Sammy was behind a box while the battle was raging. She had to admit that this was different from the trids, but now it was time to bring the trids to the fight. She looked at the doors they had used to enter the building and concentrated, gathering the mana as she had been thought. Suddenly 3 men in black ops clothing, complete with face obscuring helmets (easier to do than giving them faces), holding Ares Alphas, entered and started shooting towards the elves. They missed of course, but it would at least give the elves something to think about.
[spoiler]
casting trid phantasm towards the door.
magic 5 + spellcasting 6 - 2 wounds + 2 edge =9 (11d6.hitsopen(5,6) =3)the spell can create the illusion of something the caster has seen before, but I think this is not a big problem as she has worked on action trids before. And full black body armour + helmet with an Ares alpha and some other random gear shouldn't be too much of a problem. I've taken 1 per hit I have.
Everybody gets to roll intuition + counterspelling (if any), needing to beat my number of hits to disbelief the illusion. It's a complete illusion with sight and sound. As I just beat the object resistance of electronic equipment (3), cameras will be fooled (they don't get a resistance roll).
Phantasm (Realistic, Multi-Sense, Area)
Type: M Range: LOS (A) Duration: S DV: (F ๗ 2) +2
Trid Phantasm (Realistic, Multi-Sense, Area)
Type: P Range: LOS (A) Duration: S DV: (F ๗ 2) +3
Th ese area spells create convincing illusions of any object, creature, or scene the caster desires. Th ey can create an illusion of anything the caster has seen before, from a fl ower or a credstick to a dragon breathing fi re, as long as the illusion is no larger than the spells area.
Anyone who might pierce the illusion must successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Phantasm only aff ects living beings, while Trid Phantasm affects technological sensors as well.
now: 5S drain to resist:
willpower 4 + logic 4 =8 (8d6.hits(5)=1)4S damage
that puts me at a -3 for wounds, and another -2 for sustaining the spell. I don't think I'm going to do much anymore.
[/spoiler]