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OOC: Urban Brawl

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inca1980

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« Reply #1515 on: <06-30-12/1433:34> »
God I love heated battle arguments!!

Well the guards have acted and now it's the teams turn.  Make sure to read the Spoiler section carefully and react to each thing I say there. 


Teyl_Iliar

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« Reply #1516 on: <07-01-12/2323:49> »
I'm BACK.... Hey Inca, can you make the person who's turn it is, name bold? I'm guessing it's Dos's turn right now or it will be after we rollreaction from the flashbangs being shot at us. Correct me if I'm wrong please.
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inca1980

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« Reply #1517 on: <07-02-12/1312:41> »
Basically, when there's a chunk of initiative that's all players going consecutively, i'll just let everyone act in the order they post.  So you only need to worry about init when it's with respect to an NPC.  So if an NPC acts in between you and a PC who has a higher init than you, then don't post until the NPC has gone.

Teyl_Iliar

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« Reply #1518 on: <07-02-12/1436:22> »
Basically, when there's a chunk of initiative that's all players going consecutively, i'll just let everyone act in the order they post.  So you only need to worry about init when it's with respect to an NPC.  So if an NPC acts in between you and a PC who has a higher init than you, then don't post until the NPC has gone.
Ok, so are we reacting to the flashbangs shot at us, or just good to attack?
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Sichr

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« Reply #1519 on: <07-02-12/1450:07> »
just for my Info, where can I find that AOE modifier for defense?

inca1980

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« Reply #1520 on: <07-03-12/1241:56> »
@Zach:
SR4A pg. 160.
Roll for the other flashbang as well.  The beginning point of that defense move will be where you ended up after the first flashbang defense.

@Brick:
You have to react to the flashbangs.  First do one roll, then from that new position roll for the 2nd flashbang as well. 

Sichr

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« Reply #1521 on: <07-03-12/1432:28> »
rolled both defenses in my post

If you want me to more than this, sorry, just draw it by yourself and if you need remove dices from the end of the roll, dont have more time than this.
« Last Edit: <07-03-12/1435:01> by Sichr »

inca1980

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« Reply #1522 on: <07-03-12/1623:54> »
@Zach:
Sorry dude! didn't see that!  Thanx!

Sichr

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« Reply #1523 on: <07-03-12/1637:56> »
NP. I know that my Roleplay was reduced to rolls and sometime short comment, but I just hadnt feel I have enought energy to try to describe Zachs movements...in English that is. I haven used this language for more than year and half otherwise than in Forums posting, and Im beginning to feel I need some real conversation practice...well Id try to do my best in future :) For now it is enought to be said that Zach has jumped about three meters back, which wasn`t enought to avoid first blast, but enought to be safe from second blast. It also means, that Zach used full defense for this IP, and even if RAW FullDefense is interrupt and can be used anytime consuming next IP, I will take it that Zach had acted in this IP (only what I feel sorry is that minigrenades were to far away for attempt to throw them back, Id love to try my Nimble finger in action otherwise than I had throwing those gass grenades down. But considering the fact grenades exploded in IP they were fired, IMO Airburst link is in action and that means I (Zach) would just get my fingers burned. On the other side it means, it can be messed with. Nothing sound more fun than Airburst link commanding grenade to explode inside the launcher barell  ;D

inca1980

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« Reply #1524 on: <07-05-12/1703:09> »
@Dos:

Just wondering if you're gonna post cuz we haven't heard from you for a few days.

Teyl_Iliar

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« Reply #1525 on: <07-05-12/2124:05> »
Inca I'm still waiting on you to get back to Me about the damage... :P
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Thermo

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« Reply #1526 on: <07-05-12/2126:57> »
just make sure you take out the mage! Brick is more than a match for a couple measly flash-bangs  :)

Thermo

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« Reply #1527 on: <07-06-12/1451:39> »
Inca, is my second valykrie still around? I thought it got popped by the guards.

inca1980

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« Reply #1528 on: <07-06-12/1850:44> »
@Thermo:

Yeah, it did, i just got confused looking only at the initiative list!  This is a big combat so good book keeping is important!

Sichr

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« Reply #1529 on: <07-07-12/0822:18> »
OK guys Im leaving today for week fencing training, and I dont think there will be any connection, maybe from time to time but I wont bet on this. I will roll some rolls here, so Inca feel free to use them or roll anything as needed, Zachs usual IP would be call shot/long narrow burst/Take cover:

Attack rolls:
AG(6)+Automatics(4)+Smartgun(2)-WND(1) (11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=7, 11d6.hits(5)=4)

Defense rolls:
Normal:
RE(7)+Combat sense(2)-WND(1) (8d6.hits(5)=3, 8d6.hits(5)=1, 8d6.hits(5)=5, 8d6.hits(5)=3, 8d6.hits(5)=4)

Full:
RE(7)+Combat sense(2)+Gymn(3)-WND(1) (11d6.hits(5)=2, 11d6.hits(5)=6, 11d6.hits(5)=4, 11d6.hits(5)=3, 11d6.hits(5)=4)

INIT(apply wound modifier):
RE(7)+INT(4) (11d6.hits(5)=3, 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=4, 11d6.hits(5)=4)