I have a question from a practical reasons. If the idea is to knock people down why not just charge the person and get a +2 bonus to the melee attack?
This is for roleplaying mostly, in which case I wouldn't want it to be more powerful than your standard options; however, if that was your intention, you could pull an enemy into a hazard (maybe down off a rooftop).. There are probably plenty of abusable interactions.
Thanks for the input Nebular, that is the sort process I had in mind. I'll need to come up with some more specifics for my GM, but it's good to know I'm on the right track.
Here are some other ideas;
- A test that determines if they pull to me, I pull to them, or both.
- Can I grapple (behind) someone and use the momentum towards them as a charge?
I think I'll use the rappelling action for this.
Chances are I'll just go ahead with this and take it easy with the interactions.