Ah but this line in Threats 2 is what gave her the idea. And I commend her for doing her lore research when she came up with it. Granted we are in a new version, but bear with where it came from.
Threats 2 pg 54, bottom of left column, final paragraph, sentence that brought this up.. -"The Master Shedim inherits all of the persons skills, Edges and Flaws, personality quirks, likes and dislikes."
Edges and Flaws became Qualities; and Technomancer is a quality, ergo I could see where she might get the idea. Since they "gain the Magician quality if they did not possess it" and already have the Technomancer quality. The following sentence does add a hiccup with the "does not gain their magic skills or spells" so even if it did allow it, the damned thing would have scant idea of how to use them. It does also say that a Shedim can take full use of Implants, which would mean they are capable of VR and AR in the modern days if they get a Cybered Decker.
Granted I would rule generally the same was you do (hence my original NO! which felt to me a bit harsh, which is why I asked), but I might argue about whether or not I consider them to be "home" when in hotsimming mode (different discussion, the Shedim would not know if he was "home" anyway without the right perception to see such; and the Shedim in question was aiming to kill and possess).
I however, can see where she came up with the nasty idea. Also, as the Sixth world advances, I would hate to see a bunch of neat ideas just be fiat exempted from occurring to Technomancers. Either Technomancy is an evolution of the awakened world or an anomaly.
Alexis
*smiles*