I think "flying" up and out of there is a last resort of possible. it's pretty high profile to start levitating yourself all over the place in an attempt to flee. (No matter how effective it is.) Anyone not immediately trying to escape will see you and you will have no cover if they want to take you down. Seeing as how your powers seem to revolve around you being charismatic I would try either getting alone with the target and stunbolting him out quietly and covering it with an illusion, then commanding your spirit to kill him as the illusion plays out. (That is provided you can get him and keep him separated from security, and/or out of sight of the other mages.) If you can't pull him away somehow your thought of 2 spirits vs the other mage#2 and then acting like the mage#3 is the attacker and conning the guards to mix it up with them while your spirit does away with the target is a good call. Regardless, Depending on your current 12 charisma a strong base for swaying the guards. If you hold your attack until the distraction kicks off using their sound system you might be able to play that to your advantage. If things to go to shit on you cast foreboding and focus on the target, we'll cover you from above. Making short work of the other mages on the floor and well pretty much everything in the room. Once the target is dead and it's a certainty you get the fuck out as fast as you can possibly move. Be advised, once we engage, smoke will drop into the room as well as flashbangs. If you aren't viewing in the astral you may lose sight of the target. We of course will try our best to make sure those things don't end up at your feet, but they do have a splash radius of 10M. You'll have to resist 6S if you're caught by one. Your flare comp should keep you safe from any visual modifiers that may pop up from them too. Anyway I think I'm tapped out on suggestions for now. Good luck. Remember Speed, surprise, and violence of action are going to be your best friends.