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OOC: Urban Brawl

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inca1980

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« Reply #1620 on: <05-21-13/0959:07> »
@Sichr:
I don't really understand what you're referring to.  Don't forget to roll defense against the shot and then it's the next IP and you're first.

Sichr

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Re:

« Reply #1621 on: <05-21-13/1104:23> »
What part you don't understand?

inca1980

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« Reply #1622 on: <05-21-13/1411:45> »
Sorry, I just wasn't sure if that means Sylvia self destructs or shoots a grenade or what.  Let me know and then IC what your drone does.  We'll say everyone is within two meters so everyone has to resist 8P. 

Sichr

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« Reply #1623 on: <05-21-13/1420:06> »
Sorry, I just wasn't sure if that means Sylvia self destructs or shoots a grenade or what.  Let me know and then IC what your drone does.  We'll say everyone is within two meters so everyone has to resist 8P.

Now this can be issue. I would say Sylvia attacks as it is designed to, with melee attack (it is equiped with Tarhgeting: Melee 4 RAW) and detonates in the close proximity of target. But, this would be your call, since Sylvia is in the hands of her autopilot (3+fuzzy logic)

This means: 10P -2 for drone and -4 meters for us =-8 = 2P-2 for everyone else, or what you said. Decision?

I understand that this escalated another way youve expected since we dont have any map for the situation, which is otherwise common in your runs...
« Last Edit: <05-21-13/1425:17> by Sichr »

inca1980

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« Reply #1624 on: <05-21-13/1452:09> »
Well, it would be 10P on anyone within 1m of the drone, 8P for anyone within 2m which includes Zach, Storm and the woman.  The blast would just automatically destroy Sylvia.

Sichr

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« Reply #1625 on: <05-21-13/1507:28> »
huh. I really thought there is more space there... False assumption.

inca1980

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« Reply #1626 on: <05-21-13/1631:24> »
Well it is a normal trashy hotel room size so if it's a 5mx5m room that doesn't make much space.  I'll have your drone wait on the order to blow up and you can use a simple on your next IP which is up next to tell it to do something else.  So it's your turn IP2,CT1

inca1980

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« Reply #1627 on: <05-23-13/1757:37> »
Zach's turn

Sichr

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« Reply #1628 on: <05-23-13/2030:16> »
srrry too much beers and responsibility mix

Sichr

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« Reply #1629 on: <05-26-13/1408:41> »
Motion sense, SM, p. 178. It seems It doesnt cost an action, but you tell me...
« Last Edit: <05-26-13/1446:09> by Sichr »

Thermo

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« Reply #1630 on: <05-26-13/1911:12> »
Can whatever is outside actually see Storm? She is sustaining an Improved Invisibility spell and ultrasound won't work through glass.

inca1980

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« Reply #1631 on: <05-27-13/1504:34> »
@Sichr:

No it doesn't take an action. 

@Thermo:

You don't know...

Thermo

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« Reply #1632 on: <05-27-13/2113:16> »
Inca, how would you handle things (from a crunch perspective) if Storm were to smash a rotodrone into the ceiling or walls (or into another drone for that matter) using a Levitate spell?

inca1980

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« Reply #1633 on: <05-29-13/1750:23> »
@Storm:

I'd make it an opposed Spellcasting + Magic vs. Drone Body x 2.  Suffered by drone when it hits a wall  would be drone's Body S damage, net hits add to this damage.  If the drone is thrown at another drone, then then we'd make a second opposed test Spellcasting + Magic vs. target drones Reaction.  The damage would also be Thrown Drone's Body S, net hits add to this damage.  I'd say you could do all this with a 1 Complex action spellcasting action.

When you levitate a drone though, your hits still need to beat the 200kg/hit threshold to lift something. 

Remember each use of Accident will cost a service.

@Zach:

Remember, Jamming on the fly requires you to do an Electornic Warfare + Signal vs. a targets Electronic Warfare + Signal.  So you have to identify a signal that you want to jam first, it's not like a general area jammer.
« Last Edit: <05-29-13/1801:25> by inca1980 »

Thermo

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« Reply #1634 on: <05-29-13/1848:59> »
Inca, not to rules-lawyer but I was under the impression that the Accident power would be considered a combative ability in this case, and therefore be governed by
Quote
"The use of combative powers or abilities by a spirit on behalf of its summoner only counts as one service, regardless of the number of foes involved." SR4a pg 186

edit:
I just read the IC post and getting off multiple Accidents might be a moot point in this case. However, wouldn't the spirit use Concealment before going through the window and entering combat? In other words, the use of the Concealment power would be pre-combat, so it would have the ability to use Accident as a complex action in its first initiative pass, no?