RG6: DAMAGE FOR NO DEFENSE
If an attack decreases a target’s Defense Test pool below 0 dice, additional penalties are added to the DV of the attack at a rate of 1 DV per two lost dice. This makes Full Auto or Burst Fire attacks against unaware or restrained foes truly deadly.
1. How I expect this to work: You declare an action that requires a roll, I tell you the rating of the associated skill and attribute.
Body | Agility | Reaction | Strength |
5 | 6 | 3 | 4 |
Logic | Intuition | Willpower | Charisma |
5 | 6 | 6 | 3 |
Edge | Magic | Essence | Initiative |
3 | 6 | ? | 2d6 + 9 |
Physical l. | Mental l. | Social l. | Astral l. |
6 | 8 | 6 | 8 |
Physical box | Stun box | Overflow | |
0/11 | 4/11 | 0 |
Name | Notes |
Mentor Spirit | Fire-Bringer. +2 Alchemy, +2 Manipulation |
Carromeleg | Iaijutsu |
Name | Notes |
? | ? |
Blades | 6 |
Sorcery Skill Group | 6 |
Alchemy Skill Group | 5 |
Stealth Skill Group | 3 |
Astral Combat | 3 |
Athletics Skill Group | 2 |
Assensing | 4 |
Throwing Weapons (Blades) | 4 (6) |
Perception | 3 |
Tracking | 3 |
Computer | 2 |
Intimidation | 2 |
Etiquette | 1 |
First Aid | 0 |
Survival | 0 |
Leadership | 0 |
Area Knowledge: Pueblo Corporate Council | 3 |
Magical Theory | 3 |
Magic Traditions (Wicca) | 2 (4) |
History (Medieval) | 2 (4) |
Paranormal Critters () | 2 (4) |
English | N |
Sperethiel | 4 |
Hopi | 2 |
Zuñi | 1 |
Spell Name | Category | Range | Type | Damage | Duration | Drain | Default | Source | Notes |
Detect Enemies (Extended) | Detection | T | M | N/A | S | F | F3 / D3 | SR5, p. 286 | Range = Force * Magic * 10 |
Influence | Manipulation | LOS | M | N/A | P | F - 1 | F4 / D3 | SR5, p. 293 | "a powerful post-hypnotic command" |
Mana Bind | Manipulation | LOS | M | N/A | S | F - 2 | F5 / D3 | Grimoire, p. 114 | Every net hit reduces target's Agility by 1. |
Magic Fingers | Manipulation | LOS | M | N/A | S | F - 2 | F5 / D3 | SR5, p. 294 | Hits = STR and AGI |
Combat Sense (preparation) | Detection | T (preparation) | M | N/A | (Potency) minutes | F + trigger | F3 / D3+1 | SR5, p. 305 | Hits = +1 Reaction on Surprise tests, +1 Defense (melee or ranged) |
Heal (preparation) | Health | T (preparation) | M | N/A | P | F - 4 + 2 | F5 / D1+2 | SR5, p. 288 | Hits = boxes healed |
Increase Strength (preparation) | Health | T (preparation) | P | N/A | (Potency) minutes | F - 3 + 2 | F4 / D1+2 | SR5, p. 288 | Force must equal or exceed base value. Hits = bonus |
Contact | Profession | C/L |
Daria | Wiccan | ?/? |
>> Send Message
>> Contact: Ohanzee, Chino, Crumpliah
>> Message: I trust some of us more than others. Apparently, I have a long standing working history with you three, if this link is to be believed. I'll be frank with you. I fear that either our group betrayed them or their group betrayed us. I'm forwarding you a conversation between myself and the Johnson for the job we were on before the accident. Its contents lead me to believe that WE were the ones targeted.
>> Send File
>> Contact: Ohanzee, Chino, Crumplemintz
>> File: Johnson transcript.Doc
There's also a video. When played, it shows a camera with an outside view of some structure, pointed at a wall. Then the wall explodes outwards and Chino stumbles through, looking like he just kicked the wall open like it was a door with a bad latch. Following him are yourself and Ohanzee, who is gesturing towards the crate and levitating it through. Then Uncle Sam comes out, walking backwards while firing back through the breach on full auto.
Body | Agility | Reaction | Strength |
5 | 6(9) | 3(4) | 6 |
Charisma | Intuition | Logic | Willpower |
4 | 3 | 4 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
? | - | ? | 6(7) + 1d6(2d6) |
Composure | Judge Intentions | Lift | Memory |
7 | 7 | 11 | 7 |
Phisical l. | Mental l. | Social l. | Astral l. |
7 | 5 | 5 | - |
Physical box | Stun box | Overflow | Reputation |
11 | 10 | 5 | ? |
Name | Karma | Notes |
Ambidexterous | 4 | - no penalty for using "off" hand |
Name | Karma | Notes |
? | ? | - ? |
| ||
| ||
| ||
| ||
Perception | 4 | |
Leadership | 1 | |
Computer | 2 | |
Survival | 2 | |
Intimidation | 1 |
? | ? |
English | N |
Ware | Essence | Notes |
? | ? | - ? |
Defiance EX Shocker | - smartlink; acc6, 9S(e), -5AP, SS, RC0, ammo4(m); 3 taser darts |
Ares Light Fire 70 | - smartlink; acc9, 6P, -0AP, SA, RC0, ammo16(c); 16 gel rounds |
Ares Crusader 2 | - smartlink; acc7, 7P, -0AP, SA/BF, RC2, ammo40(c); 40 regular rounds |
Ares Armored Survivalist | - Armor 8, Insulation 4 |
? | - ? |
Hermes Ikon | - DR5 |
? | - ? |
? | - ? |
Concealed quick-draw holster | - under jacket, -1 Concealability, quick-draw threshold is 2; wireless: -1 Concealability |
Concealed holster | - ankle, -1 Concealability; wireless: -1 Concealability |
Hidden arm slide | - right arm, -1 Concealability, quick-draw threshold is 2; wireless: Ready Weapon is Free |
Contact | C/L | |
? | ? |
1. How I expect this to work: You declare an action that requires a roll, I tell you the rating of the associated skill and attribute.
shall we declare these actions in the OOC thread?
cause if we can do em here, Troll's order of actions will be 1- check himself for injuries (first aid) 2- inspect the rifle. is it in good enough shape to be fired? smartlinked? does it have ammo? (armorer) 3- undo the seatbelt and try to land on my feet (gymnastics)
also, are we doing these rolls with orokos?
1: The Troll checks himself for injuries: Logic (4) + First Aid (1) (http://orokos.com/roll/215792): 5d6t5 1
2: The Troll inspects his rifle: Logic (4) + Armorer (1) (http://orokos.com/roll/215793): 5d6t5 2
And realizes he knows a lot about guns: Intuition (3) + Firearms Interest Knowledge (3) (http://orokos.com/roll/215794): 6d6t5 2
3: The Troll undoes the seatbelt and tries to land on his feet. Agility (9) + Gymnastics (2) (http://orokos.com/roll/215795): 11d6t5 5
1: The Troll checks himself for injuries: Logic (4) + First Aid (1) (http://orokos.com/roll/215792): 5d6t5 1
am i injured?2: The Troll inspects his rifle: Logic (4) + Armorer (1) (http://orokos.com/roll/215793): 5d6t5 2
And realizes he knows a lot about guns: Intuition (3) + Firearms Interest Knowledge (3) (http://orokos.com/roll/215794): 6d6t5 2
what kind of rifle is this? is it smartlinked? does it have ammo? is it too damaged to fire?3: The Troll undoes the seatbelt and tries to land on his feet. Agility (9) + Gymnastics (2) (http://orokos.com/roll/215795): 11d6t5 5
do i land it, or plummet on my face for some stun dmg?
Also, YAY!
Also also, HOLY CRAP! 5/9 agility?! I'm either super rich, borged to bejeezus, or an adept.
With his medical knowledge the Crumpled Man would take control of the medkit to stabilize himself and start providing first aid. Not sure about essence yet so not sure about essence penalty to roll.
14 Dice (Logic & First Aid) + 5 Dice (Rating 5 Medkit) - 3 Dice (Bad Conditions) - 2 Dice (Remotely controlling medkit) = 14 Dice - Essence penaly
Stabilization Roll: 16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4615594/)
First Aid Roll to heal: First Aid (16d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4615598/)
Can wa assume all of us speaks English? Ryo, please tell us who doesn't speak it as a native language.
Next batch:
The Masked Woman
6. Pick up and holster the claymore
7. Help the Elf down, per her request, using Strength as a default but seeing if any other method (e.g. a spell) comes naturally
8. Assense the elf
9. General Perception roll
10. I would try to calm the dwarf, but it appears I am not much of a leader. A spell, perhaps? If one comes to mind.
Is this a passenger van where we're all super-cramped on the ceiling together and crawling around, or is this a classic runner stepvan where there's actually room to stand and maneuver a bit? (Also, is there a rear exit and/or additional windows, or just the windshield up front?)
Do i understand the curse the dwarf just used in lakotish?
Do I need to roll something to get down with her help?
And the Elf might as well try to talk some sense into the dwarf; con to try to calm him down?
I'll wait until I get down before posting more. having sseen some of our stuff I'll try to gauge how much the others weigh, and then suggest everyone else stays in the back, and see if I'm brave enough to volunteer to get all the stuff from the front of the car (composure?)
The Masked Woman
7. Help the Elf down, per her request, using Strength as a default but seeing if any other method (e.g. a spell) comes naturally
8. Assense the elf
9. General Perception roll
10. I would try to calm the dwarf, but it appears I am not much of a leader. A spell, perhaps? If one comes to mind.
The Masked Woman
7. Help the Elf down, per her request, using Strength as a default but seeing if any other method (e.g. a spell) comes naturally
8. Assense the elf
9. General Perception roll
10. I would try to calm the dwarf, but it appears I am not much of a leader. A spell, perhaps? If one comes to mind.
7. Completely whiff helping the elf physically: 0 hits (http://"http://invisiblecastle.com/roller/view/4615690/")
8. Assensing the elf, who is probably unimpressed: 2 hits (http://"http://invisiblecastle.com/roller/view/4615692/")
9. General Perception: 7 hits (http://"http://invisiblecastle.com/roller/view/4615693/")! Luckily my Mental Limit is 8, and the Vision Enhancement mod would raise that to 11 anyway.
10. Not going to cast Influence on the Dwarf, who is appears Awakened and might resent it. Instead, I will cast Magic Fingers to fetch the bags from up front.
Spellcasting Magic Finger @ F4: 2 hits (http://"http://invisiblecastle.com/roller/view/4615695/"). So only Str 2 + Agi 2, but hopefully that's enough to just drag them back.
Soaking 2S Drain: 3 hits (http://"http://invisiblecastle.com/roller/view/4615702/")
Two actions that might warrant a roll:
1. Downloading GPS coordinates and map - do i need to roll for public data? If yes, i surmise this would be a quick matrix search.
2. Trying to shake the others up some, to get more activity - possibly a Leadership roll, with the rally specialization?
Ok, next set of actions for the troll will be to check all the equipment he has on him. CHIEF among things he hopes to find is a commlink. He'll also pull the goggles down over his eyes just in case there's some shooting to be done soon.
I will leave the matrix search for later, when i have time to fiddle with the comm. Here's the leadership roll.
CHA(4) + Leadership(1) (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4615751/) (Hopefully, i have at least 3 as a Social limit.)
@fellow players: please don't misunderstand the leadership roll here, i don't want to force my will on you, just feel like it would help recover us from the shock of the situation.
The Masked Woman
11. I'd like to see if my commlink is part of a wide area network (WAN), i.e. if it is slaved to anyone else's device here. Then I'd like to see if there are any connections between our commlinks.
12. Going to drop the Magic Fingers spell and re-cast, hopefully with better results. Not sure if this should incur a "trying again" penalty (p. 49, SR5).
Magic Fingers @ F5 = [Magic 6 + Spellcasting 6 (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4615776/). So Str 4 + Agi 4 now. The last 3 dice are all misses so the Trying Again -2 shouldn't affect it.
Soaking 3S drain = Drain: WIL 6 + INT 6 (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4615781/). A box of stun, sigh.
13. I will try to move the crate again with the Str 4.
14. If the ork doesn't respond or cannot reach, I will try to check the glove compartment or any other storage space near the front with Magic Fingers.
So far I've rolled 20 hits on 79 dice = 25.3%, which is 5th percentile rolling. I hope this doesn't continue or this is going to be a short game for me.
I'll pass on the commlink check, reasoning that one of these augmented types is more suited to the job.
15. I'm going to check to see if I have a focus to sustain this spell without me, or the focused concentration to sustain it without a negative modifier.
16. Check to see if I know anything about outdoors survival, like the time it flesh (or cyber) to freeze at this temperature with this wind chill.
17. I'd like to see if I have any connection to the spirit world. Do any come when I ask?
18. I'll try to remember if I know of any spells that might aid the injured.
I'll run a quick inventory of my matrix gear to check what programs I'm running, then grab my duffel and check what else is in there.
I will similarly try a survival check as the Colorado mountains can't be good for long-term survival.
EDIT:
I also want to remove the Nitama Sporter and reload it if I have ammo for it, get a feel for how it sits in my hand, if it feels natural or foreign.
Oh, and the Matrix Search for the map (just using default stats without the -3 for Noise since I don't know if I have any noise reduction stuff).
11d6t5: 3 [11d6t5=3, 4, 6, 3, 1, 5, 1, 4, 1, 2,6] (http://orokos.com/roll/216006)
So, probably just 2 hits.
Oh 2, and check if I have Hot-Sim capabilities, and to see if any of the Matrix Protocols for cracking seems familiar. Matrix Perception to spot other electronic devices nearby, and then a quick hack followed by a quick sleaze of whatever device has the lowest firewall:
11d6t5: 5 [11d6t5=6, 6, 3, 2, 3, 5, 1, 2, 5, 5,3] (http://orokos.com/roll/216008)
Can't roll for the last two myself, obviously :)
Edit
Forgot wound modifiers, so added strike-throughs to the dice that I rolled too many.
Also adding Etiquette to my list of rolls to try to force myself to be a little more companionable.
Nice! What about the gun and the stuff in the duffel bag?
She looks reluctant to talk but finally breaks her silence. She goes for a tone of reason, rather than for one of command.
Hmm. How does the Coldsuit and the Second Skin interact? Do I have to strip out of the Second Skin to put on the Coldsuit to get the benefits?
I just put up an IC post with some observations and requests. Not sure if they fall under Etiquette or Negotiation or Leadership, or if it's just general RP territory. I would roll but haven't uncovered my Charisma yet or non-Leadership Social skills..
Weird I know I typed up a post of actions, but I can't find it anymore... must have timed out when I submitted or something.
Anywho...
Dwarf wants to make a composure check to calm down, after he's gotten to the relative safety of the back of the 'bus'.
Wanted to also see if there was any survival/cold weather gear around, but I see that's now been taken care of.
Will try to use his new found leadership skills to gather everyone up and out of the van after gathering all the equipment as safe as possible.
21. I will try to get a sense of how many reagents I have in my pockets, perhaps leveraging my one good Perception roll from earlier. Depending on that, I might attempt some Enchanting later.
While arming himself to the teeth, the Human also tries to dig into the recesses of his memory to determine how he would go on about surviving in these conditions.
For looking around the van a final time, a perception roll: INT(3) + Perception(4) [Mental(5)] (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4617362/)
For following the Masked Woman up the slope: probably a Strength + Running test?
For looking around for suitable hiding places: should it be another perception, or should i just roll Agility + Sneaking?
@ Ryo Looks like you may have missed my last IC post.
The Masked Woman decides ahead of time that taking cover for this ambush would also be a good idea.
Agility 6 + Sneaking 3 (http://orokos.com/roll/216250): 9d6t5 6 (hit physical limit of 6)
She becomes like a ghost, hiding in the snow.
Ready to make a str related test to pull the crate out of the van. IF it feels like i might lose the crate when the van goes over, I'll spend edge on the roll to "push the limit"
Thanks, Ryo. I was writing a post to this effect when martin posted ICly. So then I was incorporating his post into mine when yours came up. Now I'm writing more.
The Rover Model 2072 is being referred to as a "van". I've had it in my head that it's more like a Humvee, mostly due to the Similar Models table on p. 462. Just so we're clear, can I get a basic description of the vehicle? Number of doors, are they sliding doors or regular doors, is their a sunroof/hatch, is there a gate in the back or is it another door?
Can the Masked Woman think of any non-lethal techniques she may know? Spells, or throwing knifes handle-first? Or is she just the cutty/stabby type?
The Crumpled Man would want to get in on the action. He may not be able to make it up in the meat but he can help out in the Matrix. He'll pull up an AR window to watch the action happening in the Matrix and will help if necessary. Can I be added to the Init list?
Combat Turn 1, Action Phase 1, Initiative Score 25:
Free Action: Speak/Text/Transmit Phrase: "Heads up; four men with shotguns, one caged beast."
Complex Action: Matrix Perception [5] (http://orokos.com/roll/216258)
15d6t5: 4 [15d6t5=6, 3, 3, 2, 3, 5, 1, 3, 3, 3, 2, 2, 5, 3, 6]
Saving/postponing my interior monologue for later time so that it doesn't disrupt the flow of the action. Most if it can wait.
Well holy drek, there is a picture of a Rover in the book. I had it all wrong. Thanks for the description.
Per the IC description, it sounds like the Human and I are illuminated by (and possibly blinded by) the headlights, so I'm going to spend a Free Action texting/transmitting the request to turn them off. Then a Delaying Action to wait for that to happen so that we're not jumping up into a spotlight.
Ready to make a str related test to pull the crate out of the van. IF it feels like i might lose the crate when the van goes over, I'll spend edge on the roll to "push the limit"
You have Body 10 and Strength 8, which you used when you opened the back of the van. Your edge is 4. Although I'm extremely curious how you're planning to move to the front of the van to pull the crate out when your weight in the back of the van is the only thing keeping it from going over the cliff. You do not have the Common Sense positive quality, but I felt like pointing that out anyway.
Ready to make a str related test to pull the crate out of the van. IF it feels like i might lose the crate when the van goes over, I'll spend edge on the roll to "push the limit"
You have Body 10 and Strength 8, which you used when you opened the back of the van. Your edge is 4. Although I'm extremely curious how you're planning to move to the front of the van to pull the crate out when your weight in the back of the van is the only thing keeping it from going over the cliff. You do not have the Common Sense positive quality, but I felt like pointing that out anyway.
i was unclear as to where exactly that crate was. I also dont remember opening the door. I remember someone asking me to, then i responded, "no. i aint movin from this spot. have the ork do it." but its all good. I'll get my bearings here sooner or later.
Let's see if I can't get a diagram going.
/¯¯¯\ /¯¯¯\
| | | |
|¯¯¯¯¯¯\___/¯¯¯¯¯¯¯||¯¯\ /¯¯|
| ||¯¯|¯¯¯ |
| ||¯¯ /
| Crate||Ork /
| Troll [ ] /¯¯¯¯
| [ ] /
|_____________[___]__/
{}{}{}{}{}{}{}{}{}
{}{}{}{}{}{}{}{} The Cliff
{}{}{}{}{}{}{}
The troll is in the very back of the van, the crate is right behind the passenger seat near the front of the cab, and the ork is in the cab, having tried and failed to budge the crate. The ork is currently dangling over the edge.
Does this make it more clear?
I'll need to review tomorrow morning what I can use those hits for, but probably the firewall of the three links so i can start beating them down. I can't remember if I can tell if the guns are slaved, or what it would take to get that information, and I'd instinctively want to kill their comms anyway, so yeah, let's just go with Firewall of the links.
Also, will it be a free, simple, or a complex action send a message to the Pilot to tell it to turn the exterior lights off? If it's a free action I'll do that as soon as I get a chance after receiving the request.
Happy to oblige! And speaking of rope, I totally forgot to mention that there was rope in the bag that had the gun parts. So yeah, that plan actually IS doable, because rope is actually available.
Incidentally, I'll be taking Interest: Action Trid Stars 2 with some of my knowledge skill points.
Can I roll Memory while this is happening?
Alright, the three Comms have a Firewall of 4, 5 and 7. Telling if the guns are slaved would be an extra check, yeah.Oh, so I wouldn't see if the guns are part of the PAN with the commlinks? Fair enough.
As for turning off the lights, that's Control Device, and since there is no test associated with it, it'd be Electronic Warfare + Intuition [Sleaze] vs. Intuition + Firewall. It'd only be a Free Action though, since flipping a switch isn't hard.
The Masked Woman and the Human are each 10 meters from the rover, and probably about 5 meters from each other. You can easily cover the distance without even having to run.
Ryo, can you describe us the scene around the Rover? I need to know how far the car is from us, if we have a LOS free of obstacles to any of the men inside, what the ground is like between us and the car...
Also, i'm sure we are not directly in front of the Rover, as it went on a road and i sure as hell didn't try to hide on it.
Oh, so I wouldn't see if the guns are part of the PAN with the commlinks? Fair enough.
Whenever I get around to turning off the lights (presumably next combat turn unless I get a free Free Action by the GM):
Free Action: Control Device [5] (http://orokos.com/roll/216323)
13d6t5: 6 [13d6t5=4, 4, 5, 5, 3, 3, 5, 6, 2, 1, 5, 3, 6]
My next two actions for this round is going to be sleazing some marks on the weakest commlink (FW4):
CT1, AP2, IS 14
Complex Action: Hack on the Fly [6] (http://orokos.com/roll/216329)
13d6t5: 5 [13d6t5=1, 1, 4, 4, 6, 2, 5, 5, 3, 6, 5, 3, 4]
CT1, AP2, IS 4
Complex Action: Hack on the Fly [6] (http://orokos.com/roll/216329)
14d6t5: 4 [14d6t5=3, 1, 3, 6, 1, 3, 1, 1, 5, 1, 3, 1, 6, 5]
After that, it's time to go on the offensive. What kind of action would it be to create an ARO and share with everyone else? I'd like to highlight the guy with the FW7 commlink as a priority target, but I'm not sure it's worth spending a Complex Action on; if it is possible to do with a Free Action, I'll definitely do that. If it takes a Simple Action, I'll probably do that on the start of Combat Turn 2 and use the other Simple Action the Check Overwatch Score. Then, start using Data Spike on the FW4, then FW5, and finally FW7 commlink, or until they're all down in the physical world. I'll go ahead and roll for those actions and you can pick and choose as you feel is appropriate (see below).
In (probably) relevant order:
OPTIONAL
Create ARO: No idea what action this would be. If it would take a Complex Action to Edit File I'd skip it, if it only takes a Free Action I'll do it. If it takes a Simple Action (Send Message) I'll also do it, and add a Check Overwatch Score Simple Action.
Simple Action: Check Overwatch Score [5] (http://orokos.com/roll/216331)
13d6t5: 3 [13d6t5=1, 6, 4, 3, 3, 1, 6, 1, 4, 2, 1, 5, 4]
ATTACKS
I'd spend a Complex Action to attack at the beginning of every Combat Turn, and a Free Action to go on Full Matrix Defense afterwards, for a total of two attacks each combat turn. I'm guessing most of these would take 2 attacks to hammer down, so here's a bunch of attacks:
Firewall 4 link
Complex Action: Data Spike [7] (http://orokos.com/roll/216332)
13d6t5: 4 [13d6t5=2, 6, 3, 4, 1, 4, 6, 1, 3, 1, 5, 2, 5] (DV 7 + Net Hits + (# MARKs * 2) )
13d6t5: 2 [13d6t5=4, 4, 6, 3, 3, 4, 4, 3, 2, 5, 2, 4, 2] (DV 7 + Net Hits)
Firewall 5 link
Complex Action: Data Spike [7] (http://orokos.com/roll/216332)
13d6t5: 3 [13d6t5=4, 1, 3, 5, 2, 3, 6, 2, 4, 3, 1, 5, 1] (DV 7 + Net Hits)
13d6t5: 5 [13d6t5=4, 5, 4, 4, 5, 3, 6, 2, 1, 6, 4, 2, 5] (DV 7 + Net Hits)
Firewall 7 link:
Complex Action: Data Spike [7] (http://orokos.com/roll/216332)
13d6t5: 0 [13d6t5=1, 1, 4, 2, 4, 2, 1, 3, 2, 1, 3, 1, 3] (DV 7 + Net Hits)
13d6t5: 5 [13d6t5=5, 3, 6, 4, 3, 1, 1, 6, 2, 3, 1, 5, 5] (DV 7 + Net Hits)
Man, my rolls are all over the map. If I fail any of these attacks (very likely...), I'll be heading for a dirt nap for sure. I don't know if I have anything that would help with Matrix Damage Resistance, so I'll let you roll those where necessary. Fairly confident I'll knock myself out here, but oh well.
Wow, just checked the rules on failing attack actions. Unresisted 1 DV for every net hits the Defender gets on a failed Attack action? Man, being an offensively oriented hacker is kind of a bummer; not only are you rolling against dice pools that equal your own most of the time, but you get to take damage if you fail with no chance to resist?
Ryo,
The reason I'm mapping out so many actions is that I'll be going on a roadtrip with my girlfriend today (it's her birthday, so we're driving to the ocean to walk the beach), so I probably won't be able to post much. Feel free to assume control of my character if we end up waiting for me.
Brilliant!
I see four left brackets - [ - on the right side of the diagram (what would be the driver's side of the van). Is that the side door? You did say "right side" but I wasn't sure if you meant "right side of the van" or "right side of the diagram".
I was going to ask about this earlier before the action started, but now seems a good time since we have a diagram handy. Is it obvious which direction our vehicle was traveling when it decided to go off-roading? If it isn't obvious, may I roll Perception or Tracking (presence of skill TBD) to determine which direction we were headed originally? This was something The Masked Woman was going to look at while waiting for the Rover's arrival.
@Poindexter; You're lucky I just opened an AR window instead of dropping full VR cause the Crumpled Man is the one sitting outside the van with the rope.
On to Actions:
CT1 AP1
Cuss cause he can't join the fight right away. (Free Action)
Grab the rope (Simple Action, assuming same as readying weapon)
Toss the rope to the troll (Simple Action, assuming same as throw weapon)
CT1 AP2
Switch to VR (Complex Action)
Actions taken thus far; talking (free), picking up rope (simple) ... If there's a roll for tying knots, I'm leaving that one up to you, Ryo. (along with whether it's simple / complex / extended)
CT1 AP1 – delaying action, until one of these conditions happen: the headlights turn off, or one of the passengers gets into LOS.
Question to Ryo: what kind of ammo is in the clip I put into the machine pistol?
Wait, hunting rifle? I thought there were 4 shotguns? Guessing this one isn't wireless, then :)
Your Delayed Actions are free to trigger.
As soon as I see the men inside the vehicle through the sensors I notify my partners.
Delayed actions of AP1:
Simple action - Ready weapon (draw taser from the holster)
Free action - Call a Shot (going for vitals, +2 DV)
Simple Action - Fire Single Shot: AGI(9) + Pistols(?) - glare(1) - called shot(4) [Accuracy(6)], contemplating spending Edge to reroll any dice that weren't a hit, but will decide after the results of the roll are known; damage will be 9S(e) + 2 from called shot + net hits, -5AP
Also, rolling a Memory test to see if i remember being ambidexterous. LOG(4) + WIL(3) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4618953/)
A specialization! I was beginning to wonder if we would ever see one.
Works for me. I'm uncertain of who I may or may not have LOS on. Decision tree: 1) inside the van, 2) facing out the driver's side door, 3) unaware.
Feeling conflicted on lethality but I'm going to go with the handle-first (Stun) approach for now if it doesn't require a Called Shot or a specific action. If it does require another action, which I don't have, then so sorry chummer. It was the thought that counts.
AGI 6 + Skill 4 + Spec 2 - Wind 1 = 4 hits (http://'http://invisiblecastle.com/roller/view/4619051/')
DV is 5S + net hits.
Weee! I don't get shot today :D
Poor hunters... just driving along, and then suddenly their car stops, their doors open, and in less than a second two of their guys goes down, one twitching from a taser dart stuck firmly on his body and the other from a knife to the throat...
Do any of their PANs go offline when they go unconscious?
Hehe, cool. I was thinking headlinks.
All righty, I'll keep hacking away at the commlinks, then, trying to stop their comms until they're all down. Have I lost visual of the two hunters that are still alive through the vehicle sensors? If one of them is behind the car, I might consider trying to have the autopilot run him over :D
CT1, AP3, IS 4
Complex Action: Data Spike [7] (http://orokos.com/roll/216332): Firewall 4 Commlink
13d6t5: 4 [13d6t5=2, 6, 3, 4, 1, 4, 6, 1, 3, 1, 5, 2, 5]
The Masked Woman, AP2
Simple: Take Aim
Simple: Throw Weapon at uninjured man in the van
Free Action: Held? Unless needed for emerging from cover. Or, if emerging from cover requires a Simple, then drop the aim.
Same roll as before but +1 for Take Aim and +1 for the wind maybe (?) not being relevant since I'm basically throwing inside the van. If untrue, we'll drop the last die.
AGI 6 + Skill 4 + Spec 2 + Aim 1 = 8 hits (http://'http://invisiblecastle.com/roller/view/4619232/')! ... but capped by Physical limit of 6. The last two dice are both hits so the wind and aim questions are moot.
Base 5P + net hits, AP -1
I'm back up to 33.6% rolling!
Actions for the Human, CT1 AP2:
No action - moving about 10 meters (well within walking rate) to the guy shooting the night; trying to be sneaky about it (@GM: i know it's improbable, but i felt it fitting, so i just roll my stealth, please apply appropriate modifiers, even if they say 'impossible' :D ); AGI(9) + Sneaking(3) [Physical(7)] (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4619272/)
Free action - activate Shock Hands
Complex action - melee attack: AGI(9) + Unarmed combat(?) + charge(2); damage 9S(e) + net hits, -5AP
The Masked Woman needs to hit the gym. I'm doing less damage than a hold-out here.
You remember you have the Increase Strength preparation. You also forgot to put Magic Fingers on your spell list.
Simple Action: Check Overwatch Score [5] (http://orokos.com/roll/216331)
13d6t5: 3 [13d6t5=1, 6, 4, 3, 3, 1, 6, 1, 4, 2, 1, 5, 4]
Let me know if you want me to roll anything; Matrix Perception to check what the last action on the commlinks were. Hack each of them to make sure. Just wanting to really make certain that they didn't notify anyone. Also probably turning the wireless features of the vehicle into Running Silent mode and/or disabling them completely.
Are we in open RP then, or is the man with 5P still actively resisting?
Presuming we are not being shot at, The Masked Woman would perform an Observe in Detail on the interior of the van. Specifically trying to tell what sort of animal they had in the back and the nature of their trip, plus any lurking dangers or opportunities that might be present.
INT 6 + Perception 3 + Vision Enhancement 3 = 6 hits (http://'http://invisiblecastle.com/roller/view/4619336/'). On a roll now.
Now that we're out of combat The Crumpled Man would remain in VR long enough to help out with t he searches of the comms. He'd also check the Van's systems for where the hunters had been and were going.
Do i just do a lift roll to pull this thing out, or does the ork aid in some way?
<<< So what is the plan at this point? Do we leave these poachers alive or dead?How are we going to get the crate up here? Once I drag these duffels to the new van I am going to go under for a while to help out with over watch and to dig through all our files to find out the past. Who do we want in charge to organize this fragin cluster? Crumpled Out>>>>
The Masked Woman
Lifting the man with a chest wound:
BOD 5 + STR 4 = 4 hits (http://'http://invisiblecastle.com/roller/view/4619678/')
Got my back into that one. Baseline 60kg plus another 60kg from the hits. I'm hoping 120kg is enough to do the trick.
Intimidation to ensure their abject terror, although I'm hoping that giving them the medkit provides a ray of hope that they'll get out of this alive so they don't go all desperado on me. CHA 3 + Skill ?? + Obvious Weapon 2 + Have inflicted pain 2 = (7+?)
Might be -2 once I'm alone, since they will outnumber me.
Rolling Paranormal Critters knowledge skill to identify the beast in the boot:
LOG 5 + Skill 2 = 2 hits (http://'http://invisiblecastle.com/roller/view/4619690/')
The horned bear is a semi-intelligent and territorial species. When an intruder enters its territory, it follows a specific behavior. Initially, the bear challenges the intruder. If the intruder accepts the challenge, the bear engages it in hand to paw combat. The bear actually sheaths its claws and attempts to only knock the intruder out. If the intruder draws first blood, the horned bear allows the intruder through its territory. If the intruder is knocked unconscious, then the horned bear expects the intruder to leave after regaining consciousness. If the intruder does not try to enter melee or if it receives help, the bear instead becomes much more violent and fights to the death.
Said Intimidation roll: 4 hits (http://invisiblecastle.com/roller/view/4619698/)
Apologies if I advanced too far without securing the Intimidation roll. If they had resisted it would have been choppity-chop.
Edit: Or maybe just the one chop, to encourage them to reconsider.
Double edit: Just realized I've been coding my URL links wrong this whole time. Fixed this one.
Ace will go along with the Masked Woman while asking his questions if she doesn’t stop. I’ll gladly roll a second intimidate test to get them cooperate more and give up the necessary info as well, although I don’t yet know if I have the skill. Anyway, I think it should about look like this (although I didn’t cause him pain, I think the Masked Woman’s knife may apply for my test as well):
CHA(4) + Inimidate(?) + imposing, obvious weapon, caused pain(6) – subject hostile, result annoying(4) [Social(5)]
That's about right for the Elf, Ren; I'm hoping I'll find something right about now...
Before rebooting I would have told the autopilot to re-engage the headlights and emergency lights, pilot itself to a spot that's a little more out of the way of incoming traffic, and to close the doors just in case while leaving the locks disengaged.
On my way up the hill, rooting through my electronic devices (commlink, weapon, even the fraggin' flashlight and the rest of it just in case I've left a personalized setting somewhere that'll trigger a memory) to see if there are any clues as to who I am.
Taking a look around us in AR to make sure there aren't any other cars approaching:
Matrix Perception [5] (http://orokos.com/roll/216761)
13d6t5: 2 [13d6t5=6, 3, 4, 3, 3, 4, 4, 1, 6, 1, 2, 1, 4]
Composure test to not mind killing folks:
Composure [9] (http://orokos.com/roll/216760)
13d6t5: 4 [13d6t5=1, 6, 5, 2, 1, 3, 2, 6, 4, 4, 3, 5, 3]
Whelp, I apparently don't mind, at least not from a moral perspective.
Trying to come up with a way of disposing of them that won't leave any trace:
Logic 5 + Medicine ? = ?
EDIT:
Matrix Search for something looking like the creature. I'll do this before I start searching the Matrix for the team members:
Matrix Search [5] (http://orokos.com/roll/216769):
11d6t5: 5 [11d6t5=6, 6, 5, 5, 6, 4, 4, 1, 3, 4, 2]
Once I make it up the hill I'm taking a picture of myself (selfie!) and the others (using Ren's list for reference), in order to search the matrix for any clues; looking for Public information except in the case of myself, which means my search will take a while and I'll save it for last.
The Masked Woman (http://orokos.com/roll/216762) (Threshold 1, Duration 1 minute)
11d6t5: 2 [11d6t5=6, 2, 2, 4, 1, 2, 3, 1, 4, 6, 1]
The Crumpled Man (http://orokos.com/roll/216762) (Threshold 1, Duration 1 minute)
11d6t5: 2 [11d6t5=1, 1, 1, 4, 4, 2, 5, 3, 5, 3, 4]
The Troll (http://orokos.com/roll/216762) (Threshold 1, Duration 1 minute)
11d6t5: 3 [11d6t5=4, 5, 1, 4, 6, 5, 3, 4, 2, 4, 1]
The Elf (http://orokos.com/roll/216762) (Threshold 3, Duration 30 minute)
11d6t5:85 [11d6t5=5, 5, 6, 1, 1, 5, 5, 6, 4, 6, 5]
The Orc (http://orokos.com/roll/216762) (Threshold 1, Duration 1 minute)
11d6t5: 2 [11d6t5=2, 6, 4, 4, 6, 1, 1, 4, 4, 4, 4]
The Dwarf (http://orokos.com/roll/216762) (Threshold 1, Duration 1 minute)
11d6t5: 4 [11d6t5=1, 6, 4, 5, 1, 6, 6, 3, 2, 3, 1]
The Human (http://orokos.com/roll/216762) (Threshold 1, Duration 1 minute)
11d6t5: 3 [11d6t5=6, 5, 2, 2, 1, 3, 1, 1, 5, 3, 3]
All Matrix actions in this post are done in AR, by the way.
Sorry weekend was busier then expected. Will get a post up.
two things,
What did I find with the search of the gear I had in my pockets. Before I drop out of VR I checked the datachip and status of the credsticks.
Also I will be unavailable Fri-Mon this weekend. I have a biker rally for the four days and that means no internet access.
(btw triple checking my posts are going through now. lol)
Also, i guess now is the time when Frank would find out if he knows anything about survival, as the thought of taking off his jacket due to being sweaty is starting to cross his mind.
Just to get myself clarified; Ork doesn't currently have a recognised commlink, deck, rcc, vcr, micro trans, or survival knife (unless it's in the assumed pockets he was rifling through), and we're having this conversation over subvocals / text / other. Not that I want to be talking about some guy's imminent demise as though he isn't there, but ...
funny you should say that. I felt the same way a couple times and also felt like other people were reacting to posts i hadn't seen.
I think we all (especially me) just need to pay extra close attention, as we have so many players.
funny you should say that. I felt the same way a couple times and also felt like other people were reacting to posts i hadn't seen.
I think we all (especially me) just need to pay extra close attention, as we have so many players.
I've been wondering the same thing. I figured everyone was ignoring me because they thought the ideas were bad. Still possible, but also possible that we're in a spam zone and people aren't seeing them in the noise.
The site has been slow for me too. Most page loads take 10+ seconds for me, and posting can sometimes take 30+ seconds. Be absolutely positive your post goes through before closing out the browser window.
Whoops, I totally forgot to tell you your shit.Heh. I was thinking I had to come up with my own clothes for a while there.
Out of respect for recent world events involving bladed executions, I'm not going to RP out The Masked Woman dispatching the man. I'll make an oblique reference and have the rest happen off-screen.
i wish the bear had lived. I'd have liked to turn it loose on them.
Turning his attention to the human with the taser, he barks, "You. Didn't you say this animal was endangered or something? What is it?"
<<The creature is a Horned Bear. Very intelligent, and rare. A true shame.>>
Turning his attention to the human with the taser, he barks, "You. Didn't you say this animal was endangered or something? What is it?"<<The creature is a Horned Bear. Very intelligent, and rare. A true shame.>>
Poindexter, the Masked Woman had already comm'd this. Not sure if you missed it or if Uncle Sam forgot already ICly. Or maybe you just want to interrogate Ace. I can't remember if the Elf shared what her Matrix search turned up.
@GM: I thought I had so much advantage over the poor guy that it wouldn’t need a roll to electrocute him. If I’m wrong, just tell me and I will modify my post accordingly.
i wish the bear had lived. I'd have liked to turn it loose on them.
I agree. Would it maintain its notions of honorable combat or did those go out the window when the men captured it? Or did they capture it via honorable combat? Unlikely, but interesting to speculate on.
Masked Woman would retrieve her throwing knife from the shoulder of Ace's man. She'd do a quick pat-down of the other man since he never emptied his pockets.
INT 6 + Perception 3 = 2 hits (http://invisiblecastle.com/roller/view/4621245/)
She had one of the men bring the Rover's medkit along with them. She'd bring that back and give it to Ace. Don't know what rating that medkit is but presumably it has a stimpatch or something to revive Reggie.
Uncle Sam will be making a matrix search roll to look this thing up, just in case.
Uncle Sam will be making a matrix search roll to look this thing up, just in case.
You have Computer 2. The Noise level is 3, so you get Intuition 3 + Computer 2 - Noise 3, for 2 dice.
Intuition 3 + Computer 2 - Noise 3 (http://orokos.com/roll/217156): 2d6t5 0 Critical Glitch.
You accidentally crash your comm and have to reboot it, unable to find any info on horned bears.
Cool, Ryo. I'll wait for info on myself before posting up an IC reply tomorrow.
So far so good, guys, to Aspen! Uuuh, who knows how to drive? :D
Forgot to put my request for rolls here when I made my IC post.
I want to make a Matrix perception check for any signals that may be coming near our location. I also want to download a map of the area and overlay all of the signals on the map and share it with the group.
@GM: What is the result of my musing about the medkit, do I remember how to use it? If yes, please roll a LOG(4) + First Aid(?) + medkit rating(4) – circumstances(3) for me, when I try to get the only living hunter to his senses. If no, I will leave the medkit to its job alone (rating*2 – circumstances dice pool).
Using cyberware scanner on the unconscious hunter that isn't Reggie. I presume that The Masked Woman defaults on Electronic Warfare, but could be mistaken.
Scanner 8 - 1 Defaulting (?) = 3 hits (http://invisiblecastle.com/roller/view/4622856/)
Patting him down just in case she's bad at the scanner.
Intuition 6 + Perception 3 = 4 hits (http://invisiblecastle.com/roller/view/4622855/)
You do not, in fact, have Electronic Warfare.
The Masked Woman would have been interested in taking the horns off the bear with her claymore. If it is too late, so it goes.
Ren (Human) was posed to wake up Reggie but never actually did so. We technically haven't "taken care of" Reggie or the other hunter, although I'm fine not explicitly RPing it.
While people are loading up, the Masked Woman would take a few seconds to scrub astral signatures from the area, including the Levitate spells.
The Masked Woman would be working on alchemical preparations for the duration of the drive. Ryo, how literal are you with the Contact trigger? Does the Masked Woman have to put the finished preparations/lynchpins in the pockets of those who might use them so that nothing else touches them first? Just give me some guidance on how to RP it.
The first preparation would be Heal preparation for The Crumpled Man. This is my first dance with Alchemy so please cut in if I have the steps wrong. Magic 6 + Alchemy 5 + Focus 2 + Mentor Spirit 2 = 15 dice.
Heal @ F5 = 5 hits (http://invisiblecastle.com/roller/view/4624247/)
No resistance roll from the preparation due to the "Force - Alchemist's skill" houserule. Preparation is complete with Force 5, Potency 5.
Drain = F5 - 4 + 2 command trigger = 3 stun
Soaking = 1 hit glitch (http://invisiblecastle.com/roller/view/4624251/), waa waa
Ryo, how are you handling Edge? Does it refresh every mission/scene or do you have a different approach? I'm guessing the consequence will be +2 drain but please let me know.
Applying it to The Crumpled Man with the command trigger:
Force 5 + Potency 5 = 0 hits (http://invisiblecastle.com/roller/view/4624255/)
Well that was a bust. Can't spent Edge on this step so 0 hits it is. Five minutes of the drive have elapsed. The Masked Woman will try again, plus work on some other preparations, but I will wait for a ruling on the glitch and Edge before proceeding.
Uncle Sam is gonna go through all the bags we took out of the van and try to piece together if anything seems like its his.
When that's done, reloading everything and making sure all my gear is in working order. Then, if there's still time, he'll be digging though his comm, trying to find out as much as he can about the job, the crate, and the johnson.
Susan (aka The Elf, aka APB) will examine the links physically one by one before attempting to switch them on; let me know if you want a hardware roll for each.
Hardware [7] (http://orokos.com/roll/217924): 11d6t5: 4 [11d6t5=6, 3, 5, 2, 6, 4, 4, 1, 3, 6, 4]
How are we handling repairing Matrix damage? Is it enough to just repair a single box to restore a bricked device to a functioning state, or do we have to repair the matrix condition monitor completely?
Since I'm busy searching I'll be asking the others if any of them have any hardware skills. I believe 2 of the links were bricked by yours truly, so I'll take a look at the two others. I'm guessing I'll need a single MARK on each to be able to browse for information?
Let me know how much I can do while/in between searching for info on myself.
EDIT:
Hey Ryo, no bonus to resist cold for sitting inside the vehicle? I would have assumed I'd have turned the heaters on once I got inside, even if that wasn't specifically stated.
One box is enough, yes. As long as a device isn't completely bricked, it functions normally. As you stated, two of the links have been bricked, namely a Renraku Sensei and the Erika Elite. The other two are fine.Cool; I'll leave fixing those two to someone else, or for later then. With 3 net hits on my own search it should only take (60min base / 3 net hits) = 20 minutes, right?
Yes, you'll need at least one mark on the commlink to look through it. You can't run a second Matrix Search, or anything that's an extended test, but some basic rolls while you're basically glancing away from the search you're running is fine.Roger that. Rolling for some hacking unless I can buy the hits. Up to you.
Heater doesn't do much when most of the doors are wide open, especially the rear hatch and side door.Being a Norwegian who've seen my share of -40 degree weather I'd argue against that logic, but it's all good ;)
I feel like I should be asking if driving off is as simple as taking the wheel. Should I be rolling for driving in these conditions?
OK, essentially, Ace is not lying. He doesn’t have a problem with the guy. But this might be a situation where Con comes in the picture. I still don’t know if I’m trained so if there’s a need for a roll, Ryo, please make it for me.
Here’s my melee attack if I have to roll:
AGI(9) + Unarmed(4) + Touch(2) + Superior position(2) – environmental(1) [Physical(7)] (16d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4628693/); damage 9S(e) + net hits, -5AP
Can I check the map to see if there are any other towns before Aspen?
If we're east of Aspen heading west, my guess is we've got no choice.
What about ghost towns, abandoned shacks, etc? Not so good if we want to lose the rover right away, but better for squaring with potential ambushes, search parties and the like. (might also be good to sort ourselves out)
1.Check everyone out in the van for injuries and use first aid to patch them up.
2. I think there was something about me having an agent. If so the agent will be put on overwatch to look for approaching devices.
You do not see the current commcodes for Ace, The Masked Woman, The Elf, or The Crumpled Man in any of the networked calls prior to yesterday.
You do not see the current commcodes for Ace, The Masked Woman, The Elf, or The Crumpled Man in any of the networked calls prior to yesterday.
but i DO see them on there yesterday? all four of them? If so, what are the first few messages between us about and what is the general tone of the messages overall?
You do not see the current commcodes for Ace, The Masked Woman, The Elf, or The Crumpled Man in any of the networked calls prior to yesterday.
but i DO see them on there yesterday? all four of them? If so, what are the first few messages between us about and what is the general tone of the messages overall?
You do see them on there yesterday, yes. Crumpled Man and Ace mostly. It looks like Masked Woman and Elf were part of the call but did little talking. There isn't a log of the messages, just time stamps of when you sent or received audio messages.
There are a few text messages when you scroll back more, mostly from Crumpled Man, which appear to be status updates. You manage to gather from your knowledge of tactics and what little you can understand that he's acting as overwatch or coordinator for a large team, likely in the middle of a run. You can understand him specifying current time, current location of different people, with the people and locations referred to by letters or numbers respectively, current objectives, ETAs, and so on. Without context, it's incredibly difficult to understand what he's talking about, which you imagine is the point. Only the people meant to receive these messages would understand them, and you can't remember what any of it means.
Ohanzee sits quietly for most of the talking, trying to sort things out in his head. When the question comes up about contacts in Aspen he pipes up.
Sorry, was kinda just waiting for the story to progress some, didn't want to just stack up more dialogue/actions with the rover just idling on the side of the road.
i have a cheeseburger. When are we gonna leave?
You find some interest in your call history. Now that you've set yourself up on a network call with the group, you see in your call history a number of similar calls, with several other commcodes subscribed to the network. You notice quite a few with the same repeating numbers, two of which you recognize as belonging to Chino and the Dwarf, judging by the commcodes you're currently connected to. You guess by the history of calls that you've been working regularly with them for at least six months. There are other commcodes in the networked calls that you don't recognize, with a few that come and go, and one that was consistent up until yesterday.
@Poindexter: I probably didn't make it clear enough, but Uncle Sam would have deduced that Crumpled Man is also part of the group he's been running with for at least 6 months.
Also, you woke up around an hour ago. You guys spent a good 10 to 20 minutes in the van, then another 20 minutes outside the van before you attacked the rover, and probably another 10 minutes after that before you drove away. And you've been driving for about 15 minutes so far, considering APB already finished her matrix search.
Ryo
I'm not going to have much more to add until we get to the point where I've managed to repair the links and sleaze a MARK on all of them, as discussed via PM, which should take around 20 minutes.
Just to be clear, the information about Vinny "The Bear" Verontesse, including the meet time and the address, is available now (as opposed to 20 minutes from now) because Reggie's Fairlight Caliban was not bricked and it is a relatively fast process to slap MARKs on the comm and extract that info. Is that correct?
Who wants to call? I don't have any other suggestions to make at the moment, although we're missing some voices on the matter.
Wait, the drive is supposed to take 45 minutes (at least to get to Aspen); I'm only spending 15 + 15 + ~4 = 34 minutes to finish my Matrix search, repair the two comms, and then up to 6 seconds to place my marks. What happened to the last 10 minutes?
The Masked Woman is sufficiently paranoid to cast Detect Enemies (Extended) following the announcement of the device in hidden mode.
Spellcasting @ F4 = 4 hits (http://invisiblecastle.com/roller/view/4637955/)
Soak 4 Drain = 6 hits (http://invisiblecastle.com/roller/view/4637956/), no drain
That would be effective out to Force * Magic * 10 meters = 180 meters.
Matrix Perception Check to find and identify Silent Running Device:
Matrix Perception (http://orokos.com/roll/220158): 9d6t5 3
1st Action: Hack on the Fly to Mark the Device
2nd Action: Trace Icon
heh, here's my perception roll
Perception2+Int3+vision2-snow3-dark3 (http://orokos.com/roll/220162): 1d6t5 0
heh, here's my perception roll
Perception2+Int3+vision2-snow3-dark3 (http://orokos.com/roll/220162): 1d6t5 0
Current conditions are Moderate Snow (-3) and Total Darkness (-6) out the back of the car. Within range of the headlights, the Darkness is instead Partial Light (-1)
Your Thermographic vision moves Visibility and Light up 1 row each, to -1 and -3. You only use the most severe modifier, so your total is -3. You get three more dice, and you can add a +3 to specifically look for the people you are now aware are out there, so 6 extra dice total. Might actually get a hit or two.
heh, here's my perception roll
Perception2+Int3+vision2-snow3-dark3 (http://orokos.com/roll/220162): 1d6t5 0
Current conditions are Moderate Snow (-3) and Total Darkness (-6) out the back of the car. Within range of the headlights, the Darkness is instead Partial Light (-1)
Your Thermographic vision moves Visibility and Light up 1 row each, to -1 and -3. You only use the most severe modifier, so your total is -3. You get three more dice, and you can add a +3 to specifically look for the people you are now aware are out there, so 6 extra dice total. Might actually get a hit or two.
6 extra dice (http://orokos.com/roll/220164): 6d6t5 2
well, there's two more hits, but also two more one's. does having more one's than hits matter? For some reason, i feel like it does.
Second Matrix Perception Test: (Not sure if I need to take a penalty for repeating action.)
Perception Test (http://orokos.com/roll/220165): 9d6t5 4
Also command the agent to search for the device as well.
Astral perception / assensing:
INT 6 + Assensing 4 - Stun 1 = 6 hits (http://invisiblecastle.com/roller/view/4638032/)
Five 6s, that's some style. Not sure if there are any modifiers except for my stun damage.
Yes, not a very impressive result for 18 dice of surprise-negation.
I am thinking any magician accompanying a bunch of lads with sub-2 Essense is capable of something rather terrifying so, yes, I would be interested in spending Edge to avoid being shot out of the helicopter in a flaming ball. I presume this is the Sixth Sense rule from Run & Gun.
You are not trippin, there's also a clip of Fragmentation grenades.
Can't find my Hacking stat so for my first action I will Hack on the Fly to put a Mark on the Nissan Hound and use a free action to tell the agent to defend the deck.
You are not trippin, there's also a clip of Fragmentation grenades.
And, as of yet, there have been no shots fired or anything like that?
Log4+military3 (http://orokos.com/roll/220206): 7d6t5 4
based on that knowledge roll, would i recognize their approach angle as a commonly used attack vector or see any signs in their behavior or appearance that would indicate hostile intent before the shots actually start?
Can't find my Hacking stat so for my first action I will Hack on the Fly to put a Mark on the Nissan Hound and use a free action to tell the agent to defend the deck.
You've got the Cracking group at 6, so you have Hacking 6. Gotta keep your sheet updated.
so to hack on the fly, by my count, you've got Logic 9 + Hacking 6 + VR 2 - Wound 1.You are not trippin, there's also a clip of Fragmentation grenades.
And, as of yet, there have been no shots fired or anything like that?
Log4+military3 (http://orokos.com/roll/220206): 7d6t5 4
based on that knowledge roll, would i recognize their approach angle as a commonly used attack vector or see any signs in their behavior or appearance that would indicate hostile intent before the shots actually start?
It's a full clip, 6 rounds.
Your instincts and military knowledge tell you that if they were in an attack angle on your car, they could have opened fire long before they got this close. You suspect that they are actually doing recon and are searching for something.
Or at least they were, before The Masked Woman popped in to say hello. That may no longer be true, though Uncle Sam isn't aware that just happened.
Crumpled Ap1 Hack on the Fly:
Hacking on the Fly Rd 1 (http://orokos.com/roll/220207): 16d6t5 5
Agent AP1 -Full Defense: (Inititave drops to 10)
Once sam's turn comes up, he's gonna take his first simple action to open the window if it opens or break it if it doesn't. The second simple action will be to lean out the window and fire off a round with the nade launcher.
Working on my IC post now. Just have one question. Can I describe my matrix presence or is that something you already have written down somewhere?
For when it gets around to Chino; I'll spend my first Complex action keeping the Rover from counting as uncontrolled at the end of the turn. (IC to follow)
May I use a Free action switching to VR control? Assuming it's still valid by the time we get to a 2nd IP, how confident would I be in picking whether it's going to be handling / speed for a Break Away test? I'm assuming handling on the mountains.
Thermal brings Visibility and Light up to -1 and -3, your Smartgun negates the Wind, and you don't have an action to spare on Take Aim to negate range. Total penalties come out to -1 Visibility, -3 Light, 0 Wind, -1 Range. -1 Visibility and Range combine to become a -3. That combines with Light to become a -6.I was under the impression from the environmental modifiers section that you only use the largest single modifier, with tied largest counting one grade higher. Did I miss a houserule?
To determine the Environmental modifier, take only the most severe environmental condition and use the associated modifier. If there are two or more environmental modifiers tied for most severe, bump the modifier up a category. Note that Range is an environmental modifier.
Guys, I don’t remember, is there a weapon (the rifle or a shotgun) from what the hunters used still unclaimed? I’m not really equipped for combat vs. vehicles at the moment, but with a little luck, even a Ruger 100 can penetrate the chassis.
Sam recognizes the shotgun as a PJSS model 55, and the hunting rifle as a Springfield M1A, with a smartlink mounted on it.
QuoteThermal brings Visibility and Light up to -1 and -3, your Smartgun negates the Wind, and you don't have an action to spare on Take Aim to negate range. Total penalties come out to -1 Visibility, -3 Light, 0 Wind, -1 Range. -1 Visibility and Range combine to become a -3. That combines with Light to become a -6.I was under the impression from the environmental modifiers section that you only use the largest single modifier, with tied largest counting one grade higher. Did I miss a houserule?Quote from: p173To determine the Environmental modifier, take only the most severe environmental condition and use the associated modifier. If there are two or more environmental modifiers tied for most severe, bump the modifier up a category. Note that Range is an environmental modifier.
simple action- open or break window
simple action- fire off a frag grenade at the nissan hound.
i dont know if i have the heavy weapons skill or not.
Woah, spend a weekend moving offices and we're getting attacked by a helo full of armed goons? Jeez, what'd you guys do while I was gone :)
Ryo
Let me know where I come in. APB would likely have reacted immediately when informed there was an icon running silent within 100m of us.
EDIT
Sent you a PM; if I don't get any actions before Initiative is rolled, my actions will be as specified (complex + complex), then new combat turn for her.
firing on the hound (http://orokos.com/roll/220332): 6d6t5 4
now thats a helluva roll.
Novocrane: Go ahead and roll your Vehicle Test. Also, where are you headed? Are you continuing towards Aspen, or are you getting off Route 82 and headed to the camp ground (and thus below tree level)?Still heading into town; maybe we'll rethink that as events pan out?
I was looking to probably confuse the pilot, and use the accident power on them after. So, fitting in OK with illusion IMO.
That will do him in for services, but let' go with fear and psychokinesis to round it out for the optionals.
I'd probably play in a second PbP. We had that heady honeymoon of about 25 IC posts in the first 24 hours, plus a ton of OOC posts, which practically felt like tabletop. (In comparison, the PbP I GM has averaged 1 IC post per day for the last three years, if you wanna talk about glacial.)
I figured the action might come around to me with or without Ace's shot. Reading the rules, it is wonderfully ambiguous whether the Weapon Focus applies for an astral combat defense test. At this point I am guessing that it does not, since it only applies on attacks in the physical realm, even if the wording is less than ironclad. ("[A weapon focus] adds its Force to your Astral Combat Tests when you’re using it...")
Astral defense:
Intuition 6 + Logic 5 - 1 Stun = 10 dice = 5 hits (http://invisiblecastle.com/roller/view/4640333/)
Crumpled will go after the hacker now staying on the downlow while hie attention is focused on APB and her sprite.
Hacking on the Fly: Logic 9 + Hacking 6 + VR 2 - Wound 1.-Going for 2 Marks= 12d6
Hack on the Fly (http://orokos.com/roll/221041): 12d6t5 3
Edge Second Chance:
Second Chance re-roll (http://orokos.com/roll/221042): 9d6t5 3
6 total Hits to get the 2nd an 3rd Marks on the enemy Decker.
Since I didn't use my free action can I use it real quick before APB acts to change the Armor program with the Biofeedback program?
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag
Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag
Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?
the hatch will be a tougher shot. hmmmmm...
what kinda penalties am i looking at for the shot just from range, visibility, and blindfire?
Once same comes back up...
simple action- aim
simple action- fire another frag at the hound, range be damned.
free action- detonate said frag
Aiming for the helicopter itself, or the back hatch where the guys are standing and shooting?
the hatch will be a tougher shot. hmmmmm...
what kinda penalties am i looking at for the shot just from range, visibility, and blindfire?
The range is 90 meters. With your Grenade Launcher, that's Medium range. There's still Medium Snow. The helicopter has a spotlight on you, so you're working with Blinding Glare. There are Light winds.
Your thermographic vision moves Visibility and Light up one, Flare Comp moves the glare up two, and Smartgun moves Wind up 1. That puts you at Visibility -1, Light 0, Wind 0, Range -1. Visibility and Range will combine to become a -3. If you're aiming to use Vision Mag, then you negate range and only have -1 for Visibility.
Thanks to the Spotlight, you no longer suffer from Blind Fire.
In Conclusion: Total Penalty of -1 if you do Take Aim for vision mag, -3 if you don't.
Ace and Uncle Sam both have 4 edge to spare, and meet the requirements for Lucky Duck (Seeing the attack and being able to warn you.) They'd be the only ones able to spend 2 edge on this roll.
Data Spike on the Hound:
Data Spike [Attack 7] (http://orokos.com/roll/221134): Cybercombat 6 + Logic 5 + Hot-sim 2
13d6t5: 6 [13d6t5=5, 3, 3, 1, 5, 4, 6, 3, 6, 4, 5, 1, 6]
Base DV 7 + hits. With the Sprite having already damaged it with it's 9+hits DV, hopefully that's enough to send the frakkin' thing crashing out of the sky.
Ace and Uncle Sam both have 4 edge to spare, and meet the requirements for Lucky Duck (Seeing the attack and being able to warn you.) They'd be the only ones able to spend 2 edge on this roll.
pardon me for being dense, but what am i considering spending two edge to prevent from happening?
Data Spike on the Hound:
Data Spike [Attack 7] (http://orokos.com/roll/221134): Cybercombat 6 + Logic 5 + Hot-sim 2
13d6t5: 6 [13d6t5=5, 3, 3, 1, 5, 4, 6, 3, 6, 4, 5, 1, 6]
Base DV 7 + hits. With the Sprite having already damaged it with it's 9+hits DV, hopefully that's enough to send the frakkin' thing crashing out of the sky.
The Hound shut off its matrix connection as soon as it had a turn again after taking the first hit.Ace and Uncle Sam both have 4 edge to spare, and meet the requirements for Lucky Duck (Seeing the attack and being able to warn you.) They'd be the only ones able to spend 2 edge on this roll.
pardon me for being dense, but what am i considering spending two edge to prevent from happening?
I believe Novocrane was hoping someone would spend edge on the car, since Full Auto completely negates his defense pool. He needs to Full Defense, Drive Evasively or spend edge to even roll dice.
...Well, that's problematic. Looks like martinchaen's profile has been deleted.
Sure they're not just temporarily banned or something? If MC does happen to return and wants back in, how would that work out if we've left them for dead somewhere?
I'll give martinchaen another day or so before I declare APB dead. I haven't posted it in IC yet, but bullets from that full auto got her unless martinchaen returns. I really doubt that will happen though, since I don't think an erased profile is a temporary measure.
I almost feel like this needs it's own thread to talk about, y'know?
I only have one question before I declare my turn over and log out. Is the deck still online or did it completely go dark when the hacker logged out? If the deck is still there then Crumpled will use his pass to search it and copy the files over to his own deck. If it is gone then he'll look for any enemy comm device that is still active in the matrix before logging out. He's definitely not happy his target has been taken from him twice in this fight. It only adds insult to injury that he missed the last one.
What's happening to Red Team though?? First Ren, then martinchaen, and does that mean I'm nex-
I figured The Masked Woman and The Crumpled Man were optional since we weren't part of the original five, but here we are axing the plot-specific PCs. I wonder how many secrets and subplots die with APB.
So is Novocrane the latest victim or did he pull a GrimWulf and have the IC board eat his post?
The Masked Woman will cast Detect Enemies (Extended) again @ Force 3:
Spellcasting: 5 hits (http://invisiblecastle.com/roller/view/4650468/), capped at 3
Soaking 3 Drain: 3 hits (http://invisiblecastle.com/roller/view/4650470/), no drain
Range is Force * Magic * 10 = 180 meters. Now sustaining.
To help move thing along and keep from combat in the matrix, mainly so the Crumpled Man can have some in the meat interaction would it be ok to just send the Agent to go scour the comms that are still up for info?
So is Novocrane the latest victim or did he pull a GrimWulf and have the IC board eat his post?Nothing quite so exciting; just a mix of RL interrupting, followed by a poor choice of eating the suspicious soup at the back of the fridge.
Running toward the wreck as fast as i can. (http://orokos.com/roll/223154): 10d6t5 6
Running toward the wreck as fast as i can. (http://orokos.com/roll/223154): 10d6t5 6
Give me some perception checks while you're at it. (Moderate Snow, Total Darkness. I'll let you figure out how your vision mods affect the final penalty)
And if you're trying to be stealthy about it at all, Sneaking checks. Uncle Sam has Sneaking 2.
Running toward the wreck as fast as i can. (http://orokos.com/roll/223154): 10d6t5 6
Give me some perception checks while you're at it. (Moderate Snow, Total Darkness. I'll let you figure out how your vision mods affect the final penalty)
And if you're trying to be stealthy about it at all, Sneaking checks. Uncle Sam has Sneaking 2.
perception in the dark and snow (http://orokos.com/roll/223155): 2d6t5 1
holy crap i got a hit!
no sneaking. he's going for speed.
initiative (http://orokos.com/roll/223157): 2d6+9 19
bout to find out if i have the unarmed combat skill, huh?
initiative (http://orokos.com/roll/223157): 2d6+9 19
bout to find out if i have the unarmed combat skill, huh?
Uncle Sam has Close Combat group 3.
The soldier won initiative, and just charged you and tried to clober you in the head with his rifle butt. You get +1 to your defense roll for being a troll and having a Reach bonus.
As for rolling Damage soak, you've got Body 10, Bone lacing Body 3, Bone lacing Armor 3, Troll Armor 1 and Armor Jacket 12, so you've got 29 dice on Damage Soak. Rifle butt doesn't have AP, either.
initiative (http://orokos.com/roll/223157): 2d6+9 19
bout to find out if i have the unarmed combat skill, huh?
Uncle Sam has Close Combat group 3.
The soldier won initiative, and just charged you and tried to clober you in the head with his rifle butt. You get +1 to your defense roll for being a troll and having a Reach bonus.
As for rolling Damage soak, you've got Body 10, Bone lacing Body 3, Bone lacing Armor 3, Troll Armor 1 and Armor Jacket 12, so you've got 29 dice on Damage Soak. Rifle butt doesn't have AP, either.
Defense vs rifle butt (http://orokos.com/roll/223164): 9d6t5 1
and, assuming he was hit,
Holy crap, i have 29 soak dice!? (http://orokos.com/roll/223165): 29d6t5 8
looks like some stun dmg might be in order, but i assume he's still up.
so...
free action- send message
complex action- subduing melee attack. gonna spend an edge to push the limit, too. Sam is pissed.
Grab this bastard GOOD (http://orokos.com/roll/223166): 16d6h5 5
At first I saw the Perception roll and thought "Sam has thermographics, he must have a better dicepool than that." But no, no, it looks like Poindexter got it right. Might have to get Sam some vision/hearing enhancement.
At first I saw the Perception roll and thought "Sam has thermographics, he must have a better dicepool than that." But no, no, it looks like Poindexter got it right. Might have to get Sam some vision/hearing enhancement.
Rather sporting of the HTR team member - who just jumped out of a crashing helicopter - to go for the melee attack on a raging troll rather than the full auto. Looks like he had a pretty sweet attack roll at least, but don't rifle butts have an Accuracy of 3?
2nd pass
free action- send message
complex action- tighten the grip.
Tighten the grip around the soldier (http://orokos.com/roll/223171): 12d6t5 4
At first I saw the Perception roll and thought "Sam has thermographics, he must have a better dicepool than that." But no, no, it looks like Poindexter got it right. Might have to get Sam some vision/hearing enhancement.
Rather sporting of the HTR team member - who just jumped out of a crashing helicopter - to go for the melee attack on a raging troll rather than the full auto. Looks like he had a pretty sweet attack roll at least, but don't rifle butts have an Accuracy of 3?
Whoops, for some reason I assumed it was Physical Limit. His gun does have Melee Hardening, which I think would make it not qualify as an improvised weapon and bring the Accuracy up from 3 to 5, but that still drops him down to 4 net hits. So Uncle Sam took 5 stun.
And my thinking is that this guy wanted to take out Sam discreetly, trying to knock him out in a single blow to the head without alerting anyone else he knows is in the rover. Full Auto would have given away his position.2nd pass
free action- send message
complex action- tighten the grip.
Tighten the grip around the soldier (http://orokos.com/roll/223171): 12d6t5 4
You forgot that you get +2 for Superior Position when you make a test for a better grip, so you get 2 extra dice on that.
free action- send message
complex action- charging tackle (subduing attack)
Tackle this bastard to the ground (http://orokos.com/roll/223195): 12d6t5 4
free action- send message
complex action- charging tackle (subduing attack)
Tackle this bastard to the ground (http://orokos.com/roll/223195): 12d6t5 4
He responds with an interrupt action to counter strike and tries to punch your face in when you do.
And gets 3 hits!?! Wow, even with Reading the Defense he lost that roll. So he drops down to 11 Init and you tackle his ass.
free action- send message
complex action- charging tackle (subduing attack)
Tackle this bastard to the ground (http://orokos.com/roll/223195): 12d6t5 4
He responds with an interrupt action to counter strike and tries to punch your face in when you do.
And gets 3 hits!?! Wow, even with Reading the Defense he lost that roll. So he drops down to 11 Init and you tackle his ass.
actually, reading these rules again, i suppose techincally, im going for a subduing hold again, then next pass, if successfull, ill try to put him down.
going for the knockdown.
its a called shot, so i get -4, but ive also got superior position, so its +2, for a total of -2.
Try to get him on the ground (http://orokos.com/roll/223204): 10d6t5 3
also, since its a called shot, it takes my free action this pass.
going for the knockdown.
its a called shot, so i get -4, but ive also got superior position, so its +2, for a total of -2.
Try to get him on the ground (http://orokos.com/roll/223204): 10d6t5 3
also, since its a called shot, it takes my free action this pass.
5 hits, he remains standing. He then spends his turn to break out, and he only needs to beat your 1 net hit. So he succeeds. On to Combat Turn 3. He rolls and gets 20 Init.
I don't think Subduing is working out for you. You don't have the dice superiority over his defense pool to maintain a grip. You'd be better off trying to give him some wound penalties first, I think, or just go for the knock out punch.
going for the knockdown.
its a called shot, so i get -4, but ive also got superior position, so its +2, for a total of -2.
Try to get him on the ground (http://orokos.com/roll/223204): 10d6t5 3
also, since its a called shot, it takes my free action this pass.
5 hits, he remains standing. He then spends his turn to break out, and he only needs to beat your 1 net hit. So he succeeds. On to Combat Turn 3. He rolls and gets 20 Init.
I don't think Subduing is working out for you. You don't have the dice superiority over his defense pool to maintain a grip. You'd be better off trying to give him some wound penalties first, I think, or just go for the knock out punch.
aint he wearing hardened armor though? I don't think i CAN dmg him without a weapon. I'm just trying to buy some time for help to arrive, really.
or am i wrong about the armor?
This is fun to watch.
Ryo, is their LOS of this encounter from the van? I don't know how dense the hillside is with trees. If there is LOS then the Masked Woman could interrupt her preparation and try to cast Mana Bind to help a brother out.
going for the knockdown.
its a called shot, so i get -4, but ive also got superior position, so its +2, for a total of -2.
Try to get him on the ground (http://orokos.com/roll/223204): 10d6t5 3
also, since its a called shot, it takes my free action this pass.
5 hits, he remains standing. He then spends his turn to break out, and he only needs to beat your 1 net hit. So he succeeds. On to Combat Turn 3. He rolls and gets 20 Init.
I don't think Subduing is working out for you. You don't have the dice superiority over his defense pool to maintain a grip. You'd be better off trying to give him some wound penalties first, I think, or just go for the knock out punch.
aint he wearing hardened armor though? I don't think i CAN dmg him without a weapon. I'm just trying to buy some time for help to arrive, really.
or am i wrong about the armor?
He's wearing Full Body Armor with a helmet from the core book, so he's got 18 armor, but it isn't Milspec. So no, not hardened. And you have titanium bone lacing, so your punches are 11P.
Considering Ren is still absent, I might say that Ace followed you down the hill and is about to offer some support. If nobody followed you down the hill, his allies are closer to joining this fight than yours are, and then you'll be totally fucked.
i think i might be fucked. lets see. what pass are we on now? Whose turn is it?
i think i might be fucked. lets see. what pass are we on now? Whose turn is it?
You tried to knock him down and failed. That was your 2nd pass. His 2nd pass was an escape attempt, which he succeeded at.
Once that gets posted in the IC, it'll be Combat Turn 3. He has Initiative 20, so you need to roll your init to determine who's turn it is.
Initiative = 17 (http://invisiblecastle.com/roller/view/4651817/)
Free Action: drop sustaining spell
Simple Action: observe in detail
Simple Action: I don't know. Maybe comm something.
I presume I'll be applying the same vision/environmental modifiers that affected Poindexter.
Intuition 6 + Perception 3 + Vision Enhancement 3 - Dim Light 3 (Total Darkness staged up one by Thermographic Vision) = 9 dice = 5 hits (http://invisiblecastle.com/roller/view/4651820/)
This may need some addition/subtraction. I forgot to subtract a die for stun damage, which would nix a hit, but I didn't add the "Perceiver is specifically looking" bonus either. (Or is this offset by the "object far away" modifier?) But I'm guessing I managed to spot the pas de deux and maybe even the second combatant.
Unarmed (http://orokos.com/roll/223208): 12d6t5 3
jesus, im rolling awful today. I don't honestly think i could take this guy one on one, no matter the means. I think we might be fucked.
starting to think we should have stayed in the rover. I hope i didnt just get us all killed.
Unarmed (http://orokos.com/roll/223208): 12d6t5 3
jesus, im rolling awful today. I don't honestly think i could take this guy one on one, no matter the means. I think we might be fucked.
starting to think we should have stayed in the rover. I hope i didnt just get us all killed.
He attempts another Counter Strike, loses 7 initiative and gets 5 hits. So that's 2 net. He avoids your attack and socks you in the face for your trouble, and you've got 29 dice to resist 10S.
It's not clear to me what attribute is used to defend against Mana Bind. "Mana" isn't listed under Manipulation Spells on p. 292 of SR5A, but it is a type of combat spell. So is Mana Bind resisted with Willpower only? I'm just trying to figure out how effective a low-force casting might be.
I'm already smarting from the constant -1 from drain/stun damage and am not eager to double that. I'm not sure I could cast a worthwhile version of the spell and still have the drain be tolerable with Reckless Spellcasting. F3 might let me get away with only soaking 4 drain but the benefit would likely be small and short-lived since I'd just drop the spell to try recasting a higher-force version the next pass.
Don't get too down, Poindexter. If things get out-of-hand then GrimWulf can send a spirit army. Also, Novocrane kicks down walls like a tank. (https://www.youtube.com/watch?v=2SQV9mb8ABM)
soak (http://orokos.com/roll/223216): 29d6t5 10
yay!
His init drops to 13, so its now Masked Woman and Soldier 2's turns.
His init drops to 13, so its now Masked Woman and Soldier 2's turns.
wouldnt it be sams turn again on 19 first?
His init drops to 13, so its now Masked Woman and Soldier 2's turns.
wouldnt it be sams turn again on 19 first?
That's the old SR 3 method of initiative that's optional in 5th. The standard Initiative system is for everyone to go through Pass 1, then drop 10, and everyone goes through pass 2. Soldier 1 didn't have his actual turn, he used an Interrupt action. Same with Ace, and Soldier 2's turn got bumped down because he lost init from an electric attack.
So if Masked Woman isn't spellcasting as her second simple, it's Soldier 1's turn to try and pop Uncle Sam in the mouth again. Roll your defense. You still get your reach bonus.
Then Soldier 2 and Ace wrassle for a bit, and everyone drops 10, Pass 2 starts, and you get to come out swinging.
His init drops to 13, so its now Masked Woman and Soldier 2's turns.
wouldnt it be sams turn again on 19 first?
That's the old SR 3 method of initiative that's optional in 5th. The standard Initiative system is for everyone to go through Pass 1, then drop 10, and everyone goes through pass 2. Soldier 1 didn't have his actual turn, he used an Interrupt action. Same with Ace, and Soldier 2's turn got bumped down because he lost init from an electric attack.
So if Masked Woman isn't spellcasting as her second simple, it's Soldier 1's turn to try and pop Uncle Sam in the mouth again. Roll your defense. You still get your reach bonus.
Then Soldier 2 and Ace wrassle for a bit, and everyone drops 10, Pass 2 starts, and you get to come out swinging.
defense (http://orokos.com/roll/223220): 10d6t5 5
Might be away from the keyboard for a bit so here are my rolls in advance of the 2nd pass:
Mana Bind @ Force 6 = 8 hits (http://invisiblecastle.com/roller/view/4651856/)! But capped at 6 by Force. I'm not sure if I should have subtracted any dice for vision/environmental modifiers but it's still 6 hits even if I lose five dice.
Soaking 4 Drain = 5 hits (http://invisiblecastle.com/roller/view/4651886/), no drain
I said yeah.
Did I miss Sam's second attack? Did it get PM'd? Great hit and all but it was so fast I didn't see it.no, i posted the roll for it way earlier, cause i thought it was my turn then. it wasn't, so he just used the roll when it came back up.
... is the main reason I stopped posting after the fight ended.
... is the main reason I stopped posting after the fight ended.
So if combat is over Crumpled would remain in VR looking for the comms and looking toward Tracing their physical Locations:
Crumpled's 4 Matrix Perception Rolls:
Crumpled's Matrix Perception Tests (http://orokos.com/roll/223489): 4#9d6t5 1 2 3 3
Agent's 4 Matrix Perception Rolls:
Agents Matrix Perception (http://orokos.com/roll/223492): 4#12d6t5 2 6 4 3
Here are the rolls for Crumpled to crack one of the comms next to the downed Hound.
Hack on the Fly:
Hacking on the Fly (1 comm next to the choppa) (http://orokos.com/roll/223496): 15d6t5 4
Snoop (If I get a mark):
Snoop (http://orokos.com/roll/223500): 9d6t5 3
A moment later the van heaves suddenly as the troll in the back does the same and the dwarf curses loudly in Lakotish at the troll.
Might be worth busting out some navigation skills to see if Chino is actively making things worse by planning the stop(s) himself.
Klondike bar... ;D Priceless. I so needed that laugh right now. Thanks Grimwulf
Heads up: weekend posting will be non-existent for me as this weekend is a trade show that I have to attend. I leave tomorrow and will be back sometime late Sunday night.
I am going along to help my wife pick out a new laser cutting table.
So assuming I'm going to need a Con roll in there for the comms being jammed bit, and probably an intimidation roll for the rest. I know he's got the Influence group at 6, hopefully he has the Acting group too. Though it wouldn't be the first time I totally flubbed some rolls.
He said his piece in Lakota. I can repeat my questions from last week about how strict do we want to be about OOC/IC crossover - namely do we want to presume that GrimWulf/Ohanzee translates for us (for expediency) or should we stay IC with our understanding of the situation (for realism)? I think we're all erring on the side of the latter until told otherwise.
Also, I am uncertain who exactly is speaking. Is it the soldier that Sam has pinned down or is one of the other chiming in over the comm?
With significantly more huff and puff, he speaks into the subvocal again. "Do we have reason to believe these men are with Knight Errant or Ares? Did I miss some intel?"
The Crumpled Man seems to be distracted for a moment. The look on his face is one often seen on those looking at AR. After a few seconds he does a full on facepalm with his un-cybered hand. He makes a flick of the cybered hand sending the data files across the teams comm channel.
Suddenly several windows open up showing:.... ID for the soldiers, which identify them as a Knight Errant security HTR squad. There's also a file with an image of a strange metallic statue or tablet or something. Just looks like a weird geometric shape to you. There are also several pictures of you, Uncle Sam, Chino and Ohanzee, which look like they were taken from security cameras.
There's also a video. When played, it shows a camera with an outside view of some structure, pointed at a wall. Then the wall explodes outwards and Chino stumbles through, looking like he just kicked the wall open like it was a door with a bad latch. Following him are yourself and Ohanzee, who is gesturing towards the crate and levitating it through. Then Uncle Sam comes out, walking backwards while firing back through the breach on full auto.
"Does anyone NOT see how totally dreked we are. I think we need to be getting the hell outta here cause we just took out a full on Knight Errant HTR team. I don't want to be around when their backups arrive. But that's just me personally."
With significantly more huff and puff, he speaks into the subvocal again. "Do we have reason to believe these men are with Knight Errant or Ares? Did I miss some intel?"
@Poindexter, not sure if Sam is forgetting ICly but Crumpled Man shared this video and intel right before Chino stopped and Sam jumped out of the van:The Crumpled Man seems to be distracted for a moment. The look on his face is one often seen on those looking at AR. After a few seconds he does a full on facepalm with his un-cybered hand. He makes a flick of the cybered hand sending the data files across the teams comm channel.
Suddenly several windows open up showing:.... ID for the soldiers, which identify them as a Knight Errant security HTR squad. There's also a file with an image of a strange metallic statue or tablet or something. Just looks like a weird geometric shape to you. There are also several pictures of you, Uncle Sam, Chino and Ohanzee, which look like they were taken from security cameras.
There's also a video. When played, it shows a camera with an outside view of some structure, pointed at a wall. Then the wall explodes outwards and Chino stumbles through, looking like he just kicked the wall open like it was a door with a bad latch. Following him are yourself and Ohanzee, who is gesturing towards the crate and levitating it through. Then Uncle Sam comes out, walking backwards while firing back through the breach on full auto.
"Does anyone NOT see how totally dreked we are. I think we need to be getting the hell outta here cause we just took out a full on Knight Errant HTR team. I don't want to be around when their backups arrive. But that's just me personally."
My perception rolls for the IC:
Perception [Intuition 4 + Perception 3 - Wounds 2] (http://orokos.com/roll/226568): 5d6t5 0
Assensing [Intuition 4 + Assensing 4 - Wounds 2] (http://orokos.com/roll/226574): 6d6t5 3
Looking for any snooping spirits and maybe the location of nearby enemies. I'm not sure Assensing is the right skill since I am not checking auras, just looking for nearby entities in the astral, so if I need to roll something else, let me know. If he doesn't spot anything, he'll head back to the SUV.
For scrubbing astral signatures, could that be done while projecting? It seems like it should be since it only affects the astral, but it isn't completely clear from the book.
I'm not sure how to handle overwatch as a spirit service - is it just one service to watch us until the sun rises? Since that's all I plan on using the spirit for, I can burn more services on it if needed.
As much fun as I had with the dolphin, I wonder if it might have been better to have summoned the raven again for concealment. I am unsure whether it works on the astral or not, but it would certainly be handy on the physical considering our ride and general appearance.
Also, I am assuming that spirit summoning doesn't leave an astral signature, otherwise I'll need to edit my post to have him clean up his two summons. I also left out cleaning up the signs of astral combat between The Masked Woman and the enemy mage as Ohanzee wasn't really aware of that in game.
@Ryo
I have my condition monitors currently at 4 physical and 4 stun damage. Does that match what you have?
Purvue is making up for lost time. Ohanzee just went from the quietest to the busiest in short order.
For reference, the Masked Woman had already astrally scrubbed the site of the hijacking. I don't recall any spells being cast at the edge of the cliff where we woke up. A more lucid Ohanzee might have cast Levitate to save Sam and Chino the effort of pushing the crate up the hill but he didn't do that until it was time to get the crate into the Rover.
Ryo, how do you want to handle Ohanzee's sheet? GrimWulf hadn't updated it since late August and it is obviously out-of-date. For example, Purvue was dropping 2 dice for wound modifiers even though Ohanzee's Physical boxes had been addressed by Crumpled's first aid rolls over a month ago (or, more accurately, your rolls on Crumpled's behalf - 9/4/14).
Rednblack, get an IC post up so I can RP with you.
Whoa, your text got huge in that post.
I'm not sure if a Seattle spec is all that useful, and it certainly wouldn't apply here, since you're in the PCC.
I'll make a roll: Find info on Vinny [Intuition 4 + Organized Crime 2 + Spec (Denver) 2 - Wounds 2] (http://orokos.com/roll/226660): 6d6t5 2
Body | Agility | Reaction | Strength |
5 | 6(9) | 3(4) | 6 |
Charisma | Intuition | Logic | Willpower |
4 | 3 | 4 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
? | - | ? | 6(7) + 1d6(2d6) |
Composure | Judge Intentions | Lift | Memory |
7 | 7 | 11 | 7 |
Phisical l. | Mental l. | Social l. | Astral l. |
7 | 5 | 5 | - |
Physical box | Stun box | Overflow | Reputation |
11 | 10 | 5 | ? |
Name | Karma | Notes |
Ambidexterous | 4 | - no penalty for using "off" hand |
Name | Karma | Notes |
? | ? | - ? |
| ||
| ||
| ||
| ||
Perception | 4 | |
Leadership | 1 | |
Computer | 2 | |
Survival | 2 | |
Intimidation | 1 |
? | ? |
English | N |
Ware | Essence | Notes |
Betaware Synthetic Left Arm | ? | - STR 6, AGI 6(9), Armor 1 |
Integrated Weapon System: Cyber Spur | ? | - ? |
Betaware Synthetic Right Arm | ? | - STR 6, AGI 6(9), Armor 1 |
Integrated Weapon System: Shock Hand | ? | - ? |
Betawarer Synthetic left Leg | ? | - STR 6, AGI 6(9), Armor 1 |
Hydraulic Jacks | ? | - Rating 6 |
Betaware Synthetic Right Leg | ? | - STR 6, AGI 6(9), Armor 1 |
Hydraulic Jacks | ? | - Rating 6 |
Betaware Synthetic Torso | ? | - ? |
Internal Air Tank | ? | - Rating 3 |
Smuggling Compartment | ? | - ? |
Cyber Eyes | ? | - Rating 2: Smartlink, Flare Compensation, Thermographic Vision |
Synaptic Boosters | ? | - Rating 1 |
Defiance EX Shocker | - smartlink; acc6, 9S(e), -5AP, SS, RC0, ammo4(m); 3 taser darts |
Ares Light Fire 70 | - smartlink; acc9, 6P, -0AP, SA, RC0, ammo16(c); 16 gel rounds |
Ares Crusader 2 | - smartlink; acc7, 7P, -0AP, SA/BF, RC2, ammo40(c); 40 regular rounds |
Ares Armored Survivalist | - Armor 8, Insulation 4 |
? | - ? |
Hermes Ikon | - DR5 |
? | - ? |
James Anderson | - 6 |
Josh Adams | - 5 |
Concealed quick-draw holster | - under jacket, -1 Concealability, quick-draw threshold is 2; wireless: -1 Concealability |
Concealed holster | - ankle, -1 Concealability; wireless: -1 Concealability |
Hidden arm slide | - right arm, -1 Concealability, quick-draw threshold is 2; wireless: Ready Weapon is Free |
Contact | C/L | |
Rhodes | ? | |
? | ? |
@Ryo:
Few questions:
1. How much ammo do I have for the Warhawk?
2. In character, we don't know the loyalty or connection of our contacts, even though we may OOC, right?
3. How much money do I have?
ETA: third question
More perception rolls:
Astral Perception [Intuition 4 + Assensing 4 - Wounds 2] (http://orokos.com/roll/226742): 6d6t5 2
Thermo Perception [INT 4 + Perception 3 - Wounds 2] (http://orokos.com/roll/226743): 5d6t5 2
And if any spells come to me that might help with the interrogation - compelling him to talk, reading his mind, or keeping him restrained - I'll go from there, otherwise he'll just watch the prisoner's aura as he translates.
@rednblack: Did you do anything to restrain the guy in the back of the rover, or is he gonna immediately attack, what with being seemingly captured and surrounded by enemies?
Per Ace's request, using the cyberwear scanner in the mask to examine the prisoner, looking especially for cyberweapons. Also assensing him. I forgot to subtract dice for the sustaining modifier of my Detect Enemies spell but that doesn't affect any hits if we're dropping the dice at the end of the roll.
Ryo, you probably told me once, but what is the purpose of a sensor rating when it is a Single Sensor? I know a sensor array can be used with Electronic Warfare (with Rating as the Limit), but what's the point of a Rating for a single sensor?
Perception: 2 hits (http://invisiblecastle.com/roller/view/4672382/)
Assensing: 3 hits (http://invisiblecastle.com/roller/view/4672385/)
@rednblack: Did you do anything to restrain the guy in the back of the rover, or is he gonna immediately attack, what with being seemingly captured and surrounded by enemies?
Updated IC to show Ace using bootlaces. Should I make a roll for that? Lark's heads are easy to set, but laces aren't the best medium for knot work. Also, not exactly sure what to roll, Survival maybe?
Going to cast Mana Bind @ F5 on the prisoner. Does he get a roll to resist while he's KO'd?
Magic 6 + Spellcasting 6 - 1 Wound Modifier - 2 Sustaining Penalty
Spellcasting: 0 hits (http://invisiblecastle.com/roller/view/4672418/), ha
Soaking 3 Drain: 7 hits (http://invisiblecastle.com/roller/view/4672420/) ← found all my hits
Second try:
Spellcasting: 3 hits (http://invisiblecastle.com/roller/view/4672423/)
Soak 3 Drain: 4 hits (http://invisiblecastle.com/roller/view/4672424/), no drain
You remember you have the Control Thoughts spell and the Mindnet, Extended spell.Control Thoughts could be ... trouble. That's a handy one to have in one's bag of tricks. I'll keep that in my pocket for now.
MindNet requires voluntary participants, if you were thinking of using it to scrub his brain. I don't think it can be used in the same way as Mind Probe. Or maybe your plan was to link us all together to swap notes on the situation.I'm aware of that, though I should probably get clarification - does the target necessarily know if they have successfully resisted a mind affecting spell? I don't need it to work, I just need him to believe that it has.
I generally prefer to do planning in the IC forum, although this game is a bit more flexible with where information is presented and shared. I can play it however Ryo prefers.
@Ryo
What would it take to shoot him unconscious but allow him to live while not being obvious to the casual observer (and specifically the target) that we aren't trying not to kill him. I see it like this - we stop the car (assuming we are moving - ahem, Chino), toss him out of the vehicle, follow to stand over him, shoot him "dead", then while I lean to "check his pulse" I use the contact to stabilize him with Heal. If we do it right, 1-2 Combat Turns should be all I need to complete the spell, and shouldn't seem like too long for a pulse check.
Alternatively, if it is simple enough for someone to surgically place their shot to achieve the same effect we can skip the heals. Chances are he only needs to survive another half hour or so tops before help arrives. Heck, if we have reason to believe he has active audio recorders, we could skip the concern for his survival altogether.
Also, what is his emotional state like? Astral Perception [Intuition 4 + Assensing 4 - Wounds 2] (http://orokos.com/roll/227670): 6d6t5 5
ETA: Are we in the Mt. Elbert vicinity or near Basalt? You mention we started 27km outside Aspen, but I don't remember which way. Since we were nowhere near civilization, I presume we are in the mountains. Basically, I ask because that makes Carbondale a good decoy destination. Otherwise, maybe like Leadville? There just isn't much past Aspen heading east.
1. I don't think Ohanzee ever checked for additional gear, and I'm not sure what all was discovered and who took what from the duffels. @Ryo, can I get a summary of what gear we have and, while Ohanzee won't check the bags just now, he will as soon as we get rolling after dealing with the prisoner. Mostly, I'm looking for ammo, but anything could end up being helpful.
Parageology on the artifact [Logic 3 + Parageology 3 - Wounds 2] (http://orokos.com/roll/227737): 4d6t5 1
@Ryo - how sound does my misdirection plan seem to the PCs?
I generally prefer to do planning in the IC forum, although this game is a bit more flexible with where information is presented and shared. I can play it however Ryo prefers.
Purvue, if you want to make an executive decision - perhaps informed by the OOC commentary - and back it up with a Command test, that might be a way to keep things moving forward. Your Leadership rolls should easily beat the rest of us, even with your wound modifiers, since most of us will be defaulting. PvP social rolls can be a touchy subject but in this case I think it's a legitimate use of Ohanzee's skillset. I'd be willing to live (or not live) with the consequences.
@Ryo
Do I need a Con roll to determine if the prisoner believes we are heading to Carbondale?
When we ditch APB, what would it take to burn her? I can use fireball (what Force would be required) or we can have Uncle Sam use demolitions (?), or do we have another source of fire (I remember a survival kit, which should have matches or a lighter at least)?
1-hit glitch on 10 dice. Brutal.Yeah, I am tempted to edit the IC and change it to "Toss him, we have to be in Aspen before dawn. I mean Carbondale. Yeah, that's the ticket!"
Ohanzee's Fireball spell would probably be the most practical form of immolation but that's OOC knowledge. ICly, the rest of us don't know that he can cast it.
Sorry I haven't been around.
I would like to see this game come to a conclusion, but that seems to be getting less and less likely, and I feel like I've lost too many players at this point. Ravensoracle is outright missing, and while Novocrane and Poindexter are still around, neither has shown much inclination that they intend to keep participating here. I'm down to 1 out of my original 7 players, and 3 of 6 of my current players.
Apologies to purvue(or Malevolence?) and rednblack for bringing them in only for this to happen shortly after, but this game feels like a sinking ship.
If this game is over, I can divulge the mystery, if you guys at least want closure.
How are everyone else's games going? Poindexter and rednblack are posting like madmen so I'm guessing those games are going well.
Apologies for my absence. It's been a rough week.
To be honest I'm not sure if I have time for this anymore, with things continuing to spiral out of control in my personal life, and its hard to feel motivated after losing 70% of the players. Unless novocrane or ravensoracle return, I don't think my heart's in it anymore.
I'll reply to your PM momentarily, Tecumseh.
Alright gang, let's talk this through.
Novocrane and Ravensoracle haven't posted in a month (to any forum) and haven't responded to PMs. Let's officially declare them dropped.
Ryo doesn't want to conduct a third round of recruiting, which is understandable. He's also prioritizing his personal life right now, which is how it should be.
We have a couple options:
1) Call the game. Ryo pulls back the curtain, tells us about the mystery and our character sheets, and we go on to our next games.
2) Continue the game with a new GM. Ryo has tentatively agreed to pass along the reins so that the plot can continue.
I have volunteered to be GM if we go for option #2, but given that we have other GMs in our midst (both rednblack and Poindexter) we should check to see if anyone else wants to give it a go. I would love to keep playing but I'd rather GM than see the game end prematurely.
Continuing would include recruiting replacements for Chino and the Crumpled Man. We can discuss this if we decide to move forward.
Short résumé if it helps you decide: Shadowrun player and GM for almost 22 years. I GM one other PbP game that just passed its third anniversary this week. (It's winding down and is almost complete.) I also GM a weekly IRC session on Wednesdays that has logged 109 sessions and counting. Links to both available upon request. My games skew low-powered so this has been (and will be) a higher-power game than I am accustomed to. I am more mirrorshades than mohawk. I'm from Seattle IRL so that setting is near and dear to me, but I love the NAN and am delighted that the game is starting in the PCC.
Questions, comments, concerns? Now's the time. Otherwise, let's talk this out and vote.
Tec
Okay, go ahead and delete it.