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OOC: Urban Brawl

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Sichr

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« Reply #1485 on: <06-22-12/0546:32> »
@Storm. Levitate?

inca1980

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« Reply #1486 on: <06-22-12/0816:19> »
So are Zach and Brick still holding their actions this IP?

Sichr

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« Reply #1487 on: <06-22-12/0905:44> »
just hold on a minute, my bussy week ends in 30 minutes :)

Teyl_Iliar

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« Reply #1488 on: <06-22-12/1009:44> »
Brick is holding his action
UB
Brick
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ITF
Slip
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Thermo

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« Reply #1489 on: <06-22-12/1448:05> »
@Storm. Levitate?

That's the plan, had to go invisible first. Don't want to end up a pinata if I can avoid it!

Teyl_Iliar

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« Reply #1490 on: <06-22-12/1912:21> »
Maybe it's time to creep people out next?
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Sichr

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« Reply #1491 on: <06-25-12/1358:25> »
@Thermo: Go first and finish the hit, otherwise Im going to kill the man

@Inca: What is my distance from the target? Assault riffle ranges...
« Last Edit: <06-25-12/1401:21> by Sichr »

Sichr

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« Reply #1492 on: <06-25-12/1401:05> »
@Thermo: Go first and finish the hit, otherwise Im going to kill the man

I mean...I`ll try to :)

Teyl_Iliar

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« Reply #1493 on: <06-25-12/1509:39> »
@Thermo: Go first and finish the hit, otherwise Im going to kill the man

I mean...I`ll try to :)
Exactly.
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Thermo

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« Reply #1494 on: <06-25-12/2104:14> »
I'm taking out the second illusionist.. once the guards take out the spirit I'll summon up a really nasty one to finish off the target. If Brick takes out the first illusionist, Storm should be invisible to pretty much everyone once the thermal smoke pops. If I use Flamethrower against the target now Storm's going to get waxed instantly by the guards.

Sichr

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« Reply #1495 on: <06-26-12/0459:15> »
@Thermo: Use comunications to tell Zach that (at least few words), otherwise Zach is going to kill the target and get the bonus for doing your job. will post my rolls today evening, so adapt your post till then...pls...
« Last Edit: <06-26-12/0605:17> by Sichr »

inca1980

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« Reply #1496 on: <06-26-12/0602:36> »
@Storm:

I definitely use the optional rule for direct combat spells where every hit added adds 1DV to drain.  So since I didn't put that in the house rules (every mage so far has somehow amazingly not casted stunbolts so it never came up) then I'll let that last spell stand as is, with 13S and no drain.  But from now on remember, when you cast a direct combat spell, every net hit added to the damage adds 1DV to the drain value.  Even with this rule, stunbolts are ridiculously powerful.  Just cast at F10, if they fail the resist, it usually always is a one shot and it's only 4P drain.

 Roll init for the next CT even if you're using Edge.

@Sichr:
Using the Pythagorean Theorem you are 53m away from target making it Medium Range (-1) with the assault rifle.  The very minimum any of you can be from anyone in the room is 50 m and the maximum is like 60m when shooting from the skylight.  Just to have an idea, the distance from the top corner of the ballroom to the opposite bottom corner (the largest distance possible between any two points of the ballroom) is about 75m.  The distance from the skylight won't get that high though and top off at about 60m. 
« Last Edit: <06-26-12/0628:08> by inca1980 »

Thermo

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« Reply #1497 on: <06-26-12/0717:13> »
@Inca: Ok, I'll definitely keep the extra drain in mind moving forward. Do you allow mages to "pull their punches" when casting so the drain is kept at a reasonable level? How does this work with counterspelling? (i.e. is the additional drain for extra DV considered to be the "net" after the target resists some of the damage with Wil+Counterspelling?)

Sichr

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« Reply #1498 on: <06-26-12/0733:45> »
@Sichr:
Using the Pythagorean Theorem you are 53m away from target making it Medium Range (-1) with the assault rifle.  The very minimum any of you can be from anyone in the room is 50 m and the maximum is like 60m when shooting from the skylight.  Just to have an idea, the distance from the top corner of the ballroom to the opposite bottom corner (the largest distance possible between any two points of the ballroom) is about 75m.  The distance from the skylight won't get that high though and top off at about 60m.

OK. I just missed how high above the ground was our position...THX

inca1980

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« Reply #1499 on: <06-26-12/0747:00> »
@Thermo:

Well, the only way you can "pull your punches" is by not adding extra net hits dice to the DV of a direct combat spell.  There's no way though to reduce drain below the listed value. 

So the way a direct combat spell would work would be the following:

Naz casts a stunbolt F10 to try and evicerate the opposition with 10S.  She rolls 5 hits and can keep all those hits cuz it's a F10 spell.  The target does have someone counterspelling them and rolls Will + Counterspelling and gets 3 hits.  Those are 2 net hits.  The damage the target will take is 10S unless Naz decides whether or not to add some of those net hits to the damage of the stunbolt.  She decides to add 1 net hit to make it a sure knock out (because target might have Willpower 5) and this makes the damage the target takes 11S but the drain Naz has to resist is now 5P.  She then rolls drain resist and gets 4 hits and soaks all but 1P.

Another thing to remember is that noticing magic is a perception test with (6 - Force) as the threshold.  This means a F8 spell is really impossible to hide....i.e. there would be a flash of mana etc.  So they'll notice the spell but i'll have them roll to see if they can tell where the mana is coming from.