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[OOC] Missions 2 - Twist and Insult

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Sichr

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« Reply #435 on: <12-06-11/1205:19> »
good questions, especially the second one, trust me Ive been thinking on this, but for now...

Sichr

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« Reply #436 on: <12-06-11/1504:46> »
JDA: It was a text message ;)

Kouryuu

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« Reply #437 on: <12-07-11/0815:43> »
Depending on how important it is Sam could get to Steur and Mouse can delete the footage in her eyes if needed, just say so.
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Netzgeist

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« Reply #438 on: <12-07-11/0952:11> »
I don't think there is a need. I really does not believe Amy would talk to Kirillov about it, and even in this case, it's not the team concern: even though there's footage with them with Maria, they didn't necessarily know she was Kirillov's daughter.

Kouryuu

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« Reply #439 on: <12-07-11/0956:19> »
I don't think there is a need. I really does not believe Amy would talk to Kirillov about it, and even in this case, it's not the team concern: even though there's footage with them with Maria, they didn't necessarily know she was Kirillov's daughter.
true enough.
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Kouryuu

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« Reply #440 on: <12-07-11/1140:31> »
buying hits on the drinking
body 4 and willpower 4, or should i roll?
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Sentinemodo

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« Reply #441 on: <12-07-11/1212:58> »
no need to roll
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #442 on: <12-07-11/1218:35> »
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #443 on: <12-07-11/1800:08> »
Mission summary:

Money

There was an initial pay for the job - 2 500 nuyen in total
Your main job income is 30 000 nuyen.

Expenses:
Legwork - 500 nuyen
small expenses - rover&drones fuel (including initial job) 500 nuyen in total

Karma
4 Karma for completing the job for Vory with less then 5 deaths
2 Karma for dafely delivering Maria & Tony to the trainstation

Additional Karma:
Omar - 2 - good game, less area for shine, but the drones, were fine addition to the team performance, that message to Tony, almost resulting in team anihillation, absolutely in character
Sam - 3 - good talking posts again, expert use of abilities, you managed to pull out the feat, with dropping Tony in one shot and intimidating the rest of the gang, masterpiece
Riker - 0 - missed altogether  in the second part - that might have been result of his critical glitch, but still.
Mouse - 2 - unfortunatelly, the combat didn't erupt, I was hoping to see you in action co-driving drones with Omar, gangers, definitely were lacking in term of matrix, but you did helped to find out the key pieces of the puzzle - leading to discovery that Maria was the killer. Very good game.
Fractal - 3 - that was a run for you, and you did your best as always. Excelent posts, matched and beaten Amy without much problem, you would have quite easily convinced the gang to join Vory had Omar didn't interrupt, still I'll probably never understood why have you hidden your intentions to the very last moment, when it was too late.

Notoriety:
if you have any (as a result of negative qualities) -1 as a result of helping the young lovers

Street cred:
no change

Factions relations:
you got a +2 to your relations with Kirillov Vory
you got a -1 to your relations with Fronts


Contacts:
All of you, that managed to hold you vodka, got Nikolai Kirillov as a contact:
Nikolai Kirillov Aurora Warrens Vor, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on Vory practices, assistance with any extra-legal activities in the Aurora Warrens
Places to meet: Wherever he asks, but typically in the Warrens.
Contact: Commlink

Omar gets a chance to increase loyalty rating with Detective Diamond
make a Charisma + Charisma (1) roll.

There will be two weeks (13 days) of downtime before next run

-------------
Safehouse in the Warrens:
Address: 4494 S Granby Ct, 39.63518,-104.810587
Description:
Peeling avocado green paint and a trim that may have been brown a few decades back, the rundown apartment building looks like it was
abandoned shortly after the decision to cut all utilities in the Warrens (there is a self made connection to electricity, but there is no running water). At severalplaces, three golden crowns have been tagged onto the building, a clear sign of marked territory. (the building is under protection of the Three Kings gang).
Unit number five has a plaque hanging on by the residual adhesion of paint, which reads “Manager.”
Categories:
comforts: low 2 -> You have a six beds, table and several chairs. There is a shower (though it doesn't have water connected), cleaning drone (five years old at least), soy-processor and a fridge. -> cannot be increased if you do it will be stolen right away.
entertainment: squatter 1 -> You can go out for drinks at a local dive or attend a dogfight. There is a selection of Yakuza bordellos and Mafia casios nearby. You can watch the pirated trid -> can be increased (buying a matrix service for example)
necessites: low 2 -> Your home has all four walls, a mostly watertight roof.  You have electricity for your place, although it is from illegal tap, so a backup generator would be a good idea. Wireless coverage is available but at a low signal rating. There’s a lot to park your cars. You
can eat soy nutria-bars or universal patties with flavor packets, and do your laundry at a coin-op facility.-> can be increased
neighbourhood: street 0 (Denver's Warrens) -> The streets around are almost uninhabitable - condemned buildings, rusted-out car frames - a miserable, dangerous place to live. The down and out you call neighbors consist of other homeless, drug addicts, criminals, transients, and street gangs. There is little to no police presence. For the most part, the Thee Kings provide security to those who can afford it (and prey on the rest) -> limits comforts to low
security: squatter 1 -> You have a place to put your stuff, even if it’s just a locked box inside the appartment. It’s out of sight, but even common thieves will have little trouble getting access. There is a mechanical lock (rating 1) to the doors -> can be increased

Qualities
poor condition  -1 -> like most in the area the home is vulnerable to certain weather or elemental conditions. When it rains, the roof leaks and the basement floods.
rough neighbourhood -1 -> well, this are Warrens - sin city. Gangs are active, people are aggressive, they people don’t even walk in the daytime without protection.
crash pad -1 -> this was is a Three Kings area, they consider own. And they feel always welcomed there, sometimes bringing booze, or stuff they've  just stolen. Locking the place will result only in destroying doors. they are an inconvenience to the comforts and necessities (drinking beer from the fridge or eating soy) but they also provide presence in case you need someone to receive a package or message..
trigger happy landlord -1 -> since the landlord is Three Kings friend, he has no problem calling them to kick you out if you stop paying.
worse neighbors -1 -> While running isn't the safest business line, neighbors have worse occupations, and they occasionally bring it home, legal or otherwise. Undesirables hang around your neighborhood, and the police make constant visits there.
hasty exit +2 -> The house has exits on both east and west sides for observation, and there are windows to the south and north providing convenient exit points, in case of need.
inconspicuous housing +2 -> the place is hard to find using the Grid, there no street labels around, and the house doesn't differ from the surroundings

roommates: 5 -> the place could house 6 people, the price include it regardless of using that or no.

rent: 5 -> 500 * 150% (roommates) => 750 nuyen per month

special negative quality lonestar infiltrated - it can be target of occasional inspection or monitoring without reason, will be checked if there will be searchings nearby, crash pad guests trigger more frequents visits, each vists may leave bugs)
There are also some combined effects, worse neighbourhood + crash pad means, you can easily find some highly illegal thing in the basement
and combined with lonestar infiltration, means you can have some trouble for being there while it is found.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

JDA

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« Reply #444 on: <12-07-11/1821:40> »
will use 4000 of my share to completely pay off debt.

Kouryuu

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« Reply #445 on: <12-07-11/1826:55> »
Now that was intense.

I honestly didn't expected it go that deep. Bravo.

let me just award you:

Karma

1 Karma for saving Kev

Additional Karma:
Fractal - 4 - I don't know where to start or finish. This run goes very face-style so far and the band to play must have a solist doing his job perfectly. You do. Applaud.
Omar - 4 - I've never expected to see Omar's having feelings, memories, deeper thoughts. Excellent roleplay Sichr.
Sam - 3 - spectacular posts, Kour, I appreciate your drive to do good things, but even more how you rationalize them, fit them into your character. I know from previous runs, that at some point this can kick your character in the balls, but until then let us enjoy even more of the roleplay you perform.
Mouse - 3 - despite having little to do as a technomancer, you put up with the chellenge, squized much of the character into that boy, and I feel that you really bound that team together, as they quarrel over Mouse's education, well being, streetlife.
Riker - 1 - You was missed out there JDA. Please weave in more of the Ryker into the story.

The tension, was unbearable at times. I was so frustrated playing Tony, and so were you I think. It's difficult to communicate over forum in a text game, but we're learning it, and I think we're getting better at it.

Now, brace yourself for the TWIST.
mid karma
Prepare for the worst, hope for the best and expect nothing!
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Kouryuu

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« Reply #446 on: <12-07-11/2012:35> »
Updated Sam.
[spoiler]{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 0/ 4} {Defense: 4; Initiative: 12; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:
Infiltrator/Demolition expert + face features

Description:
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel



Name: Sam Mule
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(2 weeks paid)
Karma Spent/Total Karma: 34/41
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ - 22,500¥ In Debt+10935(M1)+10000(DJ)+9750(M2)- 15825(buying stuff)+3750(Smuggling)+6300(M3)-2000(Rent) = On Hand 3160¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred: 1
Factions relations (this will give you a bonus dices to any social roll with members of that faction):
 +2 Casquilho Mafia
 +2 Kirillov Vory
 -1 Fronts Gang


Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Sam did improve his close combat skills just as he had the first use of them. The next task that challenged him was born in a realm that is filled in mist to his eyes, the matrix, or even more precise the “Res-something” or how Mouse used call it… Oh right Resonance. This job had a strange wibe around it, but it paid well, and Sam got a new SIN as a special force officer, witch is rather lucky as it opens a lot of doors for him.
The job itself was not hard, at least for him, but his team mates really took a beating, no wonder they could not hold their emotions back and even killed a few of the innocent people, Sam on the other hand avoided to kill anyone and it is something he is very proud about.

Talking a Gang into joining the Vory, could have been the most nerve wrecking job Sam had done up until then, and the relationship drama unfolding in the middle of it did not help either. It was luck that the Gang was easily scared of their superior skill and equipment and surrendered without a fight, then Sam was not sure what the causalities would have been in that case.

As a surprise the Johnson, who had helped Sam to fake his death, reappeared and had a message for Sam. “Droco knows, they have your file and they plan to …” more he could not say as a bullet pierced his throat. Sam made a rush retreat and got lucky, the strike force from Draco missed him completely, or maybe they let him go, who knows, but from now on Sam will be a prime target for them.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)2(8)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.3256/12 IP 1/3


Positive Qualities
Restricted Gear
Restricted Gear
Linguist
First Impression

Negative Qualities
Record on File (Draco Foundation)
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Electronics skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Preception2
Dodge [from skillsoft]4(6)
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Analyze R44000soft
Browse R44000soft
Command R24000soft
Edit R44000soft

Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Sebastian Leer)                 (4)  4000¥Fake System Identification Number - Sebastian Leer
3x Fake License  R41200¥(concealed and carry; restricted weaponry;armour and accesory) - Sebastian Leer
Fake SIN (ZDF Officer Harald Black)                 (5)  15000¥Fake System Identification Number - Harald Black
WeaponTypeMods
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holsteraccesory75¥
35x Taser Dart 255¥ammo
5x Spare Clips accesory25¥
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks/td]
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts

Jeffry "Jef" Fernandez, "Lunar Nocturne" Club Owner
Connection Rating: 3 Loyalty: 1
Uses: Secure Location to meet at, Latest buzz and information, Link to the Magic community.
Places to Meet: "Lunar Nocturne"
Contact: Commlink

Tabitha “Tabby” Morgan
, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 1
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Dean Costello, Casquilho Hacker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink

Miguel Sanchez, Casquilho Fixer, Ork Male
Connection Rating: 3 Loyalty: 1
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink

Nikolai Kirillov Aurora Warrens Vor, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on Vory practices, assistance with any extra-legal activities in the Aurora Warrens
Places to meet: Wherever he asks, but typically in the Warrens.
Contact: Commlink


Quote from: Edge Log
4 start
-1 From learning Skill group
3 left in Total
Quote from: Monitary Changes
none
[/spoiler]

Change Log
[spoiler]+6300 $
+5K two week pay from Day-job
+2500 smuggling
-10k debt -> removing neg quality "In Debt(15k)"
2k  paying Rent for the next month
new contact - Nikolai Kirillov
+13 Karma
Learning Electronics skill group
-10 Karma[/spoiler]
« Last Edit: <12-07-11/2121:37> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Kouryuu

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« Reply #447 on: <12-07-11/2111:41> »
So what do we do with the Safe house?
Sam is kinda indifferent in this, we could keep it, try to improve it, maybe Omar can get it out of the List.
or we can just sell it, or better say stop renting it.

@ sent
Few things i would like to do in the downtime
Sorry not enough Karma to get rid of the neg Quality, spending it less this time so next time i can buy it off.
Did Learn Electronics skill group, but made a glitch in the process, so what now?

How long  would it take to get this one made?
Colt Manhunter (4R)
   +Concealable Holster
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Additional Clip, Pistol (10R)
   +Laser Sight (Original)
   +Melee Hardening
   +Personalized Grip
   +Skinlink
   +Smartgun System (6R)
   DV: 5P   AP: -1   RC: 1

One more Q
would a runner who specialised in SA pistols get a bonus while using a SA pistol when only firing a single shot?
« Last Edit: <12-07-11/2118:49> by Kouryuu »
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JDA

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« Reply #448 on: <12-07-11/2140:31> »
As you can see from my IC post. I'm leaving the game. In the end too many time restraints to be fair to you guys. I felt I was dragging the game down. I enjoyed playing with all of ya'll

Kouryuu

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« Reply #449 on: <12-07-11/2147:43> »
As you can see from my IC post. I'm leaving the game. In the end too many time restraints to be fair to you guys. I felt I was dragging the game down. I enjoyed playing with all of ya'll
You are always welcome to play with us, even in midgame, Sam would welcome to ask you for help. Just give us a heads up Chummer. ;)
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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