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Aura Masking Spirit Power

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valavaern

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« on: <10-06-12/1340:30> »
So, something I've noticed with the Aura Masking spirit power: ever other power in the game runs off of the spirit's Force... but for whatever reason, Aura Masking runs of the spirit's edge.  Seeing as how all normal spirits have attributes equal to their Force, it doesn't matter in the slightest for NPCs; for PC spirits however, it makes the whopping 3pp you need to spend on something that would only cost 2 initiation powers to equal seem a lot steeper.

has there ever been any errata to make Aura Masking function like every other Spirit/Critter power in the game, or is still it's own little thing?
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"Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide." - Xykon
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