I'm new to the game in general, so I'd like to know how I've done on this build. It's karmagen, 750 Karma max. The only books I have are SR4-20th and Attitude (which is where I found the color change bit, though it had no availability noted).
(I know there's debate over BP vs Karmagen; I don't care about that, as I'm doing this according to GM instructions.)She's sort of a face/stealth type? I'm not really sure how to categorise this build.
A lot of character personality/backstory details haven't been finalised, but basically, she had been in school training for a professional job in security systems, but generally opposed the way megacorps work (political/social). It didn't fit with her life view as an adept; she doesn't like the faceless organizations when the strength of an individual is very important to her. Her way of rebelling? Dropping out of school and heading to the streets.
Met her current fixer, who was impressed by her attitude, if not her situation (hence the high priced contact ). She's only done small jobs so far, but has been preparing to be able to do a "proper run."
All of that background info is subject to change; I'm new to this setting, so while I'm primarily looking for build critique, I would like to know if this is even remotely plausible.
[spoiler]
Alias: Hana ("Flower")
Race: Elf
Sex: Female
Nationality: UCAS (Seattle)
Lifestyle: Low (apt)
Karma Spent: 750 (karmagen)
Physical Description: 6' 1" (~1.85 m), dark brown hair (slightly past shoulders, often worn in a loose bun or tight braid), brown eyes, darkly tanned skin (natural hue, not actually a tan). Pretty, but kind of average for elves.
Personality/background She was raised on the shiny side of the tracks, so to speak. She had some specialized training in security (especially corp security) late in high school as preparation for work with a mega. However, she realized what a terrible world she lived in, that corps ruled everything with no real limits, so rather than aiding the corporations, she ran away. Annnnd ended up a shadowrunner, which is probably an even worse way to aid the corps. As you can imagine, she's not too happy about that.
She has worked as a courier and for light B&E, never anything major before; however, her fixer is beginning to feel that she's ready for a real job, and will throw her into something where a face is needed. (NOTE--she has fairly high loyalty from her fixer, and while he won't go too much out of his way for her, he will give her advice so that she has a chance of doing well.)
It's hard to tell what she's really thinking, because she's so good at pretending. She has good control over her expression and body language (kinesics maxed). However, she uses this "face front" almost exclusively around potential clients and people she doesn't know. Over the course of continuing contact, she may actually loosen up a bit--if that would likely benefit her.
Other Info (from Chummer)Movement: 10/25, Swim: 6
Street Cred: 0
Notoriety: -1
Public Awareness: 0
Composure: 8
Judge Intentions: 12
Lift/Carry: 8 (75 kg/50 kg)
Memory: 6
AttributesBody | 3 |
Agility | 5 |
Reaction | 4 (5) |
Strength | 5 |
Charisma | 5 |
Intuition | 4 |
Logic | 3 |
Willpower | 3 |
Edge | 2 |
Magic | 6 |
| |
Essence | 6 |
Initiative | 8 (9) |
IP | 1 (2) |
Astral Initiative | 8 |
Astral IP | 3 |
Matrix Initiative | 7 |
Matrix IP | 1 |
Physical Damage Track | 10 |
Stun Damage Track | 10 |
Positive Qualities(Low light vision)
Adept
First Impression
(+2 DP modifier on Social tests during first meeting)Mentor Spirit
Moon Maiden - +2 dice on Negotiation tests. All other effects only apply to spells.Negative QualitiesSINner
(Julianne Miles)Active SkillsInfluence (group) | 4 |
Con | 4+Charisma |
Etiquette | 4+Charisma |
Leadership | 4+Charisma |
Negotiation | 4+Charisma |
Stealth (group) | 4 |
Disguise | 4+Intuition |
Infiltrate | 4+Agility |
Palming | 4+Agility |
Shadowing | 4+Intuition |
Athletics (group) | 2 |
Climbing | 2+Strength |
Gymnastics | 2+Agility |
Running | 2+Strength |
Swimming | 2+Strength |
Ungrouped Skills | |
Unarmed Combat | 4+Agility |
Pistols | 4+Agility |
Assensing | 2+Intuition |
Pilot Ground Craft | 1+Reaction |
First Aid | 2+Logic |
Perception | 1+Intuition |
Knowledge SkillsStreet Gangs | 3+Intuition |
Forensics | 2+Logic |
Fences | 2+Intuition |
History | 2+Logic |
Security Procedures | 2+Logic |
Security Design | 3+Logic |
UCAS Politics | 1+Intuition |
Club Music | 1+Intuition |
Area Knowledge: Seattle | 2+Intuition |
Language Skills
Adept PowersPower | Cost | Notes |
Voice Control | 0.5 | |
Killing Hands | 0.5 | unarmed deals lethal damage |
Kinesics 3 | 1 | +3 Social tests (make or resist); +3 to judge emotional state or intentions |
Astral Perception | 1 | |
Critical Strike 4 | 1 | +4 damage unarmed |
Improved Reflexes 1 | 1.5 | +1 to Reaction, 1 extra initiative pass |
Cyber/Bioware: None
Spells/Complex Forms/Programs: None
Gear (36,735 „*)Armor | Price |
Urban Explorer Jumpsuit (color changing) | 675„ |
Helmet | 100„ |
Actioneer Business Clothes | 1,500„ |
Chameleon Suit | 8,000„ |
|
Weapons | Price |
Raecor Sting | 350„ |
Colt America L36 | 150„ |
Yamaha Pulsar | 150„ |
|
Weapon Accessories | Price |
Flechette Rounds x100 | 1,000„ |
Regular Ammo x100 | 200„ |
Taser Darts x50 | 2500„ |
Spare Clips (Raecor) x2 | 10„ |
Spare Clips (Colt) x2 | 10„ |
Concealable Holster x2 (1 ea) | 300„ |
Silencer x2 (1 ea) | 400„ |
| |
Tech | Price |
Commlink** | 3,500„ |
Glasses + ImageLink | 50„ |
Contacts + ImageLink | 75„ |
AR Gloves (rings) | 250„ |
Subvocal Microphone | 50„ |
| |
IDs/Licenses | Price |
Fake SIN 4 (Helena) | 4,000„ |
fake license 4 x3 (guns, H) | 1,200„ |
Credsticks x4 | 100„ |
| |
Tools | Price |
Nanopaste Disguise (small) x2 | 1,500„ |
Gecko Tape Gloves | 250„ |
| |
Other | Price |
Suzuki Mirage | 6,500„ |
Lifestyle: Low (monthly) | 2,000„ |
DocWagon Contract - Basic (yearly) | 5,000„ |
Wallet: 5,765 „
of original 42,500 (17 Karma)*Includes lifestyle, vehicle, etc.
**Commlink -- Erika Elite + Iris Orb
VehiclesSuzuki Mirage
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
+2 | 20/50 | 200 | 1 | 6 | 4 | 1 | - | 6,500„ |
ContactsContact | | C/L |
Xris | Fixer | 3/3 |
NAME | Street Mage / Healer | 1/3 |
NAME | Bartender | 3/3 |
[/spoiler]
Edit: Fixed a tag
Edit again: Listed Athletics properly, as a group.
Edit 3: Modified attributes, skills, and abilities according to suggestions. Have not purchased any new gear (yet). I have .5 PP and 3 Karma left; thinking about ditching Astral Perception (and Assensing skill).
Edit 4: Updated gear. Went for Yamaha taser, rather than stick'n'shock in the Yamaha light pistol. I now have 0 Karma left, and .5 PP remaining.
Edit 5: Modified her contacts a little bit, to better use some of the karma I spent on them. Gave her and her fixer names. Modified a couple of knowledge skills. Still need to spend that 1/2 PP.
Edit 6: Entered all this stuff into Chummer, and discovered I'd miscalculated a bit. Fixed that. Still need to spend that last 1/2 PP.
Edit 7: Corrected another error (hadn't included the Mentor Spirit in Chummer), and adjusted points. Added Kinesics 3. I think I may be done now?
Edit 8: It seems like every time I open Chummer, the karma totals change. Updated based on an unexpected extra 9 karma (seems some of my knowledge skills got shuffled?).