Hi!
I'm new around here, but eager to get into running missions. Got some players who have little or no experience with Shadowrun, so I want to design a small storyarch around half a dozen (5-7) missions. The plan is to use A and AA rated companies for this, because I don't want to throw the players against AAA material just yet. My initial concerns come from talking with a fellow gamer who is very mechanics savvy - one could call him a rules-lawyer, but in a nice way.
Anyway, my friend is of the opinion that playing a hacker isn't going to be a lot of fun, because you have to put all of your BPs into hacking skills, if you are going to be of any use. This obviously creates a problem where the hacker doesn't know which way to hold a gun, open his mouth politely or do a number of other secondary tasks, which could help his fellow 'runners.
I would like to make a game where the opposition isn't tricked out with the latest IC, magic wards, augmentations and whatnot. Hence the use of A rated companies. However, having never run a game I'm concerned that might be making things too easy for some players, so the rest get bored. For example, if I use low-grade rent-a-cops as physical security I'm concerned the more combat oriented characters will simply cut through them without a second thought.
Any suggestions? Helpful hints?