Well, how about these:
Hidden Storage (+1 or +2 LP)
You have one or more cleverly hidden storage compartments in your home, whose total volume is equal to half your Necessities rating, in cubic meters. These compartments have -6 concealability. For 2 points, the compartments are also shielded, providing a -4 Conealability versus all non-magical searches.
Concealed Room (+2 or +3 LP; requires Necessities at Squatter or higher)
You have an entire (small) room with a single entrance and floor space equal to twice your Necessities rating in square meters, that is hidden from outside detection. For 2 points, the concealment is visual and auditory, with a -6 Concealability. For 3 points, they also gain a -4 Concealability against all other non-magical searches. If your lifestyle includes "Escape Tunnel", you may have the entrance be within this room - and your Safe Room has multiple entrances, allowing you to enter it from nearly any room in your home. You cannot have both "Concealed room" and "Safe Room" at the same time.
Safe Room (+3 or +4 LP; requires Necessities at Middle or higher)
You have a Concealed Room as above, but the walls and entrance are armored and reinforced (increase both Armor and Structure by +4, to a minimum of 10) and the door has mechanical locks that may only be operated manually, from inside the room. This room is supplied with food, water, and power at two Necessities levels lower than usual, suitable for three days (for the number of permanent residents). If your lifestyle includes "Escape Tunnel", you may have the entrance be within this room - and your Safe Room has multiple entrances, allowing you to enter it from nearly any room in your home. You cannot have both "Concealed room" and "Safe Room" at the same time.