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Rufus Brown/ Tankish Troll Adept

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Sly Shadow

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« on: <12-06-11/1851:47> »
Rufus Brown/Paddington
Enforcer
Troll(40 BP)
Reach 1, Natural Armor 1,Thermographic Vision


Attributes:
Body:9 +5 Damage Resistance
Agility:4
Reaction:3(6)
Strenght:5
Charisma:3
Intuition:3
Logic:2
Willpower:3
Essense:5
Magic:6(5)
Initiative:9 ,Passes:1(4)
Condition Monitor:Physical:13,Stun:10
Edge:3

Skills:
Perception:4
Pistols:5 +2 Semi Automatics
Intimidate:3
Etiquette:1
Unarmed Combat:5 +2 Boxing

Knowledge:
Street Gangs : 3
Syndicates : 3
Safe Houses: 3
Fancy Restaurants: 3
Classic Literrature: 3


Language:
English N


Qualities:
Adept
Way of the Warrior (discount taken with Increase Reflexes and Mystic Armor)
Thoughness
Mentor Spirit : Bear (+2 Healing Spell,+2 Resistance Physical Dmg)
In Debt 3
Mild Addiction Alchool


Gear:
Fake Sin: Rank 4
Fake Licence: Rank 4 (Ares Predator IV)
Armor Jacket: 8/6,(Non Conductivity 3)
Form Fitting Full Body-Suit:+6/+2
Secure Tech PPP: +2/+6+
Balistic Shield: +6/+4
Clothing
Commlink: Erika Elite: Responce:3 Signal:4
OS:Iris Orb: System:3,Firewall:3
Pro-Users:Analyse 4,Browse 4,Command 2,Edit 4
Contact Lense(3), Image Link,Smartlink,Vision Enhancement (3)
Earbuds: Audio Enhancements(3)
1 Month Low Lifestyle

Vehicule:
Dodge Scoot
Handling: +1 Accel:10/15 Speed:50
Pilot:1 Body:4 Armor:2 Sensor:1


Augmentation:
Bone Density (Rating 2)
Damage Compensator (Rating 4)

Adept Powers:
Increase Reflexes Rank 3 (-25% Power Point Cost)
Mystic Armor Rank 5 (-25% Power Point Cost)

Weapons:

Ares Preator IV:
(Comes with Internal Smartgun)
DV: 5P,AP :-1,Mode:SA,Recoil:1,Ammo,15 (c)
Modded:Electronic Firing,Concealable Holster,3 Spare Clips of Standard Ammo

Shock Gloves: Reach:- DV 5s(e), AP:-Half Armor

Contacts:
Annabelle: Loyalty 3/Connection 4 (Fixer)
Albert Price: Loyalty 3/Connection 4 (Beat Cop)

Effective armor: 28/24  9 body +3 dice from bone density and toughness +2 dice from Bear Mentor

42/38 dice vs non magical dmg + rank 4 damage compensators

Wacha guys think?

All4BigGuns

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« Reply #1 on: <12-06-11/2020:22> »
Not too bad, check this one out  8)

[spoiler]
== Info ==
Street Name: Mack
Name: Victor Harmon
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll Male Age 27
Height 8'6" Weight 600 lbs
Composure: 7
Judge Intentions: 5
Lift/Carry: 16 (135 kg/90 kg)
Memory: 7
Nuyen: 3400

== Attributes ==
BOD: 7
AGI: 4 (5)
REA: 3 (4)
STR: 9
CHA: 2
INT: 3
LOG: 2
WIL: 5
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 (7)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     12
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Climbing                   : 1                      Pool: 10
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 6
Dodge                      : 4                      Pool: 8
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 1
Flight                     : 1                      Pool: 10
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 1                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Infiltration               : 4                      Pool: 9
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 2
Negotiation                : 1                      Pool: 3
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 6
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 1 [Wheeled]            Pool: 5 (7)
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 0                      Pool: 4
Riding                     : 0                      Pool: 3
Running                    : 1                      Pool: 10
Shadowing                  : 0                      Pool: 2
Survival                   : 0                      Pool: 4
Swimming                   : 1                      Pool: 10
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 5 [Martial Arts]       Pool: 12 (14)

== Knowledge Skills ==
Bars and Clubs             : 3                      Pool: 6
Magical Threats            : 3                      Pool: 6

== Contacts ==
Fixer (3, 2)

== Qualities ==
Adept
Poor Self Control (Vindictive)
Sensitive System
SINner (Criminal) (UCAS)
The Warrior's Way
Thermographic Vision

== Powers ==
Counterstrike Rating: 2
Critical Strike Rating: 4
Improved Ability (Combat) (Unarmed Combat) Rating: 2
Improved Physical Attribute (AGI) Rating: 1
Improved Reflexes 1
Killing Hands
Nerve Strike
Penetrating Strike Rating: 3

== Lifestyles ==
Downtown Efficiency  3 months
   Comforts:      Low
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Easy-Going Landlord [1LP]
                  AI in Residence [-3LP]
                  Network Bottleneck [-1LP]

== Armor ==
Armor Jacket              8/6
   +Nonconductivity 6
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 6
SecureTech PPP Armor (Ensemble)2/6

== Weapons ==
Unarmed Attack
   DV: 9P   AP: -   RC: 0

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +AR Gloves
   +FTL Matrixware Net Wizard [Analyze 3, Browse 3, Command 1, Edit 2, Purge 3]

== Gear ==
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Image Link
   +Flare Compensation
DocWagon Contract: Basic
Earbuds Rating 3
   +Audio Enhancement Rating 3
Flashlight x2
Medkit Rating 6
[/spoiler]

Unarmed damage came to 9P with a punch with -3 AP. Not quite as tanky as yours, but hurts.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

UmaroVI

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« Reply #2 on: <12-07-11/0725:21> »
Are you looking for optimization advice? Because the bad news is that you're trying to do something with an adept (be super tough) that adepts are ultimately not terribly good at, and as a result you've hit the problem where you are indeed tough, but you're also not dangerous and thus people can safely ignore you, until a magician stunbolts you and you go down like a cheap hooker.

All4BigGuns

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« Reply #3 on: <12-07-11/1237:57> »
Umaro, are you talking about OP's build or the comparison one from my post?
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

UmaroVI

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« Reply #4 on: <12-07-11/1240:44> »
OPs, mostly. Yours is basically just running into the dual problems of "melee without Martial Arts isn't very good" and "pure adepts aren't very good, especially without Ways and Gaesa."

Shinobi Killfist

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« Reply #5 on: <01-06-12/2258:25> »
personally for the OP if you want to roll with that theme.

I'd dump toughness and the two biowares you picked.  I'd then take restricted gear, I'd take it for muscle toner 4, and I'd pick up platelet factories.  And I'd swap out pistols with automatics.(SMGs)  With 17 dice with SMGs 8 agility, 5 automatics, 2 specialization, 2 smartgun you become a credible threat and are a tank.    The 8 agility will also help with that boxing thing.  And I also think it would save you 4 points so you could take palming or something, or boost the intimidate to 4.  Not the best build in the world or anything, ut you will feel a bit better about yourself when you kill people on top of soaking ridic damage.