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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Wild Life
Core Critter Rulebook
CRITTERS CALL
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Scotophobia
Plot Sourcebook
THE MEANING OF FEAR
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Shadowrun
Shadowrun Play
Rules and such
When do effects begin and end?
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When do effects begin and end?
4 Replies
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inca1980
Ace Runner
Posts: 2294
When do effects begin and end?
«
on:
<09-29-10/1944:35> »
Say i'm on the 3rd IP of a combat turn which has 3 IP's and I have my Sprite rating 2 sustain a threaded complex form (means he can sustain it for 2 combat turns)....when will the sprite stop sustaining.
Possibilities:
1. Do I count the current Combat turn as the first turn, and then he'd sustain it a whole 'nother combat turn (3 IP's) and then on the beginning of the combat turn after that he'd stop?
2. Would he drop it on the 3rd IP not of the next combat turn but on the 3rd IP of the combat turn after that?
3. Would it be for the current combat turn, and then two whole combat turns after that?
Threading is just an example...but i'm asking in general.
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Walks Through Walls
Ace Runner
Posts: 1033
Re: When do effects begin and end?
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Reply #1 on:
<09-29-10/1947:54> »
I would say example number 2
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Qemuel
Chummer
Posts: 125
Re: When do effects begin and end?
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Reply #2 on:
<09-29-10/1950:16> »
I would say it starts as soon as it begins sustaining the Thread.
One combat turn later at the exact moment it started completes the first turn.
An additional combat turn later at the very same point, it ceases.
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FastJack
Administrator
Prime Runner
Posts: 6374
Kids these days...
Re: When do effects begin and end?
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Reply #3 on:
<09-29-10/2108:58> »
Giving my +1 here.
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Bradd
Omae
Posts: 734
Re: When do effects begin and end?
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Reply #4 on:
<09-30-10/1652:59> »
If you want to be precise about it, run until the same initiative number of the same initiative pass, two turns later. If you want to simplify bookkeeping a little, run it until the sprite's action phase in the same pass, two turns later.
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