I thought Type O specifically forbid second hand ware?
It's not great at character creation, but over the course of a campaign it has serious potential. Especially if you follow the interpretation that augmentations can be upgraded rather than requiring them to be replaced.
Other things I remember taking were:
Damage Compensators (Usually the last thing just to keep from having to turn Pain Editor on all the time in combat situations)
Cerebral Boosters
Mnemonic Enhancers
Trauma Dampener
Orthoskin
Reception Enhancer
Sleep Regulator
Tracheal Filters
Toxin Extractors
Ref. Recorders for damn near everything physical.
Then again, mine was designed with more of an all around savy spy type more than chrome and gun street sammie.
But this requires more special pleading from the GM which you likely had to do anyways to get Type O to work with cultured ware anyways.
Carefully read Augmentation. While SR4A uses
basic to refer to a type of bioware (rather than a grade) and the FAQ confirms that the terminology is supposed to work that way in SR4A (the core book and books coming after), Augmentation was written before SR4A and
did not use this standard terminology. Augmentation used basic to refer to grade and standard to refer to type.
For some clear cases of this:
Augmentation, pg. 61
Only basic bioware can be found second-hand—alpha or better grade and cultured bioware are by definition protein-matched and cannot be implanted in another body
Augmentation, pg. 63
Standard Bioware
Echolocation:
Augmentation, pg. 107
Grades
Like cyberware and bioware, nanocybernetic implants come in four grades that determine their quality, invasiveness and modify their final prices: basic, alphaware, betaware, and deltaware. Use the Essence Cost Multipliers and Cost Multipliers on p. 303, SR4.
Augmentation, pg. 125
Implant Surgery/Repair
Basic 8
Alphaware 12
Betaware 16
Deltaware 24
Augmentation, pg. 122
(e) Implantation (basic and alpha-grade cyberware/bioware).
Augmentation, pg. 127
Cyberware of basic and alpha grade is available off-the-rack in a variety of sizes and styles to accommodate most individuals.
Augmentation, pg. 127
Bioware (type O) is available ready-made in basic and alpha grades
Augmentation, pg. 127
double that for anything above basic type O grade.
Augmentation, pg. 127
Basic Grade Medicine (Implant Surgery) + Logic (4, 1 hour) *
Basic Grade (Cultured Bioware) Medicine (Implant Surgery) + Logic (8, 1 hour) *
Emphasis mine of course. It should be clear after a careful reading that basic refers to grades in Augmentation (standard grade) and that standard refers to type (basic type). Hardly the first Shadowrun mix up, and probably far from the last, but it does mean that Type O should work with all standard grade bioware (unless you want to argue that's the one instance in the book the editor got right), after all you have to use the terminology the writer was blatantly using to decipher what the writer wrote.
The line differentiates between basic ware from other grades and cultured ware.
No, it means that all cultured ware ("basic" or not) has to be matched to the client's nervous system and custom tailored. See the last Augmentation quote I provided, Basic Grade (Cultured Bioware) does exist in the book.