Eclipse phase inspired character gen.
You start with 400 bp.
Your character starts with 3 in all stats; You may lower those stats by up to 4, for additional bp. Lowering a stat to 1 makes you incompetent with linked skills and tests But grants you an extra 10bp (I.e. 3 down to 1 grants 30bp). Note the gm may require tests for things people take for granted..
Choose a metatype, You may not choose a metatype would reduce a score to 0.
Choose a background, (backgrounds typically positive and negative dice pool modifiers, alter your street cred and notoriety, starting money and anything else deemed appropriate.) EG Motorbike ganger: +1 Pilot groundcraft +1 Intimidation +1 blades, +1 notoriety -1 knowledge academic May not take affiliation that requires a sin.
Choose an affiliation (A corp, syndicate, gang and so on) For example: Evo corp: Advantage +1 to biotech, recieves 10% discount on augmentations. Disadvantage SINer + Records on file (Evo)
150 Bp ,ust be spend on Skills
100Bp must be spent on knowledge skills (4bp per point)
150 to spend on:
Buy street cred 10bp per 1 street cred max 30bp.
Buy stats
buy magic
Buy edge
Buy qualities
Buy gear
Choose motivations. These help you regain edge,
Why do I suggest this character gen system. I think it reduces minmaxing a little. Like taking a troll with impaired attribute logic and increasing it to 2 with no penalty..
Skills more important, and because you have to take them, you get a little more variety than.
Combat skill 6 perception 4 gymnastics 4 unarmed 4 First aid 1,
You'd have instead, Athletics 3, outdoors 1, Combat skill 6, perception 4 gymnastics 4 unarmed 4 First aid 2 armorer 3 Computer 1, Throw 3(grenades)
I think it creates better characters. because back grounds affiliations and skills tend to be more cohesive and at the same time broad, less hypersepcialised. the characters tend to have more interesting and developed side themes/ interests hobbies etc.
Its not hard to customize each gm can create their own backgrounds and affiliations which can guide the players towards the story.Ie you only create affiliations and backgrounds which have a place in the metaplot of your campaign. That way you have a little less lets get distracted by this characters side story (or more likely we dont have time for it, or its boring for the other characters) and more this characters side story is actually part of the main plot,
Anyway let me know your thoughts on it. Dont obsess too much with the exact numbers. Its the idea not the aplication we're dealing with right now.