So I play a lot of Shadowrun 4th online in an IRC channel, and most of our players have kinda disappeared. We're down to three people, a GM and two players, and our two player shadowrun game just collapsed. We're looking for a full roster again, so I'm starting a new campaign up in Seattle. Looking for a grand total of 4 to 6 players, so since I've already got the two, I need two to four more.
750 Karma build, 12 Avail, Standard rules for Karma build apply. All source books are allowed. Basically all the Advanced Rules are in use. Severe Wounds are in play. If there's an optional rule you like, I'll probably allow it, like Initiating for Power Points, Geas to reduce Power cost, Spending Edge to reduce Extended Test intervals, Cosmetic Surgery as a Charisma Augmenter, basically the entirety of Runner's Companion, so on and so forth.
As already stated, the campaign will be taking place in Seattle, and I happily encourage you to go wild with your character. One of my players is currently building a Rigger who owns a Mech, for example. Have at it.
We play in an IRC channel on Sundays, usually starting at 5 PM PST and going until people are too tired to keep playing. Dice are rolled using dice bots, and we occationally bring Maptools into things if we need a visual aid in combat.
EDIT:
A few house rules that have already been established in use.
1: Free Knowledge skills, same as in BP. (Intuition + Logic)*3.
2: Free Contact points, equal to Charisma*2.
3: One piece of gear, up to Avail 16, can be taken without needing the Restricted Gear quality. Any further pieces of gear needs the quality as normal.
4: IP boosts from Drug use stack with all other IP boosters, up to the max of 4 IP.
5: All IP boosters, with the exception of Synaptic Boosters, have to be activated before they can be used. This is technically already the rule, but I'd just like to clarify that I'll be heavily enforcing it.
6: Rockets are fired like a normal ranged attack test. If you miss, roll scatter to see by how much. Missiles operate the same way, except their Sensor rating is used as a penalty on the target's defense test. This makes said weapons actually useful, rather than woefully inaccurate.