The archetype characters are often -- not universally, mind you, but often -- (a) not all that awesome compared to what a half-assedly optimized starting character can be, and (b) not quite made right, mathematically.
They're great for a last-minute "whoops, someone needs a character" moment, or for those times when you want someone to be better than a corporate security schmuck but not quite top-notch, or when you suddenly find you need a halfway competent NPC's stats, or whatever. They're also fun to give characters for a session or two as everyone is learning the ropes, and then to throw out the window when folks have a handle on the rules and it's time for them to make their own character.
But, yes. They have issues. Maybe they were made early in the game design process and didn't get updated right, maybe they were victims of a copy-paste accident, maybe someone typoed, maybe a rule changed late in editing and the archetype didn't get updated, maybe maybe maybe. Who knows?
Just don't let it get you down. Pay attention to the rules, not the archetypes.