RecoilWeapons that fire more than one round in an Action Phase suffer froman escalating recoil modifier as the rounds leave the weapon. Semiautomaticweapons that fire a second shot receive a –1 dice pool modifierfor the second shot only.
Basically per turn. So if you have a crazy guy that can get multiple initiative passes you have recoil effecting you more and more. so the first shot is nothing but four passes down the way you got serious problems.
Quote from: SeriousOne338 on <04-03-12/1325:08>Basically per turn. So if you have a crazy guy that can get multiple initiative passes you have recoil effecting you more and more. so the first shot is nothing but four passes down the way you got serious problems.Your games must be very, very different from mine. Having at least two Initiative Passes is almost a given everytime I've played Shadowrun, with "combat specialist" characters almost all expected to posses three IP or a very good reason for having less.