I do let intelligent plans work for the most part. I just would rather the invisible/silence combo didn't lead to an instant win every time they want to slip through a high secure entrance. I like to use chokepoints, since they let corps invest large amounts of money in one place, thus saving them money overall, yet getting a lot out of their security money. I'd like these chokepoints to be effective, so runners have to get creative and find other entrances in and the like. I'm not seeking to "beat" the players, but rather just make them think a little harder.
The dogs is an excellent idea, unfortunately one of the characters has a dog phobia severe. I already make sure some dogs appear to exploit this, but I also don't like to go too overboard and abuse a single player tons, heh. That does bring up scent based technologies. I already do use chem sniffers in entrance architectures. This is a pretty sly and lightweight group though, as far as carrying weapons goes.
I'm fairly sure silence spells shut down ultrasound completely, since I found it in the 3rd edit. man and machine book under the ultrasound cyberware area. The core 3rd book is vague on the issue, which is why we weren't certain before that silence could do that.
Yeah, spirits definitely work, but sometimes magic isn't available.
What I'd really like is some kind tech corps can invest in to handle invisibility detection reliably at chokepoints.
Easiest way to detect a magical infiltration is an astral guard. If magic is not available then GloMoss /GloWand based magic detectors at every door will be enough.
This does sound great. As does the mm wave radar idea. I'm running on a 2060 timeline though and I don't know when these techs came into the SR world. It appears mm wave radar exists now in 2012, but that is no gurantee it will be in SR with all the diseasters, etc.
I guess I could just let them "win" a few times to see what happens. I'm just worried about the situation where they do this ten times in a row and it's boring for everyone involved. I'm not concerned about them succeeding in a few runs and getting some money for it.