I think you need to check some info on Aden for example. Or Lofwyr.
Lofwyr is one of the dragons who's quite well integrated into society, despite apparently despising it. He owns a megacorp! Which you can run against! And succeed!Personality-wise, he's almost as boring as Ghostwalker, but he's not untouchable.
Aden is the sort of dragon who has to live in hiding. IIRC, Praxis makes a big deal of the fact that he left his hideout to be at that bunker, and that he had to sneak out because people wouldn't hesitate to nuke him if they found out where he was.
You better go with - dragons are god-like creatures capable of whatever they want to, and the only way to stop great dragon from doing as he pleases is ...to be another great dragon possibly with some aliance.
Which is boring as hell, frankly. Why even include this sort of NPC in the game if they're supposed to be untouchable?
I think Catalyst actually has been getting a little better about this in a few of their most recent books. I quite liked that Ghostwalker simply exited stage left in Artifacts Unbound, which also has PCs stealing something from under the nose of an immortal elf, and possibly beating her in combat as well. Twilight Horizon has not one, but
several runs into the megacorp's central HQ, as well as interactions with powerful spirits who treat the PCs with
respect, rather than the scorn the more "established" immortal despots prefer.
To me it seems like trolling/Complaining about nothing. Since for some of them that was the first and only post, they seem to have nothing else to add...well, its the same thing as complaining about wireless etc. Useless. Not fun. Not even reasonable.
Nah, I'm not a troll. It's just that I haven't yet found how to turn e-mail notifications on in this forum, and I can't be bothered to keep checking it manually all the time.
I don't think my complaints are "unreasonable", but if you want "useful" my main suggestion is simply to allow PCs to be awesome already. Remove authorial protection from the NPCs, allow PCs to face them and come out on top, let them get some respect in the setting, change the world, become legends themselves. Recent adventures have been better about this, as I said above - the main problem, I feel, is one of player perception. I respect that people have different styles, but sometimes it seems allowing PCs to have a significant effect on the setting is some sort of taboo.
The same can be said of any dragon. Or any megacorp CEO. Or any national leader. Or any underworld boss. Not the eating part, usually, but still, if you displease the powerful forces in the world, they can (and will) bring the hammer down on you. I think maybe you're fixating a little too heavily on Ghostwalker, which is keeping you from seeing that this is how most power players in the Sixth (or any) World act. Do you think that doing something to personally raise the ire of Damien Knight is going to be good for your health? Of course not.
PC shadowrunners piss powerful people off all the time. The archetypical run is breaking into a high security corporate research lab, stealing research data worth millions or billions, and handing it over to a rival corp. That's certainly likely to piss off whoever runs the corp you just hit, but the actual in-game consequences are usually getting paid in peanuts and spending some time in that vague, hand-wavey state of "lying low" until the next adventure rolls around. There are published adventures where the players are hired to kill mob bosses, with the worst consequence being that they have to run in a different town for a few months. You get to do a number on Horizon in Twilight Horizon, and while the book warns this will get some heat on the characters, it by no means says this is an inevitable death sentence.
The only places where I've seen concrete examples of this "the hammer
will drop" reasoning is in forums, when some GMs are angry at their players for deviating from their plots. The place where I've seen it written with the most vitriol was in a Dumpshock thread about stealing cars of all places. Someone figured stealing cars and breaking them down for parts paid a lot more than the prescribed rate for those deadly runs, and complained about it. Suggestions for "fixing" the problem mostly involved having the angry GM bring down the police and the local crime syndicates at the same time on top of the enterprising PCs, with as much force as they could muster. Not for stealing billions worth of research from a megacorp. Not for assassinating syndicate bosses. For stealing one lousy Ford Americar a week.