide our account to the Matrix community...with all Email adresses found in the database-massivce spam attacks , multiple hacking attempts that would cover our initial activity...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-19-11/1946:25>
So I propose this. Laes this Eric, strip him of all his posessions, maybe providing him with some false ID or passport (Lets hope someone is able to steal some credstick on the street)
Take him to the Bullet train station, seat him to the train to wherever...New york would be fine for example, and send him on the long trip.
Lets do this before they began to search for him...
There is the risk that we will need to transport him to the train...and the stations are well protected and there will be a enought eyes to make the new moon shine.

No real point to that, as the Laes cigs i bought are for short term memory, he would forget the meeting with Fractal, but not that he had brackfast in a motel because his wife threw him out of his house.  ;D the second part just to make the time clear

Then lets use the distraction to enter the facility by any means necessary. do the damage and get away.

Ill enter the node we hacked before it goes red, plant my own bomb there set for deleting the log file when acessed. Ill use new encryption for whole node, so it should take some time to break it...and I will change those data the way Chrona proposed: Deleting, altering data. We should also provide our account to the Matrix community...with all Email adresses found in the database-massivce spam attacks , multiple hacking attempts that would cover our initial activity...

No arguing that the infiltration just became much more difficult, let's just hope we can get some info out of him, but this time the your life is not wroth more to you then the safety of the company, could not work, cuz he is the CO of the said company.

If we can not gain anything we would still need some info on the plans of the facility  :(, then going in blind is like shooting ourselves in the foot. we are outnumbered and they have the home ground advantage, any misstep on our side can have severe cosinesses.

Do we still need to add a transmitter bug in the building?
Can we track how the hacker sends his info? find the Landline, so to say? use it to block his calls  to PubSec



Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-20-11/0243:45>
Forget about landline, forget about puebsec. Forget about guards for the moment and their advantage etc.

1. Cross the fence.
2. Infiltrate building unnoticed (possibly use that truck - infiltrate it on the crossroad when Omar is blocking the trafffic, get into it, tie yourself to the chasis or anything else...or just run quickly, while Im creating some distraction on theother side)
3. Find the employee lockers, wearing the Visit badge or something. The factory is not oplain space. There is 100+1 hideaouts, roms, closets, toilets etc. If needed take a prisonner, intimidate him, stun him and hide him in the toilet ie.
4. Use disquise with dresses, overals found on site
5. do this between shifts, or if there is the time when most employees are at home (honestly, I cannot remember the shift plan, it was quite a long time to get to this point)
6. I understand that you prefere to have all informatioons possible and than act. OK
We have a demo/infil ex-army sopecialist. Imagine the mission -
Recon of the teritorry, sabotage and diversion actions if possible.
He find the enemy bunker full of ammo. the bunker is lightly guarded (about 10 guards) it is behind the fence and there are some cameras. And the may call for reinforcemets, with the response time (known) cca 5 minutes.
So our demo/infil expert sits in the forrest and spend week planning...
I dont think so. He will observe the area for a while, waits until the best conditions...maybe for the rain or night, gets in, place charges, gets out...unnnoticed or with some quick close combat situations....ten hours after discovering the base he is watching the fireworks...

Guerilla tactics - lot of improvisation, and most important - confidence to your skills. there is always the option something goes wrong, and if so, lets have an exit point where I will pick you up...all you neeed is to stay in cover. Inside the Rover we are quite safe even from LMG fire.

@Sent..: So...is there a possibility that it will be rainy night today???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0424:33>
Forget about landline, forget about puebsec. Forget about guards for the moment and their advantage etc.
So you storming the place with me. Nice good thinking on the all out attack plan, you can always get the car remotely that's way you got the rigger adaptation in your rover right?
If you want go in blind go for it, but do not hope we will come to the rescue. We will find a way around the mess you would have made by storming the place.

I understand that this game is got slow, but your bitching about it wont help either, we have got Eric, so running of without getting any information out of him would make no sense at all. Further more it's only the second evening from a week assignment, and we have a plan we have made preparations and are ready to roll as soon as we get the info we need, that's the layout. the location of the Sec centre. if Eric is of no help we can still go back to my original plan to nap a patrol guard and let fractal imitate him on the radios
"You know what, that drunk ganger is back, throwing stones at me, going in pursuit, get someone to replace me while I chase him away"
then we just get the info out of the guard, his loyalty to RMD should be a lot lower then Eric's.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-20-11/0500:12>
Ok. So ill stop bitchin and wait until your nex carefully planed operation.
Or I may be wrong, so give me Balance score card:
Desired Goals : Achievements

We are planning, talking and shittin around for 2 months, with the mission that is meant tobe played as a possible Con event. Ive almost forget most of details we have from recons and datasearches, I need to list 45 pages of text to look for the details sometimes. Yes. I may be bitching too much, that is because I usualy talk to push something forward, not because I love to listen to myself. What I see is pointless...
Next time you tell me that Im too hasty I want you to remember, that if we did it my way, we have Eric, taken without guards on his way home, no witnesses, possibly no traces and, done right, out of any suspicion that he is kidnapped.
So yes, Im not content about how things developed.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0517:55>
So yes, I'm not content about how things developed.
yeah most of are not, but the planing is done, it will not take a month to interrogate 2 man, we can do it in 2 days.
so far we have done:
Hacking - Dead end, at least for now
Con - Not Working, reverted a disaster just by luck
Infiltration - Next on the list
Full assault - Worst for the last

No one in particular is responsible that the planing took so ling, mostly the indecisiveness of the team as a whole is to blame. [quote
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-20-11/0526:09>
So yes, I'm not content about how things developed.
yeah most of are not, but the planing is done, it will not take a month to interrogate 2 man, we can do it in 2 days.
so far we have done:
Hacking - Dead end, at least for now
Con - Not Working, reverted a disaster just by luck
Infiltration - Next on the list
Full assault - Worst for the last

No one in particular is responsible that the planing took so ling, mostly the indecisiveness of the team as a whole is to blame.

Well. Just to calm things down a bit: Im not proposing full scale assault. Im proposing simple actions. I dont know what you do for living. Im industry process engineer. And i know that there is a Law of nature, that says, that the more complicated plans/equipement/machinery/information systems are, the higher is the risk of failure. So lets move forward by simple steps. We always have an Eye up front, so you`ll never enter any area totally blind and unprepared.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0533:57>
Well. Just to calm things down a bit: Im not proposing full scale assault. Im proposing simple actions. I dont know what you do for living. Im industry process engineer. And i know that there is a Law of nature, that says, that the more complicated plans/equipement/machinery/information systems are, the higher is the risk of failure. So lets move forward by simple steps. We always have an Eye up front, so you`ll never enter any area totally blind and unprepared.
Yep the simple solution is the best, but we are not making complicated plans, we are gathering info for a simple plan, there is no point in going in if we do not have a clue where we have to go. i just need a target so i know the point a point be and can plot the rout from a to b without taking out more guards then necessary. Keeping Cursos and fractal safe will be a pain too, cuz i think their infiltration is next to none, comparing to me.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0535:39>
author=Sichr link=topic=3409.msg46959#msg46959 date=1305882012]
Next time you tell me that Im too hasty I want you to remember, that if we did it my way, we have Eric, taken without guards on his way home, no witnesses, possibly no traces and, done right, out of any suspicion that he is kidnapped.
[/quote]

i did not see the point in taking Eric at all. I just need someone who has been in the Sec centre, a guard would have done the trick even one of the off shift, in my way even the guard would not remember he gave us the info with the help of Laes cigs.
 this is just the consequence of every of us having a plan and then deciding on the best one, the middle road, yours might have been better or mine could have been better, but in the end we did what we did.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-20-11/0541:11>
Good. Now, from my experience, since they outsource security to some company, CEO will probably give us nothing usable.
But with your radar, we have some good map to work with.
I dont know if it is necessary to get in with the charatcers who are not able of infiltration..Calico and Sam should be enought, we dont need more people inside, do we?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0544:23>
I'll try to respond on the sudden torren of posts :)

I want some news from my Eye feed first...any movement on the RMD.

there is nothing special happening there

Quote
And Im deffinitely NOT taking that motherfucker to any firm location, the very last option is one of our safehouses...

We will stay on the road and in the move, before we think out what is the next step.
Because our Soc-fu goal was to get the entrance to the facility without the risk.

Now this was EPIC FAIL !!!

While the original goal wasn't achieved, hijacking the top ranking executive IS a success. Without top management, the facility that is operating on razor thin margin will generate losses very soon, and it will have very hard time to recover from any blows. You just need to deliver them.

Quote
*Happy dance time*

Quote from:  Freddy Mercury
"No time for losers, 'cause we are the champions... of the world!"

Sweet!

You think so? Well you was afraid of infiltration before...you must shit your panties trying to imagine entering the facility now.

No time for loosers...that part is about us. How long it should take to find Eric by magical means? By spirits? if a single one is looking, ...how much...4-5 hours? With whole fucking RMD scrambled, maybe reinforced?

Well this is fucked up situation.

Our soc-fu is obviously not working... how long it takes to break that bar owner to get a trace on Sam?
You call this success?

You have a mage among you to cover your tracks from magical means - if JDA isn't following anymore I can NPC him (same for Calico btw).
RMD isn't reinforced yet ...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0550:45>
We hack is comm, have it send a message that he's heading home himself, then thats he is off ill for the week, sam bribes the bartender, we set the personnel lists to mark him as on sick leave

About commlink - it had been turned off when you're leading the Erik out of the bar. Forcing the resident hacker out of the commlink. During second try to hack yourself into. The node sets alarm, but without time pressure, you're able to hack yourself an admin account and operate it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0557:30>
Good. Now, from my experience, since they outsource security to some company, CEO will probably give us nothing usable.
But with your radar, we have some good map to work with.
I dont know if it is necessary to get in with the charatcers who are not able of infiltration..Calico and Sam should be enought, we dont need more people inside, do we?
That's exactly my thoughts about the CEO, but he might tell us the layout. hopefully
the radar works in real time, i can get the location of any guard in the radius of it, so it is a big help not only while preparing.
Not sure it is actual at the moment cuz Cursor punched trough the Data bomb, but if we need some hacking they might come in handy

P.s. RL am am writing my Master degree in MicroBiology, that means I always have to do the research to make some statement to be true, so i might be inclined to do the Intel thing a bit more carefully then others, but I know what I need and I go for it, not a truck with supplies or the CEO, I just need someone to tell me the layout and where what is in the base so i can get in plant explosives disable their sec. and get out. You stealing a truck from them would be a good diversion, but it should never take priority.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0558:52>
Or just press on tonight before they reinforce themselves and use the lack of command.

That is almost our only option.

Wel...Boss leaves the facility for meeting with some strange people he never met before. Althought usually he is traveling alone, he takes two guards for this opportunity.
Then he leaves them alone...and they leave him without even seeing him face to face to confitrm his OK state when they are leaving him.
LOL

The assumption that he is usually travelling alone is based upon SINGLE observation.
That they leave without comment, may give you some hints about Eriks behaviour patterns. Same as that even that he had a hacker in his node he haven't his commlink left in recording mode and the hacker is/was oblivious of what happened in the bar.
It is now barely 10 minutes after their exit (in that time you've hastily left the bar with Erik). Since your eye in the sky didn't report anything wrong, it might well be they haven't yet noticed that their boss is taken. moreover since you haven't observed any standard commlinks, they operate based upon short range radios, and may have slight delya before they'll be able to inform base.

Quote
We bribe the bartender...lets say 500Y.
Then PuebSec comes. Says that they have the real hight suspicion about the Erics dissapearance and that they want full cooperation on this case...well...it is a question of a enterprise permit ect.
LOL

That is the problem, mostly for Sam. but first somebody need to raise the flag that Erik was kidnapped, secondary that is what the private rooms are for to meet without everyone knowing the fact.

Quote

The hacker is in the building D.
We were not able to detect his node due to WiFi inhibiting materials...we were planning infiltration to get the link on "insner" matrix...
Well now we are able to atack him in Matrix combat.
LOL

1. he is operating from the building D - probably from the commlink not from the security node
2. the matrix combat happened in Erik's commlink node
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0601:40>
@Sent..: So...is there a possibility that it will be rainy night today???

Be my guest and make a roll 1d100 - 60% for rain. You may edge it if you want.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0605:10>
So yes, I'm not content about how things developed.
yeah most of are not, but the planing is done, it will not take a month to interrogate 2 man, we can do it in 2 days.
so far we have done:
Hacking - Dead end, at least for now
Con - Not Working, reverted a disaster just by luck
Infiltration - Next on the list
Full assault - Worst for the last

[quote

That is not necessarily true:
Hacking - You've cracked the assembly node, but didn't really taken a look into the content (except fro the quick search on emails)

Quote
No one in particular is responsible that the planing took so ling, mostly the indecisiveness of the team as a whole is to blame.

Lessons learnt - next mission will have team leader or a VASTLY reduced number of players. I am guessing that three is enough.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0608:50>
Yep the simple solution is the best, but we are not making complicated plans, we are gathering info for a simple plan, there is no point in going in if we do not have a clue where we have to go. i just need a target so i know the point a point be and can plot the rout from a to b without taking out more guards then necessary. Keeping Cursos and fractal safe will be a pain too, cuz i think their infiltration is next to none, comparing to me.

But you need a good hacker INSIDE the facility to hack security node. There is no way you could give them access save that you go in tap the bug into the server and stick the antennae to it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0615:45>
That's exactly my thoughts about the CEO, but he might tell us the layout. hopefully
the radar works in real time, i can get the location of any guard in the radius of it, so it is a big help not only while preparing.
Not sure it is actual at the moment cuz Cursor punched trough the Data bomb, but if we need some hacking they might come in handy

This is a small facility 4 building 50 people excluding guards and truck drivers. Even if he doesn't know everyone by their wives names - this is still a medium sized company. CEO has to know a lot about it.

Quote
P.s. RL am am writing my Master degree in MicroBiology, that means I always have to do the research to make some statement to be true, so i might be inclined to do the Intel thing a bit more carefully then others, but I know what I need and I go for it, not a truck with supplies or the CEO, I just need someone to tell me the layout and where what is in the base so i can get in plant explosives disable their sec. and get out. You stealing a truck from them would be a good diversion, but it should never take priority.

banging the sec center isn't the goal - banging the assembly machinery would be (but for that it would be good to have the sec center disabled)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0621:30>
banging the sec center isn't the goal - banging the assembly machinery would be (but for that it would be good to have the sec center disabled)
It is at least for me, to cover our tracks and reduce their defensive capabilities or even just to take their attention away from the machinery so no one gets killed while detonating the prod. line.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0630:34>
Done :)
I think I've responded to all.

if there is anything I've omitted that you want me comment upon, let me know.

Now. We've hopefully passed over that painfully long planning stage. The base for current events is 4 Karma for each of you. Sichr, Kour and Netz get additional 2 points of Karma for impressive activity.
 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0646:55>
Done :)
I think I've responded to all.

if there is anything I've omitted that you want me comment upon, let me know.

Now. We've hopefully passed over that painfully long planning stage. The base for current events is 4 Karma for each of you. Sichr, Kour and Netz get additional 2 points of Karma for impressive activity.
 
I am grateful for the Karma, just do not think that it's fair, as me and Natz had to do the meet and the others had to wait and see. You could say hat Sichr has showed great activity too
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0649:32>
Done :)
I think I've responded to all.

if there is anything I've omitted that you want me comment upon, let me know.

Now. We've hopefully passed over that painfully long planning stage. The base for current events is 4 Karma for each of you. Sichr, Kour and Netz get additional 2 points of Karma for impressive activity.
 
I am grateful for the Karma, just do not think that it's fair, as me and Natz had to do the meet and the others had to wait and see. You could say hat Sichr has showed great activity too

the activity wasn't for the meeting with Erik only but for the combined IC & OOC activity
and I gave Sichr karma :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-20-11/0704:33>
Thanks.

Just saying, I agree with Sen. Taking their CEO was never my idea, but the facility will feel it as a heavy blow.
Solving the problem of having this guy "vanish". Full body search, take out all his electronic devices, Ryker should also take an astral look on him to see if he has any cyberware (or, if someone has any scanner, should do it, for us to disable; in last option, even my magnetosense may do). Secondly, he should be put inside an Astral barrier or something like that... Do Ryker  has a Magical Lodge? Or can he summon a spirit with Concealment? This way, we could prevent that the man will be found at least a little. It goes without saying that he needs to stay tied and , gagged, and blind-folded.

And then, again, we strike tonight. And if he does not appear again by the week, wouldn't it be strange? The guy receives a suspicious call, go to a meeting where he send his bodyguards off and then vanish... in the same night where the place where he works is assaulted... Something tells me we should plant false evidence that he is to blame for the assault.

As I said, internal sabotage...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0716:49>
the activity wasn't for the meeting with Erik only but for the combined IC & OOC activity
and I gave Sichr karma :)

misread that one, sorry  ::)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-20-11/0726:43>
Bioware is no problem. I don't think there's a piece of bioware that can be used for long distance communication or as a mean of finding someone.

EDIT: Ryker has a Force 6 Magical Lodge. Probably it would be the best place to hide Erik.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/0837:05>
Bioware is no problem. I don't think there's a piece of bioware that can be used for long distance communication or as a mean of finding someone.

EDIT: Ryker has a Force 6 Magical Lodge. Probably it would be the best place to hide Erik.

the scan i did was not only to check for tracking, but also to see if he has some surprises in store for us, like muscle augmentation, or other bioware who could take us by surprise just like we did him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0841:35>
Bioware is no problem. I don't think there's a piece of bioware that can be used for long distance communication or as a mean of finding someone.

EDIT: Ryker has a Force 6 Magical Lodge. Probably it would be the best place to hide Erik.

the scan i did was not only to check for tracking, but also to see if he has some surprises in store for us, like muscle augmentation, or other bioware who could take us by surprise just like we did him.

The bioware can be used for tracking - high level executives are usually subject rfid implanting (as Cursor could tell from one of the previous runs) that leave a matrix trail. But Erik doesn't have anything like that - seems that it is too small company for measures like that.

as for the other augmentation - the only thing you found was a datajack and control rig.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/0949:44>
Riker's summoning Force 5 Spirit of Man with optional power Concealment -  Magic (5) + Summoning (3) + focus (2) -> 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3033323/)
Drain Value = Force(5) -> 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3033328/) -> single task, 4S DV
Drain Resistance = Willpower(5) + Logic(4) -> 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3033330/) -> 1S damage taken

the single task is used for Concealment of the Erik. This will hold him hidden until sunrise.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-20-11/1059:05>
@Sent: Our inability to take action is never your fault. Thanx for the karma, well Id stay in game even without it. For me, its cyberpunkers heaven :)
And with the action done, you may reconsider lowering the number of playyers in next missions, because with experiences and coordination the speed will improve. I mean, players needs to test their characters to see what they are capable of, and with the confidence it runs smoothly. At least I hope so :)

Now, sorry if Id been a bit harsh, Ive got a half year evaluation and there is always a little stress in things like that :)

P.S. And good luck with microbiology!!  ;D

Now...it is friday so Im leaving and Ill reply when I sober...or worse...when I return from the beer evening...oh hell, since we are all europeans, we may et some meeting sometimes :)
Im visiting Gütersloh in Germany atr least once a month, and it quite close to lands of Benelux :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-20-11/1229:16>
Everyone of you is European? That's really curious.

I am an American (unfortunately, people usually call Americans just people in the USA; I'm a Brazilian, though).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/1248:39>
Everyone of you is European? That's really curious.

I am an American (unfortunately, people usually call Americans just people in the USA; I'm a Brazilian, though).
Sorry to every resident of the USA, but Being a Brazilian might actually be better then just American.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/1254:27>
@Sent: Our inability to take action is never your fault. Thanx for the karma, well Id stay in game even without it. For me, its cyberpunkers heaven :)
And with the action done, you may reconsider lowering the number of playyers in next missions, because with experiences and coordination the speed will improve. I mean, players needs to test their characters to see what they are capable of, and with the confidence it runs smoothly. At least I hope so :)

Now, sorry if Id been a bit harsh, I've got a half year evaluation and there is always a little stress in things like that :)
you had a valid reason to do so, just we reacted different to the same situation, no offence taken and no smiting done, cuz you always just expressed your view on the situation, and never did something offending.
P.S. And good luck with microbiology!!  ;D
Thanks
Now...it is friday so Im leaving and Ill reply when I sober...or worse...when I return from the beer evening...oh hell, since we are all europeans, we may et some meeting sometimes :)
Im visiting Gütersloh in Germany atr least once a month, and it quite close to lands of Benelux :)
Benelux is not the Direction that I would call close, but we could anyway  get together someday
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/1439:35>
You'd need to go to Germany via Poland to meet me.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/1442:28>
All right - since we have the momentum - let's keep it.

do you want to interrogate Erik first, or you want to go in before they find out he's missing?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/1444:01>
You'd need to go to Germany via Poland to meet me.
Yeah i still got it good, poor Netz crossing the Atlantic that's problematic.

By the way, Netz, you still have to interrogate Eric for the layout and sec on the place so i will be waiting for the run-down on that before setting up the infiltration.

If you really hate doing interrogation I could do that, but i will be not as effective as you are.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-20-11/1506:48>
No problem. I can do. You know, Erik just pissed Fractal off, and so he is really fine. He is not one for real violence, but he likes to impersonate new characters...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-20-11/1515:28>
ALl right - make an IC post plus intimidate roll, I'll give you modifiers based upon the post.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-20-11/1616:55>
ALl right - make an IC post plus intimidate roll, I'll give you modifiers based upon the post.

Ok, here goes the roll:

8 (Charisma) + 3 (Tailored Pheromones) + 1 (Vocal Range enhancer) - 1 (Defaulting) = 11 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3033812/)



Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-20-11/1645:41>
ALl right - make an IC post plus intimidate roll, I'll give you modifiers based upon the post.

Ok, here goes the roll:

8 (Charisma) + 3 (Tailored Pheromones) + 1 (Vocal Range enhancer) - 1 (Defaulting) = 11 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3033812/)

Ask Cat for a Bad ass weapon, shoot one past him, I always playing my Elf face kinda went for threatening to shoot his balls off, then shooting one round with a empty gun at his head then asking for a new clip and putting it back to his head,
you can improvise, but these tactics are good for braking someone
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-20-11/2026:44>
Everyone of you is European? That's really curious.

I am an American (unfortunately, people usually call Americans just people in the USA; I'm a Brazilian, though).

Oh goI didnt relize...From the first...maybe recruitement posts... Ive got an impression that most of team members dwell on the old continent :D

Well it may had beeen another thread...or server :)

Sorry for mistake...Americans, Asians, elves, dwarwes, whatever...you are always welome to my table for a lunch, night or hunt ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-21-11/0645:46>
I need a clarify - you're questioning him in the van  (along Omar suggestion) or in the Sam's place?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-21-11/0705:54>
Id prefere van, and to stay in movement, but it seems that Fractal had made his arangements without asking if I drop him out. What do you think, Fractal?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-21-11/0709:37>
If he is blindfolded then he can't see fractal eyes or your show with the scars
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-21-11/0728:10>
forget it, my mistake. blindfold removed...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-21-11/0955:15>
In fact, I left it vague because I didn't know where we are doing it. If there's a preference for the van, then that's the place.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-21-11/1013:52>
OK so the Van. Its better to stay in movement...unless you know some abandoned place with no connection to anyone of us...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-21-11/1453:09>
Sam can recount all his hits on the mob, Yakuza, triad and any other family in Denver, just to make Eric feel that he is in deep S**t.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-21-11/1518:37>
@Fractal: Lets not forget that part about the family protection. seems like we didnt heard that part before when asking around.

Actually you did - month ago :D

trying to remember if he knows some Mafia activity in this region.

That is an interesting question - In this biz, a big mouth is the number one cause of cement poisoning. But you seem to recall that the Chavez family has an interest in the plant here. It might be RMD's. But to be sure, you'd need to confirm that with some Mafia related contact.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-21-11/1521:53>
 :o
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-21-11/1842:12>
Shall I do another roll, with penalty for reattempting a test?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-21-11/1846:19>
Shall I do another roll, with penalty for reattempting a test?

Just remember that Sam has at least 3 stories about any family in Denver how he Killed of an important part of them just to make Eric fearful of the brutality of the team, no need to say it was for a corp, just for fun would sound more crazy/dangerous.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-21-11/1920:21>
hh
Talking about crazy, I should accelerate...

and change to contra-flow-lane

Resp(5)+Ground craft(5)+Rig(2)+Rig Booster(3)+Car (1)-Offroad(2) (14d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3035445/)

I can har you screaming baby :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/0400:12>
Shall I do another roll, with penalty for reattempting a test?

no need :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1059:52>
if you have any further questions he is cooperative
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1116:16>
if you have any further questions he is cooperative

as I understand we will get a new map, will there be the signal transmitter and the landlines in it, so we can cut them both?

is the fence sensory, I mean will the light turn on automatic, will the central see if someone is getting over that fence?

Are the maglocks contacted to the sec central do they see a breach?

no more on the fly, but will keep on thinking for some time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1121:31>
The map is in the IC already
Signal transmitter and landlines endings are in the security center

the fence lighting is manual - turned on during code red

maglocks are slaved to the security node. Operator there should note any openings/closings (that's the idea to connect them).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1139:44>
electricity generators, lines?
batteries for signal?
the signal device itself?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1144:33>
backup generator in assembly building, electricity lines along the railway, branching to each of the facilities

signal device in the security center
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1154:43>
signal device in the security center
has the signal device some back up power source without the generator?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1156:18>
yes, batteries - it's fully autonomous backup unit for emergency cases
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-22-11/1203:58>
okay, we got alot of info. there. obvisously we need to take out the signal tower and back up generator. Or meybe we could just sabotage the transmitter itself so that it can't transmit. That way we wouldn't have to worry about power and back ups. Riker is prepare to wait in astral in case the mage security guy comes up to see whats going on.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-22-11/1208:37>
I do have improved invisability incase any of you electronic types wants to go sabotage it. You should beable to without being seen.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1211:36>
Methinks, that if you won't be able to take out the security center - you have three minutes to be off the facility. With all due respect, you're no match for military grade security in the heavy weapons in the helicopter with mage support to boot.

As you said Riker could focus on invisibility and concealment, maybe on going in astral, materializing withing the security center and taking them out somehow.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1302:36>
okay, we got alot of info. there. obvisously we need to take out the signal tower and back up generator. Or meybe we could just sabotage the transmitter itself so that it can't transmit. That way we wouldn't have to worry about power and back ups. Riker is prepare to wait in astral in case the mage security guy comes up to see whats going on.

as far as I see it wee need to get in the sec centre without someone noticing us. or we are in deep s**t, after a certain call. but if we do we rule the place.
As you said Riker could focus on invisibility and concealment, maybe on going in astral, materializing withing the security center and taking them out somehow.
do you have spirits that do stun damage? that would be perfect. if we can take out that room without them noticing.
is materelizing in hiding possible then supprise attack?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1308:10>
As for materializing - yes, unless successful perception roll is made, materializing counts as ambush.
As for usage of Riker's spirits - I leave it to him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1428:19>
As for materializing - yes, unless successful perception roll is made, materializing counts as ambush.
As for usage of Riker's spirits - I leave it to him.
and how many can he command on the assault there are 4 guards in that building, best case taking out all of them before they can get their weapons out, i could take out one on ambush and maybe one in the first IP
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-22-11/1443:23>
he can command all his bound + 1 summoned pirit quite easily by going "when I materialise, begin non-lethally subduing all metahumans within the facility grounds except *insert infiltration teams names* and me"
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1444:25>
he has two bound spirits
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1445:38>
When Eric was as dry of meaningful information then just gave him the decision between a Laes Cigs and the gun, if you are still wondering what he chose that's your problem, but in the end we drove him out of the city and left him inside a forest near a camping ground he was out from the laes and would be for a while, then he would need to find a while the get to civilisation. even if he did leave some kind of message in the come fractal made him make that the deal had gone trough and for conditionality purposes the memory of that was erased, he has a copy of a contract he had signed where he allows the use of Laes.

we return for the night shift and are ready to do our best in the infiltration We should have a few hours before anyone hears from Eric and if he really did not get the hidden message he might have left  we have nothing to fear from a backsatb his way

My plan

IC start will follow
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-22-11/1510:28>
Just one objection: Awakened forrest: If Eric is killed, our salary is cut. Id rather have some more civilized way to dispose him...what about doping him in some coffine hotel...for at least a day or so...??? Or that idea with long range trip by bullet train or somethink.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-22-11/1516:47>
Why don't we just lock him up for a week?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-22-11/1536:51>
Why don't we just lock him up for a week?

I would agree, if you know some safe place?

@Sent: I understand that you dont have exact answer for everything Ive asked in IC. I would be sattisfied if he gave me general info and should we agree, that based on this Im able to recognize best places for sabotage in three crucial ways:

Assembly process
Equipement
Logistics
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1546:36>
Why don't we just lock him up for a week?

I would agree, if you know some safe place?

@Sent: I understand that you dont have exact answer for everything Ive asked in IC. I would be sattisfied if he gave me general info and should we agree, that based on this Im able to recognize best places for sabotage in three crucial ways:

Assembly process
Equipement
Logistics

you got your reply ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-22-11/1604:44>
excelent :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-22-11/1607:12>
Why don't we just lock him up for a week?

I would agree, if you know some safe place?

@Sent: I understand that you dont have exact answer for everything Ive asked in IC. I would be sattisfied if he gave me general info and should we agree, that based on this Im able to recognize best places for sabotage in three crucial ways:

Assembly process
Equipement
Logistics

Sam's apartment o' bombs?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-22-11/1630:00>
I would sugest (again) Ryker Magical Lodge. Harder to spot inside by astral means...

People, I got to say again, it's really nice playing with you. I'm having a ball reading the descriptions and stories.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1714:42>
By the way injections of water are painful as hell. And without medical qualification every injection can be lethal, especially that you probably aren't using distilled water.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-22-11/1721:58>
I know that. I'm a health worker myself.
Fractal won't inject him. That was never the idea, Fractal just wants to frighten him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-22-11/1730:29>
I know you are running high now, but please, wait for others to take their part..it is not necessary to play whole mission all by yourself  ;D
Wel,,I still dont know if Riker is able to help...just statint other possibilities...

Well, on the other side, Im enjoying your action more than enought :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-22-11/1754:23>
Well, just for saying: Fractal is liking his part since he is "in character": he is playing dr. Frankestein or something of the like.
He really does not like hurting people, but Erik annoyed him. That's why he allowed himself to hurt him a little. About the psychological stress, he is just into it since he knows Erik will not remember anything after smoking a Laes.

Well, Fractal is just loving the idea of being a Monster without long term effects. He loves acting.

You are right, Sichr, I will wait on the others; Fractal next action would just call out loud that their victim is out of his mind, and as so, of no use, and tell some of the others to shoot the man in the head. But I will wait. Anyway, we got a lot of interesting information, and the things we are trying to get now can be useful, but may also be not so crucial.

Sen, can I assume that he gave his login and password to his account on his commlink?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-22-11/1802:52>
yep, although Cursor has already hacked his way into admin some time ago.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-22-11/1929:43>
Do we really nee that stuff from Eric? you nee that so badly just ask the friendly neighbourhood mage to mind-probe him.
surly someone has Solomon in contact list who could get a session for us. an then lets go on.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-22-11/2230:25>
yes, I can use my spritis in that manner I could bring 3. My two bound and 1 that I summon. Don't mind hiding Erik in my lodge. although obviously someone will have to guard him. I also can summon a watcher sprit to help with keeping an eye on him and the lodge.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-23-11/0441:23>
JDA. remember that I've NPCed you for a moment and called an unbound spirit to conceal Erik. so you've only 2 spirits at your disposal, unless you stop concealment.

secondary, calling spirits into your magic lodge is very dangerous. Spirit can appear from astral into the place it has been earlier - so you'd open up yourself for an astral attack. If you let Erik into you magic lodge, you should leave it with physical protection not magical.

Kour. If it's ok with you you can stun and drop Erik at your place under spirit concealment and go ahead with an IC infiltration post.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-23-11/0832:13>
Is there any reference on the cost of magical services? If no, it'll cost you 500 nuyen per spell + 250 nuyen for mage astral arrival to the location (500 for in meat arrival). He or she will be available next day at any point during 10:00 AM to 3:00 PM.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-23-11/0845:47>
Is there any reference on the cost of magical services? If no, it'll cost you 500 nuyen per spell + 250 nuyen for mage astral arrival to the location (500 for in meat arrival). He or she will be available next day at any point during 10:00 AM to 3:00 PM.

It's up to Sirch.
We might pick the bill up together or at least as far as I understood sirch proposed to take the bulk of the expenses right?
as for Me, I am neutral in the Mind Probe necessity thing, just make your minds up fast.

It will give us no advantage on the Job at hand, just might give some insight in the background.

here som mage references in Denver
http://denver.wikidot.com/index:characters
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-23-11/1145:40>
Ill be anywhere with eric in meat in half an hour, with 500 Y prepared. I think that the fact he was lying us about his relationship with Johnson might be leading to many conclusions, one of them is that they prepared the trap together.
It aways come in this triad:
Trap
Bait
Game

and I want to be sure Im nor game, nor bait.
If this is the first time we will do something possibly useless on my initiative, ill take that with clear conscience.
And, it will not slow us down, because if you dont get caught tonight, we dont have a problem.

About hiding Eric. Just FYI:
Search: Magic + Intuition(-concealement force, - barrier rating force) (5, 10 minutes/+distance(kilometers)

So we need at best Barriere 5-6, +force 5-6 spirits concealement. to keep him hidden for more than few hours.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-23-11/1158:22>
Im riding to Sams apartement first and then close to shack near RMD.
Eric is left there with Rykers concealemet or anything else...
Everyone is packed.

Are you guys ready to go in?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-23-11/1159:11>
Ill be anywhere with eric in meat in half an hour, with 500 Y prepared. I think that the fact he was lying us about his relationship with Johnson might be leading to many conclusions, one of them is that they prepared the trap together.
It aways come in this triad:
Trap
Bait
Game

and I want to be sure Im nor game, nor bait.
If this is the first time we will do something possibly useless on my initiative, ill take that with clear conscience.
And, it will not slow us down, because if you dont get caught tonight, we dont have a problem.

About hiding Eric. Just FYI:
Search: Magic + Intuition(-concealement force, - barrier rating force) (5, 10 minutes/+distance(kilometers)

So we need at best Barriere 5-6, +force 5-6 spirits concealement. to keep him hidden for more than few hours.

good point about the trap, if it's true I will cover your share of this, just to be thankful, but we need move fast, getting the Mage at midnight will be defiantly more expensive then 500 for him to come to us in the morning.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-23-11/1159:46>
Im riding to Sams apartement first and then close to shack near RMD.
Eric is left there with Rykers concealemet or anything else...
Everyone is packed.

Are you guys ready to go in?

me ready, to roll.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-23-11/1207:13>
Ill be anywhere with eric in meat in half an hour, with 500 Y prepared. I think that the fact he was lying us about his relationship with Johnson might be leading to many conclusions, one of them is that they prepared the trap together.
It aways come in this triad:
Trap
Bait
Game

and I want to be sure Im nor game, nor bait.
If this is the first time we will do something possibly useless on my initiative, ill take that with clear conscience.
And, it will not slow us down, because if you dont get caught tonight, we dont have a problem.

About hiding Eric. Just FYI:
Search: Magic + Intuition(-concealement force, - barrier rating force) (5, 10 minutes/+distance(kilometers)

So we need at best Barriere 5-6, +force 5-6 spirits concealement. to keep him hidden for more than few hours.

good point about the trap, if it's true I will cover your share of this, just to be thankful, but we need move fast, getting the Mage at midnight will be defiantly more expensive then 500 for him to come to us in the morning.

Jup. I was talking about visiting him at the morning...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-23-11/1537:44>
So - Should I wait for the infiltration post or should I make your life more interesting? *evil grin*
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-23-11/1735:51>
So - Should I wait for the infiltration post or should I make your life more interesting? *evil grin*

Ok ok i will do the ini post,
so we dope Eric at my place, and are on our way
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-23-11/2337:18>
yes, we would need to put Erik somewhere else. Don't wont to open up the lodge for any attacks. I'm still good for using the other 2 bound spirits and summoning one to help out in the security center.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/0410:49>
FYI How high is the Camera?
look like going with the Bow is best if it's to far out of reach, but the dart is what makes me worry, it might get stuck or fall on the other side of the fence, Does Cursor have non-piercing Darts?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/0434:26>
It's over the fence (the gate is three meter tall to allow trucks to drive under) But it's within reach if you just climb in.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/0435:39>
remember, that with your radar, you are ambe to se hardwired lines also...you should be able to cut-off the security center before entering it...or doing this simultaneously...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/0903:44>
remember, that with your radar, you are ambe to se hardwired lines also...you should be able to cut-off the security center before entering it...or doing this simultaneously...

there is no point in taking out the wire, then the Signal transmitter is still in the centre and we can not get it broken without getting in there so no point in trying to do that.
What jammer do you have - smart or default one?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/0934:41>
I can Jam on the fly, I dont have Jammer. And it wont be effective neither when Im so far away. I may use the flying drone`s node to do that, I suppose.
But Im not going inside with you, if you count on that. No reason, and no gain, since Ill be inside the barriere and not able co communicate with my car in there...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/0938:02>
I can Jam on the fly, I dont have Jammer. And it wont be effective neither when Im so far away. I may use the flying drone`s node to do that, I suppose.
But Im not going inside with you, if you count on that. No reason, and no gain, since Ill be inside the barriere and not able co communicate with my car in there...

Sen. told a while back that there is a jammer in the gear of someone so I was hoping I could borrow it for the infiltration.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/0945:41>
There is no barrier. The security nose has signal 1. That's all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/0949:08>
Hey, this changes a situation a bit.
You meant that I cannot hack it because Im not in the mutual range...but Ill still be able to ping that node, to know that it is there, wont I. now...how far it is: Signal 1 I remember just that Signal 0 is 3m...working, dont have tables with me
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/0952:20>
I thought so. Guess I was wrong.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/0954:53>
nonono, thats OK, if Im not in the mutual, I cannot hack the node. No problem. But maybe I should get the drone close enought to bridge it...
In fact, I was not sure how it worked, I cannot imagine that they would be able to cover whole facility with wifi inhibbitors...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-24-11/1001:50>
FYI How high is the Camera?
look like going with the Bow is best if it's to far out of reach, but the dart is what makes me worry, it might get stuck or fall on the other side of the fence, Does Cursor have non-piercing Darts?

No
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/1006:07>
FYI How high is the Camera?
look like going with the Bow is best if it's to far out of reach, but the dart is what makes me worry, it might get stuck or fall on the other side of the fence, Does Cursor have non-piercing Darts?

No
A pity, guess will have to use my taser as a club and just smack it a few times, place the bird and make a disappearance, then lead one of you inside.
k, Are we ready? should I start?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/1008:05>
Just an answer for my question and possibly we should be able to provide cover from matrix. Otherwise Im ready...And do you want to take my Jupiter taser club? Like I say, it should be used for pistol ranges, no wires....
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/1015:20>
Just an answer for my question and possibly we should be able to provide cover from matrix. Otherwise Im ready...And do you want to take my Jupiter taser club? Like I say, it should be used for pistol ranges, no wires....

Melee hardened Yamaha pulsar, the same use just 3 extra shots, not sure about the reach, but should be fine as a melee for smashing the Camera.
right Sen?

Matrix cover would be nice, but to be able to silence their Radios would be better, but only after my mark.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/1020:20>
this is bad, because Im able to affect only the relatively small area -1 signal/5 meters, I have signal 5
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/1021:37>
then again, this walkie talkies wont be tooo strong, and I should land close to the guard with my minidrone and use its node to jam. it is weaker, but it should work.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/1117:36>
I thought so. Guess I was wrong.

I meant, I thought, that you have a jammer :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/1119:37>
Just an answer for my question and possibly we should be able to provide cover from matrix. Otherwise Im ready...And do you want to take my Jupiter taser club? Like I say, it should be used for pistol ranges, no wires....

Yep, bridging the gap with a drone would be a way to find the node.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/1120:52>
then again, this walkie talkies wont be tooo strong, and I should land close to the guard with my minidrone and use its node to jam. it is weaker, but it should work.

But that would cut you out from the drone - it wouldn't be able to do anything beside the jamming - you'd need to close in physically to recover it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/1132:39>
NOOOOOO  :-X
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-24-11/1135:58>

Maybe you could set it to work for a certain period like five minutes and then reconnect with you?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/1138:28>
Youp, no worries. I was just reading Unwired to see if there is some way around. Well, I think that All I need to do is to program drone to Jamm on the fly and then stop after some seconds later. How long would you need, Sam?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/1652:06>
Youp, no worries. I was just reading Unwired to see if there is some way around. Well, I think that All I need to do is to program drone to Jamm on the fly and then stop after some seconds later. How long would you need, Sam?
lot more then few seconds, the idea was to take a jammer that would block any radio communication around us so if sommons runs into us or we do some sound we can eliminate the threat before they can send out a comm, so i can not plan these things ahead, nor can i set a defiant time.

Is the drone big, can we carry it wit us set on jamming?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-24-11/1853:02>
OK just leave communications to me;)

In any case, the drone is so big...you will need at leas pocket for it :)

Idea is...even with jammer, we will ot be able to jamm whole facility. So we will jam single targets. spoof their communications etc.Spoofing wotks not just for comunication between nodes. If they are using radio...even walkietalkies, they are using some frequency, channel, and Im able to intercept it.
And the infiltration is about not being spotted, is it. so Ill be carefully watching all electronic targets you mark for me and try to do my best to provide you cover when you are in.

Fractal, Im able to bridge the signal to the security node. Would you try Exploit on that node?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/1859:40>
OK just leave communications to me;)

In any case, the drone is so big...you will need at leas pocket for it :)

Idea is...even with jammer, we will ot be able to jamm whole facility.

The idea is to be able to take them out without them having the possibility to notify the Sec centre, not being spotted is nice, but we might get in a situation where we have to pass someone in a corridor, or get pushed in a corner without them knowing we are there, the jammer would come in play here for taking them out, not leaving them the chance to warn others.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-24-11/1930:41>

Fractal, Im able to bridge the signal to the security node. Would you try Exploit on that node?

Sure can. The only problem is that probably the programs in it will be encrypted, but I think you can decrypt, am I right? So, there's you, me and Cursor to go.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-24-11/2139:37>
infiltration + activating the suite
http://invisiblecastle.com/roller/view/3040850/
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/0346:59>

Fractal, Im able to bridge the signal to the security node. Would you try Exploit on that node?

Sure can. The only problem is that probably the programs in it will be encrypted, but I think you can decrypt, am I right? So, there's you, me and Cursor to go.
and databombed - Erik has told you so.

infiltration + activating the suite
http://invisiblecastle.com/roller/view/3040850/

ok

OK just leave communications to me;)

In any case, the drone is so big...you will need at leas pocket for it :)

Idea is...even with jammer, we will ot be able to jamm whole facility.

The idea is to be able to take them out without them having the possibility to notify the Sec centre, not being spotted is nice, but we might get in a situation where we have to pass someone in a corridor, or get pushed in a corner without them knowing we are there, the jammer would come in play here for taking them out, not leaving them the chance to warn others.


rememeber the jamming isn't an silent thing. it is impossible to communicate, but it isn't something that won't be noticed. jamming the entire facility, while taking out the possibility to communicate, will automatically set the entire guards unit on alert.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/0407:07>
On the account of the last...please just stay unnoticed. Otherwise we will be able to sniff in some false traffic. Sent is right. When you see that whole area is blid, it would alarm you. Even if they have hardwired security cameras, there is, i suppose, a lot of unwired traffic in the facility.

We wil do our best to take our part of responsibilities...and if we fail, we will have to live with consequences (and you will have to survive them :) )

And for the timelimne...
Hacking is done before entering. We had a lot of time to do probing, well because of missunderstanding we didnt. So we need to hack on the fly, I suppose. Even that would be done before Sam even crosses the fence.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/0416:48>
Havent seen any Ic post on hacking. And you've been driving back an forth with Erik.
Do you postpone the go in until you hack the security node via the drone bridge? Or cursor to in to hack from mutual signal range?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/0424:01>
Since the drone is on site and I have the subscription on it, Ill create one for Cursor and he should hack from anywhere on the planet. IMO   :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/0441:36>

But thee would be a penalty to response due to bridging
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/0445:49>
ee. problem is, I thing (again, work, no books...at least boss isnt here :) ) that he would use drones Node for the hacking...and I think that drone is ratin 3 device, so it would be Response 3

But Im not sure how this works, all I remember is that you need to get in the mutual signal range, directly, or via linked device, to hack something...maybe some other thread posess answers on this..
need to get back to work. Back in 6 hours.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-25-11/0523:43>
rememeber the jamming isn't an silent thing. it is impossible to communicate, but it isn't something that won't be noticed. jamming the entire facility, while taking out the possibility to communicate, will automatically set the entire guards unit on alert.

I never intended to jamm the whole place, just a few m around me signal 1 or 2 not more. So a guard that comes i too close and gets a glimpse of me, Cursor could not warn others that we are here.

p.s. Sorry Sentinemodo but I will edit the intro post a bit, forgot the count the things we have to take from my home like explosives some extra grenades, combat load west, that I would like to give to Cursor, cuz of his magical invisibility and mine is partly cloth.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/0532:12>
Well we dont have jammer and in case of emergency Ill use the drone to do what I can. EOF.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-25-11/1347:34>
Guard perception roll: Intuition(3) + Perception (2) + actively looking (3) - good cover(4) @ taget (5) 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3041308/)

good roll by the way. I wonder if she wouldn't spot Sam hadn't he had that cover.
Any how you forgot the -4 for the suit, at least i did not see them. so even no cover would have been fine  :P

Now i got it right, never work under time pressure, you will be unproductive.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1413:29>
Time pressure is the mark of our times.
By the way suit counts twice? I thougy you added dices  for infiltrate roll.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/1419:24>
Now This:

I'll bring it to you to check it ... oh damn ... it's just flown away.

was sick ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1421:24>
I thougth it was funny. Looks like I've sick sense of humor ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/1432:43>
Sick of all that fun around here :)
Now. I wrote an email to Codac, lets hope that Calico will be back in the show. Otherwise, I didnt found anything that stops us from hackig the node, so Fractal may be able to do the job at once. If we survive and got paid, id deffinitelybuy trace and exploit programs...and defuse. I was creating too defensive Commo guy. Didnt realized this when building Omar, but he was designed to keep his communications safe, not to break others...and thats bullshit. you need both sides of the coin to work properly...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1435:49>
Ill npc Calico. Cursor can hack the node. That's why he goes in methinks. And he can handle that crossbow well also.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-25-11/1459:59>
Ill npc Calico. Cursor can hack the node. That's why he goes in methinks. And he can handle that crossbow well also.

Sorry it took so long for the IC post, and as far as i understand that the -4 is a perception dice pool modifier so it is not included in the infiltration roll at all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1509:10>
Btw if anyone would ask me (which nobody does) I'd give much to have you all inside just so nobody gets left out of the fun. You could jamm much better inside. Cursor could better hack. Riker would have Los to cast spells and fractal could talk if needed.

And if the shit hits the fan each and every gun will count, no?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/1522:48>
hm...I dont have the need to be somewhere I dont fit. I cannot stealth, nor fight...just drive  :-\
well I suppose I can go in if the way is clear and all I need is to run across the yard...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1634:38>
Ill npc Calico. Cursor can hack the node. That's why he goes in methinks. And he can handle that crossbow well also.

Sorry it took so long for the IC post, and as far as i understand that the -4 is a perception dice pool modifier so it is not included in the infiltration roll at all.

Ow, now I understood that roll of yours - the double description took me by surprise :D
so he hadn't real chance to spot you
I'll try to remember about that -4
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1642:10>
The padlock requires agility + locksmith skill or a strength + strength (2) test depending on the method you want to use. Crowbar give automatic success.

Make an IC description on where you want to move as you pass it.

Riker, if you cast any spells now would be a good time. Also if you go in in astral tell me if you do so.

Cursor, close to the gate distance you are still outside the signal range of the security node.

Fractal, what's your plan?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-25-11/1710:44>
Cursor is in mutual because of me and the drone. Routing.
Ill create security accounts for Cursor and Fractal on the drones node, allowing them to Log on and use the node.
Signal 3 means 400m so we need to be 400 m from drone and drone has to be in the Signal range of security node.
Once we have an opened subscription on the Security node, we dont need that any more, as I  understand Hacking on p. 235
The same fact is the reason I didnt caught that node before, you have to be in mutual signal range to be able to detect hiden nodes...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-25-11/1745:43>
The padlock requires agility + locksmith skill or a strength + strength (2) test depending on the method you want to use. Crowbar give automatic success.

Make an IC description on where you want to move as you pass it.

I think i will default on the Lockpicking, having a Autopicker R6 in Combat west should do the trick, just need to know who would be better equipped for doing it.
I would have to default  with 7 agility so I should be able to buy the 2 success , but may be cursor is even better and has some Lockpicking skill

Moving almost the safest way to the Sec Cen.
just waiting for JDA to give Cursor the magic invisibility
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-25-11/1759:20>
Buying two hits would be enough.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-25-11/2113:39>
I could try hacking through Omar drone, but running on a response 3 node means my Exploit and also my Stealth would be truly low. I don't know (not with the books right now) if a Technomancer has the same problem, so I will wait for Cursors answer... Or maybe I should try following them inside (risky, but can be done...)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-26-11/0252:25>
I could try hacking through Omar drone, but running on a response 3 node means my Exploit and also my Stealth would be truly low. I don't know (not with the books right now) if a Technomancer has the same problem, so I will wait for Cursors answer... Or maybe I should try following them inside (risky, but can be done...)
You can come in when we control the emergency line, but 2 extra people is just too much of a group, too easy to spot and Our mage support had too much magic to sustain so better not coming, at least it's how I see it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/0336:40>
I've reread the rules on bridging. The response reduction occurs only if you use anonymizers. There is no cost if you use drones for establishing a link to low signal nodes.

So once you lower that drone below 50 meters you should be able to establish the link and try to find the node.

I'll go ahead and tell you that you've been able to find it (it is running Stealth 5 and is in hidden mode)

Whoever is trying to hack it, please make a matrix perception test.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-26-11/0516:44>
I've reread the rules on bridging. The response reduction occurs only if you use anonymizers. There is no cost if you use drones for establishing a link to low signal nodes.

So once you lower that drone below 50 meters you should be able to establish the link and try to find the node.

I'll go ahead and tell you that you've been able to find it (it is running Stealth 5 and is in hidden mode)

Whoever is trying to hack it, please make a matrix perception test.

Here we go:

4 (Computer) + 4 (Analyze) + 2 (VR) = 10 dice pool = 3 hist, no glitch (http://invisiblecastle.com/roller/view/3042471/)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/0648:55>
The node is sculpted similiarly as the assembly node. although the sculpting is more aggresive (only graphically) sharper endings, dangeorsous look, pieces moving faster, etc..

You identify that the node is encrypted and that the system is running firewall (rating 5) and that it is supported by the analyze program (rating 5).

Omar is able to pierce through the encryption in notime for you (rating 5 also).

btw. that van of yours Sichr must look like a coffin wagon. If riker is also in astral there are three bodies in coma (full VR or else)

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-26-11/0655:35>
the rain will change the modifiers right, in the rain itself I think I will lose less then inside buildings right?

Sen. what have you thought up in that, as my character should know how rain will impact his stealth so should I
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/0705:32>
outside in the in rain you'd benefits from suit would be -2 instead of -4 (it will mimick the rain drops, much like anything else, just not fast enough) - but there will be a another -2 or so due to impaired visibility. (so not net result possibly better hiding effect).

If you get wet however and go inside you'll get -2 instead of -4  because you wouldn't be able to mask the rain drops you already have on yourself.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-26-11/0718:07>
outside in the in rain you'd benefits from suit would be -2 instead of -4 (it will mimick the rain drops, much like anything else, just not fast enough) - but there will be a another -2 or so due to impaired visibility. (so not net result possibly better hiding effect).

If you get wet however and go inside you'll get -2 instead of -4  because you wouldn't be able to mask the rain drops you already have on yourself.
So I change the first priority to generator and Elec line, while Cursor gets ready. Sam got worked up by having to wait.  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/0724:01>
IC please
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-26-11/0727:10>
IC please
that's getting really tiresome, while carrieing the explosives they will be visible right or putting on the Combat west will be visible too or will it be under the suite?
in any case i have to go back to cursor and JDA
will we wait what happens or do we force over them having some kind of a problem?

How much negative modifiers would the west give me?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/1025:17>
The vest over suit would negate it. Small things like belt with explosives will go without modifiers, but it would be better if you'd carry it on you back so that suit wouldn't have anything obstructing you.

I didn't get you're query about forcing over them, though.
JDA has heavily different timezone, so it is not rational to expect him to respond rapidly, and we can afford to wait one day after major step (I don't consider padlock to be a major step, mind you).  For me it is ok, that you play your IC part by yourself, being the frontliner. Both Cursor and Riker can follow your steps, possibly doing other things on the way. You can leave them specific instructions on how to follow.

A question doesn't hurt though, as I havent heard form them in a while. JDA, Chrona, you still in the game?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-26-11/1044:06>
I didn't get you're query about forcing over them, though.

i meant that we in our Post state  mundane task for their character why the can not do it right now and letting the plot move on. for example I could state that cursor has forgotten one key word for the Spell so he can not cast it, so I have to go back and get the things I need. or Some GM decide to do the roll themselves, but I would not recommend that, they are not that long since vanished.

A question doesn't hurt though, as I havent heard form them in a while. JDA, Chrona, you still in the game?
Not sure about JDA but Chrona is active just do not post here if she has no time for it, but in the Messy Biz she works hard as a GM
Most likely she is waiting for JDA spell just like me.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/1059:49>
Chrona is a male ;) (got me too some months ago)

I could make a roll for Riker, but I'd rather not, unless he drop. And he stated in the PM to me that he haven't a while ago - that's why I am waiting.

As for the Chrona I don't know. He is a lot less active then in our previous games. Either he:
- lost interest because most hacking is done by Sichr and Netz
- lost interest because that planning phase got him bored
- he finally understood what lousy GM I am and decided to stop wasting time
- GM'ing absorbes him, and he can't invest any more time.

In any case I want to hear from both of them.

You can go on in IC on your own, assuming you'll go alone, or that they'll join you later and are within subvoc communication range.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-26-11/1115:49>
Chrona is a male ;) (got me too some months ago)

As for the Chrona I don't know. He is a lot less active then in our previous games. Either he:
- lost interest because most hacking is done by Sichr and Netz
- lost interest because that planning phase got him bored
- he finally understood what lousy GM I am and decided to stop wasting time
- GM'ing absorbes him, and he can't invest any more time.
She He is having a exam month or something like that so posting much is eating his learning time. and mine as well, but I kinda have gotten used to that  :P
and I if I wont get reminded on that I bet I will have forgotten that in a few weeks.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-26-11/1125:34>
The node is sculpted similiarly as the assembly node. although the sculpting is more aggresive (only graphically) sharper endings, dangeorsous look, pieces moving faster, etc..

You identify that the node is encrypted and that the system is running firewall (rating 5) and that it is supported by the analyze program (rating 5).

Omar is able to pierce through the encryption in notime for you (rating 5 also).

btw. that van of yours Sichr must look like a coffin wagon. If riker is also in astral there are three bodies in coma (full VR or else)

LOL

FullVR:
Sichr
Fractal
Cursor

Astral:
Riker

thats four of them :)

mass grave...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-26-11/1729:06>
Okay, I will try to hack the node. Going for a security account (Threshold is Firewall + 3, so I need an 8), spending Edge.

6 (Hacking[exploit]) + 6 (Exploit) + 2 (VR) + 4 (Edge)  = 18 = 4 hits, no glitch (almost, still) (http://invisiblecastle.com/roller/view/3043507/)

If they do not find me yet, I go for another one, no Edge this time:

6 (Hacking[exploit]) + 6 (Exploit) + 2 (VR) = 14 dice pool = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3043510/)

In the second pass, I'm in.

And the node had two chances to sound an alarm... rolling 10 dices, against my Stealth 6
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Chrona on <05-26-11/1755:23>
Okay, I will try to hack the node. Going for a security account (Threshold is Firewall + 3, so I need an 8), spending Edge.

6 (Hacking[exploit]) + 6 (Exploit) + 2 (VR) + 4 (Edge)  = 18 = 4 hits, no glitch (almost, still) (http://invisiblecastle.com/roller/view/3043507/)

If they do not find me yet, I go for another one, no Edge this time:

6 (Hacking[exploit]) + 6 (Exploit) + 2 (VR) = 14 dice pool = 6 hits, no glitch (http://invisiblecastle.com/roller/view/3043510/)

In the second pass, I'm in.

And the node had two chances to sound an alarm... rolling 10 dices, against my Stealth 6

No idea how many services ive got but i'll order my crack sprite (think it was rating 3 with 4 services) to assist his stealth, so stealth 9 for 3 turns

And the problems mostly my exams and, not a problem but my hacking not being vital anymore
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-26-11/1803:24>
You got in without the alert . The setting is similar with the exception being that the central console is looking like security station console with number of screens. the console is surrounded with a electric wire fence however with a single gate similar to metal detector. This construct is another databomb rating 5.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-26-11/2215:08>
Creating a security account:
It's a Hacking + Edit test with a threshold of 3. As I've got a dicepool of 12 (Hacking 4 + Edit 6 + VR 2), I can buy the 3 needed hits.

It's login is EFjord and the password is skaldceo, and I will not hide it if not needed.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-27-11/0315:05>
Creating a security account:
It's a Hacking + Edit test with a threshold of 3. As I've got a dicepool of 12 (Hacking 4 + Edit 6 + VR 2), I can buy the 3 needed hits.

It's login is EFjord and the password is skaldceo, and I will not hide it if not needed.
nice touch there.

still waiting for a certain spell caster, Sen did you try to Contact JDA or is it not warranted yet?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-27-11/0451:38>
No. I'll npc him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-27-11/0811:13>
Kour, as you recall from the tact pictures, approaching from the vehicle gate, you can either appear on the tact map around the warehouse building near the small building containing the sec center or on the opposite site. close to the assembly building. Please make that clear in your post. I'll make an update to the tact picture with your locations as soon as I'll have the details.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-27-11/1441:40>
Kour, as you recall from the tact pictures, approaching from the vehicle gate, you can either appear on the tact map around the warehouse building near the small building containing the sec center or on the opposite site. close to the assembly building. Please make that clear in your post. I'll make an update to the tact picture with your locations as soon as I'll have the details.

Would like to know where exactly the generator is in the assembly hall?
AS well as comfirme the locaktion of the Sec centre

perception for a Actively looking for a Signal mechanism on the gate [ i think activlt was +3 but if i am mistaken just take away the last few.
9d6.hits(5) → [2,2,6,6,3,3,5,6,4] = (4)
 (http://invisiblecastle.com/roller/view/3044614/)




Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-27-11/1618:05>
I assume it is not wired so start going in

Logic 3+Autopicker R6 - Defaulting 1
Buying 2 hits on picking Lock

Moving around the perimeter avoiding getting near a guards on patrol  to 20m or more, going the less lively way to check how well the way to the generator is protected, and by default trying to get to the Electricity lines -  the best spot would be the place where it goes into the facility.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-27-11/2335:53>
Just completed school exams and all. Got on and see were in the run. Sent. Thanks for npcing riled, I should be able to take it from here. Busy semester finally over.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/0937:20>
Just completed school exams and all. Got on and see were in the run. Sent. Thanks for npcing riled, I should be able to take it from here. Busy semester finally over.

No problem. Good to have you back :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/0938:45>
I assume it is not wired so start going in

Logic 3+Autopicker R6 - Defaulting 1
Buying 2 hits on picking Lock

Moving around the perimeter avoiding getting near a guards on patrol  to 20m or more, going the less lively way to check how well the way to the generator is protected, and by default trying to get to the Electricity lines -  the best spot would be the place where it goes into the facility.

It isn't the electircity lines goes into the assembly building (shorter side, near the small building).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-28-11/0945:49>
Just completed school exams and all. Got on and see were in the run. Sent. Thanks for npcing riled, I should be able to take it from here. Busy semester finally over.

Congratulations :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/1006:28>
And the problems mostly my exams and, not a problem but my hacking not being vital anymore

Actually it is vital. Omar and Fractal lack your flexibility. a simple databomb is a showstopper for them. Moreover I am finally able to field larger matrix combats now not only physical. Don't deny me now :D.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/1016:35>
Creating a security account:
It's a Hacking + Edit test with a threshold of 3. As I've got a dicepool of 12 (Hacking 4 + Edit 6 + VR 2), I can buy the 3 needed hits.

It's login is EFjord and the password is skaldceo, and I will not hide it if not needed.

Account created.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/1237:26>
I assume it is not wired so start going in

Logic 3+Autopicker R6 - Defaulting 1
Buying 2 hits on picking Lock

Moving around the perimeter avoiding getting near a guards on patrol  to 20m or more, going the less lively way to check how well the way to the generator is protected, and by default trying to get to the Electricity lines -  the best spot would be the place where it goes into the facility.

It isn't the electircity lines goes into the assembly building (shorter side, near the small building).

Do the generators have nodes, i mean are they hackable if we stand on the other side of the wall?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/1306:57>
They are slaved to the nodes. Security owns battery one and asembly the large one.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/1349:39>
They are slaved to the nodes. Security owns battery one and asembly the large one.

What do you people thing can we crack them before entering?

I do not like to stay in the rain, but getting killed is a bit worse

What are the numbers of guards in the different places?
And around the generator and sec center specificly?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-28-11/1414:16>
Confused a bit???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/1646:16>
Confused a bit???
bout what?
can we crack the slaved generator nodes or the master nodes and how many guards are located where,
 my radar witch is active should show me at least half of the Compound.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/1650:36>
You can crack as you wish. Ill draw a tact map ASAP but I am on mobile only since yesterday.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-28-11/1702:34>
Well, guys, about the metahuman persona approaching the van:
Fractal can change to AR, and pretend everyone there just choose a nice place to enjoy their BTLs... With it's security personnel, it will probably work, as they have nothing to fear about them. If they don't buy, we can always shoot them shocked with our handy taser guns (and no one said it was a good idea coming to a suspicious van alone). Ideas?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/1708:30>
Well, guys, about the metahuman persona approaching the van:
Fractal can change to AR, and pretend everyone there just choose a nice place to enjoy their BTLs... With it's security personnel, it will probably work, as they have nothing to fear about them. If they don't buy, we can always shoot them shocked with our handy taser guns (and no one said it was a good idea coming to a suspicious van alone). Ideas?

Activate the outer Theft protection and just bump into them 10S damage plus elec damage effect to resist Omar can do it in full VR
and he has the sensors 2 cameras so no prob identifying the Metas
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-28-11/1858:32>
What metahuman person?
My van has a Signature maskin 6. Anyne would be able to notice thet we are inside...and if he do, Ill take care about that. Focus on your tasks.
Slaved nodes may be hacked only throught central master node.
We need to defuse that bomb. Sent, could you please NPC Cursor for us?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/2009:29>
We need to defuse that bomb. Sent, could you please NPC Cursor for us?
Cursor/Chrona is online daily, no need to npc.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/2011:17>
We need to defuse that bomb. Sent, could you please NPC Cursor for us?
Cursor/Chrona is online daily, no need to npc.

That's what methink as well.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/2011:56>
What metahuman person?
My van has a Signature maskin 6. Anyne would be able to notice thet we are inside...and if he do, Ill take care about that. Focus on your tasks.

It is an Orc - judging by the posture and build.

And actually noone would be able to notice you're inside - coffin wagon remember? even you are in VR. The engine is turned on, but that doesn't mean much.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/2030:47>
Finally an updated tact map
black dots represent guards, grey dots represent civilians.


Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/2043:03>
Finally an updated tact map
black dots represent guards, grey dots represent civilians.

Going to set charges at the Elec lines if it is reachable then going for the sec centre wall next to the console setting charges to punch trough the wall the sec centre should be knocked out, but not killed, from the effectiveness of the radar Sam should know the approximate strength of the wall.

What rolls do I need and how far do I get before getting stopped by guard or cam in the compound?
i will do the rolls and the IC after the answer.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-28-11/2053:22>
Riker, if you want to scout ahead and make some aura assension, make an IC post please and apropriate rolls.

Cursor if you wish to hack the security node - you need to defuse that databomb - make rolls. This can be deadly, so perhaps it would be easier to enter the sec room and get the databomb password with a gun and few carefuly selected words.

Kour - the side of the buildings you're currently glued to is covering you from the security shack (it is roughly SE direction from your current location). As long as it is raining, you are pretty much invisible for them and can go around to the electricity lines connection points. How many charges do you have? How will they be detonated (radio or timer?) You need to pass by the guard sitting at the entrance of the building to set the charges on the wall. But as long as you're not running you won't be spotted. Make a roll on demolitions. You need to score three hits or better to have amount of explosives that you want. On each hit less, you'll either overcharge or undercharge by 20% (random). what level of damage you want the guard inside to receive? - if you say 10P and score three hits on demolition that is what they'll resist. if you score 2 hits they'll get 12P or 8P. Do you wait for Cursor's hack?

Netz - You see a security hacker log on to the security node. Your stealth hold, you're masked as a standard data packet queued for the processing and he passed right beside you heading for the security node console.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-28-11/2242:05>
How many charges do you have?
all 0f mine 20 kg are in the car, but with me i have taken enough for 3 explosions + one for any thing
How will they be detonated (radio or timer?) You need to pass by the guard sitting at the entrance of the building to set the charges on the wall. But as long as you're not running you won't be spotted. Make a roll on demolitions. You need to score three hits or better to have amount of explosives that you want. On each hit less, you'll either overcharge or undercharge by 20% (random). what level of damage you want the guard inside to receive? - if you say 10P and score three hits on demolition that is what they'll resist. if you score 2 hits they'll get 12P or 8P.
I am not going for damage, would be good to do only knock-down at first until we either destroy the sec cent or hold it
Do you wait for Cursor's hack?
yes I do, but monitoring him if something goes wrong we storm the SecCen, spirit materializing inside thing.

It's been a long night a lot of party, at least for those who want see change here so i am going to bed and if you need to do somthing you can surly NPC Sam, you have my trust not to do a suicide bomber right?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-29-11/0029:50>
We'll do.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0532:41>
Cursor - the stage is yours
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/0553:23>
just a thought
Would destroying the Com console give out a alert or not even if no one operates it?

P.s. was tired and forgot to explain how I will detonate them
if it is not hard add some timed detonators as well, Sam uses both at the same time so if the Radio one's got jammed or hacked the timed ones still go up, the hacking is the reason why he did not get the 2 in 1 package. the timed detonator would be hidden inside the plastic itself. it would be set for a much longer period then the run, so we where safe it would not go up in our faces.

both Demulition rolls (http://invisiblecastle.com/roller/view/3046703/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0608:27>
just a thought
Would destroying the Com console give out a alert or not even if no one operates it?

It might be, Erik wouldn't know. But it's rather not. This is a low security facility anyway. On code red or orange any failure means intrusion, but it's way to costly fro RMD.

Quote
P.s. was tired and forgot to explain how I will detonate them
if it is not hard add some timed detonators as well, Sam uses both at the same time so if the Radio one's got jammed or hacked the timed ones still go up, the hacking is the reason why he did not get the 2 in 1 package. the timed detonator would be hidden inside the plastic itself. it would be set for a much longer period then the run, so we where safe it would not go up in our faces.

both Demulition rolls (http://invisiblecastle.com/roller/view/3046703/)

When will they detonate? (a week, a day?)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-29-11/0612:16>
What metahuman person?
My van has a Signature maskin 6. Anyne would be able to notice thet we are inside...and if he do, Ill take care about that. Focus on your tasks.

It is an Orc - judging by the posture and build.

And actually noone would be able to notice you're inside - coffin wagon remember? even you are in VR. The engine is turned on, but that doesn't mean much.

This is silly thoughts. We are sitting inside normally parked vehicle. Engine off. Polarized windows. Im getting feed from my sensors in VR, its just another window, and since Im present in the Cars node, I have no problem with seeing what is going on. if osmething happens, I will react.

How many charges do you have?
all 0f mine 20 kg are in the car, but with me i have taken enough for 3 explosions + one for any thing

We have 20kg of explosives on board? Well, you would need to ask for it first and Ill say NO!
What use there is for explosives in my car, when you are in the facility? Are we going to blow up my car? There are 4 more people there. Nononono... if you need it, take it and use it. If you dont, dont leave your jun ion my car.

And since Chrona is obviously online all the time, he didnt responded...and we know about that databomb for about four days?

Here is this situation:
Kouryu who is posting like SMG, walls of text, lot of actions, without waiting for other players to take their part, and oposite, players, who are silent for two weeks.
GM would have to do something about it.

All we have now is
Rover "safely" parked outside RMD perimeter with 4 bodies
Broken RMD security camera
Sam inside the RMD perimeter
Opened gate to RMD
FlySpy drone in mutual range with Security node
Hacked security account in Security node, where the databomb is also
some guards names
it is raining

did I missed something?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-29-11/0618:17>
About the charges placement, I thought we will work with sensitive point Eric gave us...crane, assembly line etc. Power lines also? Well you would need to go back and there again for the charges if you want to blow up everything mentioned ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0629:18>
What metahuman person?
My van has a Signature maskin 6. Anyne would be able to notice thet we are inside...and if he do, Ill take care about that. Focus on your tasks.

It is an Orc - judging by the posture and build.

And actually noone would be able to notice you're inside - coffin wagon remember? even you are in VR. The engine is turned on, but that doesn't mean much.

This is silly thoughts. We are sitting inside normally parked vehicle. Engine off. Polarized windows. Im getting feed from my sensors in VR, its just another window, and since Im present in the Cars node, I have no problem with seeing what is going on. if osmething happens, I will react.

Engine is off. I thought it's on because there are people in facility that might require some fast help. But that's ok.


Quote
How many charges do you have?
all 0f mine 20 kg are in the car, but with me i have taken enough for 3 explosions + one for any thing

Quote
We have 20kg of explosives on board? Well, you would need to ask for it first and Ill say NO!
What use there is for explosives in my car, when you are in the facility? Are we going to blow up my car? There are 4 more people there. Nononono... if you need it, take it and use it. If you dont, dont leave your jun ion my car.

Kour - that's up to you - you have that with yourself (now a much better suicide bomber) or you left it under Erik's chair?

Quote
And since Chrona is obviously online all the time, he didnt responded...and we know about that databomb for about four days?

Here is this situation:
Kouryu who is posting like SMG, walls of text, lot of actions, without waiting for other players to take their part, and oposite, players, who are silent for two weeks.
GM would have to do something about it.

All we have now is
Rover "safely" parked outside RMD perimeter with 4 bodies
Broken RMD security camera
Sam inside the RMD perimeter
Opened gate to RMD
FlySpy drone in mutual range with Security node
Hacked security account in Security node, where the databomb is also
some guards names
it is raining

did I missed something?

We certainly have several velocities among the players. It is true that Chrona isn't active. JDA isn't very active but present.
But we had exams period (Both Chrona and JDA). It is over by now. Let see for another week if the situation improves before making permamnet changes to the players team.

I'll give Chrona an hour or so to react (we're in eurozone so he has a chance to respond) and NPC him if he won't for the databomb action.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/0630:27>
When will they detonate? (a week, a day?)

I was planing this one to be timed 20 min, to give our hackers the time, did actually plan on asking them that. 
Thinking that it would be not necessary to cut power if they succeed, so as a precaution it's a solid one.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/0637:44>
Sorry

We have 20kg of explosives on board? Well, you would need to ask for it first and Ill say NO!
What use there is for explosives in my car, when you are in the facility? Are we going to blow up my car? There are 4 more people there. Nononono... if you need it, take it and use it. If you dont, dont leave your jun ion my car.
silent for two weeks.
Where do i get a place to store them, and bring them to the compund, is it not a bit selfish? the explosives are safe wityout the detonators, you can burn them shoot them and hit them and they will not go off.
As far as i know we will need a lot of a bang if we want to destroy not only the assambly line but the crane and everyelse on the list you put togheter, and i am sorry for not taking may whole stash inside, it would really make a stealthi sneaking carriereing that much stuff
Logic

Here is this situation:
Kouryu who is posting like SMG, walls of text, lot of actions, without waiting for other players to take their part, and oposite, players, who are silent for two weeks.
Yeah i post a lot cuz i have the time, but even if I do not, my char still moves on
if you want to leave it here for a week and then come back, sure we can arrange that, but i wish to keep this game flowing, not just wait for all of you to make one post and them make anew one.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0650:01>
i wish to keep this game flowing, not just wait for all of you to make one post and them make anew one.

Me as well. The different solutions are to have me to npc players when they aren't active or to push the action assuming they do nothing.

So far I use the latter. First to give incentive to act - 'you don't act the entire team is penalized', secondary because I don't want to hear later on - 'I wouldn't have done so and so'. Sichr is opting for NPCing players more often.

The problem is the size of a team. I admit I am experimenting with this. Starting form the first run, I am increasing the number of players, and I have overdone this time. Six cases of RealLife aren't managable for me so that everyone would have fun. Next run will be reduced in size.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0805:02>
Databomb defused.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0924:25>
One clarification. There are three bodies in van. Cursor invisible is with Sam.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/0946:18>
One clarification. There are three bodies in van. Cursor invisible is with Sam.
And one more thing, we are defiantly standing at the wall that is rigged to explode, around the corner at least.

so if they can not get the hacker with conventional means I can just blast him out with the whole node.and go in guns blazing.

not to forget the spirit that is waiting for a go from Ryker
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/0951:13>
Ok. Cursor is at your previous position. And you can be there in one initiative phase or so. You've just finished rigging the wall.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1118:30>
Ok. Cursor is at your previous position. And you can be there in one initiative phase or so. You've just finished rigging the wall.
If we blow it and come in right after the shock wave it still count as surprise attack or something like that?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1121:02>
Yes. Had it been commando rating military unit they would be able to respond but they Sr good security level only.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-29-11/1251:39>
Sorry

We have 20kg of explosives on board? Well, you would need to ask for it first and Ill say NO!
What use there is for explosives in my car, when you are in the facility? Are we going to blow up my car? There are 4 more people there. Nononono... if you need it, take it and use it. If you dont, dont leave your jun ion my car.
silent for two weeks.
Where do i get a place to store them, and bring them to the compund, is it not a bit selfish? the explosives are safe wityout the detonators, you can burn them shoot them and hit them and they will not go off.
As far as i know we will need a lot of a bang if we want to destroy not only the assambly line but the crane and everyelse on the list you put togheter, and i am sorry for not taking may whole stash inside, it would really make a stealthi sneaking carriereing that much stuff
Logic

So you think that you will start to blow things up, then I enter with my van to bring you more explosives? Are you crazy?
We had to set explosives on machines, crane, assembly line and GTFO. We would be penalized if you damage any building.
YOU are meant to be infiltrator, arent you? Get in, place explosives, get out without being seen, blow the exlplosives from safe distance. To cover your approach, we had hacked Security node and with more Matrix actions we will create more chaos in their logistics etc. That all.
OMG what was those months of planning for if we start to blow things up now?
What metahuman person?
My van has a Signature maskin 6. Anyne would be able to notice thet we are inside...and if he do, Ill take care about that. Focus on your tasks.

It is an Orc - judging by the posture and build.

And actually noone would be able to notice you're inside - coffin wagon remember? even you are in VR. The engine is turned on, but that doesn't mean much.

This is silly thoughts. We are sitting inside normally parked vehicle. Engine off. Polarized windows. Im getting feed from my sensors in VR, its just another window, and since Im present in the Cars node, I have no problem with seeing what is going on. if osmething happens, I will react.

Engine is off. I thought it's on because there are people in facility that might require some fast help. But that's ok.

Yess. It would slow me down only for 1 complex action maybe. I more than metahuman. jump in the vehicle is free action for me. I would certainly not trying to bring more attention to us by "Black, armored offroad van with ram plate, standing close to the RMD facility fo half an hour with the engine running. that wouldnt help us much..."
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1353:57>
Sorry

We have 20kg of explosives on board? Well, you would need to ask for it first and Ill say NO!
What use there is for explosives in my car, when you are in the facility? Are we going to blow up my car? There are 4 more people there. Nononono... if you need it, take it and use it. If you dont, dont leave your jun ion my car.
silent for two weeks.
Where do i get a place to store them, and bring them to the compund, is it not a bit selfish? the explosives are safe wityout the detonators, you can burn them shoot them and hit them and they will not go off.
As far as i know we will need a lot of a bang if we want to destroy not only the assambly line but the crane and everyelse on the list you put togheter, and i am sorry for not taking may whole stash inside, it would really make a stealthi sneaking carriereing that much stuff
Logic

So you think that you will start to blow things up, then I enter with my van to bring you more explosives? Are you crazy?
We had to set explosives on machines, crane, assembly line and GTFO. We would be penalized if you damage any building.
YOU are meant to be infiltrator, arent you? Get in, place explosives, get out without being seen, blow the exlplosives from safe distance. To cover your approach, we had hacked Security node and with more Matrix actions we will create more chaos in their logistics etc. That all.
OMG what was those months of planning for if we start to blow things up now?

then please tell me how to get to the assembly line while not using any of the Maglock doors?
tell me how would someone carrieing 20 KG of plastic explosives manage to infiltrate anything
tell me how do i consider being stealthy planting explosives can get our 'trix guys not warning the resident hacker
tell me what you have done better to be able to judge me for my actions?  >:(
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-29-11/1424:19>
If BE tools you dont have, wait untill we gain full access. There are maglocks access on console in the node, once you set the way, we will open doors you need to use when you are there.
20 KG is enought to bring down the sky. We dont need so great damage. I`d think 0,5kg charge for every target will do the work we need...yet im not demo expert so i dont know the right numbers and I may be wrong.
There are ways how to stun or kill IC or hacker in matrix combat. There are also ways how to alter anything he would try to send away. And on the console there are three panic buttons. The console is opened for us now, if I understand it right. We should lock them down or something else.
And you are right. I didnt done anything of great use right now. I know that there are three more things I was supposed to have when starting thi character. Trace, Exploit and Defuse...Well I dont have them so Im depending on others with those programs.
Im here to get you aout to safety if anything goes wrong. The less I`m needed, the better.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1451:56>
Quote
Theft, damage, destruction to inventory and equipment - do whatever it takes to disrupt their operation. Three constraints on that however. First. It is very important that structural damage to the buildings must be avoided. Further, the must be  no environmental damage to the land or ground water. Lastly lethal force against personnel during this operation is prohibited.
Structural damage is when you weaken the buildings structure, and one hole on the side will not do that, I think someone of you was an engineer or was I mistaken? it need to be damage to the main walls with carry the Roof in this case, as it is the shorter wall it is defiantly not Structural.

What's the GM's verdict on this one? is any damage to the building Structural or just damaging the specific constructions witch are responsible for the structural integrity?
the blast in the SecCen Wall will most likely make a opening for us to go round the Maglock so creating a short cut.

I was thinking that i might throw a Neurostun grenade inside the Sec Centre to knock them out.
general confusion should let the gas spread there and anyone coming for help would walk in on it.
that should end the cybercombat as well. and no one of us have to be present at the place where they got knocked out
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1458:52>
Cursor: "We need another bomb defused. You may use Fractals security account. No need for you to stay there any longer, me with Fractal will handle situation or we call for help, so Ill log on the security accound also...and so I need you to log off right after defussion is succesfull."

Sichr, which bomb you meant? the one that opened the security console has been defused.
There is going to be matrix combat there because of this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1515:54>
You guys make a classic example of why ad hoc teams are allowed easy jobs only.
Stop bickering, and respond to the lego boxes that are already falling:

All of you make initiative rolls. Now.
I'll NPC Chrona.




 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1517:56>
Omar, I need one clarification on your van - how it is locked? Maglock, proximity RFID, physical key, wifi only?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1525:01>
You guys make a classic example of why ad hoc teams are allowed easy jobs only.
Stop bickering, and respond to the lego boxes that are already falling:

All of you make initiative rolls. Now.
I'll NPC Chrona.
i have to know if they can get the hacker in Cyber combat or i should blow the plan B
i am on waiting duty

ini (http://invisiblecastle.com/roller/view/3047250/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1533:12>
Security node:

Cursor initiative 11 + 11d6.hits(6)=1 (http://invisiblecastle.com/roller/view/3047218/) = 12
RMD Hacker initiative 8 + 8d6.hits(6)=0 (http://invisiblecastle.com/roller/view/3047238/) = 8
Erector Set #1 11 + 11d6.hits(6)=2 (http://invisiblecastle.com/roller/view/3047271/) = 13

inside the facility
Guard initiative 7 + 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3047291/) = 10

van
Ganger initiative 7 + 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3047301/) = 9
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1536:13>

i have to know if they can get the hacker in Cyber combat or i should blow the plan B
i am on waiting duty

ini (http://invisiblecastle.com/roller/view/3047250/)

You heard the Cursor's subvoc message, that he might need some help.
and please post your rolls like that - ini 11+ (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3047250/) I can't follow the link on mobile version of the forum pages
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-29-11/1538:39>
Omar, I need one clarification on your van - how it is locked? Maglock, proximity RFID, physical key, wifi only?

Its locked by me inside.
RAV it has Anti theft system 2. Means 10S Electricity when he tries to open the doors. On my command.

Cursor: "We need another bomb defused. You may use Fractals security account. No need for you to stay there any longer, me with Fractal will handle situation or we call for help, so Ill log on the security accound also...and so I need you to log off right after defussion is succesfull."

Sichr, which bomb you meant? the one that opened the security console has been defused.
There is going to be matrix combat there because of this.
I know, I was just trying to put IC together with OOC events. Otherwise it is a bit disconnected...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1540:51>
i have to know if they can get the hacker in Cyber combat or i should blow the plan B
i am on waiting duty

ini (http://invisiblecastle.com/roller/view/3047250/)

You heard the Cursor's subvoc message, that he might need some help.
and please post your rolls like that - ini 11+ (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3047250/) I can't follow the link on mobile version of the forum pages

So i get myself some cover around the corner of the SecCentere and blow the fuse both so there are two explosions to confuse then
if i am to initate combat, there is no point in still pretending we can do this stealthy at the moment
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-29-11/1544:41>
Omar:
Matrix initiative: 11+Response(5)+Intuition(5)+HotSim(1) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3047325/)=14
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1554:56>
i have to know if they can get the hacker in Cyber combat or i should blow the plan B
i am on waiting duty

ini (http://invisiblecastle.com/roller/view/3047250/)

You heard the Cursor's subvoc message, that he might need some help.
and please post your rolls like that - ini 11+ (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3047250/) I can't follow the link on mobile version of the forum pages

So i get myself some cover around the corner of the SecCentere and blow the fuse both so there are two explosions to confuse then
if i am to initate combat, there is no point in still pretending we can do this stealthy at the moment

Imagine this is Cursor or Calico speaking.
Hold your horses. Nobody have yet discovered you. Until the have Cursor traced there is no point in pressing panic buttons (where to send the team?). Take care of that guard around you as silently as possible and allow 'trix boys do their job.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1557:30>
Omar, I need one clarification on your van - how it is locked? Maglock, proximity RFID, physical key, wifi only?

Its locked by me inside.
RAV it has Anti theft system 2. Means 10S Electricity when he tries to open the doors. On my command.

Ok, that's I understand, but how this opened normally when you're not inside?

Quote

Cursor: "We need another bomb defused. You may use Fractals security account. No need for you to stay there any longer, me with Fractal will handle situation or we call for help, so Ill log on the security accound also...and so I need you to log off right after defussion is succesfull."

Sichr, which bomb you meant? the one that opened the security console has been defused.
There is going to be matrix combat there because of this.
I know, I was just trying to put IC together with OOC events. Otherwise it is a bit disconnected...

thanks :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1601:19>
Imagine this is Cursor or Calico speaking.
Hold your horses. Nobody have yet discovered you. Until the have Cursor traced there is no point in pressing panic buttons (where to send the team?). Take care of that guard around you as silently as possible and allow 'trix boys do their job.

is the door closed the one with the guard? at the sec centre?

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1612:48>
Imagine this is Cursor or Calico speaking.
Hold your horses. Nobody have yet discovered you. Until the have Cursor traced there is no point in pressing panic buttons (where to send the team?). Take care of that guard around you as silently as possible and allow 'trix boys do their job.

is the door closed the one with the guard? at the sec centre?

They should be.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1625:31>
The Guard approaching Sam, slowed down. Might have been a shadow cast sideways or a lighting that reflected on something giving a glimpse he haven't fully understand, and the suit was unable to respond to in split second of the flash.

He took out the gun. Who's there? He wiped out the water from his face with a left hand, and slowly walk between the buildings.
did I have to be in Combat, has he a location assuming he still can be surprised if I act fast but silently
are there some stones or other small things on the ground?

Will act as no combat, with the supprise moment if it is not possible will edit the IC
now making it
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1634:49>
Omar, Netz.

any ideas on how to take over the security node without killing the hacker? Cursor can attack, have some sprites to help if needed. Hacker hasn't yet found either Fractal or him. He knows that something is up but don't know what yet.

Cursor plan is to:
a) activate the drones and hand them over to Omar (edit priviledges on drones - two complex actions)
b) open all maglocks (complex action)
c) crash the node with maglocks open.

it would be good to have some help in any of the above
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1639:06>
did I have to be in Combat, has he a location assuming he still can be surprised if I act fast but silently
are there some stones or other small things on the ground?

Will act as no combat, with the supprise moment if it is not possible will edit the IC
now making it
He is alerted, but with a distraction, you still could get a surprise.
Should Calico make an attempt to down him?

Scratch that - with the rain, there is no line of sight for her.
 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1648:53>
shoot rolls coming here if the IC is approved

1st
13d6.hits(5) → [6,4,2,2,6,4,2,3,2,6,4,3,6] = (4) (http://invisiblecastle.com/roller/view/3047597/)

2nd no recoil because of the personalized grip

13d6.hits(5) → [5,1,1,4,6,3,2,6,2,5,3,5,1] = (5) (http://invisiblecastle.com/roller/view/3047598/)

this is 6 stun damage +electricity damage effect so if he is down after the first don't bother hitting him a second time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1656:48>
That's the oldest trick in the world, ya know? ;)

A question to you guys, how should the tasers work in rain? Any experience from previous games?

You can make an attack roll anyway - I assume you make a shot regardless of the result. I'll wait with the resolve however for rest of the initiatives.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1725:21>
JDA - since you have different timezone, along with your init roll, tell me what you intend to do and make necessary rolls.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1730:56>
That's the oldest trick in the world, ya know? ;)

A question to you guys, how should the tasers work in rain? Any experience from previous games?

You can make an attack roll anyway - I assume you make a shot regardless of the result. I'll wait with the resolve however for rest of the initiatives.

mine has no wires so I am safe, the darts are something like SnS so it releases a jolt on impact

about elec water things: you are the GM for a reason
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-29-11/1752:52>
about elec water things: you are the GM for a reason

I'll manage :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-29-11/1830:54>
Theft, damage, destruction to inventory and equipment - do whatever it takes to disrupt their operation. Three constraints on that however. First. It is very important that structural damage to the buildings must be avoided. Further, the must be  no environmental damage to the land or ground water. Lastly lethal force against personnel during this operation is prohibited.
Structural damage is when you weaken the buildings structure, and one hole on the side will not do that, I think someone of you was an engineer or was I mistaken? it need to be damage to the main walls with carry the Roof in this case, as it is the shorter wall it is defiantly not Structural.

What's the GM's verdict on this one? is any damage to the building Structural or just damaging the specific constructions witch are responsible for the structural integrity?
the blast in the SecCen Wall will most likely make a opening for us to go round the Maglock so creating a short cut.

I was thinking that i might throw a Neurostun grenade inside the Sec Centre to knock them out.
general confusion should let the gas spread there and anyone coming for help would walk in on it.
that should end the cybercombat as well. and no one of us have to be present at the place where they got knocked out
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-29-11/1843:18>
All of you make initiative rolls. Now.
I'll NPC Chrona.

Matrix Initiative Roll

6 (Response) + 4 (Intuition) + 1 = 11

As Ive got Combat Paralysys, it's just 6, So my Initiative is 6  -- 6d6 = 0. (http://invisiblecastle.com/roller/view/3047754/)
So it's just a 6, until the next combat turn, when it got's higher.

So, I really liked Cursor's planning:

- what would it takes to  give Omar control of the drones (interrogation)
- we shall open the maglock doors (I can do it on my first turn).
- I will help him crash the node as well (after we arrange things our way - control of the drones and open doors).

Sorry about the posting rates, I've been traveling and withou a constant internet connection...

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-29-11/2330:24>
Riker's init. is 6,
He will cast an phantasm force 4 spell on the van to make it take the "shape" of a security vehicle. With side gun mounts.
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3048070/)
I rolled 9d6 already subtracting the 2 for sustaining.
Now for drain (f/2)+2 I roll 8 dice this is from the 9-2 plus 1 edge.
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3048074/)
That will be my first turn.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0245:03>
Omar, Netz.

any ideas on how to take over the security node without killing the hacker? Cursor can attack, have some sprites to help if needed. Hacker hasn't yet found either Fractal or him. He knows that something is up but don't know what yet.

Cursor plan is to:
a) activate the drones and hand them over to Omar (edit priviledges on drones - two complex actions)
b) open all maglocks (complex action)
c) crash the node with maglocks open.

it would be good to have some help in any of the above

Sorry, I fell asleep yesterday :)

So. On the car, there is Maglock. It will be charger in the second the ganger touch it, no matter how good he is. Thats because Im in. he is unlucky thief for today :)

I need a timeline for matrix actions, i dont know when the IC appeared on scene. Was it after Fractals first hack, or after Cursors Defuse actions?
We have only 1 security account, so if im to be in the node (and take a part of the combat or whatever action), Ill need to use the same account as Cursor did. RAW it doesnt matter, so Its up to you Sent, if this will raise an alarm or something else. That is why I posted that IC ost, wanting Cusor only to defuse the bomb, log off to allow me to use the same acount and allow me to act.

About the hacker: once Im inside, Ill set databomb on Console, which I suppose he also uses. That databomb(3) would explode on the attempt to use the console, and will affect stun damage(I dont know if there is the possibility to set the databomb to dump him???)

About those drones: If the console allows to set up access privileges, Ill need an admin acount and password to use them. Otherwise I need to hack or spoof them. Once I have subscription on their nodes, they are ours (mine :))
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0317:55>
Kour. You would have to ask Johnson about it.

Sichr. Cursor or fractal could create you an account. You have the highest initiative if I recall correctly. You may delay if you want.

Netz. To give Omar access you need to slave their nodes to his Commlink. Its routine edit operation but to do under pressure you need an edit test. Also cursor is using a legit account - you're using hacked one on user priviledges. So you need to hack your way through.

Sichr second. :). The ic appeared shortly before cursor logon.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0342:32>
Is there anything I can do to help Sam? Seems like the guard evaded my drones sensors ?
If there is a metal plate on the construction near by, I would fly my drone to almost land, sliding its gear for two meters or so against the metal plate, then fly away.
You know this kind of noise...brrrr  :o

Jump in:
rig + booster(5)+Response(3)-defaulting(1)+Handling(1) =8
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048381/)

That would be my first pass.

If there is nothing I can do, Ill wait to login and take my part in the combat...
Whoever from team in the node: Is that hacker hot or cold? If he is cold, we can engage him in matrix combat without risking of killing him...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0409:25>
How would you tell the difference?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0410:13>
speed
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0411:19>
 ;D

I know, that was the quick one.
Maybe good matrix perception roll would tell?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0413:26>
Kour. You would have to ask Johnson about it.

Just asking cuz in may native language it is so, the word stricktly means that it's to the strucktual integrity and making holes in side walls is not Strucktural damage, not sure about Eng Language so i am asking you as a GM if it is the same. Spent 30 mmin on google to find it but no real luck.

Is there anything I can do to help Sam? Seems like the guard evaded my drones sensors ?
If there is a metal plate on the construction near by, I would fly my drone to almost land, sliding its gear for two meters or so against the metal plate, then fly away.
You know this kind of noise...brrrr  :o

Jump in:
rig + booster(5)+Response(3)-defaulting(1)+Handling(1) =8
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048381/)

That would be my first pass.

If there is nothing I can do, Ill wait to login and take my part in the combat...
Whoever from team in the node: Is that hacker hot or cold? If he is cold, we can engage him in matrix combat without risking of killing him...
if i got the jump on him he has soak 10S damage on the first shoot alone so i think he will be down, but we will see.
hope your drones can do some non-lethal cuz you are having a turn after me.

2 shoots +elec damage
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0418:19>
Id say that johnson meant no damage to any structure, structure I mean buildings. But you are right, that is english puzzle :)

About jumping in I meant Jump in the drone (me, taking control) not jumpuing on his back :) And I was just about to create distractive sound away from you, trying to lure him away. If you are going to tazer him, I wont care about that, focusing for the Matrix instead...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0423:37>
Netz would have to spend his IP on onseve in detail.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0424:20>
Id say that johnson meant no damage to any structure, structure I mean buildings. But you are right, that is english puzzle :)

About jumping in I meant Jump in the drone (me, taking control) not jumpuing on his back :) And I was just about to create distractive sound away from you, trying to lure him away. If you are going to tazer him, I wont care about that, focusing for the Matrix instead...

I think that if the Matrix fight is either we win and there is a preplexd hacker in the SecCen or the hacker gets out the call, either way the stealth is not a option for competing this mission and the guard is too  close to the charges for my comfort so I think taking him out is the only option.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0430:58>
No Problem, that is what we are here for, just dont forget to hide the body :)
I hope we manage to stop the alert, we have a console ready and there is two/three of us in the node...even if are engaging IC and the hacker in the combat, we should make it.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0431:51>
and sorry for my overwatch failure. I should have warned you before he gets so close...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0436:20>
and sorry for my overwatch failure. I should have warned you before he gets so close...
No bigie, it was mine too, my Radar was active the whole time giving me a -2 modifer only shuting it down for the arming of the explosives so i dig my own grave.
p.s. GM the Radar is Realtime so it's hard to ambush me this way, but as I guess it was while I was preping the second Charge this is fine, distraction as a reason works for me  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0446:25>
ActuaLly it was penalty for your arguing if you'd ask me.

Technically the guard was moving fast. He got from the building and was running toward sec center. You got info immediatelly.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0451:44>
we all got what we deserved, lets move on. Ill wait until someone opens the account for me, then I wil Log In. Or I will Log In instead Cursor. You tell me, sent. That would be my first pass.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-30-11/0523:27>

Netz. To give Omar access you need to slave their nodes to his Commlink. Its routine edit operation but to do under pressure you need an edit test. Also cursor is using a legit account - you're using hacked one on user priviledges. So you need to hack your way through.


In fact, my hacked account is a secutiry one, also. I hacked for it. If that's so, my first action will be to edit this accounts for Omar to use. Probably next turn there will be combat (I will open maglocks). Omar should be in the node by the time, and as far as I can see, set the data bomb. Then it's just out of the node or crashing it on the third pass.

Edit Test:

Computer [Edit] 6 + Edit 6 + VR 2 = 14 dice pool = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3048433/)

I guess for opening the maglocks there will be no test, and then my actions will depend on Omar choosing course of action and the hackers answer...

Probably I will juts be able to post again some thirteen hours from now...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0624:35>
Omar - drone distraction - success. Guard turned away from Sam

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8] [Erector Set #1 - 13][Guard 10][Ganger 9][Riker 6 + 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3048465/) = 7][Fractal 6][Security node 5]

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0633:21>
Sam - shooting - no defense roll, both shoots connect, no armor resistance due to the rain
First hit with 4 - 9S, Second hit with 5 - 10S
Resisted with Body 4d6.hits(5)=1, 4d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3048475/)
8S and 7S, 5P overflow dropped down and in convulsions.

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8] [Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0638:24>
Cursor - editing priviledges for slaving dobermans nodes to Omar commlinks access id
complex action: Software(3) + Edit(3) + VR(2) - two hits required, buying two hits, success
free action: @Omar: Omar, Doberman #1 is yours to take, it's in standby with hidden pan.

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0642:43>
Hacker -

complex action: observing in detail: Computer(3) + Analyze(5) + VR(2) + Observe in detail(3) = 13 -> buying three hits , success, spotted that action are done via freshly created security account.
free action: setting the node on active alert against Cursor's access_id

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0644:02>
Erector Set #1 - analyze Fractal masking (see previous rolls, and make oppose roll)

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
[/quote]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0653:39>
Ganger
- apply to the the door's maglock some kind of tool the looks a little bit like the pipe pumping stick (you  know rubber ending, wooden hold). The schock that is discharged immediately doesn't seem to have an effect.
The tools is also a car-theft specialized version of the maglock sequencer. Make an opposed roll of maglock rating against his sequencer roll 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048485/).

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0701:59>
Riker - spells
A little rules clarification first.
When you give your initiative you make a roll of number of dices equal to your initative and add that to your initiative. In your case this is 6 + 6d6.hits(5). I've rolled for you hence you have initiative of 7 for this combat turn.
When you add edge to your rolls you add number of dices equal to you edge characteristic. This is 3 in your case. You've resisted entire drain anyway so there is no problem with that.

Now your phantasm is an illusion spell, so the ganger has a chance to resist it with Intuition (you spellcasting test hits - 4 in this case) 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3048489/) failure

Ganger was prepared for any kind of technical measures, but magickal security is a convincig one. :)

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0706:38>
Fractal -
complex action: creating another legit account - success
free action: passing the credentials to Omar

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0711:22>
Why do we do Combat in ooc?

Did the guard resist the First shoots Elec damage body test? body+willpower(3) i think it was
did he got the time to radio in the attack?

and on a side not i have 3 passes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0712:14>
Node -
simple action - activate ARC: scrambles two security hackers into the node
simple action - activate restircted alert against Fractal's access_id

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

9d6.hits(5)=5, 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048494/)
RMD Hacker #2 initiative - 14
RMD Hacker #3 initiative - 11

end of IP1
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0714:56>
Why do we do Combat in ooc?

Did the guard resist the First shoots Elec damage body test? body+willpower(3) i think it was
did he got the time to radio in the attack?

and on a side not i have 3 passes

I just made the rolls here, I'll make a summary in IC, after the Initiative pass  (that is now :) ), unless there will be some  glitches or critical successes

He had no chance to use the radio. If he had been certain there was something he would have done so earlier, but he thought he seen something, that's why he yelled at you.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0731:53>
Did the guard resist the First shoots Elec damage body test? body+willpower(3) i think it was
did he got the time to radio in the attack?

Quote
Electricity Damage from core book
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically-charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun damage and resisted with half Impact armor (rounded up)—metallic armor, however, offers no protection. The nonconductive armor upgrade (p. 317) adds its full rating to the armor value. Other factors may modify the target’s damage resistance test at the gamemaster’s choosing, such as lack of grounding (a character flying by levitation spell) or extra conductivity (a character immersed in water). A successful Electricity damage attack can stun and incapacitate the target as well. Th e struck target must make a Body + Willpower (3) Test. Apply half the character’s Impact armor (round down) and any other dice pool modifiers as noted above to this test. If the target fails, he immediately falls and is incapacitated for a number of Combat Turns equal to 2 + net hits scored on the attack test. Even if the target  succeeds, he suffers a –2 dice pool modifier to all action tests due to disorientation from the shock for the same period. Incapacitated characters are prone and unable to take any actions. Electronic equipment, vehicles, and drones can also be affected by Electricity damage. They never suffer Stun damage, but they do roll Body + Armor (drones and vehicles) or Armor x 2 (other objects) to resist secondary effects. If they achieve equal or more hits than the attack, they are unaffected. Otherwise, they cease to function for a number of Combat Turns equal to 2 + net hits scored on the attack test (and may need to reboot after that).
hope i just missed the Electricity damage rolls, but this ammo type is a bitch. with the wound modifier and water the Elec effect should be hard to resist and i might actually just need one shoot and have one simple action to spare for searching or hiding him, but might be that you just rolled like a devil and he really resisted

added the description just in case.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0745:17>
searching or hiding him is a complex action. You wouldn't do it anyway.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0749:17>
searching or hiding him is a complex action. You wouldn't do it anyway.
k, just as a notice for the next time, then Electricity is effective way to get a crowd down by surprise.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0753:11>
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0802:22>
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

Sam will do the Search/loot mostly interested in the code card in case the battle in the node is lost but taking the weapon and other interesting things just for the fun credstick and radio, comlink, if he has a personal one.

P.s. would be grateful if you would roll the Elec resist from pass one, a hold action can come in handy at times.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0808:33>
You cannot use single simple actions hold from previous phase. You either hold your entire phase or acted in it.

And you used both actions on shooting regardless of the first roll. Declarations are made per initiative phase not per action. Would you risk shooting only once?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0815:38>
You cannot use single simple actions hold from previous phase. You either hold your entire phase or acted in it.

And you used both actions on shooting regardless of the first roll. Declarations are made per initiative phase not per action. Would you risk shooting only once?

Why shooting someone already out?
Why do needles harm?
Morals?  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0824:54>
You cannot use single simple actions hold from previous phase. You either hold your entire phase or acted in it.

And you used both actions on shooting regardless of the first roll. Declarations are made per initiative phase not per action. Would you risk shooting only once?

Why shooting someone already out?
Why do needles harm?
Morals?  ;D

We may replay that part. you make single roll on hit, I make single roll on resistance, then a roll on pass out. If the guard will not pass out you will have facility wide alert but you also won't do needless harm. Shall we? Hell I can even use the roll that you made - 4 hits. He has almost no chances to pass Body + Willpower (3) Test with the wound modifier.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0837:49>
We may replay that part. you make single roll on hit, I make single roll on resistance, then a roll on pass out. If the guard will not pass out you will have facility wide alert but you also won't do needless harm. Shall we? Hell I can even use the roll that you made - 4 hits. He has almost no chances to pass Body + Willpower (3) Test with the wound modifier.

We could, but let's just get on with this, not gona redo the combat just to gain a simple action. even thou my build may be no pacifist but hates to do more harm then necessary.

p.s. wasn't a spirit supposed to attack in the SecCen or did we scrap that in the planing phase?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0852:25>
Sec center is still unaware of any physical threat. Going in with spirit would change that, no?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-30-11/0855:47>
Ryker is waiting for my mark to cause confusion in there with his spirit...as we told this in IC i think.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0856:42>
Sec center is still unaware of any physical threat. Going in with spirit would change that, no?

Are the hacker not there? my mistake then.
was thinking that an attack there would help the guys in 'trix to take over the node, if the hacker gets knocked out outside the 'trix
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0910:39>
Sec center is still unaware of any physical threat. Going in with spirit would change that, no?

Are the hacker not there? my mistake then.
was thinking that an attack there would help the guys in 'trix to take over the node, if the hacker gets knocked out outside the 'trix

The hacker is probably there (or even both of them, and a third somewhere else, or the two that just came might be somewhere else. The need to be within the facility though). However as the hack might occure via the drone bridge, they cannot be sure that you're in the facility. Thus, they'll try to track you down probably before calling for physical guards.

As of now though they think that attack is matrix based only. Taking the hacker out from the real side would be great, but unless you're sure that spirit can take them out before they hit the panic button it is risky. IF you could enter along with the spirit, that would be completely different. You could take down one, the spirit other. But for that you need to pass through one of the guards near the entrances. 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/0929:37>

The hacker is probably there (or even both of them, and a third somewhere else, or the two that just came might be somewhere else. The need to be within the facility though). However as the hack might occure via the drone bridge, they cannot be sure that you're in the facility. Thus, they'll try to track you down probably before calling for physical guards.

As of now though they think that attack is matrix based only. Taking the hacker out from the real side would be great, but unless you're sure that spirit can take them out before they hit the panic button it is risky. IF you could enter along with the spirit, that would be completely different. You could take down one, the spirit other. But for that you need to pass through one of the guards near the entrances.
are there windows? that's something that should be obvious. so no roll needed at least after dark it should be, would they be in full VR would they hear breaking glass if they are VR, if I recall correctly they did not have cyber- eyes; ears so only peripheral sensors right?

taking the Pass key from the Downed guard is the obvious way, just searching for alternatives
what kind of a door is it by the guard can you see trough it? is it electric goes it sideways or push/pull?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/0950:47>
are there windows? that's something that should be obvious. so no roll needed at least after dark it should be, would they be in full VR would they hear breaking glass if they are VR, if I recall correctly they did not have cyber- eyes; ears so only peripheral sensors right?

taking the Pass key from the Downed guard is the obvious way, just searching for alternatives

Code of Laws Update on Corporate Employees' rights dubbed Slaver Act issued on 2053 in Pueblo Sector stated clearly, that all full time employee must have working conditions enabling them at least 10 square meters of space, ..... and an an access to daily light if possible.

Of course corporations state the law for themselves, but most try to follow the general rules, when this is not directly against their interests. Small givin here, can be leveraged to greater benefit when the other priviledges are pressed (such as right to privacy).

Whatever the case, there is a window and there are metal bars on it. Ares security procedure would have stated that security rooms such us this should have a bulletproof glass. This one is however facing the other building so with minimal chances to gun shots they might have skipped on this one. Either way you would need to check it closely to tell.

Security badge with RFID, that should automatically open the doors maglock is attached to the chest of the guard if you'd be looking for it. :)

from the rules, if I recall correctly - any physical activity is at -6. so yes there is a chance they will hear something while in VR albeit a small one.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1019:39>
We have only 1 security account, so if im to be in the node (and take a part of the combat or whatever action), Ill need to use the same account as Cursor did. RAW it doesnt matter, so Its up to you Sent, if this will raise an alarm or something else.

You need to have your own account or hack yourself one.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1024:54>
what kind of a door is it by the guard can you see trough it? is it electric goes it sideways or push/pull?

Again. Code of Laws Update on Corporate facilites dubbed Administrative bullshit Act. All external doors must be outward opening and be allowed to be locked that way in case of fire emergency.

In this case - they are outward opening.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1056:52>
what kind of a door is it by the guard can you see trough it? is it electric goes it sideways or push/pull?

Again. Code of Laws Update on Corporate facilites dubbed Administrative bullshit Act. All external doors must be outward opening and be allowed to be locked that way in case of fire emergency.

In this case - they are outward opening.

You are being very helpful even in the small print with this, I am impressed

so it is the door then, no real point risk noting them if it might not be the Bulletproof one, better using the door, so my second IP is looting the guard, if there is no one coming my way, if there is someone i will just lay in ambush so no one get a message out, not turning of the Radar until the end of the pass.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1100:16>
No one is coming your way. Neither on radar nor on drone view.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1102:27>
No one is coming your way. Neither on radar nor on drone view.
that's for the second pass, so that leaves just looting the man.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-30-11/1156:39>
Ryker is waiting for my mark to cause confusion in there with his spirit...as we told this in IC i think.
that is correct. Going to be at work for a little while, so if you need to npc the call to the spirit thats fine or if you want riker to cast another illusion that I eluded to in the IC thread thats fine just npc roll it. I should be back in about 7 hours.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1204:27>
Ryker is waiting for my mark to cause confusion in there with his spirit...as we told this in IC i think.
that is correct. Going to be at work for a little while, so if you need to npc the call to the spirit that's fine or if you want riker to cast another illusion that I eluded to in the IC thread thats fine just npc roll it. I should be back in about 7 hours.
At the moment going for knocking out the sec centre, the central Security brains so I think that making a another sustaining spell will be stretching you too much that would be -4;-6 something like that, so no real need.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-30-11/1229:54>
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

What shall I roll for this masking roll? I am a little lost on this topic.
Cursor acts before me, so I would advice him opening the maglocks and leaving the node crashing for me... I've got 14 dice to this test...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1238:56>
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

What shall I roll for this masking roll? I am a little lost on this topic.
Cursor acts before me, so I would advice him opening the maglocks and leaving the node crashing for me... I've got 14 dice to this test...

will the Crashing of the node disable the slaved generators?
if we got them off that would give us the advantage inside, no light will drasticly increase the confusion and the infiltration possibilities.
but i might the only one who can be see in the dark from the team.
just consider this cuz I should be able to crack the maglock on my own, or use the Sec badge.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1300:43>
Netz, I meant this one:

Netz - you have several combat turns before it 's going to check you. Whatever you do unless you log off, you would need to resist the analyzing attempt.

IC rating (6) + Analyze (6) -> 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3046701/)
this is an opposed test against your Hacking + Stealth + hotsim. I don't know if you have any other bonuses.

Roll Hacking + Stealth + hotsim plus/min anything else
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-30-11/1303:46>
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

What shall I roll for this masking roll? I am a little lost on this topic.
Cursor acts before me, so I would advice him opening the maglocks and leaving the node crashing for me... I've got 14 dice to this test...

forget about it, just read the IC post and now I know it's Hacking + Stealth + Hot sim... I was searching for it in OOC, that's why I haven't found it... Sorry.

Masking (In first initiative pass) =

Hacking 4 + Stealth 6 + Hot Sim 2 = 12 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3048707/)

So he wins with no net hits...

EDIT: Messages at almost the same time...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1306:31>
will the Crashing of the node disable the slaved generators?
if we got them off that would give us the advantage inside, no light will drasticly increase the confusion and the infiltration possibilities.
but i might the only one who can be see in the dark from the team.
just consider this cuz I should be able to crack the maglock on my own, or use the Sec badge.

No.
1. there is only jammer generator slaved to the node. and it is not on. merely on standby. There is no point in having it on, as long as there is an electicity line working.
2. crashing the node will disable the ability of remotely operating the thing. It is still possible to manipulate the thing from manual control. (Well there is a varinat of hacking it from the inside to disallow manual control, but that wouldn't be easy)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1308:09>
So you're found. I guess it's time for Cursor to call for reinforcements :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1320:06>
RMD Hacker #2 - Matrix attack against Fractal
Cybercombat(2) + Attack(3) + Hotsim(2) -> 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3048721/)


Initiatives
[RMD Hacker #2 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

Pending rolls:
Sichr -  Maglock roll from IP 1
Netz - Matrix defense and/or damage resistance
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-30-11/1326:21>
Matrix Defense = Response 6 + Firewall 5 + Hotsim 2 = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3048723/)

Not this time, chummer. I'm the digital untouchable man.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1329:51>
Sam
Simple action: Guard search
You found: RFID tagged CSS guard badge, Predator IV w 4 clips, stun baton, Baseball cap with CSS logo, short range radio unit (rating 3). Guard is also wearing Armored Jacket.
Simple action: Grabbing security badge
Free action: Movement - You've pulled him to he side of the wall, and moved close to the door. (all within 10 meters so no problem with range)

if you want to take anything else then guard bagde that would be a simple action per item in your next IP.

Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

Sichr is up

Pending rolls:
Sichr -  Maglock roll from IP 1
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1331:56>
Matrix Defense = Response 6 + Firewall 5 + Hotsim 2 = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3048723/)

Not this time, chummer. I'm the digital untouchable man.

Damn, your good :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1339:37>
Sam
Simple action: Guard search
You found: RFID tagged CSS guard badge, Predator IV w 4 clips, stun baton, Baseball cap with CSS logo, short range radio unit (rating 3). Guard is also wearing Armored Jacket.
Simple action: Grabbing security badge
Free action: Movement - You've pulled him to he side of the wall, and moved close to the door. (all within 10 meters so no problem with range)

if you want to take anything else then guard bagde that would be a simple action per item in your next IP.

Nope better taking out the second guard, opening the door will be a single action right?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1347:31>
Yep, single action and probably surprise as well. It's been easy night so far, and the rain noise on the outside have muted everything.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1402:01>
Yep, single action and probably surprise as well. It's been easy night so far, and the rain noise on the outside have muted everything.
But this time I will defiantly need two shoots or one VERY VERY lucky one,
I guess I will reload my taser and open the door from standing behind it

We can loot later, first things come first,
or is the Hpistol loaded with SnS?  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1405:38>
You can have free and two simple actions or free and a complex one.
Opening the doors is a simple action, so you have time for only for one shot in the same initiative phase.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1419:32>
You can have free and two simple actions or free and a complex one.
Opening the doors is a simple action, so you have time for only for one shot in the same initiative phase.
that's the reason I am not showing myself, better to not showing yourself make a small suspense and go in shooting, then to shoot and hope he is down
Single - reloading
Single - Opening the door
free - S@team >I'm going in.<
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1548:03>
It has dawned upon me that Omar has to enter the node first, which is a complex action, so he wouldn't do anythign else anyway. or he will do something completely outside the node, so I can push the remaining actions further.

So Cursor's actions (still masked as data storage unit) are fairly simple:
simple action: call paladin sprite (rating 3) from resonance "Come to me soldier! Kill them all" A massive ballista construct appears.
simple action: call crack sprite (rating 6) from resonance "Come to me soldier! crash this node" A massive trebuchet construct appears.
Free action:  We need to hold long enough to crash the node

Quote from: OOC
The node is on alert - this means you need to score 14 hits to crash it. Even with your 14 dices, this will take more than a single blow.

Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

initiative rolls for the next IP:
paladin - 3 + 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3048894/) => 4
crack - 18 + 18d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3048895/) => 23

Sichr is up

Pending rolls:
Sichr -  Maglock roll from IP 1
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1605:35>
RMD Hacker #3
complex action: launch Erector Set MkII #1

RMD Hacker #1
complex action: launch Erector Set MkII #2

Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Riker 7][Fractal 6][Security node 5]

initiative rolls for the next IP:
6d6.hits(5)=1, 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048907/)
Erector Set MkII #1 - 6 + 1 => 7
Erector Set MkII #2 - 6 + 2 => 8

Current node load: console, analyze, Erector Set #1 (6), Erector Set MkII (2x6), 18 programs.
System 5 allows 15 programs, and thus node Response was reduced to 4.

Sichr is up

Pending rolls:
Sichr -  Maglock roll from IP 1
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1613:22>
Erector Set #1 initiates trace.
IC rating (6) + Track (6) - 12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048925/) hits scored

Ganger with init of 9 - have only one IP so he is staring stupidly
 
Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Riker 7][Fractal 6][Security node 5]

Sichr, Riker and Fractal are up

Pending rolls:
Sichr -  Maglock roll from IP 1

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-30-11/1708:19>
Do yall want me to send the spirit into the controll room. I'm prepared to do it. Will use simple action to ask and then hold action until I get a response.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1712:14>
Do yall want me to send the spirit into the controll room. I'm prepared to do it. Will use simple action to ask and then hold action until I get a response.
Not yet 3 passes  later most likely, would be best if Sam and the spirit hit the Sec Centre together.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-30-11/1715:20>
How a bout JDA call it now, he'll act on the next Init phase at the earliest. And they could assist Sam with the guard near the doors? (That way you could have another guard down by the end of the next IP.)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-30-11/1751:01>
Well, since Cursor hadn't opened the maglocks, then I can't yet start crashing the node (crashing is a Complex action, and I need to use a simple action to open the doors. Crashing will wait until the next IP).

So it will be:

Simple Action 1 = Setting all maglocks to open;
Simple action 2 = Logging off the node (no ICE has made a successful attack on me, so I'm free to do it).

Free action = Communicating with rest of the team;

So I will lose my third IP, as now I'm on the meat. So, if wanted I can tase the ganger out in the next turn (and give him Erik's commlink, creating a decoy of who just hacked into the node), or maybe take control of one of the Dobberman (Omar may be really better than me in using one of these, but there are two of the creatures).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-30-11/1805:32>
How a bout JDA call it now, he'll act on the next Init phase at the earliest. And they could assist Sam with the guard near the doors? (That way you could have another guard down by the end of the next IP.)
could work, but i fear that the spirit would not make it in time, materializing is a complex action itself and spirits are not as fast as I or may be even the guard is. He may thou get the ambush so it all depends on how fast he is, cuz i will be able to make just one more shoot and then i will need to relode

opening the door
1st shoot
ini pass change
spirit materelizing
guard suprised no action
2nd shoot [guard is able to dodge]
reload
guard/Spirit? who will be faster

I was thinking to take the full effect of the ambush round, but if we hurry it it can end a bit worse. as if I would only attack SA mode in the second phase
combat turn is 3 sec so opening a door for that period would be a risk to lose the surprise, but thus far there has nothing happened that he knows of, so there should be no way he expects an invisible man coming in shooting.
the same "who is there situation" just without attacking in the back.

p.s. my taser has 4 dart clip and I have shoot 2 already.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <05-31-11/0959:57>
I will go ahead and call for the spirit to help with the gaurd and I will use another service for confusion in the controll room. If we are indeed about to get into it, then thats rock and roll. Also, quick astral look to see what the ganger by the van is up to, has he left the area. I will cross my fingers and hope that the spirit is faster than the guard. At this time I'm concentrating on sustaining spells and watching the astral. I will be going out of town tonight and will not be able to post until late tommorrow. I will try to post once more today before I leave.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-31-11/1003:59>
I'll think about what a spirit can do without materializing.

and the ganger is still frozen he has only one IP, and thigns are ahappenign at the digital speed here :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-31-11/1006:21>
I will go ahead and call for the spirit to help with the gaurd and I will use another service for confusion in the controll room. If we are indeed about to get into it, then thats rock and roll. Also, quick astral look to see what the ganger by the van is up to, has he left the area. I will cross my fingers and hope that the spirit is faster than the guard. At this time I'm concentrating on sustaining spells and watching the astral. I will be going out of town tonight and will not be able to post until late tommorrow. I will try to post once more today before I leave.

Yeah, OK.
Just wondering how we can communicate as you are astrally, but that just shows my noob status right
and if we cant than there is no possibilities to coordinate.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-31-11/1007:42>
you can talk to yourself and assume Riker is materialized behind you ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-31-11/1711:13>
OMG I read IC firs but you are playing in OCC  :o

OK I`ll finish this and Ill rewrite my IC post later

2. IP
I`ll log in the node

3.IP
Set up the databomb(5) to console -My Option: Deals no damage, just secondary effect(delete attached file) is not described RAW. Would you allow that GM?
Jump in the Dobermann 1.

Maglock: Arsenal says nothing about this, well I have Antitheft system 2 and device rating of the rover is 5
I think that should mean you need 2 net hits, and that the rating of the maglock is equal to devicer rating of the van.
Maglock rating(5) (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3050718/)
If he will open the doors, I use my 2.IP free action to jump in the rover
3. IP ...hmmm, ill see
4.IP I hope Ill finish the node operation and log-off
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-31-11/1719:55>
Never fear, Sichr; Fractal is already on the meat, and if the ork opens the van, by any chance, he will have an eletrifying surprise...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-31-11/1726:38>
Never fear, Sichr; Fractal is already on the meat, and if the ork opens the van, by any chance, he will have an eletrifying surprise...

good night, gang pride :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-31-11/1732:22>
Good to have you back Sichr. How was the trip?

You can set the bomb that way. But if the node crashes it will be rebooted from backup. Your databomb won't be there by then.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-31-11/1738:01>
Good to have you back Sichr. How was the trip?

You can set the bomb that way. But if the node crashes it will be rebooted from backup. Your databomb won't be there by then.
oops...
well, nothing I can do about it...killing sec boys would bring us cut down on payment...

And for the trip...Ive by some kind of miracle survived my first RL car crash...hehe, ive been flying with my Peugeot 306 for 10 meters in 110km/h, on the top we may have been 1 meter above the road... landed almost safely, just crashed front case a little, but we are alive and the car still works. Repairs would cost me the bottle and weekend working on it with a friend of mine... beautifull day :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-31-11/1740:28>
I knew something like that must've happened. You wouldn't have missed two days of play otherwise.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <05-31-11/1743:28>
amen :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-31-11/1904:24>
I will go ahead and call for the spirit to help with the gaurd and I will use another service for confusion in the controll room. If we are indeed about to get into it, then thats rock and roll. Also, quick astral look to see what the ganger by the van is up to, has he left the area. I will cross my fingers and hope that the spirit is faster than the guard. At this time I'm concentrating on sustaining spells and watching the astral. I will be going out of town tonight and will not be able to post until late tommorrow. I will try to post once more today before I leave.
Ok then i will storm in and use 1 edge shoot at him
hope I make a big enough impact with it.
17d6.hitsopen(5,6) → [3,1,5,5,1,5,5,[6, 1],3,5,4,4,[6, 6, 4],3,3,[6, 5],5] = (11) (http://invisiblecastle.com/roller/view/3050827/)
 ;D if he survives this I will be pissed, edge is for Problematic moments and spending it for nothing is a wast i am not willing to make easily.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <05-31-11/1925:19>
JDA. Which spIrit and what should iT dO?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <05-31-11/1935:14>
JDA. Which spIrit and what should iT dO?
Is a spirit not an npc?
I think if he said to attack that and that, you as a spirit have to decide what skill to use.
that's as much as I have played it thus far.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <05-31-11/2209:36>
Good to have you back Sichr. How was the trip?

You can set the bomb that way. But if the node crashes it will be rebooted from backup. Your databomb won't be there by then.
oops...
well, nothing I can do about it...killing sec boys would bring us cut down on payment...

And for the trip...Ive by some kind of miracle survived my first RL car crash...hehe, ive been flying with my Peugeot 306 for 10 meters in 110km/h, on the top we may have been 1 meter above the road... landed almost safely, just crashed front case a little, but we are alive and the car still works. Repairs would cost me the bottle and weekend working on it with a friend of mine... beautifull day :)

Man, what an experience... glad nothing grave happened. I had flied with a car twice, and it's one for the most frightening experiences I ever had...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0316:40>
JDA. Which spIrit and what should iT dO?
Is a spirit not an npc?
I think if he said to attack that and that, you as a spirit have to decide what skill to use.
that's as much as I have played it thus far.

There were two questions. And without looking at the card, I'll say this is gonna be first of them now ;)
Secondary. Taking off me some of the npc actions during fight is always welcome. Especially when they are on your side.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0324:15>
Ganger
- apply to the the door's maglock some kind of tool the looks a little bit like the pipe pumping stick (you  know rubber ending, wooden hold). The schock that is discharged immediately doesn't seem to have an effect.
The tools is also a car-theft specialized version of the maglock sequencer. Make an opposed roll of maglock rating against his sequencer roll 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3048485/).

Maglock: Arsenal says nothing about this, well I have Antitheft system 2 and device rating of the rover is 5
I think that should mean you need 2 net hits, and that the rating of the maglock is equal to devicer rating of the van.
Maglock rating(5) (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3050718/)
If he will open the doors, I use my 2.IP free action to jump in the rover

The maglock has been opened.
You're jumped-in to the rover, no need to do that again. The only problem is that you can be focuses on one combat.
I take that you logon to the security node.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0330:17>
Omar logs on.
Security node being on alert, make an analyzing roll against all icons using account created by Fractal.
Firewall (5) + Analyze(5) + alert(4) = 14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3051718/) -> masking pierced through

Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0334:11>
Riker calls Spirit of Man with a task to assist Sam on its incursion (it's a spirit force 5, so he has Intuition 5, giving him higher than average reasoning - will see what it will do. sugestions welcome.

Initiative roll: 12 + 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3051720/) => 15

Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0336:10>
Fractal -
simple action open all maglocks
simple action logs off

Initiatives
[RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Riker 7][Fractal 6][Security node 5]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0339:12>
EDIT - somehow I overwritten previous post - security node in previous IP started another erector set mk II with init of 9 and that was end of the IP 2

now to:

Begin of CT 1 IP 3

Crack sprite - crashing node
Pilot (6) + Exploit (6) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3051736/)

3 hits scored out of 14 necessary

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0359:54>
Spirit of Man - materialize behind the guard sitting in the entry room to the building

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Omar is up
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0402:59>
RMD Hacker #2 - Matrix attack against Omar
Cybercombat(2) + Attack(3) + Hotsim(2) -> 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3051747/)

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Pending rolls: Omar defense

Omar is up
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0422:32>
Sam -
simple action: open door
simple action: shoot at guard 11 hits

surprise roll: 7d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3051751/) no glitch, but considering that Sam would have a +6 to his roll, we can safely assume he is surprise
defense roll: no active defense but he has a Good cover(4 - he is sitting behind a desk) so 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3051754/) with a glitch

Damage Value: 6S + 9 -> 15S
Damage resistance: Body(4) + Half impact armor(3) -> 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3051760/) glitch that will negate his chances to resist on electricity damage.

that is 10S damage plus 4P overflow

Kour - having more than four hits means critical success. feel free to make an IC post - that was spectacular take down.

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Pending rolls: Omar defense
Omar is up (I know you wanted to setup a databomb, but you might want to change that to soemthing else)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-01-11/0430:53>
Sam -
simple action: open door
simple action: shoot at guard 11 hits

surprise roll: 7d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3051751/) no glitch, but considering that Sam would have a +6 to his roll, we can safely assume he is surprise
defense roll: no active defense but he has a Good cover(4 - he is sitting behind a desk) so 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3051754/) with a glitch

Damage Value: 6S + 9 -> 15S
Damage resistance: Body(4) + Half impact armor(3) -> 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3051760/) glitch that will negate his chances to resist on electricity damage.

that is 10S damage plus 4P overflow

Kour - having more than four hits means critical success. feel free to make an IC post - that was spectacular take down.
one thing to consider, i keep forgetting to ad smartgun = +2 modifier :'(
Edit: Scratch that i also forgot the -2 from the Radar so the roll is OK
but kinda got luck this time, him glitching twice, I mean.
one IC coming up.
P.s. using the Free action to shut down the Radar to give a better shoot next time

For the next pass I could do the same as this time, open door and edge shoot. then I would have to reload, but that's just how it works right, and reloading for me is free+simple so I would get the first shoot of the same time, if needed.
 ini for the second CT11d6.hits(5) → [5,1,6,4,5,4,3,3,3,5,2] = (4) (http://invisiblecastle.com/roller/view/3051786/) so the new Ini is 15
Shoot if all goes well
if it's a sec guard with a armour i would use edge
19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) (http://invisiblecastle.com/roller/view/3051788/)
if it's only 2 hackers then a shoot without edge
15d6.hits(5) → [1,5,1,6,3,3,4,6,3,4,6,4,1,1,1] = (4) (http://invisiblecastle.com/roller/view/3051787/)
the shot goea to the one who is not in the VR and next to the Console, respectively if both are in VR then the next to it if only one them is VR then the one who is not, hope you get the idea.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/0635:38>
hope you get the idea.

I think I do, but as of now, we'll have to resolve current pass in the node ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-01-11/0700:24>
hope you get the idea.

I think I do, but as of now, we'll have to resolve current pass in the node ;)
The thing is i am on one deadline until the weekend Fri/Sat, so i might not come online for a while, at least not often and just gona leave it up to you,
if we secure the SecCen, forget not to disarm the two Bombs ok as it is Comabt turn based atm, thay stil have 19 min to go boom.

Disclaimer: Proud of Sam, never imagined he would be this proficient at taking out guards  ;D


Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-01-11/1238:19>
Omar Cyber defense:
Cybercombat(4)+BlackHammer(5)+Hotsim(2) (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3052046/)

Omar will attack one of agents attacking our Crashing Sprite. Hackers are hot and my Blackhammer would kill, so im attacking non living targets. I hope that the sprite does the same. I dont want to loose money :)

Cybercombat(4)+BlackHammer(5)+Hotsim(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3052055/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1421:25>
Omar Cyber defense:
Cybercombat(4)+BlackHammer(5)+Hotsim(2) (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3052046/)

Omar will attack one of agents attacking our Crashing Sprite. Hackers are hot and my Blackhammer would kill, so im attacking non living targets. I hope that the sprite does the same. I dont want to loose money :)

Cybercombat(4)+BlackHammer(5)+Hotsim(2) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3052055/)

Defense should be Response(5) + Firewall(5) + hotsim(2) - so you missed one dice 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3052156/) (no change though)
The hit connected giving you 3 Matrix DV.

a resistance roll System (5) + Armor(5)  + hot sim(2) -> allow you to buy 3 hits, soaking it completely.

btw. I'll assume you have that program loaded - but please mark on you card, and let me know what program you have loaded (you have some modifers, that doesn't count for response, let me know what each of them do)

your attack with blackhammer however had no effect

Quote
Black Hamm er (Cybercombat) - SR4A pg.233
Black Hammer is a black IC program that samples the command transactions
between the target and his commlink and injects dangerous biofeedback
responses into the target’s simsense interface. These aggravated signals
may overload the target’s neural connections and in turn render him
unconscious or cause death from stroke, heart failure, respiratory paralysis,
aneurysm, or neurotransmitter autotoxicity—and those are just a few of
the possible effects. It is used with the Matrix Attack action (p. 231).

Black Hammer is intended as a weapon against hackers in full VR
using hot sim, causing Physical damage rather than Matrix damage in
cybercombat (p. 237). Against cold sim VR users, it only inflicts Stun
damage. It has no effect on programs, agents, IC, sprites, or AR users.

 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1432:53>
Cursor - crashes node

Hacking (3) + Exploit (5) + Hotsim(2)-> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3052191/)

6 hits out of 14 necessary scored

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-01-11/1436:56>
oops, missed that.
About matrix combat, I read it before posting and i was oposed test...well i didnt read that to the end. Ill roll one more time:

Firewall(5)+Response(5)+Hotsim(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3052194/)

He missed

Well, since Im unable to harm agents, and I suppose Omar knows that better than me, consider it to be attack on one of hackers.
From now on I have one Free action delayed to jump in the drone (and save my ass from dumpshock)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-01-11/1441:02>
Ive modified my char sheet: programs with " + "are uploaded
Programs that have (e) listed doesnt cout to the limit
I dont know now...does System and Firewall count to the limit or not...???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1502:05>
RMD Hacker #3 - tries to crash the Omar's Armor

Hacking (3) + Exploit (3) + Hotsim(2)-> 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3052195/)
resisted with Firewall(5) + System(5) + Hotsim(2)

RMD Hacker #1 - tries to crash the Cursor's Armor

Hacking (3) + Exploit (3) + Hotsim(2)-> 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052202/)
resisted with Willpower(5) + Logic(5) + Hotsim(2) -> 12 dices -> buying 3 hits resisted

Erector Set #1 - traces Omar (stupid IC, with you stealth it'll take forever)
Pilot(6) + Track(6) -> 12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052211/)
I've knocked 5 dices from the above due to stealth. 0 hits from the 10 required

Erector Set MKII#3 - attack Omar with Blackout
Pilot(6) + Blackout(6) -> 12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052210/)
Defense: Response(5) + Firewall(5) + hotsim(2) -> 12 dice, buying 3 hits, deflected

Erector Set MKII#2 - attack Cursor with Blackout
Pilot(6) + Blackout(6) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3052218/)
Defense roll: Intuition + 1 (6) + Willpower(5) +hotsim(2) -> 13 dices buying 3 hits, deflected

Erector Set MKII#1 - attack Cracking sprite with Attack
Pilot(6) + Blackout(6) -> 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3052231/)
Defense roll" Response (7) + Firewall(6) -> 13d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052234/), connected
damage value: 7
Damage resistance: Pilot(6) + Edge(6) -> 12d6.hitsopen(5,6)=5 (http://invisiblecastle.com/roller/view/3052242/)
damage done: 2 out of 11, 1 out 6 Edge used.

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Pending rolls:
Omar's save fro crashing armor
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1510:23>
oops, missed that.
About matrix combat, I read it before posting and i was oposed test...well i didnt read that to the end. Ill roll one more time:

Firewall(5)+Response(5)+Hotsim(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3052194/)

He missed

Well, since Im unable to harm agents, and I suppose Omar knows that better than me, consider it to be attack on one of hackers.
From now on I have one Free action delayed to jump in the drone (and save my ass from dumpshock)

you cannot save an action. You can save an initiative phase. beside you're already subscribed to the van. you can have multiple subscription active. and beside again, being subscribed to other node won't save you from dumpshock of being in the crashed node (unless it is you who is crashing the node), same as it wouldn't save you from having your persona icon destroyed in combat.

Omar knows better than you. To save me trouble from rewriting let's assume you attacked #2 he has already acted that turn before you so if you take him down I wouldn't have to make changes to the rolls already made.

He goes full defense -> Response(5) + Firewall(5) + hotSim(2) + hacking(3) -> 15d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3052258/) deflected, but used up action from next IP.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1511:17>
Ive modified my char sheet: programs with " + "are uploaded
Programs that have (e) listed doesnt cout to the limit
I dont know now...does System and Firewall count to the limit or not...???

They don't - they are features of the 'link
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1511:45>
This is the most EPIC matrix combat I've ever seen :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1520:08>
Riker - delays action (JDA if there is anything you want to do now, let me know, I thought it best for you to save the phase and use it during next pass along with Sam's storming the next room.

Fractal - does nothing - since he has logged off, he is back to his non-digital speed.

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Pending rolls:
Omar's save fro crashing armor
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-01-11/1525:39>
Riker - delays action (JDA if there is anything you want to do now, let me know, I thought it best for you to save the phase and use it during next pass along with Sam's storming the next room.
Sam has already used his 3 passes, awaiting the next CT
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1526:58>
Security node - loads Erector Set MKII #4

initiative roll will be made later in batch, as it is the end of combat turn
Node Response reduced to 3 (total number of programs run - 30)

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

Pending rolls:
Omar's save fro crashing armor
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1538:52>
Paladin sprite - loads Erector Set MKII #4

This one has a slightly lower rating (3) so I'll choose his target randomly
hacker #1 1
hacker #2 2
hacker #3 3
erector set #1 4
erector set MKII #1 5
erector set MKII #2 6
erector set MKII #3 7
erector set MKII #4 8

1d8=6 (http://invisiblecastle.com/roller/view/3052318/) -> attacking Erector set MK II #2
Cybercombat(3) + Attack(3) -> 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052320/)
Defense -> Response(3) + Firewall(5) + alert(4) -> 12 dice -> buying 3 hits deflected

Initiatives
[crack sprite 23][spirit of man 15][RMD Hacker #2 14][Sam 14][Omar 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Erector Set MKII #3 - 9][Erector Set MKII #2 - 8][Erector Set MKII #1 - 7][Riker 7 - astral only][Fractal 6 - digital only][Security node 4][paladin sprite 4]

End of CT1 IP3
End of CT1


Pending rolls:
Omar's save fro crashing armor
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1555:51>
Please make an initiative rolls for the next combat turn. I hope I haven't omit anyone from my NPCes

Response(5) + Intuition(3) + VR(1) -> 9d6.hits(5)=2, 9d6.hits(5)=4, 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052333/)
hacker #1 9 + 2 => 11, 3IP
hacker #2 9 + 4 => 13, 3IP
hacker #3 9 + 2 => 11, 3IP, 1 used up

Pilot(6) -> 5d6.hits(5)=1, 5d6.hits(5)=0, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052337/)
erector set #1 6 + 1 => 7, 3IP
erector set MKII #1 6 + 0 => 6, 3IP
erector set MKII #2 6 + 2 => 8, 3IP
erector set MKII #3 6 + 2 => 8, 3IP
erector set MKII #4 6 + 2 => 8, 3IP

security node -> Response(3) -> 3, 3IP

crack sprite 18 + buying 4 hits => 22, 3IP
paladin sprite 3 + 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052343/) => 5, 3IP

spirit of man, 12 + buying 3 hits => 15, 2IP
ganger 7 + 7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3052361/) => 12, 1 IP

Cursor, 11 + 11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3052354/) => 13

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][ganger 12][RMD Hacker #1 11][RMD Hacker #3 11][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Erector Set #1 - 7][Erector Set MKII #1 - 6]

Pending rolls:
[Omar ??][Riker ??][Fractal ??]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-01-11/1645:30>
along the rolling init - any suggestions on what Cursor should be doing?

Crashing node goes nicely, probably in two phases it should be over (one with luck), but leaving three hackers and five IC to make unrestricted damage, can turn ugly.

Hopefully Sam can take out the hackers from the meat side. But then there is problem with panic lines. When hackers start disappearing without notice, the remaining one will understand this is a coordinated strike and will press the button.

The solution is to crash the console program. But that need to win Hacking + Exploit opposed to 14 dices of System + Firewall + alert. With luck/edge thats doable but will delay crash of the node (another set of IC/hackers attacks).

Ideas?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-01-11/1934:41>
Armor resist:
Firewall(5) + System(5) + Hotsim(2) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3052985/)

I hope to sucessfully atack as many hacker as possible with Black Hammer. If I understand it right, they may be unable to disconect.
Im saving my free action, because as more than metahuman i can Jum in for free action
I hope I can use this toget out of the node when it crashes to avoid dumpshock. Hackers should be unable to do so when the node crashes, so + physical damage made by Blackhammer they would suffer Dumpshock and that should slow down them a bit. If there is no escape, I should stay with them to keep them in the node with Black Hammer, And then Ill go to Dumpshock with them. I know consequences of such step.

About delayed actions: It is not delayed pass. IMHO you may use free+delay complex, use free and single and delay single etc.  :P

So:
Response(5)+Int(5)+Hot(1) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3052997/)

Omars Init for CT2: 13

Cursor may also hack for admin account. Dices are the same, thresshold is lower. from that he may shutdown or delete the console and disable panic lines that way...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-01-11/1942:43>
Cursor may also hack for admin account. Dices are the same, thresshold is lower. from that he may shutdown or delete the console and disable panic lines that way...

good one,

as for the Warning problem, i could just delay my action and just reload and than attack my plan was to see if they are VR both of them, thus far I am not sure they are. no confirmation so if they are, then most likely they will be oblivions to my presence there so i can edge shoot both of them the same turn,
right?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-01-11/1957:44>
They are full VR, there is just a meat inside. Well they may be guarded...but this would you know with your radar...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-01-11/2004:50>
They are full VR, there is just a meat inside. Well they may be guarded...but this would you know with your radar...
Sen never told exactly where what 'ware is walking around

@Sen
I know I turned my Radar of last turn, but might you tell me if Sam ever seen on of the persons in the sec center waling around? and aht ware did they have so we know what to expect.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-01-11/2021:59>
We have three hackers here. Dont know how many of them are present in the center, some of them may be external...well I hope they are not :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-01-11/2033:54>
We have three hackers here. Dont know how many of them are present in the center, some of them may be external...well I hope they are not :)

We are in big problems right now, if we get out of them without an alarm i will be suprised, worst case you leave me inside and i plant the last Bomb to destroy the Machinery for good. as I am practically invisible for the eye and adapt to sneaking I could get past them and the badge is a good door opener. might even get out unspotted, but the door thing will get me if I am not fast, they will know witch part I enter as maglock are used for tracking as well.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-01-11/2313:35>
Sam has no need for the badge anymore, as all maglocks are opened; it was Fractal last action on the node.
Seeing how things are going now I guess it should have been better if he stayed in the node, spoofing the erektor sets to attack the hackers and helping to delete the node, but I made a bad choice, since Fractal is really not very useful for Matrix Combat...

Well, let's see how he reacts on the meat (and then, if the dobbermans are close to the hackers, maybe there's another way to turn their "press the red button" action a little more difficult.

Fractal Initiative 7;
 7d6 = 3 hits; Initiative value for this turn = 10 (http://invisiblecastle.com/roller/view/3053276/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0455:39>
Armor resist:
Firewall(5) + System(5) + Hotsim(2) (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3052985/)

I hope to sucessfully atack as many hacker as possible with Black Hammer. If I understand it right, they may be unable to disconect.
Im saving my free action, because as more than metahuman i can Jum in for free action
I hope I can use this toget out of the node when it crashes to avoid dumpshock. Hackers should be unable to do so when the node crashes, so + physical damage made by Blackhammer they would suffer Dumpshock and that should slow down them a bit. If there is no escape, I should stay with them to keep them in the node with Black Hammer, And then Ill go to Dumpshock with them. I know consequences of such step.

About delayed actions: It is not delayed pass. IMHO you may use free+delay complex, use free and single and delay single etc.  :P

I've reread the rules on that. Seems I've been wrong. You in fact delay an action but you can only act once, so you can delay your act (and by act I understand free+complex or free+simple+simple) in any given initiative pass or to act first on the next one. You cannot split your simples or separate free from complex. you cannot act twice in a given initiative pass (once because you delayed and once normally for example).

Quote
So:
Response(5)+Int(5)+Hot(1) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3052997/)

Omars Init for CT2: 13

Cursor may also hack for admin account. Dices are the same, thresshold is lower. from that he may shutdown or delete the console and disable panic lines that way...

actually he cannot - since the node is on alert, all priviledges related to his access_id are withdrawn. he CAN hack+exploit (on security priviledges) for disabling system alert on himself or to add resident hackers to the intruder lists.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0501:04>
They are full VR, there is just a meat inside. Well they may be guarded...but this would you know with your radar...
Sen never told exactly where what 'ware is walking around

@Sen
I know I turned my Radar of last turn, but might you tell me if Sam ever seen on of the persons in the sec center waling around? and aht ware did they have so we know what to expect.

There are four persons in the building.
one guard (smartlink + radio) you've already taken down
one guard (smartlink + radio) on the opposite side of the building (diagonally)
the sec center room (the one containing actual console, plus transmitter and backup generator) have two guards. One (smartlink+radio) is sitting to the left and one (datajack + commlink) is laying to the right.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0501:54>
Sam has no need for the badge anymore, as all maglocks are opened; it was Fractal last action on the node.

That is correct - all maglocks are opened now.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0509:47>
I'll roll for Riker - initiative 6 + 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3053685/) => 8

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][Omar 13][ganger 12][RMD Hacker #1 11][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0514:58>
They are full VR, there is just a meat inside. Well they may be guarded...but this would you know with your radar...
Sen never told exactly where what 'ware is walking around

@Sen
I know I turned my Radar of last turn, but might you tell me if Sam ever seen on of the persons in the sec center waling around? and aht ware did they have so we know what to expect.

There are four persons in the building.
one guard (smartlink + radio) you've already taken down
one guard (smartlink + radio) on the opposite side of the building (diagonally)
the sec center room (the one containing actual console, plus transmitter and backup generator) have two guards. One (smartlink+radio) is sitting to the left and one (datajack + commlink) is laying to the right.

Aneswering you possible question - are there any other hacker types (datajack + commlinks) there are none, however,  from the description you got from Erik, there should be at least two more people in the secure computer center (building D), they are beyond radar range, but since they have to be within the facility to operate the node, it is the only possible choice - Riker probably could scan their presence easily.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/0515:44>
There are four persons in the building.
one guard (smartlink + radio) you've already taken down
one guard (smartlink + radio) on the opposite side of the building (diagonally)
the sec center room (the one containing actual console, plus transmitter and backup generator) have two guards. One (smartlink+radio) is sitting to the left and one (datajack + commlink) is laying to the right.

that means 2 hackers are outbound.
would smashing/destroying the node disable to landlines too? not sure, but I think they might just as well call the Sec Firm from a outside location, right?

May be I should ignore the hacker and the guards and try to do as much damage as possibly before they get reinforcements.

What's your thought's on this?

@Sen are there some others (datajack + commlink) laying somewhere? do i see any?

That might be a second Sec centre, or at least hacker centre.


Edit: yeah, true, thanks

Has any of Rykers spirits stun attacks? or are thy physical attackers?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0520:37>
heh, predicted your question, and replied a minute before you had it
damn I am good :D

smashing the console physically is an option, but you'd need something harder than taser for that.
They can call from other location, but it'll take them a little longer - panic lines are automaticaly validated, calling through normal procedure, means at least a few combat turns of delay.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0522:21>
Riker spirit can materialize and fight unarmed (standard punches are stun damage).
The other can suffocate them (it is an air spirit)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0525:44>
crack sprite - crashing the node

Pilot(6) + Exploit(6) -> 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3053702/)

10 out of 14 hits required

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][Omar 13][ganger 12][RMD Hacker #1 11][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]

spirit of man delays until Sam is done
Sam is up
Riker can go anytime also since he delayed
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/0529:59>
heh, predicted your question, and replied a minute before you had it
damn I am good :D

smashing the console physically is an option, but you'd need something harder than taser for that.
They can call from other location, but it'll take them a little longer - panic lines are automaticaly validated, calling through normal procedure, means at least a few combat turns of delay.

Some explosives would destroy them too right?

that means attacking the guard and rigging the node to damage it.
even ignoring the hacker
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/0533:39>
one thing to consider, i keep forgetting to ad smartgun = +2 modifier :'(
Edit: Scratch that i also forgot the -2 from the Radar so the roll is OK
but kinda got luck this time, him glitching twice, I mean.
one IC coming up.
P.s. using the Free action to shut down the Radar to give a better shoot next time

For the next pass I could do the same as this time, open door and edge shoot. then I would have to reload, but that's just how it works right, and reloading for me is free+simple so I would get the first shoot of the same time, if needed.
 ini for the second CT11d6.hits(5) → [5,1,6,4,5,4,3,3,3,5,2] = (4) (http://invisiblecastle.com/roller/view/3051786/) so the new Ini is 15
Shoot if all goes well
if it's a sec guard with a armour i would use edge
19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) (http://invisiblecastle.com/roller/view/3051788/)
if it's only 2 hackers then a shoot without edge
15d6.hits(5) → [1,5,1,6,3,3,4,6,3,4,6,4,1,1,1] = (4) (http://invisiblecastle.com/roller/view/3051787/)
the shot goea to the one who is not in the VR and next to the Console, respectively if both are in VR then the next to it if only one them is VR then the one who is not, hope you get the idea.
gave you the old rolls, just in case, they are still standing
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0625:08>
I thought we have a security account.. I may be mistake...and its too many pages back I wont search for it.

FAQ:
Can I attack multiple targets in Cybercombat?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0628:29>
I thought we have a security account.. I may be mistake...and its too many pages back I wont search for it.

FAQ:
Can I attack multiple targets in Cybercombat?

You had, as soon as the alert is issued, your priviledges are blocked.
I don't know - I guess you could by dividing the dicepools much as in shooting with two weapons. I'd add only -2 dice per each attacked enemy.
case: you have 14 dicepool on attack, and you want to attack two icons instead of one. so -2 to total -> give you 12 dices, now you split them 8 for the first target, 4 for the other. and make an attack rolls as normal.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0645:40>
I thought somthing like that, rules don`t count with this scenario. Ill wait for my turn:

Ryker: I think now its time for Confusion. It would affect hackers even if thy are in matrix, it is Mana based power, so it will affect them throught their aura. The node would crash in max 2 IPs, with harm done by my attack, Dumpshock, and confusion we will be clear of them at least for some preciouss minutes.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0717:28>
One more question: Is the security console Peripheral device?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0726:45>
Sam -
free action - shutdown radar and move
simple action - open next doors
simple action - shoot with edge on smartlinked guard -> 19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) hits

surprise roll for the guard: 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3053741/)
make your own roll: Reaction(7) + Intuition(4) + ambush(6) -> 17 - buying four hits won't be enough

depending on the roll, guard will have possibility to add his reaction to his defense roll - 4 dices, he has no cover (the desk is agaist the wall, not like in the previous case)
probably wouldn't matter 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3053745/)
but let say he wasn't surprised Damage Value 6S + 7 -> 13S

damage resistance: 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3053748/)
12S damage take, 2 overflow into physical -> guard stunned
 
Spirit punches the laying RMD Hacker #1
Agility(5) + Unarmed Combat(5) + Opponent prone (3) + Charge attack (2) + called punch for damage(-4) -> 11d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3053758/)

Damage value: Strength(3)/2 = 2S + 4 (called for damage) + 6 net hits over first -> 12S
No defense due to VR
Damage resistance: 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3053759/)
Damage taken: 10S + 2P overflow stunned and disappears from the node.
Dumpshock resistance: Willpower(3) + Biofilter(3) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3053764/)
Damage from dumpshock: 2P
Total damage: 10S and 4P

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][Omar 13][ganger 12][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]

Omar is up
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0727:33>
One more question: Is the security console Peripheral device?

Yes slaved to the security node. Actually it is built upon the security node.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0731:34>
Please read my last post. We had an agreement with Ryker what to do about the guards. Attacking is bad option. Since the last man standing will push the alarm button...Confusion would affect all of them, giving them ugly modifier for any active rolls and decission making...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/0738:25>
Sam -
free action - shutdown radar and move
simple action - open next doors
simple action - shoot with edge on smartlinked guard -> 19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) hits

surprise roll for the guard: 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3053741/)
make your own roll: Reaction(7) + Intuition(4) + ambush(6) -> 17 - buying four hits won't be enough

depending on the roll, guard will have possibility to add his reaction to his defense roll - 4 dices, he has no cover (the desk is agaist the wall, not like in the previous case)
probably wouldn't matter 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3053745/)
but let say he wasn't surprised Damage Value 6S + 7 -> 13S

damage resistance: 7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3053748/)
12S damage take, 2 overflow into physical -> guard stunned

he can add Reaction i did get only 4 hits 17d6.hits(5) → [1,5,1,2,4,2,5,2,4,2,1,3,3,1,1,6,5] = (4) (http://invisiblecastle.com/roller/view/3053768/)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0748:28>
Omar: CT2, IP1, Inc13
1. Single action
Computer(3)+Analyze(5)+Hot(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3053774/) - Analyzing hacker 3.
Free action
Jump in Doberman 2
3.
Issue command to Doberman 1: follow Dobermann 2
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0808:31>
Please read my last post. We had an agreement with Ryker what to do about the guards. Attacking is bad option. Since the last man standing will push the alarm button...Confusion would affect all of them, giving them ugly modifier for any active rolls and decission making...

I'll wait for Ryker on that - he would have to change his order to the spirit his last one was to assist Sam.  He can do so since his action is delayed. Remember that Confusion is a single target spell.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0812:41>
Aha.. I thought that this powers (like Fear, Confusion..etc) are always area...so forget it, atacking the hacjker made the job done also. Ill forget about that plan.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0818:18>
Omar: CT2, IP1, Inc13
1. Single action
Computer(3)+Analyze(5)+Hot(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3053774/) - Analyzing hacker 3.
Free action
Jump in Doberman 2
3. simple action
Issue command to Doberman 1: follow Dobermann 2

Hacker masking roll - 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3053799/) your analyze told you he is access_id is the same as yours.So you've rejected it.
Your jacked-in
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0827:16>
May I use the edge to reroll misses on analyzing?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/0835:57>
Yes, what do you want to know actually?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0840:09>
Access ID, I need it for spoofing the console I suppose
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0843:48>
Edge Reroll mises on Analyze (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3053836/)

Im fucked
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/0851:18>
Edge Reroll mises on Analyze (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3053836/)

Im fucked
real useful your edge  ;D

a pity, we are not good of, not now, and not in the future.
we might have flunked this job.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/0917:58>
...
a pity, we are not good of, not now, and not in the future.
we might have flunked this job.

I do not understand you? Il just try again in the next IP. Everything else is ok...  :P

Sent:
Stupid one: Has anybody else (fractal, Cursor) made perception roll while in thi node? Do we know at least one of Access ID`s used by sec-hackers?

Confused one:
I need to decrypt this. If Im logged in multiple nodes, and one of them is crashed, reboots or something, would I still suffer dumpshock?
Do I run multiple personas when operating in multiple nodes?
Do this personas run on the nodes limit, not on my commlink?
What response do I use - Node`s or My commlink`s?

Right now I have five active subscriptions and Logins:
Rover, FlySpy, Security node, Doberman 1, Doberman 2

So do I have 5 running personas? I think I do. If one of them crashes, what happens to others?
Can I operate in other nodes when I`m Jumped in drone?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-02-11/0936:36>
Riker would have his spirits continue to help Sam to take controll of the sec. room. Also ryker will call his other spirit (air) to materialize in the sec. room to render guards unconsious as quickly as possible. I am still out of town and do not have char. with me. So Sent. if could roll on these it would be appreciated.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-02-11/1056:05>
Sent:
Stupid one: Has anybody else (fractal, Cursor) made perception roll while in thi node? Do we know at least one of Access ID`s used by sec-hackers?

Confused one:
I need to decrypt this. If Im logged in multiple nodes, and one of them is crashed, reboots or something, would I still suffer dumpshock?
Do I run multiple personas when operating in multiple nodes?
Do this personas run on the nodes limit, not on my commlink?
What response do I use - Node`s or My commlink`s?

Right now I have five active subscriptions and Logins:
Rover, FlySpy, Security node, Doberman 1, Doberman 2

So do I have 5 running personas? I think I do. If one of them crashes, what happens to others?
Can I operate in other nodes when I`m Jumped in drone?

As far as I understand, you have no persona in Doberman 2, since you are just sending him commands. I would count 4 personas. And I guess everybody that's on the crashed node suffer dumpshock, and the personas on it crashes, but your other ones probably will still be good to go if your character still keep good to go;

Sen, just correcting you, my Initiative in this turn is 10, not 7; My initiative score is 7 and I rolled three hits (the roll is in page 71).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1121:28>
I`ve  used one of my previous free actions to jump in Doberman 1...so I think I have a persona there. I can command just one vehicle with jumped in, so I moved to Doberman 2 and Command Dobermann 1.
But you may be right, maybe, when Jumped-out, I should have only opened subscription on D1 node but not the persona in it, well I didnt Log OFf so i think this is not the case...if LogOff and Jack Out doesn`t mean the same..

About the dumpshock, that is exactly what was on my mind - when Im dumpshocked in one noede, what happens to other personas? Am I Dumpshocked but still connected to others? So even with penalty Im still able to act...

Didnt Fractal analyzed those sec-hackers? Im unable to find their IDs in this pass and we dont have much time left...
I want to Spoof Console to reboot...this would be the fastest way to do what we need...but it would take too long for me I need another simple to gain their AccessID and Complex to do the Spoofing.
But if the Sprite crashes the node in the next IP, all is good, Sprite is going first...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1228:21>
Sent:
Stupid one: Has anybody else (fractal, Cursor) made perception roll while in thi node? Do we know at least one of Access ID`s used by sec-hackers?

I don't think so.

Quote
Confused one:
I need to decrypt this. If Im logged in multiple nodes, and one of them is crashed, reboots or something, would I still suffer dumpshock?

yes

Quote
Do I run multiple personas when operating in multiple nodes?
Do this personas run on the nodes limit, not on my commlink?
What response do I use - Node`s or My commlink`s?

no, you run single persona software on your link. damage done to the subscription in one node damages all of your subscriptions.

you use the response of the node that is running your persona. your link in your this case.

Quote
Right now I have five active subscriptions and Logins:
Rover, FlySpy, Security node, Doberman 1, Doberman 2

So do I have 5 running personas? I think I do. If one of them crashes, what happens to others?
Can I operate in other nodes when I`m Jumped in drone?
You have your commlink, Rover, FlySpy, Security node, Doberman 1 only.
if one the nodes crashes, you get dumpshock, remaining personas operate normally.
you can operate all your subscriptions at once as long as it isn't combat. if there is an initiative pass detail level, you need to declare which specific subscription is your main one and this one that is acting. if you have two simultaneus combats, and are for example attacked in two nodes. you get defense rolls only for one, and the damage from both. -> this is straight from RAW
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1238:31>
That last part was completely understood before, for clarifying others I thank you :)
So lets move on.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/1610:41>
Sam puts his explosives on the console and the landlines.
that should be one turn,
The explosion is to destroy the console, damage the Hacker and the guard
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1620:45>
RMD Hacker #13 - tries to crash the Cursor's exploit

8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3054360/)
resisted with Willpower(5) + Logic(5) + Hotsim(2) -> 12 dices -> buying 3 hits resisted

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Omar 13][Cursor 13][ganger 12][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1633:38>
Cursor - tries to crash node

10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3054362/)

NODE CRASHED !!!
Cursor Dumpshock resistance - 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3054366/) 2P damage, -2 for 5 minutes
Hacker #2 dumpshock resistance - 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3054369/) 4P damage, glitched
Hacker #3 dumpshock resistance - 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3054370/) 4P damage
Paladin and crack sprites spend Edge to avoid decompiling


Initiatives:
[spirit of man 15][Sam 15][Omar 13][Cursor 13][ganger 12][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Fractal 10]

Pending rolls:
Omar roll for Dumpshock
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1639:44>
Riker - intervening NOW

- simple action - astral run through the building D and back
- simple action - call air spirit - stun people I'll point you

he found auras of two people with terrible pain in their heads

Air spirit initiative 13 + 13d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3054378/) => 20 from the next IP

Initiatives:
[spirit of man 15][Sam 15][Omar 13][Cursor 13][ganger 12][RMD Hacker #3 11][Riker - 8][Fractal 10]

Pending rolls:
Omar roll for Dumpshock
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1642:24>
Ganger
- complex action - run away (but he takes away his sequencer)
- free action - yell " AAAaaaaa!! "

Initiatives:
[spirit of man 15][Sam 15][Omar 13][Cursor 13][RMD Hacker #3 11][Riker - 8][Fractal 10]

Fractal is up

Pending rolls:
Omar roll for Dumpshock
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1718:39>
Omars Dumpshock resistance:
Willpower(5)+BFBFilter(5)+Natural Hardening(1) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3054422/)
2P taken

@Sent: Ive forgot to  "+" my Biofeedback filter in the sheet, well consider all my (e) programs to be uploaded all the time, and filter is one of them.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1723:15>
Omars Dumpshock resistance:
Willpower(5)+BFBFilter(5)+Natural Hardening(1) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3054422/)
2P taken

@Sent: Ive forgot to  "+" my Biofeedback filter in the sheet, well consider all my (e) programs to be uploaded all the time, and filter is one of them.

No !!, I disallow and for cheating you got additional 5P damage
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1723:34>
Just kiddn' :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1726:11>
 :o :o :o :o

You are sick. I say it again :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1735:05>
Bit no, sorry, Ill try to be more precise next time. Short attention span  :P

I have -2 to all rolls for 5 minutes.

2nd IP
If anyone is able to stun the ganger, do it please. we will have use for him later.

What is the purpose of the building A?

Sensor(3)+Perception(4)+Hot(2)-2 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3054441/)

(Used RAW doberman stats)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/1751:21>
Bit no, sorry, Ill try to be more precise next time. Short attention span  :P

I have -2 to all rolls for 5 minutes.

2nd IP
If anyone is able to stun the ganger, do it please. we will have use for him later.

What is the purpose of the building A?

Sensor(3)+Perception(4)+Hot(2)-2 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3054441/)

(Used RAW doberman stats)

As you are all out of combat I assume you will go in building A and start looting after taking care of the guard, Hope Calicio has joined up the rest of the group for the fun, after getting some more explosives from cursor and go in the assembly line to blow it up
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1753:47>
Thats from previous info. Its a warehouse for matrials and ready products as well as docking station for loading and unloading trucks.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-02-11/1757:21>
Calico is still on the tower.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1809:29>
As you are all out of combat I assume you will go in building A and start looting after taking care of the guard, Hope Calicio has joined up the rest of the group for the fun, after getting some more explosives from cursor and go in the assembly line to blow it up

Just want to be sure there are no more surprises. We are on our way, dont worry :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/1827:09>
Calico is still on the tower.
If she cant get a shoot trough the Rain, would she not come in with us at least join us? that would be only logical, and she is the only Samy type, at least the closest we got.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1838:25>
Well...what was the name of her player?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/1839:25>
Well...what was the name of her player?
If i am not mistaken it was Calicio Cat, but will check on that.
EDIT: adding an old post
Calico Cat spends at least one day on her two other contacts. The rest of the time is filled with working on her guns and armor and drinking either with Rick or alone. Oh and she sells the guns through Rick during this time as well.

P.s. Next turn I activate my Radar again so a new map would be really helpful, but not absolutely necessary.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-02-11/1842:13>
No..I meant Player, not character...Calico Cat
I cant remember...and that is the point...I dont want to step on anyones toes, but assuming that Sent would play half of the team as NPCs is crazy :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-02-11/2103:12>
I can stop the fleeing Ganger. Hell, that's what I was going to do when I got back from the meat, anyway.

Sen, how far has he got fleeing the scene? Can I still open the van door and shoot him with the taser this turn?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-02-11/2151:59>
No..I meant Player, not character...Calico Cat
I cant remember...and that is the point...I dont want to step on anyones toes, but assuming that Sent would play half of the team as NPCs is crazy :)
Codac, and i gave you a quote of his about his character, sorry must have given you a hint about that.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-02-11/2353:17>
I agree sent. Has done slot of npc. But need to look at char. And roles calico cat is a gunner and the first month of this mission was matrix and planning. I can see where people that had nothing to do but twiddle there thumbs could lose interest. Also calico has not been active on forums since may 18.at all I wonder if something hasn't happened to them. As for as me, again can do nothing in matrix, I've been active the last week when magic was needed and posted this morning that ryker would be calling for the other spirits. I also checked in with sent. During my 2week absence and explained it to him. I'm sorry if this has deducted from the experience of the game.
Don't get me wrong I'm not offended. You cant offend me over a game. I'm also not looking for an argument, just wanted to offer some explanations as to what the group may be going through. I also believe that cursor has been on the majority of the time. I will say that I usually don't post more than once or twice a day. and boy I hope this is the OCC thread. I will say this is my longer post ever.
Sent. I wouldn't get my hopes up of me making long post like this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-03-11/0409:17>
Chrona/Cursor runs his own game and is not responding.
Calico Cat/Codac is not available for quite a long time, Ive even sent him an email if he is interested...no response...so I think he dropped for some reason.
Ryker/JDA is working well, we know what to do GM sometimes rolls because of the speed imperative, but you are - active
Fractal - active
Omar - active
Sam - Hyperactive :)

So maybe they will respond in later moments of the run, or maybe in other missions, but I would prefer after we finish this scene to separate them, so we can continue on our own. It would be more difficult, missing muscles and technomancer, but we are to run this missons. Not NPCs...

Also...what I feel is very strange...we play everything here in OOC, IC is virtually inexistent. I dont understand when/why this happened???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-03-11/0445:56>
Sam - Hyperactive :)
Really?  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/0721:31>
No..I meant Player, not character...Calico Cat
I cant remember...and that is the point...I dont want to step on anyones toes, but assuming that Sent would play half of the team as NPCs is crazy :)

we'll do something about that. Cursor will stay till the end of the run. I haven't decided about Calico yet.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/0726:53>
I can stop the fleeing Ganger. Hell, that's what I was going to do when I got back from the meat, anyway.

Sen, how far has he got fleeing the scene? Can I still open the van door and shoot him with the taser this turn?

You can try. He is 25 meters away plus 2d6.hits(5)=0, 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3055342/) times 2 meters. He is 27 meters away. You get one shot. (simple action to open doors, simple action to shot). I am not sure about the ranges of tasers, so make them into account as modifiers, and unless you have some visual enhancement, add darkness and target running modifers as well. 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/0728:20>
Also...what I feel is very strange...we play everything here in OOC, IC is virtually inexistent. I dont understand when/why this happened???

That's the GM style I think :)
I'm making combat in OCC. having only results and spectaculars in IC. We'll be back there in a minute.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-03-11/0740:35>
I will drive Rover to RMD, so Fractal can tase that ganger by the way.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/0742:59>
I will drive Rover to RMD, so Fractal can tase that ganger by the way.

He'll disappear in the alley by the next combat turn. Fractal could delay and shoot in the 3 IP, if you have any init passes left in this combat turn, so you could reduce the distance (but you need to startup the engine first)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-03-11/0750:37>
I dont think its such an easy think to disappear...but im not going to hunt him down just for fun. I have one IP left, so I Issue command to Rover to start and drive to the RMD gate. If Fractal hits that man, Ill react, otherwise...hm...I dont care...and maybe Ryker may be able to do something...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-03-11/0846:22>
I dont think its such an easy think to disappear...but im not going to hunt him down just for fun. I have one IP left, so I Issue command to Rover to start and drive to the RMD gate. If Fractal hits that man, Ill react, otherwise...hm...I dont care...and maybe Ryker may be able to do something...
now this is getting us killed right there
We may be sure the hackers have noticed me and the spirit taking out one guy in the Real SR World before the node crushed, so we easily assume we will have some guests in 5 min, but you want to chase down a ganger. 
just kidding. If it's on the way go for it, but no long chasing OK.
Sichr would you not have a easier time if you got the help from a weapon specialist to take over the Building before the fun looting starts from the Facility?

@ Sen
if you do not want to keep Calicio around you can just opt to kill her off, cripple her so she will never take part in a job with us, but just ignoring her is no fun
if she survives we might still keep as our weapon fixer
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/0934:52>
I dont think its such an easy think to disappear...but im not going to hunt him down just for fun. I have one IP left, so I Issue command to Rover to start and drive to the RMD gate. If Fractal hits that man, Ill react, otherwise...hm...I dont care...and maybe Ryker may be able to do something...

There is no magic there, he'll just go into dark alley. out of fractal LOS, unless you actively chase after him he'll be off.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-03-11/0946:12>
20 meters away is really way off taser range... it's extreme range (-6 modifier) is 16-20m... If Omar drives past him, I will delay and shoot during the pass... And as I'm using an elf (and thus have low-light vision) and am using my googles (who are also equipped with thermographic vision and vision enhancer 3) the darkness penalty will not apply.

Hey, in fact if Omar opens the door remotely (thus saving my simple action), I could just use one action to take aim (with vision magnification, I can make the range be treated as short in place of using a +1 modifier) and shoot him with my other simple action.

I guess it would be safer and faster this way...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-03-11/1029:17>
Hm...I dont like to leave the witness...and I was thinking about killing him with dobermann and leave his body on the place as a false trace. No. I had a feeling now that i behave like an He-who-hessitates.
Ill start the engine, go after him so anyone may shot him, then continue to the gate.

@Sam: Last thing I remember about the node before it crashes was that Im planning to shutdown console to disable panic buttons, and with crashed node they surely are. No alrm get out. We still should be hasty.

What do you mean by Weapon specialist help?

There may be radio tranceiver in the security center, and one of those hackers may be called...wait a minute...Billy if I remember right.

How many Guards are there still active?
Do we have that neurostun grenade?
We can use this Billy`s voice to imitate the possible breach, he told them where to go and that he is sending Dobermans also...and when they are all in one place, gas them, taser them, kick them to the head etc. What would you say?
I dont want to go there with my van while they are still walking around...still, if you want some more fun, I will do this, I should be well hidden by the rain.

@Netz: It is not a problem to open the doors from inside...well right now I`m out of actions...driving the doberman, jumping in the car, starting engine that is all I can do in this CT...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/1036:47>
I dont think its such an easy think to disappear...but im not going to hunt him down just for fun. I have one IP left, so I Issue command to Rover to start and drive to the RMD gate. If Fractal hits that man, Ill react, otherwise...hm...I dont care...and maybe Ryker may be able to do something...
now this is getting us killed right there
We may be sure the hackers have noticed me and the spirit taking out one guy in the Real SR World before the node crushed, so we easily assume we will have some guests in 5 min, but you want to chase down a ganger. 
just kidding. If it's on the way go for it, but no long chasing OK.
Sichr would you not have a easier time if you got the help from a weapon specialist to take over the Building before the fun looting starts from the Facility?

@ Sen
if you do not want to keep Calicio around you can just opt to kill her off, cripple her so she will never take part in a job with us, but just ignoring her is no fun
if she survives we might still keep as our weapon fixer

As agreed - she went an hour before on the tower to infiltrate and stand ready with a sniping rifle.
What wasn't predicted was the rain. and while it might have seem to be longer, this was somewhere around a minute from your entrance to the current moment. She needs about an hour to return. She stays there in a hope that the rain will pass.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/1039:00>
20 meters away is really way off taser range... it's extreme range (-6 modifier) is 16-20m... If Omar drives past him, I will delay and shoot during the pass... And as I'm using an elf (and thus have low-light vision) and am using my googles (who are also equipped with thermographic vision and vision enhancer 3) the darkness penalty will not apply.

Hey, in fact if Omar opens the door remotely (thus saving my simple action), I could just use one action to take aim (with vision magnification, I can make the range be treated as short in place of using a +1 modifier) and shoot him with my other simple action.

I guess it would be safer and faster this way...

That's a good approach. You can also run (but not sprint, since sprinting is a simple action, and running a free one) after him, that will reduce your distance modifier (to 7 meters), but this will introduce modifier for running.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-03-11/1050:51>
@Sam: Last thing I remember about the node before it crashes was that Im planning to shutdown console to disable panic buttons, and with crashed node they surely are. No alrm get out. We still should be hasty.
that gives us just 3 CT more according to Sen, as the remaining hackers outside the facility will notice and call the sec on their own.
What do you mean by Weapon specialist help?
Calicio Cat, our NPC, who had a nap on her look out while we had some combat.

How many Guards are there still active?
Do we have that neurostun grenade?
We can use this Billy`s voice to imitate the possible breach, he told them where to go and that he is sending Dobermans also...and when they are all in one place, gas them, taser them, kick them to the head etc. What would you say?
I dont want to go there with my van while they are still walking around...still, if you want some more fun, I will do this, I should be well hidden by the rain.
Imitating voice is a good idea, but it will take long for all of them to gather,
RL example how many minutes would your workplace need to gather? at least 5 and that's the max we can spend if we do not want to deal with a chase involving a helicopter and battlemage.
We might ask them to leave the vicinity, say that there is a bomb in the facility and detonate the small one witch will only cut the Elec lines, as a intensive for a faster run outside.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-03-11/1059:36>
Hey. That is their work and what they are trained for to get fast on the place of possible breach, dont you think? How long it takes to run 200meters? They should be there in less than a 20 seconds.

What remaining hackers outside the facility? There were three of them here, they are stunned. Nobody seems to be aware. Or do you think that it may become obsolete that the security node is down? weel, we can reboot it online and play some puppet show for outsiders...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-03-11/1107:07>
OK. Leaving for my Vehicle facility to repair my Rover :)
back in 24 hours :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-03-11/1144:33>
don't understand the issue with the ganger. a witness... he saw a security vechical park outside. He hasn;t seen any of us. Really i could be wrong, but think he is a distraction thrown to us by the GM. He can't id anybody.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-03-11/1148:04>
don't understand the issue with the ganger. a witness... he saw a security vechical park outside. He hasn;t seen any of us. Really i could be wrong, but think he is a distraction thrown to us by the GM. He can't id anybody.
I agree, but there are some who do not like to people trying to steel their wheels.  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-03-11/1150:13>
He can't, but his presence here can be a distraction not just for us, and we can make a scenario in which he is the one to be blamed for the intrusion... That's what I intended.

Sen, is opening the van door and stepping outside be a free action? if so, I'm still able to aim and shoot on the same turn, and the van can stay unmoved, which is really safer...

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-03-11/1206:56>
He can't, but his presence here can be a distraction not just for us, and we can make a scenario in which he is the one to be blamed for the intrusion... That's what I intended.

Sen, is opening the van door and stepping outside be a free action? if so, I'm still able to aim and shoot on the same turn, and the van can stay unmoved, which is really safer...

I've already resolved this. Let's move on.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-03-11/1237:49>
I've already resolved this. Let's move on.
A new map would be nice as I defiantly have my Radar on again, and it would help in planing new actions.
I suggest going for the Hackers as fas as possible if Ryker knows where they are on the compound. so we get more time then 5 min
just thinking here, we have 24h until sichr is back in planing
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-03-11/1333:17>
Okay guys were here. Its time to vandalize what we can and to loot the place. We have about five minutes. We need to bring down the assembly line. I would also suggest we blow the transmitter on the way out. It is essential that we take what ever we can get of value to offset our cost and brings us Nuyen. If like I could use another spirit of air service to coceal and transport heavy items to the van or where ever we are locating them. This would be like car engines or a car if needed, it is a force 5 air spirit so i can imagine it could bear alot of wieght. Secondly, I'm going to astal percieve to see if I can find armory..(weapons and armor storage)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-03-11/1425:53>
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 2/ 4} {Defense: 4; Initiative: 11; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

edge expenditure:
-1 for infiltration, [still using]
-2 for extra attack
+1 gained with a critical success
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-04-11/0611:39>
He can't, but his presence here can be a distraction not just for us, and we can make a scenario in which he is the one to be blamed for the intrusion... That's what I intended.

Sen, is opening the van door and stepping outside be a free action? if so, I'm still able to aim and shoot on the same turn, and the van can stay unmoved, which is really safer...

Exactly my thinking :)

Okay guys were here. Its time to vandalize what we can and to loot the place. We have about five minutes. We need to bring down the assembly line. I would also suggest we blow the transmitter on the way out. It is essential that we take what ever we can get of value to offset our cost and brings us Nuyen. If like I could use another spirit of air service to coceal and transport heavy items to the van or where ever we are locating them. This would be like car engines or a car if needed, it is a force 5 air spirit so i can imagine it could bear alot of wieght. Secondly, I'm going to astal percieve to see if I can find armory..(weapons and armor storage)

Ill drive there so we can load something to rover. But it is not the truck. And we still need to distract guards to go somewhere else while Im coming in. Sam. Do you get that radio?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/0624:14>
I agree sent. Has done slot of npc. But need to look at char. And roles calico cat is a gunner and the first month of this mission was matrix and planning. I can see where people that had nothing to do but twiddle there thumbs could lose interest. Also calico has not been active on forums since may 18.at all I wonder if something hasn't happened to them. As for as me, again can do nothing in matrix, I've been active the last week when magic was needed and posted this morning that ryker would be calling for the other spirits. I also checked in with sent. During my 2week absence and explained it to him. I'm sorry if this has deducted from the experience of the game.
Don't get me wrong I'm not offended. You cant offend me over a game. I'm also not looking for an argument, just wanted to offer some explanations as to what the group may be going through. I also believe that cursor has been on the majority of the time. I will say that I usually don't post more than once or twice a day. and boy I hope this is the OCC thread. I will say this is my longer post ever.
Sent. I wouldn't get my hopes up of me making long post like this.


Damn! when I saw your post for the first time not fitting on the screen of my mobile, I though Wow. and then you finalise with 'get a grip of yourself Sent, that's only a teaser' ;)

On the absence - When I saw this mission, I thought that it would be good to have some planning here. Just so you wouldn't run over the place fire up red alert and get moped by that tactical squad. Two things I haven't imagined.
1. that with a six people around discussion will take two months. With three they would probably reach the same conclusion and be done with it in two days.
2. that some people just aren't interested in planning/legwork and they are just necessary steps before they get into action.

Larger group allowed you take over sec node by force - I don't think cursor alone would able to do so. Omar and Fractal provided necessary damage soaking (even if the hits weren't delivered, they weren't targetted at sprite, who was more susceptible)

During next mission, I'll probably gather players on gtalk/skype session for the legwork/planning.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/0629:13>
Ill drive there so we can load something to rover. But it is not the truck. And we still need to distract guards to go somewhere else while Im coming in. Sam. Do you get that radio?

all four radio's are at you disposal - there was also one integrated in the console, but it's turned off now.
you should load up at least dobermans, unless you plan to just ram through the fence with them.

and by the way you can switch to IC now :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-04-11/0839:56>
Ill drive there so we can load something to rover. But it is not the truck. And we still need to distract guards to go somewhere else while Im coming in. Sam. Do you get that radio?

all four radio's are at you disposal - there was also one integrated in the console, but it's turned off now.
you should load up at least dobermans, unless you plan to just ram through the fence with them.

and by the way you can switch to IC now :D
Aren't we in Combat  any more considering they might have gotten the word out?
but fine by me.

a) We rig a place with a gas grenade and take the Workers there by imitating Billy then gassing them
b) I can sneak in to Rykers position and stand guard by the two hackers or at least knock them out for good.
c) i might disguise myself as a guard take them even more by surprise

Also The gate is still open, just made look like there is a key necessary, so when you drive trough it you should be able to push it open
.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/0843:41>
You are no longer in combat. You've won in both physical and matrix plane.
No word has gotten out yet. The only remaining people knowing about hit outside of security center were the two hackers but they have been taken care off by Riker's spirit. They are both knocked out for good.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-04-11/1502:41>
i assume Ryker has told us about the hackers and the layout from astral point so if that's not true, i will edit my IC Post
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/1505:47>

Yes. All of you know the situation.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-04-11/1612:59>
Ryker is astrally percieving and is looking to see where alot inventory is. also, would like to find the armory that the gaurds use. Since i have an elctronics incompetence..ie ( i do good to operate my own commlink) I will have to depend on other group members to figure out what is valuable. As I said earlier we need to plant explosives and loot. Everyone is doing a good job right now, lets just stay focused.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-04-11/1627:37>
As i see it we can do either of these to get rid of the rest of the Metas, then i doubt i will be able to plant explosives in the production line while there are a few guards and a lot of workers.

A) get them out with a lie
B) Take them out
1)lie them in coming to one place and use gas
2) 1-2 at a time
depending on this we can then decide what to do, i have some ideas for every one of the ways so let's see what you like better
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/2026:18>
Ryker is astrally percieving and is looking to see where alot inventory is. also, would like to find the armory that the gaurds use. Since i have an elctronics incompetence..ie ( i do good to operate my own commlink) I will have to depend on other group members to figure out what is valuable. As I said earlier we need to plant explosives and loot. Everyone is doing a good job right now, lets just stay focused.

There is no such thing as armory in the facility - guard come with their own weapons and do not part with it. Their armory is probably in their regional headquarters.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/2028:15>
As i see it we can do either of these to get rid of the rest of the Metas, then i doubt i will be able to plant explosives in the production line while there are a few guards and a lot of workers.

A) get them out with a lie
B) Take them out
1)lie them in coming to one place and use gas
2) 1-2 at a time
depending on this we can then decide what to do, i have some ideas for every one of the ways so let's see what you like better

How much time do you need to set the bombs? maybe you don't need to take them all out, just flush them for a moment from the main building? and use the minute or two to rig the place and fire away.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/2034:57>
Sichr, what kind of loot you think you could take with that Rover? - teamn and dobermans will take half of the sapce - so this might be an engine or two - more like spare parts for your toys then a loot worth of selling.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-04-11/2042:55>
As i see it we can do either of these to get rid of the rest of the Metas, then i doubt i will be able to plant explosives in the production line while there are a few guards and a lot of workers.

A) get them out with a lie
B) Take them out
1)lie them in coming to one place and use gas
2) 1-2 at a time
depending on this we can then decide what to do, i have some ideas for every one of the ways so let's see what you like better

How much time do you need to set the bombs? maybe you don't need to take them all out, just flush them for a moment from the main building? and use the minute or two to rig the place and fire away.
might work, not really sure how long, but logicically thinking it should take some time. Explosions is a precision job so rushing it might be not the best idea.
was there a truck in the loading bay? Sichr might steal it and drive the rover drone style.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-04-11/2052:52>
No trucks in the loading bays.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-04-11/2056:56>
No trucks in the loading bays.
my mistake, did remember that one wrong.
storming the main hall is out of question because i and i think cursor will  use surprise, when we lose this advantage we will be over run, we could stand a chance when the whole team is there and attack or support us at the time.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-04-11/2211:46>
Where in the map is the gates to the facility? Until now none of my actions were based on the territory, so I kind of forget about where they are, and can't seem to find it in the plant...

Well, I will do as Sam suggested, and call one of the guards to the gate. Then if needed I may tamper with the cameras to show the guy opening the gates or something, if we're needed inside. Or else, I will just stay giving orders for them to separate and for us to take one at a time...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/0515:41>
Where in the map is the gates to the facility? Until now none of my actions were based on the territory, so I kind of forget about where they are, and can't seem to find it in the plant...

Well, I will do as Sam suggested, and call one of the guards to the gate. Then if needed I may tamper with the cameras to show the guy opening the gates or something, if we're needed inside. Or else, I will just stay giving orders for them to separate and for us to take one at a time...
If you want Sam can take the guards out as well while they are on their way to the gate, but I was thinking that you might want some fun too
the gate is a bit outside the map, the camera is dead and we control the sec centre so there should be no problems with that.

@sen
Ryker has an air spirit, can he choke them into unconsciousness all at the same time or just one at the time? i thinking on this as a Gas grenade alternative
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/0858:19>
if they'll be in a closed space (like a room) than all at once, otherwise a single target.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/0903:49>
Where in the map is the gates to the facility? Until now none of my actions were based on the territory, so I kind of forget about where they are, and can't seem to find it in the plant...

Well, I will do as Sam suggested, and call one of the guards to the gate. Then if needed I may tamper with the cameras to show the guy opening the gates or something, if we're needed inside. Or else, I will just stay giving orders for them to separate and for us to take one at a time...

see the location here:
http://forums.shadowrun4.com/index.php?topic=3409.msg39892#msg39892
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/0905:39>
All right guys.
The planning time is over.

I want an IC post from each of you - what are you doing in the next minute or so.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/0913:32>
if they'll be in a closed space (like a room) than all at once, otherwise a single target.
Room's like

A building guard room. ?
C building room at the electricity. ?

Main hall is too big, I guess?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/0919:23>
yes and yes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/0931:42>
yes and yes
The Air Spirit would take 1 CT to work right?[do not count materializing]
with the possibility to speak?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/0958:43>
yes and yes
The Air Spirit would take 1 CT to work right?[do not count materializing]
with the possibility to speak?

Quote
Engulf
Type: P • Action: Complex • Range: Touch • Duration: Sustained
The Engulf power gives a critter the ability to draw victims into
itself or the terrain it controls, thus smothering the victim. Treat
Engulf as a melee attack. If the attack succeeds, it inflicts damage
(see below) and the critter engulfs the victim in its grasp. Every time
the critter’s Action Phase comes up, the critter automatically inflicts
damage with a base DV equal to its Magic attribute. Net hits on the
melee attack increase the DV of this damage. The victim resists this
damage normally with a Damage Resistance Test, using Body + half
Impact armor (round up) unless otherwise noted.
Engulfed victims may not move. During the victim’s Action Phase,
the victim may attempt to escape. Make an Opposed Test, rolling the
victim’s Strength + Body against the critter’s Magic + Body. If the
victim prevails, then he has escaped and takes no more damage from
the attack.
The secondary effects of some engulfing attacks are described
as follows:

Air Engulf: The victim resists Stun as if from an inhalation-vector
toxin attack (see p. 254). Armor does not protect against this attack, but
other protective gear might (see the Toxin Protection table, p. 254). If
the victim passes out from Stun damage, he will continue to take damage,
with the Stun damage overflowing into Physical damage as normal.


Rather one IP to deliver base 5S damage to all in a room + net hits on melee attack against one target, resisted with Body only. Usually more then enough to stun  a single target per IP - 2 IP per CT. By the third IP (all of them would be stunned) - but they can try to run, so barring them the way out would be necessary.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1008:54>


Quote
Engulf
snip...


Rather one IP to deliver base 5S damage to all in a room + net hits on melee attack against one target, resisted with Body only. Usually more then enough to stun  a single target per IP - 2 IP per CT. By the third IP (all of them would be stunned) - but they can try to run, so barring them the way out would be necessary.
so they would take damage run into my Taser, and Cursors crossbow, sweet  ;D
Is cursor up for this, and can we get a hold of Ryker for this, then every room that has more then 2 metas is a problem for a stealth approach.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1050:58>
That leaves main assembly building - the questions is whether to bother with any other building. Cursor is up to.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1110:13>
That leaves main assembly building - the questions is whether to bother with any other building. Cursor is up to.
A building is up to Omar and Fractal, they have the means to lure the guards in a ambush for the loot.
D, one of the guards has a good spot for coming into C so I would like to take them out, if Cursor has some kind of night vision we might get Omar or Fractal to reboot the node and simulate a power outage, so we can take them even easier.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1147:08>
IC - tell them what you want them to do. Describe what you're doing. There is no time for further planning. You've already wasted one minute.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1213:13>
IC - tell them what you want them to do. Describe what you're doing. There is no time for further planning. You've already wasted one minute.
ok ok, Posting IC

Edit: still waiting for cursor answer actually!!!
 >:( You stalling NPC You!  ;D

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1245:28>
Read again. I wrote that he is up to whatever but you need to tell him what you want
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1251:06>
Read again. I wrote that he is up to whatever but you need to tell him what you want
;D Just made a joke. IC should be up.

My radar uses ultra-sound so it should see Cursos right?
if not then I will edit my post in the IC.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1502:17>
Yes
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1504:13>
Jda. What exactly do you do?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-05-11/1620:41>
Car back in OK, so Ill post tomorow my next steps...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1647:17>
Car back in OK, so Ill post tomorow my next steps...
Good to hear.
Waiting for an epic Omar, Fractal attack, and if you need some support you might ask Ryker for one spirit to help you.
Edit: you might send a false note from Billy that he sends the Doberman just in case.to give an even bigger effect of security.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-05-11/1650:50>
How are the Dobberman's equipped? I believe they are not prepared for a not lethal takedown, but it would be interesting to know the resources at hand.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1653:36>
How are the Dobberman's equipped? I believe they are not prepared for a not lethal takedown, but it would be interesting to know the resources at hand.
just ram the guy in the ground with it  ;D
this is a good question actually, since Omar controls one and it should have smart-link he should be aware of this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1659:25>
They have white light spotlight and a microturret with an HKMP- 5 TX (40 regular rounds) standard autosofts - Clearsight 3 and Targetring 3.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1707:27>
Netz - same as JDA - what actually do you do? It is okay for you to wait for Sam's and Omar's actions.

one more thing - the only cameras are on the external gates - one is broken, the other hasn't recorded anything yet.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1708:49>
Car back in OK, so Ill post tomorow my next steps...

Seconding that - glad that the car is ok (even more that you're ok) - hope to read more from you :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-05-11/1719:51>
I'm doing just that. Waiting for Omar action. Things seem to be too calm on the outside, so maybe it's time to go inside. I'll wait for Omar to tell what he plans to do before making a call for the guards.

Also, is there any combat or decrypt software on Erik's commlink? If so, I will copy them to mine.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1730:56>
I'm doing just that. Waiting for Omar action. Things seem to be too calm on the outside, so maybe it's time to go inside. I'll wait for Omar to tell what he plans to do before making a call for the guards.

Also, is there any combat or decrypt software on Erik's commlink? If so, I will copy them to mine.

No, he was no hacker and had no need - but he had a rating 5 basic programs suit - browse, edit, command, analyze and encrypt.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-05-11/1734:20>
Nice, except from Edit, I will serve myself. Always nice to have updated softwares.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1736:09>
Nice, except from Edit, I will serve myself. Always nice to have updated softwares.

be my guest :) so first loot is done - the only issue it has a rmd license so it will degrade with time (consider it pirated software)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-05-11/1745:18>
Technically, second or even third loot. Even though the Dobbermans are still inside the facility, I'm considering them already ours... and there's Erik's Commlink, which may or may not be kept in our possession.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1759:30>
Cursor will definitely gather the guard's guns. Predators with clips are worth 500 each - half that to sell, but still with four of them that is another grant in nuyen and if possible he would take their armor jackets - that is another two grants for the four you have. The modified commlinks (hermes ikon) of the hacker nearby is worth another two grants on sell not to mention the software the entire set will yeild further two grants. Total loot on that part is seven thousands nuyen.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1809:56>
Cursor will definitely gather the guard's guns. Predators with clips are worth 500 each - half that to sell, but still with four of them that is another grant in nuyen and if possible he would take their armor jackets - that is another two grants for the four you have. The modified commlinks (hermes ikon) of the hacker nearby is worth another two grants on sell not to mention the software the entire set will yeild further two grants. Total loot on that part is seven thousands nuyen.
:o Nice,
do they have no comms and cred stick on them?
Fractal would you be able to check if some of them have their personal informations on the com's, so we can crack some bank accounts.

Works well with mind probe to get some transactions to  our accounts or account that you can clear into yours, but I am not sure we can do it right now.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-05-11/1814:17>
there are no priv link on them
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-05-11/1834:46>
there are no priv link on them
note to self: Check locker room
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-06-11/0112:28>
OK Ive read recent posts, I think I have an image of the situation.

Ryker we are going in. I hope my sensors would tell me if there is anybody out there. Still, we may need you back in the meat once dealing witzh guards.

Ill ride for Building A (where dobemans are), there are two guards, and the loading bay I suppose (since finished production is stored there)

This place would by our exit zone untill now

I would suggest to lure all guards for possible breach to building D, as we have no interest in there right now. We can tell guards that Dobermans would take care of the rest, and I will station 1 dopberman on "Duty" in Building A and send another one to main production building with the guards. Since dobermans are live loaded, there is no way I can use them in combat...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1151:34>
Sam fired two shots (http://invisiblecastle.com/roller/view/3060276/)
11d6.hits(5) → [1,2,2,6,4,1,6,3,3,1,4] = (2)
11d6.hits(5) → [3,2,3,3,5,2,6,3,6,1,5] = (4)
Personalized grip so no recoil

ini, can use either one (http://invisiblecastle.com/roller/view/3060279/)
still would have liked to switch the rolls
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1201:31>
Sam fired two shots (http://invisiblecastle.com/roller/view/3060276/)
11d6.hits(5) → [1,2,2,6,4,1,6,3,3,1,4] = (2)
11d6.hits(5) → [3,2,3,3,5,2,6,3,6,1,5] = (4)
Personalized grip so no recoil

ini, can use either one (http://invisiblecastle.com/roller/view/3060279/)
still would have liked to switch the rolls

you stunned him cold :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1228:44>
Sam fired two shots (http://invisiblecastle.com/roller/view/3060276/)
11d6.hits(5) → [1,2,2,6,4,1,6,3,3,1,4] = (2)
11d6.hits(5) → [3,2,3,3,5,2,6,3,6,1,5] = (4)
Personalized grip so no recoil

ini, can use either one (http://invisiblecastle.com/roller/view/3060279/)
still would have liked to switch the rolls
ini 17 yeah, I roll ;D
but most likely there will be no time to use it  ???
you stunned him cold :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1253:39>
90 seconds have passed since the security center shut down. The time is ticking. Everyone - IC -> next moves.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-06-11/1304:04>
People, I will only be able to post again in some good hours (classes and a meeting are my next agendas), so my IC post will be there at nighttime (GMT-3).

Sen, do the device tells me which guard is that (in relation to the map, I want to know his place... if it's a good enough place, it's time for a second ambush)?

Sure I will imitate someone else voice! Now that I can truly mess things up is when it starts getting interesting!
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1307:00>
This is a shortrange radio - everyone within 500 meters (more form the security center radio) that is keyed into the frequency and encryption can hear/talk. this must be one of the remaining guard, but you have no cordinates.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1316:02>
tact map update
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1321:28>
This is a shortrange radio - everyone within 500 meters (more form the security center radio) that is keyed into the frequency and encryption can hear/talk. this must be one of the remaining guard, but you have no cordinates.
I was more of the doing a ruse thing: Billy second the man's question and asks the guards to radio in name and position and positions, they do not have the the knowledge that the guards are out and as all the guards we have taken out are around the Sec Cent "Billy" can just say that these have come in person. Fractal could do the guards too.
My idea not the best, but had a terrible work day so off to get some rest.
we have the name list and we will have the voices to match and their positions, maybe some suspicions guards but for now they are at a disadvantage.
p.s. so many voices in the head would make a memory roll will + logic to get one of them right, as it is just too much the threshold would be 1 I guess, or am I wrong, Sen correct me on this.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-06-11/1323:26>
OK Ive read recent posts, I think I have an image of the situation.

Ryker we are going in. I hope my sensors would tell me if there is anybody out there. Still, we may need you back in the meat once dealing witzh guards.

Ill ride for Building A (where dobemans are), there are two guards, and the loading bay I suppose (since finished production is stored there)

This place would by our exit zone untill now

I would suggest to lure all guards for possible breach to building D, as we have no interest in there right now. We can tell guards that Dobermans would take care of the rest, and I will station 1 dopberman on "Duty" in Building A and send another one to main production building with the guards. Since dobermans are live loaded, there is no way I can use them in combat...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1325:53>
This is a shortrange radio - everyone within 500 meters (more form the security center radio) that is keyed into the frequency and encryption can hear/talk. this must be one of the remaining guard, but you have no cordinates.
I was more of the doing a ruse thing: Billy second the man's question and asks the guards to radio in name and position and positions, they do not have the the knowledge that the guards are out and as all the guards we have taken out are around the Sec Cent "Billy" can just say that these have come in person. Fractal could do the guards too.
My idea not the best, but had a terrible work day so off to get some rest.
we have the name list and we will have the voices to match and their positions, maybe some suspicions guards but for now they are at a disadvantage.
p.s. so many voices in the head would make a memory roll will + logic to get one of them right, as it is just too much the threshold would be 1 I guess, or am I wrong, Sen correct me on this.

I've already ruled on this: -4 modifier on con roll and it is enough. The treshold for con roll will include growing suspiciousness as well. anyway your action is to cover and stay in the place you're currently according to IC. I am waiting for other IC and tick the clock :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1331:21>
snip...

I've already ruled on this: -4 modifier on con roll and it is enough. The treshold for con roll will include growing suspiciousness as well. anyway your action is to cover and stay in the place you're currently according to IC. I am waiting for other IC and tick the clock :)

Me and cursor are waiting for the air spirit in the room we are aiming at!
end of story,
that was in my last IC
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1336:15>
snip...

I've already ruled on this: -4 modifier on con roll and it is enough. The treshold for con roll will include growing suspiciousness as well. anyway your action is to cover and stay in the place you're currently according to IC. I am waiting for other IC and tick the clock :)

Me and cursor are waiting for the air spirit in the room we are aiming at!
end of story,
that was in my last IC

Ahh, that was that. I totally forgot that you wanted to clear the electricity room.

I have  the Air spirit assist in  takeing out the guards as planned. Upon returning to my meat. I raise up PM @ everyone: I'm bacxk in the meat, and no longer astral. I Have my spirit of man watching the astral for us." at that Ryker snaps his fingers and chimes in good to be back in tmy body for a time being. PmS team: what do you need me to do, as he begins searching for guards that he can assist with.

JDA. That will consume another service. It'd be better (in terms of service using up) - if you'd go in astral to the room, and pointed the guard and workers there.

 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1338:55>
On the separate note. Apart form that you CAN with the help of an air spirit stun the people there. Why to do so? They're out of the way, blocked by the walls from seeing you moving and nowhere in place of detonation around the assembly crane and line.


Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1341:33>
On the separate note. Apart form that you CAN with the help of an air spirit stun the people there. Why to do so? They're out of the way, blocked by the walls from seeing you moving and nowhere in place of detonation around the assembly crane and line.
Strategy
fighting on two sides is suicide, as we lack a tank, and taking that room out is much more easy then to take the main hall in one turn.
and 2 turns mean a call for backup
 no thanks, I like it safe.  :P
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1502:09>
Strategy
fighting on two sides is suicide, as we lack a tank, and taking that room out is much more easy then to take the main hall in one turn.
and 2 turns mean a call for backup
 no thanks, I like it safe.  :P

a good strategy (and that comes from your previous infiltration experience) is to avoid unnecessary risk. If you perform stealthily there won't be any two sides fighting. You still have an option to cut the job clean. Of course taking out that room can also be a step to doing it clean. But are you sure, that even with help, you're able to take out the entire room in single IP?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1527:10>
Strategy
fighting on two sides is suicide, as we lack a tank, and taking that room out is much more easy then to take the main hall in one turn.
and 2 turns mean a call for backup
 no thanks, I like it safe.  :P

a good strategy (and that comes from your previous infiltration experience) is to avoid unnecessary risk. If you perform stealthily there won't be any two sides fighting. You still have an option to cut the job clean. Of course taking out that room can also be a step to doing it clean. But are you sure, that even with help, you're able to take out the entire room in single IP?
I am not sure, but our chances are better. As for the description of engulf they will have to resist  first and then flee, we will have a problem if they radio, then I and cursor will be outnumbered, but they have first spot us, but would you really have them radio for help when they have no air to breath? illogical is it not? if the spirit has to materialize first and they are not surprised then yes.
I open door, spirit goes in, Cursor closes door while the engulf has not reached us, interrupt action.

while do the regular people have radios? you need just tell me that i cant really tell with my Radar, that would be fine too.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1537:00>
a good strategy (and that comes from your previous infiltration experience) is to avoid unnecessary risk. If you perform stealthily there won't be any two sides fighting. You still have an option to cut the job clean. Of course taking out that room can also be a step to doing it clean. But are you sure, that even with help, you're able to take out the entire room in single IP?
I am not sure, but our chances are better. As for the description of engulf they will have to resist  first and then flee, we will have a problem if they radio, then I and cursor will be outnumbered, but they have first spot us, but would you really have them radio for help when they have no air to breath? illogical is it not? if the spirit has to materialize first and they are not surprised then yes.
I open door, spirit goes in, Cursor closes door while the engulf has not reached us, interrupt action.

while do the regular people have radios? you need just tell me that i cant really tell with my Radar, that would be fine too.

Spirit has to materialize to affect physical world. You can rely on your radar (so far it hasn't failed you - no reason to start now). The only radio you see on the radar is the one that is kept by the guard. Other guys have only datajacks and control rigs in term of cyberware.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1614:39>
Spirit has to materialize to affect physical world. You can rely on your radar (so far it hasn't failed you - no reason to start now). The only radio you see on the radar is the one that is kept by the guard. Other guys have only datajacks and control rigs in term of cyberware.
would my stealth roll affect how silent I open the doors as well or would I have to make a separate one?
thinking of sneaking past the first Worker to get the one guard, then leave before the spirit does the job or may be i can stay as i have a gas mask.  ???
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1643:38>
Yes and yes. The only issue is that this are many people there no a single person. Thru spotting chances are higher. That's all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-06-11/1653:19>
I think...
You just need to plant explosives on assembly line, then move to building A, help us load the loot to the Tank we have and gtfo. I dont give a fuck for guards, and I bet you are able to plant those explosives stealthily even in daylight.
More confrontations = higher probability of being hit. So please, just plant that bomb and come to us in the building A. And be carefull, there is one guard on duty left there...
Ths is not ADnD...there is no exp for kills :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1655:59>
Yes and yes. The only issue is that this are many people there no a single person. Thru spotting chances are higher. That's all.

 ;D A crazy idea  ;D

Sneak up on the guard hold his mouth shut while tasing him from point blank, i would have to resist the damage from the taser as well, but my non-conductivity add on should negate 4 of the 6 elec damage, not sure how the net hits would transfer trough touch as the current is not higher, just delivered more precise. Take his radio and try to make an escape, hoping noone hears him or looks his way, as most have a wall between or face the other direction.

thats just for fun.
 I think I will risk taking out the guard, my 9 infiltration and -4 for the suit stand, or is it still -2 and it's still wet?
the air spirit would be nice if materialized waiting at the door to get in the room. and engulf them. just in the case i get discovered and have to fight the civis.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-06-11/1658:45>
-2. This were barely two minutes since you stepped out of rain.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-06-11/1704:29>
but hen you look at the map guards may not have LOS if you stay low...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1708:37>
I think...
You just need to plant explosives on assembly line, then move to building A, help us load the loot to the Tank we have and gtfo. I dont give a fuck for guards, and I bet you are able to plant those explosives stealthily even in daylight.
More confrontations = higher probability of being hit. So please, just plant that bomb and come to us in the building A. And be carefull, there is one guard on duty left there...
Ths is not ADnD...there is no exp for kills :)

the problem is the people who are working on the assembly line, would you like to kill them too? secondly I can be stealthy as the devil but I need to plant the explosives not just in any corners, but in the vulnerable spots, so I guess it will be visible to the workers who work on them. and i will need more then a few min to set all the charges so luring them out would be pretty darn difficult to do it all the at the same time, if you do not want me to rush the job and probably fail at the Explosives job.

But if you want me to do it at this point then you are free to join me in the main hall, at least be my backup at the door so Sam comes out alive.
i know that this cleaning will not give extra karma, but failing the job will not pay the bills as well.

Sam is good a t dealing damage, not so good at taking it, and I want not dispose my weakness, when it gets hot he will run. So better get him to preform his best.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-06-11/1724:14>
your call
like i said in IC, we may create distraction once we are in.
still, your call
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-06-11/1727:56>
your call
like i said in IC, we may create distraction once we are in.
still, your call

So Omar is not coming to help with the Main hall i gather? a pity, if we would get our whole force together we actually might get it done in the direct way.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-06-11/2216:19>
Ryker is available for assist. Unfortunately no stun spells will fix that when I get some karma. I could cast force 1 or 2 manaballs to help kick up their modifiers. It shouldn't kill them but....
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/0223:12>
your call
like i said in IC, we may create distraction once we are in.
still, your call

So Omar is not coming to help with the Main hall i gather? a pity, if we would get our whole force together we actually might get it done in the direct way.

You don`t want to hear what I want to saay when I read this post. You really don`t.
And no. Omar is not comming. Dobermans should, but they are live loaded and would shot to kill.
What do you want me to do there. Rig their heads?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/0234:50>
You don`t want to hear what I want to saay when I read this post. You really don`t.
And no. Omar is not comming. Dobermans should, but they are live loaded and would shot to kill.
What do you want me to do there. Rig their heads?

Double-standards ehh?
I am no fighter myself, rather Sam is not, so I have to be cautious about the number and status of my enemies, up until now I have used my stealth as a weapon, but if I lose it I will lose my fights as well.

p.s Sen will a gas grenade be heard if i place it not throw it?, the releasing of gas I mean?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/0241:15>
p.s Sen will a gas grenade be heard if i place it not throw it?, the releasing of gas I mean?

Yes.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/0244:05>
Sichr. what do you do? I have everyone elses actions. Cursor will help you Kour, but he advise against, it is unnecessary risk. Hell if you rig the explosives so they won't go by themselves, he could go and plant them himself being invisible.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/0300:51>
p.s Sen will a gas grenade be heard if i place it not throw it?, the releasing of gas I mean?

Yes.

Quote from: what i'd want
then that's settled I go in and try my luck in sneaking past the first worker

 :-\ this is the moment of truth. Roll Sen perception for them I want to see how well they do.

Hope Cursor Can hold his action to close and hold the door after I am back.

Sen i will humour Sirch if you are on his side, I really do not care any more at the moment. it really has taken a lot of time and in the end if I do get caught and we fail the job I will at least have my knowledge that would have done it differently.

Remember they can still hear us, you especialy as you do not have a infiltration roll as far i am aware of.

off to work, you are free to NPC Sam

Really do not have the time to think and argue my point. hoping just that I can manage RL without dropping out for a few days.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/0322:51>
I am indifferent here. Haven't made any rolls. I was wondering what are you planning. You told me. I am waiting for sichr action. This really couldn't be done faster rl.

I am a mere judge here.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/0444:32>
Sichr. what do you do?

Preparing for internal audit. Back not sooner than at the evening
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/0447:08>
You don`t want to hear what I want to saay when I read this post. You really don`t.
And no. Omar is not comming. Dobermans should, but they are live loaded and would shot to kill.
What do you want me to do there. Rig their heads?

Double-standards ehh?
I am no fighter myself, rather Sam is not, so I have to be cautious about the number and status of my enemies, up until now I have used my stealth as a weapon, but if I lose it I will lose my fights as well.

So why do you want to fight? My advice was to avoid confrontation. You insist on that. now you are telling me that you are not fighter and that I should come to help you?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/0449:03>
Sichr. what do you do?

Preparing for internal audit. Back not sooner than at the evening

ROTFL - I was asking about what will Omar&drones do in the next fifteen seconds or so.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/0455:50>
All rigth summary
- Fractal - voice communication - done/resolved
- Omar - waiting for declaration
- Sam & Cursor & Riker & spirits - attacking the 'room near electricity lines'

Kour - if I got you correct (I'd appreciate, if you could draw it in pain over the tact map I've updated)
1. Sam will open the doors
2. enter the room
3. try to pass unnoticed by the workers toward the guard
4. try to stun the guard with a taser while  holding his mouth so he won't make noise
5. take the radio
6. leave
7. ask via Riker to stun the room with the spirit power

in case something go wrong, you'll use your gas mask, and go to point 7.
Cursor will stay outside with a narcojet crossbow to watch for anyone trying to leave
Spirit of Man will stay outside trying to stun anyone trying to leave

did I get it right?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/0650:16>
So why do you want to fight? My advice was to avoid confrontation. You insist on that. now you are telling me that you are not fighter and that I should come to help you?

i insist on limiting the force we can encounter.
i pick my fights, and try not to let them pick me.
just avoid being ambushed from behind while alone with Cursor

as for non confrontation, i am pretty sure i will be not able to bomb the Assembly line as it is used, at least it look like ti, or repaired, people standing around it.

as for any other plans i may have had i feel like they are scraped, i will follow sirch lead.
i got tired on doing the discussing and planing.
Sirch you plan and you do.
in RL i am no expert on explosives or stealth. i like strategy, that's all.
i am done thinking what to do, looks like Sirch knows what has to done so he has the stage.


p.s. it's not because i am insulted or sad in any way, but the lest few days i do not have as much time as i used to have, and making plans and then describing and explaining takes up a bit too much of it. so Sam gota be a soldier. following orders, at least until the 13th of june when i get my next academic degree so.

in short electro room's plan scraped. sirch has the command.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/0725:49>
What if you just follow steps that Sent drawed. im tired of this.
If you want to do something, do it, you dont need my aproval. That was what I meant by:

your call
like i said in IC, we may create distraction once we are in.
still, your call

You don`t want to hear what I want to saay when I read this post. You really don`t.
And no. Omar is not comming. Dobermans should, but they are live loaded and would shot to kill.
What do you want me to do there. Rig their heads?

Double-standards ehh?
I am no fighter myself, rather Sam is not, so I have to be cautious about the number and status of my enemies, up until now I have used my stealth as a weapon, but if I lose it I will lose my fights as well.

This is where I got pissed of.
You are not fighter, but you want to fight...and you tell me to join you in that...

No. Im not responsible for your character.

I will drive to the building A with my lights off, last 50 meters ill try also to turn of my engine, depends on how noise is in surrounding. D1 will run around the buildings to the entrance of building D, ready to make possible distraction. D2 would follow Sam to main building, but stays in the corridor from security center.

Sam. If you manage to get to the point where assembly line begins, you may be able to send bonb anywhere you want on the line...it is probably moving.
You should also turn off the main generator main generator or look for the light switch, well it would probably be automatic, still, it wont work without the power so if you know whrere the line is (your radar should tell you) you may be able to cut that.
We dont need to deal massive damage to assembly line, some machinery would be enought, it is very precise equipement. So if you wont be able to make it there, get back and I`ll use dobremans firepower to deal damage...as we will be on exit. The crane, our next potential target, should be accessed from outside.

Now...do that ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/0737:15>
And Kouryuu:
We are doing well so far. You made good job taking over sec center. It is the machinery plant. There may be a lot of cover inside the buildings, even assembli lines provide very limited LOS to those who are working on them. I still dont understand why Chameleon doesnt work when you are wet...too many Blac operations happens in wet places, and I dont think that the armor is not suited to work with this, but that is a GM call.

If you let me play your character, you will probably get killed, so you really dont want me to do that ;)

So just calm down, stay low and try to make it happen. Its just a game. If you want me to start creating hell with dobermann in administrative building, just tell me. At the end, Im covering your back with D2, and I will shot to disable the guard if there is no other option...rather money cut, than dead teammate. and..technicaly...security guys are not RMD emplyes ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-07-11/0943:20>
snip...

I've already ruled on this: -4 modifier on con roll and it is enough. The treshold for con roll will include growing suspiciousness as well. anyway your action is to cover and stay in the place you're currently according to IC. I am waiting for other IC and tick the clock :)

Me and cursor are waiting for the air spirit in the room we are aiming at!
end of story,
that was in my last IC

Ahh, that was that. I totally forgot that you wanted to clear the electricity room.

I have  the Air spirit assist in  takeing out the guards as planned. Upon returning to my meat. I raise up PM @ everyone: I'm bacxk in the meat, and no longer astral. I Have my spirit of man watching the astral for us." at that Ryker snaps his fingers and chimes in good to be back in tmy body for a time being. PmS team: what do you need me to do, as he begins searching for guards that he can assist with.

JDA. That will consume another service. It'd be better (in terms of service using up) - if you'd go in astral to the room, and pointed the guard and workers there.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-07-11/0945:42>
never mind the spirit of man. I will not be using him right now. Ryker is joining the group for the infiltration in the meat. I will be using low force spells to target guards. IE manaballs at force 2. This should not kill any of them, but should hurt them enough. Ryker grins to himself "no pain, no gain"
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/0956:20>
Kour. Sichr. The problem with you guys is that you're both strong personalities. Moreover both of you are VERY active on the forum, both of you aren't native english speakers and both of you write faster than you think sometime. I guess you need to work on cooperation. Take into the account cultural differences, age differences and RL issues - Kour, keep in mind he just crashed in a car and I recall some posts about surgery, or heck just look at his profile photo - does he look normal to you? ;) Sichr - you got 18 - that is EIGHTEEN smites on your profile already that is one every 70 posts you make, that is something to think about as you may be crossing the line to often (mind, you I've never witnessed anything to smite you for, but I've strange sense of humour), keep in mind that Kour, sleeps in a different patterns, and some of his posts are written in the middle of the night and that he has an exam session running. He pump the posts in three or so games at the rate I am taking breaths (hell he is almost making as many posts daily as I am ;) )does it look normal to you?

The beauty of PlayByPost in this forum is the chance to meet great people from all over the world. Embrace it. Try to understand each other. This is but a game, but you people are real - funny, hilarious, irritating, strange, stupid, inspiring, smart, unpredictable, predictable, iPad users, mobile users or simply different.

Kour. MOST of the game ideas so far were yours or influenced by you (early scouting scene, the kidnapping scene, bird scene, security center scene) the argument of your ideas being scrapped missed the point IMO. I have hell of the NPCes already. If you need a break, we should do one, if no please clarify me what are you doing, because the stunt I *think* you want to do looks pretty complicated, and I don't want to make mistake here.

Sichr, I need to know what are you planning Omar to do regardless, of what Sam will be doing. He got your memo. Let's play some shadowrun.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1024:12>
This is where I got pissed of.
You are not fighter, but you want to fight...and you tell me to join you in that...
the thing i meant there was that you say that you want me to go in a room where my chances to avoid a conflict are slimm but you did not want come to be the back up.
we might have misunderstood each other.
i wanted to take the room so i eliminate the possible back up from behind.
i wanted you around so I might risk infiltrating the big room so in case i get discovered i am not alone with cursor.

A i take the eletro line room

B you join me and i try to sneak in the main with cursor and plant some explosives, hoping on Fractal to disable lights and ask the people to leave for somwhere, but not sure if it's possible

you decide.
i am up for both approaches just be there if i need backup.
dealing damage is easy, taking not so.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1102:17>
he stunt was just a question, more like in withc way will the damage be calculaed if i touch the person i tase?
will i recieve the net hits from point blank as well or just the base damage for the electricity the would go trought the body, considering i do have nonconductive armour

and i must not flee as i have the gas mask on so this should be straight forward right, go in tase and wait until the others fall.

And no brake, this here is the only thing where my brain can get some exercise between long and boring typing and presentation making for Uni.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1122:51>
Gentlemen, I`m realy glad to be in such a the good company here :)

Sorry if I`m bitch sometimes. It is my job to tell peaople what to do in difficult situations and sometimes I cannot just relax from that when Im playing my favourite game...being my favourite mostly becouse it needs fast decisions in difficult situations :)

So.I will relax a bit, let people around me breath freely and put my impatience asleep.


I will drive to the building A with my lights off, last 50 meters ill try also to turn of my engine, depends on how noise is in surrounding. D1 will run around the buildings to the entrance of building D, ready to make possible distraction. D2 would follow Sam to main building, but stays in the corridor from security center.

Ill watch Sams back while he would try to sneak behind the guard, and provide cover if something goes wrong. If he tells me that it is impossible to get the job done this way, Ill call D1 to the place, wait until Sam and Cursor gets away from there, target most sensitive machines and use D1+D2 firepower to deal some serious damage.
I would rather delay our discovery until we have our loot loaded and rover ready to leave, so we can leave immediately if anything goes wrong then. That is for timing.

If you touch someone hit by electricity you may not receive full damage, but there is always great risk of being incapacitated by Body+Will roll.

I think, that we may put our heads together and make some spectacular finale of this, please, just wait untill I got home.

@Sent:
Are assembly lines running..i mean, is there belt conveyer or tray roll or something like that?
How fast are the products moving on it?
Is there a way to get the bomb inside semiproduct before it gets on the assembly line?
Is there Fire Alarm inside the building (because the smoke from grenade would probably set the alarm on)?
How we can shut down the power to the lights?

Once Im home, Ill redraw your map, trying to figure out possible LOS fields for guards and personell. Ill then wait for your confirmation, and we would have a beautifull playground for I hope last part of this single intrussion.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1416:51>
OMG I hate paintbrush :)A soon as I can find normal picture editor I will post the map with proposals and questions.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1432:08>
@Sent:
1. Are assembly lines running..i mean, is there belt conveyer or tray roll or something like that?
2. How fast are the products moving on it?
3. Is there a way to get the bomb inside semiproduct before it gets on the assembly line?
4. Is there Fire Alarm inside the building (because the smoke from grenade would probably set the alarm on)?
5. How we can shut down the power to the lights?

Once Im home, Ill redraw your map, trying to figure out possible LOS fields for guards and personell. Ill then wait for your confirmation, and we would have a beautifull playground for I hope last part of this single intrussion.

1. - yes - the entire line is heavily automated, but it is also mostly covered.
2. - you don't know that, there aren't any - the night shift isn't producing anything (Cursor, can easily check that with the assembly node) - there are maintenance work being done only - cleaning, checking, replacing, rolls, calibrating tools etc...
3. probably, but see 2.
4, even with Radar, it'd be hard to tell - there are wires, all over the building but to know one from another, you'd need a knowledge roll on architecture or similar. It's be good to assume there are installed. And sicne you haven't picked them up on node detection, nor they are listed in node's consoles, they (if they are) are not capable of wifi transmission - rather sound only.
6. the major switches on the electrical lines to the building - they'd be in the closet room nearby Sam location (not the one with people, just south from it)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1447:45>

2. - you don't know that, there aren't any - the night shift isn't producing anything (Cursor, can easily check that with the assembly node) - there are maintenance work being done only - cleaning, checking, replacing, rolls, calibrating tools etc...
3. probably, but see 2.
so, no "go in, plant explosives, leave" would work, confirms my suspections
6. the major switches on the electrical lines to the building - they'd be in the closet room nearby Sam location (not the one with people, just south from it)
this is nice, this is very nice, got some more ideas, but you probably too
/Sam putting on his goggles for night vision./
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1506:19>
OK. Movement of drones and rover. Position of D2 is desired to cover Sms approach, depends on Sams actions.

Ill try to take my flying minidrone inside. Anyhow: windows, doors holes...As soon as Im succesfull I will try to gather some info:

Questions by numbers:

1) This is supposed to be parts inventory, and the room to the left is Finished products inventory. What kind of access is there from outside?

2) What is this place? Does the workers there have LOS on the main assembly hall?

3) Does the guard positioned here have a clear LOS on the hall? Is he on the ground or somewhere above the ground?

4) Is this the main crane we were talking about?

5) This is the warehouse. Does this mean shelves with parst and finalized production? Where are access points? The guard there, what is its position...is it ground level office, or is he higher above the ground?

What is the level of background noise. I know that calm factory after the shift is almost scary :)

OK so production is on halt, workers there are working on machines, cleaning, doing maintenace. Would be Cursor able to run the lines on call?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1512:52>
2. - you don't know that, there aren't any - the night shift isn't producing anything (Cursor, can easily check that with the assembly node) - there are maintenance work being done only - cleaning, checking, replacing, rolls, calibrating tools etc...
3. probably, but see 2.
so, no "go in, plant explosives, leave" would work, confirms my suspections

If you say so. planting a bomb under the machinery or on it's side is only slightly less effective then planting the bomb inside. But probably you would need to place few bombs
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1516:09>
dont worry. Go in, plant explosives, leave would work. Just it would be a bit more difficult.
I see some options now:
If i manage to get info from flyspy, we can:

1. Switch of the lights and enjoy the dance in the darkness...I can imagine you would want to  :D

2. Create distraction to lure main hall crew to one place, then gas them or stun with the spirit or any combination youve been talking about. Im thinking about doberman dogfight show...I should get them together, walk in the assembly line, show some parade and then gain all attention I could..this would need a lot of false comunication, and I dont know, I want Fractal to remember his realy self :)

3. Use disguise: if there is a lockerroom, there may be more overalls providing good cover for free movement in the hall...we may use one of them later, so please, take some even if you dont want to try that now...this would be very.....brassy/arrogant/impertinent (choose the right word :D ) from us to try this.

4. any combination of proposed + anything you came with ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1524:00>
If you say so. planting a bomb under the machinery or on it's side is only slightly less effective then planting the bomb inside. But probably you would need to place few bombs
First off all, you all said that taking out a wall is strutural damage, making a big hole in the floor is not?  ???
_______________________________________
The thing is I need time to prepare them in the position and the power. That i can do but placing them inside the machinery would be tricky as my suit keeps me hidden not the thing I carry. except my Taser that has the same ability as my suit. Further more there are a lot of people there and 3 lines, bombing just one is not enough, but them all is almost impossible while keeping a reasonable distance from civies.

Either we take them out or lure in a trap or get them away without discovering we took out half the security. these are to possibilities, and I guess you know witch one Sam favours of them. The safest one of course.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1525:46>
God, how I'd love to be a player on this run :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1528:17>
If you say so. planting a bomb under the machinery or on it's side is only slightly less effective then planting the bomb inside. But probably you would need to place few bombs
First off all, you all said that taking out a wall is strutural damage, making a big hole in the floor is not?  ???

place it ON the line, or just use enough explosives to mess with the machinery, there is quite a lot of bang needed to make a crater.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1537:54>
So do I think. Even with standard grenade you wouldnt create the hole in the floor, but to destroy the machinery you need only to bend some of their parts for centimeters (even milimeters would be enought). The charge you can mold in half of your hand + detonator for every target is all you need...just walk around and slap it there....
and dont forget,,,chameleon suit is computer operated, it may even be programed to look like an uniform...you may take raincoat over it and no guard would recognize you until its too late.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1546:50>
God, how I'd love to be a player on this run :)
Too much work and no GM privileges, yeah we have the life, man.
So do I think. Even with standard grenade you wouldnt create the hole in the floor, but to destroy the machinery you need only to bend some of their parts for centimeters (even milimeters would be enought). The charge you can mold in half of your hand + detonator for every target is all you need...just walk around and slap it there....
and dont forget,,,chameleon suit is computer operated, it may even be programed to look like an uniform...you may take raincoat over it and no guard would recognize you until its too late.
in close was it somthing like +2 or +4 on preception, so this is a no go

about the damage, it depends, if i only need a small batch i need to place it near some rare and difficult to replace parts, and i do not have that kind of knowledge. placing it just somewhere would end up blowing the inessential parts that they can replace like yesterday,
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-07-11/1550:04>
God, how I'd love to be a player on this run :)
Too much work and no GM privileges, yeah we have the life, man.

Yeah, we have the life. Before joining this game, I didn't know for how long I haven't played. GMing is both a blessing and a curse.

Don't know if the others feels like it, but almost always I played I wanted to GM, and whenever I GMed I wanted to play...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1551:45>
@Sent: Should we assume that I can give Sam the directions to takleout right piece ov machinery? As soon as i got the image, I should roll to see if I know something...what do you say? Ive been even asking Eric on this topic...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1554:53>
about the damage, it depends, if i only need a small batch i need to place it near some rare and difficult to replace parts, and i do not have that kind of knowledge. placing it just somewhere would end up blowing the inessential parts that they can replace like yesterday,

Without CEO to organize things? remember you have an ace here - tommorow they will spend time to look for their chief, then his vices will start acting, and all the time the cash in unfinished products will bleed them out. There is only so much you need to do. Overpowering the entire facility to act as you please is certainly an option. (and an outstanding feat, if you manage to do so without informing the security central) but it is a platinium solution, while only a silver one is necessary (the gold would be if you do the silver, and manage to cut yourself some additional cash).

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1600:30>
God, how I'd love to be a player on this run :)
Too much work and no GM privileges, yeah we have the life, man.

Yeah, we have the life. Before joining this game, I didn't know for how long I haven't played. GMing is both a blessing and a curse.

Don't know if the others feels like it, but almost always I played I wanted to GM, and whenever I GMed I wanted to play...

You don't have a gillete with you so I'll share and idea I got an hour ago (or you can treat it as Cursor's input) - I'd just stack the heaviest armor possible, and run like mad through the assembly building throwing explosive grenades under the assembly and stun grenades in the general direction of guards crying 'GRENADES !!!! run for your life!!! ' and then just skip away. Even to die that way would be funny :D It reminds me of Murdock style from the A-Team. There would be no loot that way, and the security would be there in five minutes, but what the hell :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1602:19>
@Sent: Should we assume that I can give Sam the directions to takleout right piece ov machinery? As soon as i got the image, I should roll to see if I know something...what do you say? Ive been even asking Eric on this topic...

Yep.  No rolls needed. I'll be rolling once you do some damage. So far it looks like you want to take out the entire assembly line, so I haven't thought about damage to repair ratios.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1609:04>
God, how I'd love to be a player on this run :)
Too much work and no GM privileges, yeah we have the life, man.

Yeah, we have the life. Before joining this game, I didn't know for how long I haven't played. GMing is both a blessing and a curse.

Don't know if the others feels like it, but almost always I played I wanted to GM, and whenever I GMed I wanted to play...

You don't have a gillete with you so I'll share and idea I got an hour ago - I'd just stack the heaviest armor possible, and run like mad through the assembly building throwing explosive grenades under the assembly and stun grenades in the general direction of guards crying 'GRENADES !!!! run for your life!!! ' and then just skip away. Even to die that way would be funny :D

INDEED  ;D

on this account Im still waiting for your access points intel, so I find out if it is an option to get inthere with my Rover and ram those lines down while dragging attetion from Cam stealthly placing explosives

But in fact I was thinking about damaging 4-6 assembly robots, not whole line...well that overkill version is still on the table...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1610:00>
Without CEO to organize things? remember you have an ace here - tommorow they will spend time to look for their chief, then his vices will start acting, and all the time the cash in unfinished products will bleed them out. There is only so much you need to do. Overpowering the entire facility to act as you please is certainly an option. (and an outstanding feat, if you manage to do so without informing the security central) but it is a platinium solution, while only a silver one is necessary (the gold would be if you do the silver, and manage to cut yourself some additional cash).

con it is

rumours spread right?
So if Eric calls all on the intercom and asks to go the the "meeting room one" for an announcement of some sort connected with his recent meeting with a Nissan Exec  ;D  and that all have to go there immediately. we could get them all or at least most in the room before they get suspicions, the thing is using their hopes for some good news, a cake and some coffee would be an additional insensitive so some (unconsciousness) guards are making them in the cafeteria.

The main thing is to use their psyche against them people always have their hopes, at least most of them so this will be more controllable then some investigation or check up or some sort of corporative thing.

Sen do I see someone having a comlink with the radar?

mmmm... A-team   ......   Would a ivisiable Murdock do with some gas granades?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1622:42>
Quote
Sen do I see someone having a comlink with the radar?

No - all active commlinks were possessed by the hackers, and they are down.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1651:27>
Aehm...just...dont forget some answers please...I love PbP because there is lot of space for detailed description. When Im GMing rlr run I always try to make plastic picture of the scene, well I`m always disapointed by lack of questions from players...
because this whole game is just about imagination...more detailed picture zou have in zour mind, more brilliant, accurate and propper action you are able to take. There is whole ocean of possibilities, we just need to be clever enought to ask for the right things and then use them right..so ...come on... >]

http://forums.shadowrun4.com/index.php?topic=3409.msg51165#msg51165
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1701:22>
Sorry, I haven't even noticed this one in the torrent :D
Right away
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-07-11/1710:12>
I thought something like that happened...you are under FullAutoPosting :)

No prob.
Well, gentlemen, like Teyl_Iliar says:

RackOps for me

See you tomorrow
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1716:22>
I thought something like that happened...you are under FullAutoPosting :)

No prob.
Well, gentlemen, like Teyl_Iliar says:

RackOps for me

See you tomorrow

So tomorrow we try to end this one right? no more planning, just doing?

 ;D something  ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1726:55>
OK. Movement of drones and rover. Position of D2 is desired to cover Sms approach, depends on Sams actions.

Ill try to take my flying minidrone inside. Anyhow: windows, doors holes...As soon as Im succesfull I will try to gather some info:

Questions by numbers:

1) This is supposed to be parts inventory, and the room to the left is Finished products inventory. What kind of access is there from outside?

2) What is this place? Does the workers there have LOS on the main assembly hall?

3) Does the guard positioned here have a clear LOS on the hall? Is he on the ground or somewhere above the ground?

4) Is this the main crane we were talking about?

5) This is the warehouse. Does this mean shelves with parst and finalized production? Where are access points? The guard there, what is its position...is it ground level office, or is he higher above the ground?

What is the level of background noise. I know that calm factory after the shift is almost scary :)

OK so production is on halt, workers there are working on machines, cleaning, doing maintenace. Would be Cursor able to run the lines on call?

1. there are external doors, similar to the loading docks (albait the ramps mounted there are for smaller vehicles you've been seeing from the minidrone moving the things around). Maglocks rating 5  but now open
2. based upon the equipment there which looks like computer stations (and your profession) you'd call it a rigging console center for the crane, assembly lines and smaller vehicles around the facility.
3. he is already taken down - that was last Sam's action
4. yes
5. this is an overview office, but he has left it - you seem to be using older tact map. Access points to the building are in NE corner (standard doors, and the loading docks both on S and N walls.

The factory is calm and quiet - as silent as it can be with 10 or so people in the assembly building, talking, joking, and using their tools from time to time. This is not a headshattering noise.

I didn't understand the one about Cursor - what exactly did you mean?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1737:05>
I didn't understand the one about Cursor - what exactly did you mean?
Can cursor activate the production line if needed?
as far as i understood.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-07-11/1738:12>
yes he can, same as any of you after the bomb has been taken off
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-07-11/1746:25>
OK had some h of sleep, reread the whole 2 pages from today and there is no plan nothing at all, just ideas
so
do we do the Sneak + air spirit attack?
or do we keep planing for a distraction?


{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 2/ 4} {Defense: 4; Initiative: 11; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-07-11/1932:08>
Can't controling the crane in a really lousy way damage the assembly line as well as the crane, and yet be understood as just a mechanical failure/problem?
If so, then we don't need to spend so much explosives.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/0305:19>
Can't controling the crane in a really lousy way damage the assembly line as well as the crane, and yet be understood as just a mechanical failure/problem?
If so, then we don't need to spend so much explosives.

Thats a good one, depends if there is something sensitive in the area around the crane, what I doubt, since the crane is operating with heavy items and they may fall down, so I suppose for safety reasons it is even restricted area for personel...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-08-11/0351:41>
Sichr, so after my replies to your map - what is Omar going to do?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/0453:00>
:) continue in preparations for the friday audit :)
Ill post the evening (and maybe afternoon, you know me ;) )
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-08-11/0857:10>
Is it possible for me to do a mass illusion spell that would cover all of the assembly line workers into believing the status qou. While  the team goes about their business. I know all assembly workers and guards would get saves, but it is an idea. under such an event it would provide us more cover. on that note i could do an illusion of a fire or something to clear the complex and thus give us free reign until the fire department and sec. teams show up. This is just a brainstorm, but let me know what ya'll think.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/0900:43>
@JDA: So you are ilusionist? Thats new perspective...and new part of the puzzle...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-08-11/0923:48>
i have an illusion spell, and do like to use it. I will aquire others as the game goes on. sorry about the late brainstorm... but better late than never.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/1024:11>
Wizard is never late...

 ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-08-11/1250:03>
OK had some h of sleep, reread the whole 2 pages from today and there is no plan nothing at all, just ideas
so
do we do the Sneak + air spirit attack?
or do we keep planing for a distraction?


{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 2/ 4} {Defense: 4; Initiative: 11; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

so what do we do? what is our aim?
Do we want to take over the facility, we are more then halfway there.


@sen
You said that the guards cam to the RMD facility all of them right?
Did the hacker had head comlinks or normal ones?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/1427:32>
They had been Hot so they had to be wired.

Take over of the facility is not my interest...but if you want to, Ill cooperate. I would prefere covering Sam`s sneaking to targets on the crane and assembly lines, then pack some loot an gtfo, detonating explosives once we are in safe distance...

We need to plant at least 4 charges: Crane and 1 for each assembly line. If we manage to cut the assembly lines on two places, the better.

JDA: Can you create the ilusion of great, armed, heavy cybered troll sneaking around in chameleon suit?
I will go to the main hall with dobermans and start to search the area.
And the suddenly Ill find you (that troll) Ill send the target coordinates to every ear around and begin the pursuit, open the fire, after witch your masking would fail. You will be running away...possible to the building D...
Billys voice: "everyone who had a contact with intruder, follow the target, we will assist with dobermans and flank him from outside!"
As I will open fire, Ill make sure that the access points from that building are covered by both dobermans and remaining guards would not pass easily.

Spirit of the man should use its Influence power on one of mechanics, on assembly lines, telling him that the hall can sense the danger (maybe poison or gass) and that he should be the hero if he manages to lead others out by doors on the east wall...

If we succeed, we may lure both guards and workers out. In the very moment the show with dobermans would start, it would catch attention so Sam should be prepared to get to the crane and for the cover, while planting first bomb.
If we succeed in luring others out...maybe I should create more dangerous atmosphere by "missfiring" some burst above heads of workers..Sam would have an open field for planting bombs.

As a backup plan, in case everythin goes south:
I will break throught the gates of the building C to location 1 on my map, using Rover and mounted machine gun as a threat...they dont know we mean almost no harm. and then we will command them to surrender, plant bombs, stun every hero, kaboom and GTFO.
And if its necessary, we would harm some of them with real weapons.
Cut on money is bad, but being shot or killed is worse.

Now, this is basic skelet. Please help me to meat that up by your ideas :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-08-11/1553:53>
Message from Cursor - how about a plan that has LESS then three steps and no if's?
do you want to gtalk? sentinemodo at gmail.com

Simple questions simple aneswers -
what would be the loot?
what is the main target?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-08-11/1557:51>
@sen
You said that the guards cam to the RMD facility all of them right?
Did the hacker had head comlinks or normal ones?

External - integrated into AR googles
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/1614:33>
Message from Cursor - how about a plan that has LESS then three steps and no if's?
do you want to gtalk? sentinemodo at gmail.com

Simple questions simple aneswers -
what would be the loot?
what is the main target?

In fact, I hoped that some players would contribute. Solving those "If"s you are talking about, using their knowledge and skills to their best performance.
Well now I think its not going to happen.
So Im on the back seat, let the Cursor make a plan.

Loot is optional, we say two engines are possible gain, and since Cursor is in assembly node, I hoped to get some blueprints.
Targets are:
Crane
Sensitive spots on assembly lines

correct me if Im wrong.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-08-11/1624:02>
Message from Cursor - how about a plan that has LESS then three steps and no if's?
do you want to gtalk? sentinemodo at gmail.com

Simple questions simple aneswers -
what would be the loot?
what is the main target?

In fact, I hoped that some players would contribute. Solving those "If"s you are talking about, using their knowledge and skills to their best performance.
Well now I think its not going to happen.
So Im on the back seat, let the Cursor make a plan.

Loot is optional, we say two engines are possible gain, and since Cursor is in assembly node, I hoped to get some blueprints.
Targets are:
Crane
Sensitive spots on assembly lines

correct me if Im wrong.

Cursor do not have a plan. Fire idea is great, Troll idea as well, and so is the taking out electro room and than just storming the facility. All of them are good, just discussing them will take a lot of time. I just wanted to avoid another week of planning :( let's do this on gtalk or skype please


Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-08-11/1627:43>
Can't controling the crane in a really lousy way damage the assembly line as well as the crane, and yet be understood as just a mechanical failure/problem?
If so, then we don't need to spend so much explosives.

Thats a good one, depends if there is something sensitive in the area around the crane, what I doubt, since the crane is operating with heavy items and they may fall down, so I suppose for safety reasons it is even restricted area for personel...

The crane moves ready engines it is possible to move them in a way that would allow using a ready engine a demolishing ball and destroy crane at least, just moving such mass will take some time and skill - a good rigger, though should be able to do so.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-08-11/1632:30>
Wait, R U Talking about this (http://en.wikipedia.org/wiki/Overhead_crane) kind of crane?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-08-11/1645:37>
yes, tha's the type of crane
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-08-11/1658:10>
Message from Cursor - how about a plan that has LESS then three steps and no if's?
do you want to gtalk? sentinemodo at gmail.com

Simple questions simple aneswers -
what would be the loot?
what is the main target?
never used g talk, might try, but have my skype open most of the time name "ebonits"
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-08-11/1901:55>
My plan, love or hate me, but enough stalling for one game.
 ;D
Quote
this is IC, Sen what what roll will you need?
this point trying to stay out of sight at the wall near building D inside C and further as well.

Time for cursors and any other response

Quote
setting the charges took only a few seconds, the change in the room was noticeable, few workers dropped everything and went for the door, others just stood shocked, at least until Fractal made his speech, then they too left the room, the guards where a different story, they were prepared for such cases after all.
when the room is clear Sam gets the rest of charges set with the help of Omar comm giving advice witch parts to hit and witch not.
on his way out he let them go off while being sure no one was left in the room, Radar and ultra sound comes in handy here too.
the way to the rover was covered fast but checking not to been seen by anyone
end
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-09-11/0851:21>
Sent
For getting the ball rolling i am sacrificing a bit of Sam's cautious Character so better not kill him for it.  ::)
can make the rolls you need in 3-4 h
5 demolition ?
something else?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-10-11/0545:30>
OK. Ill overload the crane, releasing the load down on the lines at first, trying to catch assembly line frame with the hook and roll on...
Sent, where I can find those bueprints?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-10-11/2244:19>
Loot is optional, we say two engines are possible gain, and since Cursor is in assembly node, I hoped to get some blueprints.


Fractal is also at the assembly line node, and althought he's first aim is to help completing the primary mission, he will also  look for blueprints.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-11-11/0725:33>
I am back - sorry for the unexpected delay - I got my comp in the hotel, but there was no internet and the phone was able to connect only rarely :(

just few final touches before the rollout
-> Netz -> make a data search roll - there is a library of documents. Given time you wouldn't have any problem finding it, but to do so in haste the skill is needed, and unless you have an appropriate mechanic knowledge skill all the abbreviations are unknown to you -> target is medium difficulty then (4) and Omar should also be available for the supporting questions in AR

-> Kour -> regardless of your previous roll on infiltration, this stunt will require you to make another infiltration roll, also since you plant four explosives, make four explosive roll at target of 4, first one is for the crane, remaining for the lines. You'll need Omar help to place the charges in the voulnerable spot.

-> Cursor -> meanwhile cursors will code a messup program that will messup assembly lines software, the changes will be slight enough, that they won't be spotted immediately, but will produce a failures in the ready products (small decalibrations), he will also be using Omar's help

-> Omar -> which room you want to loot? do you take a car engines or doberman ones? as far as I can tell any of the possible looting rooms has at least one guard inside. How do you deal with him? If stealth is used make an infiltration roll. Riker will help you with an air spirit. The crane rigging stunt to destroy it will require a vehicle test (defaulting since you don't have a crane pilot skill) at the target of 4 - it is hard but possible. Also to help other team members make roll at appropriate knowledge - mechanic and/or electronic (whichever is higher)   each hit you make give an additional dice to the rolls of the other team members. Also since they constantly bothers you you have a minus 2 dices for all of your rolls regarding infiltration and looting.

-> Riker -> If Omar chooses one of the room, I assume you're going to help him stun the guard there. I think he'll go for the main warehouse, so it is only one guard there. Make an attack roll for your air spirit and if you cast you own spells a spellcasting test as well.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-11-11/1035:18>
Thats -4 dices total with dumpshock penalty. Ill be unable to act (i.e.: Infiltration: Agility-1-4 = -1), so I will focus on destroying the crane and giving intel to others and I dont give a fuck for looting.

Lo(6)+Automechanics(4)-2 (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3067527/)
At least its not a glitch

As for the crane:
I`ll need crane node response to roll
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-11-11/1039:17>
Thats -4 dices total with dumpshock penalty. Ill be unable to act (i.e.: Infiltration: Agility-1-4 = -1), so I will focus on destroying the crane and giving intel to others and I dont give a fuck for looting.

Lo(6)+Automechanics(4)-2 (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3067527/)
At least its not a glitch

As for the crane:
I`ll need crane node response to roll

How long you have the dumpshock? You wasted five minutes since the take over of sec center on the internal debate.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-11-11/1050:41>
As for the crane:
I`ll need crane node response to roll

Response 3
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-11-11/1058:50>
5 minutes
So no more. ok..this still means I have 1 dice to roll :)

Additional dices for knowledge skill (2) (2d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3067553/)

Response(3-1)+Rig(2)+RigBooster(3)+Hotsim(2)= (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3067558/)
Ive rolled the same dicepool before for this, but with wrong roll components, with 4 sucesses. but Cest comme si, si comme ca..it a game.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-11-11/1135:25>
So here goes my Data Search rolls:

The time interval is a Complex Action, since I'm searching in juts a node. Threshold 4, as Sen stablished.

2 (DataSearch) +  5 (Erik's Browse Program) + 2 (Omar hits on automechanics) = 9 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3067590/)

Blueprints are on the go.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-11-11/1224:17>
I'm just waiting for Sen to describe what Fractal found, and to know what's the geral situation and the one on the node.
Then, my plan is to copy the blueprints to my own commlink, and to edit the ones in the node, changing small details (size of pieces, mirroring some small details and deleting some others, etc...) as another way to create confusion.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-11-11/1240:57>
So here goes my Data Search rolls:

The time interval is a Complex Action, since I'm searching in juts a node. Threshold 4, as Sen stablished.

2 (DataSearch) +  5 (Erik's Browse Program) + 2 (Omar hits on automechanics) = 9 dice pool = 4 hits, no glitch (http://invisiblecastle.com/roller/view/3067590/)

Blueprints are on the go.

Wouldn't happen without Omar's help. Good one :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-12-11/0747:07>
additional dice: need 1 more (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3068543/)
and got one more

I think this should be enought for distraction of people around assembly line ...

Fractal: Weren`t you running stealth?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-12-11/1001:10>
Sorry the laqst few days have taken a lot of time out of my day so not really able to post much if at all
so rolling

Denolition(1)
Denolition(5)
Denolition(3)
Denolition(5)
(http://invisiblecastle.com/roller/view/3068610/)
A least no glitch, but one will be 60% off the need. not sure Omar knowledge adds something to demo but if so could you Sent roll that

As for infiltration
inf(5)
inf(5)
inf(4)
inf[8]
(http://invisiblecastle.com/roller/view/3068627/)
sorry did forgot to take the number of rolls down, but should meet the Need with any of them

if i get discovered or have the need to taaser somtihning
here (http://invisiblecastle.com/roller/view/3068632/)
for everything else you roll if i am not been on for 1 day
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-12-11/1112:10>
additional dice: need 1 more (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3068543/)
and got one more

I think this should be enought for distraction of people around assembly line ...

Fractal: Weren`t you running stealth?

I'm always running Stealth. That's why the guy mistook me for something that should be there...
I'll solve the situation in a while.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-12-11/1119:52>
Sorry the laqst few days have taken a lot of time out of my day so not really able to post much if at all
so rolling....

I understand..I`ve also bought Duke Nukem Forever on friday :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-12-11/1127:11>
additional dice: need 1 more (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3068543/)
and got one more

I think this should be enought for distraction of people around assembly line ...

Fractal: Weren`t you running stealth?

I'm always running Stealth. That's why the guy mistook me for something that should be there...
I'll solve the situation in a while.

Nice :)
At least We know there are Doberman MkII schematics and possibly motors for loot...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-12-11/1127:38>
Guys, just telling you: Fractal next action (if he can fool the worker): editing all the schematics he will leave in the node, in a way they become not just useless, but could bring problems to the production line (as I said before). And then, there's Fractal need for letting his art among the things in his work. He will, no matter what, edit one of the schematics to resemble a Da Vinci schematics, if it was made in 3D, or something like that.

Don't worry about it, no one can be discovered by this action... The account I'm using don't leaves any log behind, and Fractal art is so dissimilar one from the other (and he never signs with the same name) that it can't be used to trace him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-12-11/1249:25>
I've noted the rolls and responses,
Sichr - the crane danced as you played - you can make an IC post
Kour - the distraction caused by the crane added to the rolls you've made (which were very decent on their own) - you've succeed on planting the charges - you can make an IC post as well
Netz -  very good post, and Samuel K. Dietrov was convinced and left you to you own devices. You may follow it with your own post. I recall you've made some digital arts prior to the run, so it is only matter of planting it (on the public access area probably). You need one complex action to switch to the public content management area. Make an  Edit roll against (2), probably buying hits will be enough, if you want to mask it so it will appear with some delay, make an opposite Exploit roll against System + Firewall (10 dices in total, you can make the roll to speed up the posting - a restricted alert will be issued on failure).

all of you try to not leap into the future more than one minute. I'll wait for JDA with a followup on my side.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-12-11/1847:37>
Ok, I made a post telling Fractal next actions. My idea is that he just editted the plans he wanted (I could easily buy hits to accomplish the task, I guess) and then went on doing the artwork (again, buying hits). Now it's a matter of delaying it's appearance.
I'm guessing nothing until now took a minute.

The "hiding and delaying" test:

6 (Hacking [Exploit]) +  6 (Exploit) + 2 (VR) = 14 dice pool = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3069140/)

If the node system beats me, then I will use edge to re-roll the 9 dice that haven't succeeded.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-13-11/0417:45>
Some rolls:

@Netz: System + Firewall : 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3069738/), was beaten by your 5 dices score

@JDA:
mana bolt damage resistance: 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3069741/) -> 2 + 1 -> 3P damage done, -1 wound modifier scored
spirit engulf attack: Agility(8) + Unarmed Combat(5) + Charge attack (2) + called for damage(-4) -> 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3069760/)
No Defense possible due to surprise.

Damage value: Magic(5) = 5S + 4 (called for damage) + 3 net hits over first  -> 12S
Defense resistance: Body(4) -> 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3069767/) -> 1 hit, I've added armor needlessly
Damage taken 11S -> 1P overflow

Total damage taken 10S, 4P, dropped down
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-13-11/0421:17>
IC in a few hours...just scanning throught here ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-13-11/0438:47>
IC in a few hours...just scanning throught here ;)

I had few minutes, so I pushed over :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-13-11/0500:18>
 ??? :'(

well...not that it is something different from what would happen if you let me :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-13-11/0516:19>
Focus on next minute in your ic.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-13-11/1329:07>
I might have not been clear.
Riker's meat is in Rover - always have been. And he has just returned from astral to tell you he has cleared the warehouse.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-13-11/1653:59>
Well, he used manabolt on mundane guard doesnt he? Impossible from astral...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-13-11/1659:30>
He was matrializing. Wouldn't he be able then?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-13-11/1711:00>
He was matrializing. Wouldn't he be able then?
not sure there is such a spell, but ok if so then it works
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-13-11/1718:15>
Materializing s possible for spirits, not for projectinm mages...i know that they should project from astral to physical world, creating ghostly presence, but they are stip perceiving astral, so LOS is not established...he should be able to targer only astral entities...IMHO
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-13-11/1722:02>
Otherwise...Ill ask Ryker to clean his astral signatures once we are done here, I dont want to forget this. Same goes for Cursor...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-13-11/1746:41>
:/ I mixed manifesting and materializing
Quote
Manifesting
If a purely astral form such as a spirit or an astrally projecting magician
wishes to interact with the physical plane, she must manifest.
Manifesting is a psychic effect that allows an astral form to make
itself visible and audible on the physical plane through an act of will.
Manifesting takes a Simple Action to engage or disengage. Manifesting
characters and spirits appear on the physical plane as ghostly, hazy
images and may freely communicate with physical characters. Unlike
the Materialization power of spirits
(p. 296), manifesting does not
create a physical form, and so the character cannot physically interact
with anything, nor can she be harmed by physical attacks. Because
manifestation is a psychic effect, manifested characters cannot be detected,
recorded, or affected by technological devices. Likewise, manifesting
beings are still subject to astral attacks.

All right - Riker wouldn't be able to cast the spell (it wouldn't mattered anyway, since the materialized spirit delivered 11S damage). But I am not oing to change that now - just make a note for future :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-13-11/1819:43>
NP here. So ill wait for the delivery and GTFO

What about tge aerial surveillance?

Sam: If you blow up anything, they will evacuate...halls possibly have even heat detectors and thermographic cameras for this or smoke detectors, so even a small fire would rise an alarm...I only got to drive to avoid evacuation points.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-13-11/2001:47>
Sam: If you blow up anything, they will evacuate...halls possibly have even heat detectors and thermographic cameras for this or smoke detectors, so even a small fire would rise an alarm...I only got to drive to avoid evacuation points.

it's all in Sent's hands, i made clear how Sam intends to do it, and i really do not have time for much posting until the 16 June sorry if you ask me to do some rolls i might come online, but there is just no way that i could do it on a regular basis
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-14-11/0350:33>
My actions takes place when everyone of us is back in the meat/seat and logged off.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-14-11/0649:42>
what is it - RAM?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-14-11/0653:19>
Signature masking 6

http://en.wikipedia.org/wiki/Radar-absorbent_material
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-14-11/1000:04>
I am about to finish the scenario - is there anything you want to do?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-14-11/1129:07>
everything is good as far as riker goes. He'll have some things to do before the next run. I'll get with sent. later on that. It took a while but in the end it was a successful run, and that is what counts.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-14-11/1134:48>
I am not thinking of nothing in special, besides commemorating and being payed.

Yet, even though we have no need to know about the  relationship between Erik and our Johnson, it got me thinking...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-14-11/1450:18>
as a side note. i do clean up my astral signatures. If needed i will use 1 service from the spirit of man for this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-14-11/1827:40>
Im comfortable with the idea we got lost in the city and Eric would be found a few days later wandering the wasteland not knowing what/why/when/where/WHO
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-14-11/1929:04>
Im comfortable with the idea we got lost in the city and Eric would be found a few days later wandering the wasteland not knowing what/why/when/where/WHO
we can still do that,as i did give him one laes before leaving so we would erase his last few hours. of us.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-15-11/1252:19>
"Good point about this... so that mean Noise and Andromeda will do the talking I guess"
Last I checked my sheet Andromeda was an Ork, going to do again ...
nope still Ork, not human.

wrong thread again :D, you need to sleep more chummer
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-15-11/1255:40>
Well, well, It was a nice run, people.

I need to say that I enjoyed it very much. Thank you all for providing so much fun, It was a pleasure to role-play with you, guys.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-15-11/1351:19>
Mission summary:

Money

You're income is 35 000 nuyen plus the initial 10 000 nuyen.
You also got 10 000 nuyen in paydata, selling out the schematics of engines that haven't been yet introduced into mass production.
You also got 10 000 nuyen in equipment gathered and sold by Cursor.
You have also two engines for Doberman Mk II - they can be sold for 5000 nuyen each, since they haven't been yet released onto market - the drones you got are worth 3600 nuyen each. (3k the drone itself, and 0,6 for the HK MP5 TX + clips). The drones can be sold for the book value, since they are in the pristine condition.

The better engines allow boosting Doberman stats to:
acceleration: 12/30
speed: 90
availability: 12R

Expenses:
Legwork - it's been so long, that I don't want to go in detail, I recall Riker buying some info, maybe more of you - I'll total that on 1000 nuyen
Drugs and stuff - you bought some laes, and then some more drugs for Erik, and you bought some microtapper bugs (who have them on their cards?) - I'll total that to 3000 nuyen, unless someone is willing to got 80+ pages back and check ;)
small expenses - fuel for the drone and rover, fastlane fees, food on all of you during the planing phase and during you stuffer shack endavours, renting the private room during the negotiations with Erik's  - I'll total that  to another 1000 nuyen

Assuming you keep the engines, that totals to 60k in cash and 18,2k in drones (the existing drones engines can be scrapped for 500 nuyen each). However you share it the share of Cursor and Calico is no less than 12k per head. Which leaves you 36k in cash and 18,2k in drones to share among yourself. Each of you already have 2k nuyen that were given on the start.

Karma
2 Karma for avoiding any deaths - an outstanding feat.
4 Karma for successful infiltration
 
Additional Karma:
Omar - 4 - for drive to complete this run, you're on the border of conflict with rest of the team in OOC, which I didn't like, but you pressed it toward one end or the other, which in this particular run, was an absolute necessity, or we wouldn't have ever left the planning phase. A very good game, and lots of activity on both forums
Sam - 4 - for several excelent ideas regarding the infilitration, I guess this run was cut for you, and you starred here. I missed the early flavour posts you did regarding the character - the ones about the music on your ears, background thoughts, were really cool, but disappeared toward the end, I hope they'll be back some day
Fractal - 4 - If I've ever seen a na excellent face gamer in PbP you're one. I loved each of the posts, that were social-fu dedicated, lot's of activity in OOC
Riker - 2 - for stabilizing effect, you're reliable as a twenty year old Ford. You post, you participate, you calm people when they get too hot, and you have good ideas as well toward the end, and even a post longer then 15 words.
Cursor - 0
Calico - 0

Notoriety:
no change

Street cred:
no change - lot's of publicity around the event though, will be +1 if you'll be ever connected with events

Factions relations:
no change - you managed to avoid any notices - true pros behaviour for the shadow work

Contacts:
Sam - you have lost one point of loyalty with the club owner - he didn't like PuebSec searching through is club, but haven't let the voice either

Congratulation guys, You have just earned yourself another roleplaying story by completing the Mission. And you can probably brag about having the longest ever planning session for a short run ever - taking 2 months to complete. If anyone asks you've completed the run on the TR 2 (on the scale of 1-6, with the 6 being the highest).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-15-11/1353:02>
All in all it was a very joyous run. I had lots of fun with it. You guys are great :)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-15-11/2011:30>
Gents...its been a pleasure :)
watching Sams final performance was the same feeling like watching the butterfly being born from nymph
The moto of the company I`m working for IRL is: "Immer Besser"...in german it means something like: always improve

So say we all.

Im looking 4wd the next run with this team...if you still need the bitch to hate ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-15-11/2144:29>
Sent: Wow, thanks for the comment. It's my first Face character (in fact, my first Shadowrun character who completed a run), and I am always afraid of no being able to communicate smoothly in a language not my own. I'm quite glad.

I really enjoyed playing, but I think Fractal won't be accompanying the team on the next run: I will be travelling through Peru and Bolivia from early July  to late August, almost without money and I'm sure without internet and time for the whole of the trip.

So, I hope the changeling face can meet you guys on the next run, after his absence.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-15-11/2252:01>
Yes, it was fun. A bit heavy on the planning side. However, it was a successful run and we didn't get screwed over. I'm a go for the next run, I will be working on ryker and will post some questions about improving him.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-16-11/0947:30>
ok question time. I wanting to pick up a spell that does stun damage looking at a couple. the book says instruction cost *1,500 nuyen. how do i figure instruction cost. i just want to buy the spell. Also i have a combat spell focus do i get to add those dice to learning the spell?
next i can spend karma for a force 1 binding focus, but how much nuyen does it cost?
Question #3 I used all the spirit of air services, but not sure if i have any spirit of man services left. (Sent. could let me know.)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-16-11/1039:08>
ok question time. I wanting to pick up a spell that does stun damage looking at a couple. the book says instruction cost *1,500 nuyen.

1. how do i figure instruction cost. i just want to buy the spell. Also i have a combat spell focus do i get to add those dice to learning the spell?
2. next i can spend karma for a force 1 binding focus, but how much nuyen does it cost?
Question #3 I used all the spirit of air services, but not sure if i have any spirit of man services left. (Sent. could let me know.)

1. you make a Spellcasting + Intuition (5, 1 day) extended test to learn a spell you have a formula for. instructor add dices to that roll (one dice for every two hits). If you hire a instructor with 4 dices, you pay 6000 nuyen for his help Combat foci cannot be used to speed up the learning. But you can use a service for Aid Study of your Spirit of Man to do so - this will give you 5 dices to the learning rolls. Without help/instructors, learning a spell will cost you 2 or 3 days, 5 karma and a formula cost. remeber that combat spells are forbidden, and you need to first acquire them via the standard fencing rules.

2. binding focus cost 10 000 nuyen x rating

3. You've used up only one service of the air spirit -> "stun those around I'll point you", Spirit of man also used up only a single service - " assist Sam when he does his stunning"

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-16-11/1056:41>
Sichr - you may follow that woman loose end in the next run, or in between - I've locked the IC.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-16-11/1107:44>
at the very least I will have 9000 nuyen.
 i will pay atleast 1000 on debt, (more depending on what i actually get and cost of spell, misc.)
I send 200 nuyen present to each of my contacts. 3@200=600 nuyen spent on this. The present is personalized to them.
So I'm going to contact Grunk (my tailsmonger contact and see if he can get me a stunbolt spell and what it will cost to get the spell.
These are actions that i don't want to forget so go ahead and count on these expenses on my end.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-16-11/1143:41>
at the very least I will have 9000 nuyen.
 i will pay atleast 1000 on debt, (more depending on what i actually get and cost of spell, misc.)
I send 200 nuyen present to each of my contacts. 3@200=600 nuyen spent on this. The present is personalized to them.
So I'm going to contact Grunk (my tailsmonger contact and see if he can get me a stunbolt spell and what it will cost to get the spell.
These are actions that i don't want to forget so go ahead and count on these expenses on my end.

i would suggest looking into mind spells
Mind probe or truth determining they come always in handy.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-16-11/1639:38>
Guys, this is my standard question.
I appreciate it very much that after all you want to play again with me, that an honor :)

To summarise my lessons learnt from this game is to reduce number of players, even if this means some missing roles. speed up the planning/legwork possibly by the use of gtalk/skype and try to introduce npc leader to keep the planning in the IC as well as moderate the discussion if needed. I don't know if the last point will make it to the game but i keep to that idea.

I got a feeling some of my descriptions weren't clear, I try to work on that with pictures, I am not sure how succesful.

If there is anything you'd like to have changed in the gm'ing style I use, something you're irritated about, something that would increase the fun you get form te game, let me know. As you might have noticed I award karma for things I appreciate, so you could see the way I like you to act, which is not always IC related. Sick sense of humour OOC is good as well. Give me some feedback, here or in PM however you prefer.

once again. thanks for a game

Sent.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-16-11/1710:39>
NPC leader would have very hard work here...and may screw the game, I tell you what I feel. Everyone of us take his own lesson, so it may show on the next run. some NPC bitching around would destroy the possibility for some characters/players to grow. IMHO
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-16-11/1845:33>
srry, cannot help myself  ;D ;D ;D ;D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-16-11/1929:47>
As for feedback:

I enjoyed your way of dealing with things, Sent. In fact, I really appreciated the pace your narrative followed most of the time (and we know that GMing is no easy task); most times when things seemed to escape or slow down you acted in ways to prevent it, and if not all were successful attempts, most were. All in all, I also liked the way you handled situations that got tense, IC and OOC.
I agree that we were a too huge group to coordinate well, and that resulted in a dispersion that permeated the entire run. But I don't like the idea of a npc leading the team: I play another two Shadowrun games in other forums where this is the situation, and the sensation I got is that it trims the freedom of  the characters out. Maybe you can handle it better than the situations I've seen so far, but even so, I am not a fan to the idea.

Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-16-11/1938:11>
On character improvement:

Fractal has now 16 Karma to spend, and that's my thought so far:

The mission was an infiltration attempt, and Sam shinned there. Fractal studied his art, and 4 Karma would go in raising his Infiltration Skill from 1 to 2. If possibli, another 2 Karma would go into buying a Urban specialization to the same skill.

Fractal also had a nice chance to develop his social interaction skills in ways he never trained before. The psychological torture season tells me that 4 Karma points would go in buying the first point in Intimidation. Also, he got lucky too many times in matrix combat situations, and spending another 4 Karma to buy the first dot in cybercombat seems reasonable. That would leave me with 2 Karma dots still to spend.

The book is not that clear if it's possible to raise so many skills at the same time. It does recommend the GM not to allow it, but how are you judging the matter, Sent?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: JDA on <06-16-11/2129:30>
Sent. As I've said in the past its a game. A game I get the priveldge to play with people of a different culture from my own. I think as a Dm of pathfinder, here in good ol Texas of the U.S.A that NPCing  a leader is appealing to a GM, but not too players. I've treid this and have failed, this was a good run. But honestly we got away with some stuff we shouldn't have. I should not be able to comunicate in astral, although I did like it. I felt that in the last run you were a little harsh at times and that you compensated by being a little too lax in this run. I would like to see something in the middle. Don't be afraid to piss us off, it happens and if players can't deal with it. Get some more. GM the game as you see fit. ITS YOUR GAME, YOUR WORLD, YOUR RULES. As far as what I think, I'm signing up for a third term. That should tell you something.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-16-11/2202:54>
and try to introduce npc leader to keep the planning in the IC as well as moderate the discussion if needed.
Not sure the Leader would be good, a npc with witch you can control us on the other hand would do good.
the prob we had was not lack of ideas or leadership in fulfilling the orders stuff like that, but we had a lot of different ideas where to go what to do, and how, we are different so most of us thing different it is clearly seen in the cultures in EU. so one NPC who has the say would not be a good idea as it would limit our capabilities and the flow of ideas.
A NPC who would summarise hint on something we have forgotten or a aspect we where not thinking about would do wonders
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-18-11/2125:35>
note of absence for a few days while travelling. still wondering how you cope with Robot defences on your hand-held sent, mine blocks 90% of prepared posts, maybe to long my guess.

secondly, does the end post sums up all the karma or is the separate from the middle of the game still separate?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-19-11/0346:47>
It is on top of what you got in the middle.

As of the robot defense I think it is the matter of hot spot not the post. I am browsing from blackberry and I haven't any problems at all.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-19-11/1053:50>
note of absence for a few days while travelling. still wondering how you cope with Robot defences on your hand-held sent, mine blocks 90% of prepared posts, maybe to long my guess.

secondly, does the end post sums up all the karma or is the separate from the middle of the game still separate?

Oh! Thanx for reminding me :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-21-11/0326:21>
You guys ready with that loot splitting?

I need updated cards, and info what you do during the couple of days before next run. (you ended on Friday, next run will start on Thursday next week, so you got 6 days for do-nothing, working on contacts, training or undergoing surgeries with the streetdocs)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-21-11/0722:38>
You guys ready with that loot splitting?

I need updated cards, and info what you do during the couple of days before next run. (you ended on Friday, next run will start on Thursday next week, so you got 6 days for do-nothing, working on contacts, training or undergoing surgeries with the streetdocs)
Was it 4 karma in the in the inbetween gap?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-21-11/0744:56>
As of the robot defense I think it is the matter of hot spot not the post. I am browsing from blackberry and I haven't any problems at all.

That's the problem then while I am travelling I just have to change the hotspots, while i am at home/work I can use a stationary PC.

The mission was an infiltration attempt, and Sam shinned there. Fractal studied his art, and 4 Karma would go in raising his Infiltration Skill from 1 to 2. If possibli, another 2 Karma would go into buying a Urban specialization to the same skill.
I think you can't increase a skill and get a specialisation on it only one of them, but if you can I would like to use it too, so I hold up my upgrade posting until you answer this.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-21-11/0757:06>
Was it 4 karma in the in the inbetween gap?

Done :)
I think I've responded to all.

if there is anything I've omitted that you want me comment upon, let me know.

Now. We've hopefully passed over that painfully long planning stage. The base for current events is 4 Karma for each of you. Sichr, Kour and Netz get additional 2 points of Karma for impressive activity.

6 for you
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-21-11/0759:25>
The mission was an infiltration attempt, and Sam shinned there. Fractal studied his art, and 4 Karma would go in raising his Infiltration Skill from 1 to 2. If possibli, another 2 Karma would go into buying a Urban specialization to the same skill.
I think you can't increase a skill and get a specialisation on it only one of them, but if you can I would like to use it too, so I hold up my upgrade posting until you answer this.

You can always get specialization provided you have karma. So the answer is yes you can increase a skill and get a specialization.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-21-11/0809:00>
Lol...Ive spend 3/4 hour looking for that post, now I see that Sent made it first :)

But Ive been reading throught many posts we have done...and LOL, it wasnt misused time :)
:D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-21-11/0814:20>
http://forums.shadowrun4.com/index.php?action=profile;u=13515

Lol...Ive spend 3/4 hour looking for that post, now I see that Sent made it first :)

But Ive been reading throught many posts we have done...and LOL, it wasnt misused time :)
:D

I used search button :)
And I almost LMAO when I've read that by the 20th of May I thought we are past the planning stage. I couldn't have been more wrong :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-21-11/0826:15>
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

And I have 10-2 laes on my sheet for double the book price (50$)

Getting a 1st perception skill and a close combat group 1st level. that is 4 and 10 Karma keeping the 2 for later.

p.s. how much explosives would be on package? 500g or what weight.



Search is good on this page! :D
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-21-11/0836:23>
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

And I have 10-2 laes on my sheet for double the book price (50$)

p.s. how much explosives would be on package? 500g or what weight.

cool,
I was almost spot on with my guess, you can use that to update the cards instead of the 3000 costs split I proposed if you wish.
I don't know how much a charge weight - 500g seems reasonable. I only hope this isn't enough to get rid of the southern half of Denver. a charge is a rough equivalent of HE grenade in terms of damage dealt.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-21-11/0842:07>
cool,
I was almost spot on with my guess, you can use that to update the cards instead of the 3000 costs split I proposed if you wish.
I don't know how much a charge weight - 500g seems reasonable. I only hope this isn't enough to get rid of the southern half of Denver. a charge is a rough equivalent of HE grenade in terms of damage dealt.
Looks like I used less then 500g judging from RL at least this article
Quote
A small amount of C-4 packs a pretty big punch. Less than a pound of C-4 could potentially kill several people, and several military issue M112 blocks of C-4, weighing about 1.25 pounds (half a kilogram) each, could potentially demolish a truck. Demolition experts typically use a good amount of C-4 in order to do a job properly. To take out one 8-inch (20.3-centimeter) square steel beam, for example, they would probably use 8 to 10 pounds (3.6 to 4.5 kilograms) of C-4.
C-4 description (http://science.howstuffworks.com/c-42.htm)
So what's the final word?
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-21-11/1244:41>
Okay, here's my advancement plan, as far as I understood:


Cash:
I had 5500 nuyen of starting Cash, and during the run Fractal spent 1905 nuyen (for the gear bought + delivery). There was the first 2000 ¥ payment also.  I will pay alone for all the gear I bought (Unused Microtapper Bug included).
Legwork and small expenses summed up to 2000¥; split between the six of us, it's ~335¥ each. So that's another cost I'm assuming.
5500 ¥ + 2000 ¥ - 1905 ¥ - 335 ¥ = 5260 ¥
Then comes the real profit:
We acchieved the following sum, just in cash: 35000 ¥ (Payment for the run) + 10000 ¥ (equipment sold) + 10000 ¥ (paydata) = 55000¥, divided among us six = ~9165 ¥ per capita. That's without talking about the drones and engines, which I haven't followed how are planned to be used (and Fractal won't whine about them, either. He thinks the pay is already good.
So, Fractal got, just in Cash, after this run: 5260 ¥ + 9165 ¥ = 14425 ¥
His total "material gains" are as follow:
Cash = 14425 ¥
1 gas mask
1 microtapper bug
2 doses of trance (assuming I used the other two in Eric as to keep the man immobile);
Erik's commlink (which I will keep - I don't remember which model it was, but it had a suite of browse, edit, command, analyze and encrypt at rating 5)

I also shoot twice, and will subtract these darts from the sheet.

As for the "personal advancement" gain: I already posted my intent some posts ago.

If this is alright, I can sent an updated Character Sheet.

PS: If we assume the drugs we used on Erik were the Trance I had bought, then we can forget that 3000 ny cost that Sent said (drugs, laes and microtapper, since I paid for the drugs and microtapper and Sam for the laes).
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-21-11/1254:38>
PS: If we assume the drugs we used on Erik were the Trance I had bought, then we can forget that 3000 ny cost that Sent said (drugs, laes and microtapper, since I paid for the drugs and microtapper and Sam for the laes).

second that one, as we used the drugs our personal property, there where no group property, just loot that we have to split.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-21-11/1546:14>
At the end of the week Ill have two days off, so Ill make my book keeping.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-25-11/0951:37>
OK I will not count those 2K from beginning Ive used for buing Morphing plate and two Spoof chips.
Drones I will keep, as I said before, anybody of us could use them later.
Iwill reinstal new engines, means 1000Y+ for old engines
To make things easier, Ill cut that to 250 for Sam/Riker/Fractal and myself
I will count with those 9165Y netz counted.

Karma and money expenses follows...
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-25-11/1745:45>
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

And I have 10-2 laes on my sheet for double the book price (50$)

Getting a 1st perception skill and a close combat group 1st level. that is 4 and 10 Karma keeping the 2 for later.

p.s. how much explosives would be on package? 500g or what weight.



Search is good on this page! :D

Kour, you done with the upgrades?
Send me an updated card

I got JDA's already and new players have already submitted theirs. Waiting for you and Sichr.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-26-11/0833:04>
OK  so upgrades:

New skill:
Shadowing 2      Karma 4+8=12

New specializations:
Hacking - Stealth +2         Karma: 2
Computer - Analyze +2    Karma: 2

New gear:
Exploit 5 - 5000Y
Defuse 3 - 1500Y
Trace 3 - 1500Y (EDIT: Sorry, my mistake...ECCM I already have, found that when updating excel sheet)
Commlink optimization: Exploit        500Y


Total: 16 Karma points / 8500 Y

For shopping I`ll ask Fractal for help, I dont have a skill or contact to do it myself soon enough...

I will update my sheet after GM approval
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Kouryuu on <06-26-11/1754:02>
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 0/ 4} {Defense: 4; Initiative: 11; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:   
Infiltrator/Demolition expert + face features                 
                     
Description:   
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel

(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)
                         
Name: Sam Mule
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(1 month paid)
Karma Spent/Total Karma: 14/16
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ (http://invisiblecastle.com/roller/view/2981957/) - 22,500¥ In Debt+10935(1st mission) = - 10,000¥ in total; On Hand 1235¥
Motto: Prepare for the worst, hope for the best and expect nothing!

Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne (http://denver.wikidot.com/info:lunar-nocturne) as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)1(7)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.3255/11 IP 1/3


Positive Qualities
Restricted Gear                     
Restricted Gear                     
Linguist                   
First Impression

Negative Qualities
In Debt (15000)                     
Hung Out to Dry                     
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Preception1
Dodge [from skillsoft]4
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility
   

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN                  (4)  4000¥Fake System Identification Number
3x Fake License  R41200¥concealed and carry; restricted weaponry;armour and accesory)
WeaponTypeMods
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holster      accesory75¥
49x Taser Dart           255¥ammo
5x Spare Clips           accesory25¥
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks/td]
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts
ContactC/L
"Lunar Nocturne" Club Owner3/1
Tabitha “Tabby” Morgan, Denver fixer, Changeling Female3/1
Quote
$
+9415 from mission
+2000 from jonson
-500 for laes

10100 paying debt
$

stuff
-2kg expolosives
-4 radio detonators
-6 taser dart
+8 laes [assumption we did not want to leave a trace of any memory of us in eric so twice laes him]
stuff

skill
Close combat group 1 - 10 karma
Preception 1 - 4 karma
2 karma left
skill

connections
"Lunar Nocturne" Club Owner Jeffry - 1 Loyalty lost
________
Gained connection to
Tabitha “Tabby” Morgan, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 1
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-27-11/1850:11>
OK  so upgrades:

New skill:
Shadowing 2      Karma 4+8=12

New specializations:
Hacking - Stealth +2         Karma: 2
Computer - Analyze +2    Karma: 2

New gear:
Exploit 5 - 5000Y
Defuse 3 - 1500Y
ECCM 3 - 1500Y

Commlink optimization: Exploit        500Y


Total: 16 Karma points / 8500 Y

For shopping I`ll ask Fractal for help, I dont have a skill or contact to do it myself soon enough...

I will update my sheet after GM approval

about optimization - this gives you +1 dice to exploit, correct? if true, that's ok.
Exploit at 5 is an availability 10R. To get it in time - you'd need to throw in additional 1000 nuyen if you do the soft is yours.
 
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sentinemodo on <06-27-11/1851:54>
If this is alright, I can sent an updated Character Sheet.

It is. Make an update, before you forget things.
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-27-11/1853:37>
OK  so upgrades:

New skill:
Shadowing 2      Karma 4+8=12

New specializations:
Hacking - Stealth +2         Karma: 2
Computer - Analyze +2    Karma: 2

New gear:
Exploit 5 - 5000Y
Defuse 3 - 1500Y
ECCM 3 - 1500Y

Commlink optimization: Exploit        500Y


Total: 16 Karma points / 8500 Y

For shopping I`ll ask Fractal for help, I dont have a skill or contact to do it myself soon enough...

I will update my sheet after GM approval

about optimization - this gives you +1 dice to exploit, correct? if true, that's ok.
Exploit at 5 is an availability 10R. To get it in time - you'd need to throw in additional 1000 nuyen if you do the soft is yours.

OK
OK
total cost 9500Y
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Netzgeist on <06-27-11/1859:11>
If this is alright, I can sent an updated Character Sheet.

It is. Make an update, before you forget things.

Name: Pietro "Fractal" Miller
Alias: Fractal, Oz, AROsmith, The Aesthet, The Man Behind the Curtain, Pygmalion, and many others... He likes adding new names to his arts.
Race: Elf (Class II Surge Changeling)
Sex: Masculine
Nationality: Canadian-American
Karma Spent:  14
Karma Unspent:  2
Reputation:
   Street Cred: 2
   Notoriety: 1
   Public Awareness: 1
Current Cash: 114425 ¥
Physical Description:
Pietro is a bit like any elf you ever seem. Even though SURGE affected him, fortunatelly it didn't left many visible marks, except for his eyes that are now silver like globes (the chromatic aberration they produce is in part responsible for his nickname Fractal) and his silver hair, which presents a distinct  metallic flash. Usually he keeps his eyes hidden behind his googles. He keeps his unusual hair long, so he can use it in a large variety of styles. What suits him more is to make a braid at the back. Even though it's a little strange it does not qualify him as a freak. Most people can point at him and say he is a Changeling (no artificial hair would be so strange and yet so natural), but he is lucky in that it didn't turned him into any inconceivable lifeform. What suits him more is to make a braid at the back. Usually, he wears leather pants, boots and leather overcoats (with or without his trademark red silk shirt), but when a situation asks for a more formal meeting, he looks really good in a suit.
Personality/background:
Even before SURGE manifested, the elf guy was always an inspired artist. More, he was an digital artist with an ideal: to provide everyone with an aesthetic experience. He thinks society is truly stagnant, and people need to awaken. The way for them to learn to feel again is by having an artistic revelation, so he took the mission in his capable hands. He works as a guerrilla digital artist: he creates elaborated forms and AR animations and install them in unusual places (by hacking a system or by leaving an RFID tag at the place he wants his work to be). He considers his doing an humanitarian mission, and is not know because he always sign his deeds in a different name (he does not want recognization... or at least, that's what he says).
Pietro is something of an hedonist (how can one provide other with aesthetic experience with his life is not complete aesthetic, he questions), and likes to live well. He has an easy time among people (specially after he became even more Fae-like after he suffered from a SURGE outbreak) and know how to deal with them. It was just too obvious for him that being a negotiator among shadowrunners would be a good idea for him to raise funds to finance his artwork.
A year from now, Fractal rented a somewhat luxurious apartment with a friend, the tattooist Damien Blake, AKA the Inkling. At firts, he divided the place as a mean to pay for it, but they both discover they can both benefit from that friendship: the patterns Pietro designs are often used by Damien.
Fractal also has a soft spot for cats, and raises one in his leisure time (which is almost the whole of it).

Attributes

BodyAgilityReactionStrength
2/93/103/91/9
CharismaIntuitionLogicWillpower
8/124/94/94/9
EdgeEssenceInitiative
44,47/18

Positive Qualities
Restricted Gear - Response Rating 6 Module (5BP)
Class II Surge (Fey-Like, Arcadian, Metallic-soul) (10BP)
Negative Qualities
Combat Paralysis (-20BP)
Vindictive (-10BP)
Thrill Seeker (-5BP)
Metagenic Qualities (20 BP in positive / -10 BP in negative)
Glamour (15BP)
Magnetosense (5BP)
Extravagant Eyes (Metallic Mirrored Silver-tinted Eyes) (-5BP)
Unusual Hair (Metallic Silver Hair) (-5BP)

Active Skills
Artisan6   +2 to Digital Art
Computer4   +2 to Edit
Data Search2
Hacking4   +2 to Exploit
Infiltration2   +2 to Urban
Influence Skill Group4
Pistols1   +2 to Tasers
Intimidation1
Cybercombat1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Art Scene4
Artistic Trends3
Drawing2
Fine Cuisine1
Art Theory2
Art History2
Underworld Politics3
Denver Nighthouses1
Language Skills
EnglishN
Cantonese2
Spanish2
Sperethiel2

Bioware
BiowareEssenceCostNotes
Tailored Pheromones 30,6  45000¥    +3 dice to Charisma and Social Tests
Vocal Range Enhancer0,112000¥Make any sound (even ultra and infra) and mimic voices
Cerebral Booster 20,420000¥+2 to Logic
Hearing Enhancement0,15000¥+1 to hearing; can hear ultra and infra-sound
Muscle Toner 20,416000¥+2 to Agility

Gear (32 BP - 160000¥)
CommLinks
-Disposable CommLink
Erik Fjordson Commlink
                    - At least System 5
                    Carrying Browse 5, Edit 5, Command 5
                    Analyze 5 and Encrypt 5
-Primary Commlink
Hermes Ikon3000¥
                    - Upgraded to Response 66000¥
        OS Novatech Navi1500¥
                    - Upgraded to Firewall 5 and System 62900¥
Common Use and Hacker Programs21350¥
    Analyze 4
    Browse 4
    Command 4
    Edit 6
    Encrypt 4
    Purge 4
    Reality Filter 6
    Scan 3
    Exploit 6
    Spoof 6
    Stealth 6
ARE Software Wall Space50¥
ARE Software Virtual Surround Music50¥
German Linguasoft 21000¥
Japanese Linguasoft 21000¥
Or'zet Linguasoft 21000¥
Denver Mapsoft 630¥
Datasoft 330¥Art Encyclopedia with Sample Gallery
CommLink Acessories
AR Gloves250¥
BTL Hot Sim Module250¥
SkinLink50¥
Trodes50¥
Subvocal Microphone50¥
Weapons
Sturm - modded Defiance EX Shocker650¥  Total cost, weapon + mods
   mod Smargun System
   mod Smartgun Camera Vision Enhancement 3
   mod SkinLink
Drang - modded Yamaha Pulsar650¥  Total cost, weapon + mods
   mod Smargun System
   mod Smartgun Camera Vision Enhancement 3
   mod SkinLink
18 Taser Darts100¥
2 Concealable Holsters150¥
Armors
Auctioneer Business Clothes1500¥
Armored Vest600¥
Electronics
Googles 6300¥
    Vision Enhancement 3300¥
    Smartlink500¥
    Image Link25¥
    Thermographic Vision100¥
    Flare Compensation50¥
    Vision Magnification100¥
Earbuds 330¥
    Audio Enhancement 3300¥
    Select Sound Filter 3600¥
    Spatial Recognizer100¥
5 Datachips
100 Standart RFID Tags100¥
30 Stealth RFID Tags150¥
IDs, Licenses e Credsticks
Fake SIN 4 "Nicolas Machiav"4000¥
Certified Credstick25¥
Medical
MedKit 6600¥
10 MedKit Supplies500¥
Biomonitor300¥
7 Disposable Syringes70¥
2 doses of Trance
Nanotech
4 area applications of Nanotattoos R 33000¥
Pets
"Mephistopheles" (Cat) 50¥       A yellow-eyed black cat
Three Months of Paid Lifestyle for Mephistopheles 75¥    - 25¥ each
Lifestyle
One Month of Payed Lifestyle5500¥- Only half of total amount, the roommate pays the other half
Others
Gas Mask
Drones
1 Microtapper Bug
Nuyen burned3000¥- Let's consider he just had'n made good uses of what could have lasted.
Total Nuyen Spent (Character Creation)160000¥
Total Nuyen Left (Character Creation) 


                    Lifestyle
    Lifestyle CharacteristicLP
Comforts
5
Entertainment
4
Necessities4
Neighborhood3
Security4
Perfect Roommate2
Animal Lover 11
AI In Residence-3
Total LP20
Base Monthly Cost10000¥
Factor for having 1 roommate (Inkling)10%
Monthly Cost11000¥

Contacts
ContactC/L
Ramón "Quase-Nada" Madruga (Fixer)  Connections 4/ Loyalty 3     The latino dwarf specializes himself in making ends meet, for a reasonable price. As the saying go, being a fixer, he lives by his contacts. No he does not die by his contacts, since that would make him a lousy fixer. He does not work with the wrong people, and even the ones with potential may have a difficult time to get in his good side. This dwarf prefers to work from a secure point, and you just get one of these choosing well who you work with.
Thomas "Thorn" Cain (Taxi Driver)   Connection 2/ Loyalty 1    Thorn lives his life as a cabbie at Denver, and in the shadows people says he can really turn your life a little easier when you need to cross some of the boundaries: the man is an specialist in transportation inside in Denver, and he knows some coyotes who work on the borders. He is also a good source of Denver streets gossip, if you have the patience to filtrate it from his cheap driver seat philosophy.
Damien "Inkling" Blake (Tattooist Roommate)   Connections 2/ Loyalty 1    Fractal's roommate is not what most would call a resourceful man, but he listen what's been going on in the art and style scene of the city and know some nice things. Sum it with the fact he is quite an enjoyable guy and you will come to the conclusion it's worth having him around.

Build Point totals:  400BP = Stats (195BP) + Edge (30BP) + Race (30BP) + Active Skills (120BP) + Positive Qualities (15BP) + Negative Qualities (-35 BP) + Resources (32BP) + Contacts (13BP)

Karma Log

Earned
Mission:  Trash the Body Eletric
Reason                                                                                                  Karma
Successfully kidnapping Bow Mar plant CEO4
Impressive activity2
Successful infiltration of Bow Mar Plant4
Avoiding any death2
Good Roleplay - Being a good Face Player4
Total                                                                                                16


Spent
Reason                                                                                                  Karma
Raising Infiltration 1 to 24
Specializing in Urban Infiltration2
Buying Cybercombat 14
Buy Intimidation 14
Total                                                                                                14
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-28-11/0248:33>
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

Ive read this a bit late, but Netz, Ive given those 1500Y for morphing plate and spoof chip to you, so if you deducted those 1500K from your credit already, take it back ;)
Title: Re: [OOC] Missions 2 - Trash the Body Electric
Post by: Sichr on <06-28-11/0333:47>
ok. character updated, ready to go.