This came up in another thread (found here
http://forums.shadowrun4.com/index.php?topic=388.0) regarding fully automatic fire of grenades. It is entirely possible to construct (both in SR and IRL) a grenade launcher that is fully automatic. While the RL one I'm thinking of only fires 3 grenades a second ("only") the SR version could potentially fire much faster due to technological increases. And while the rules in
Arsenal provide the modification or creation of a fully automatic grenade launcher, actually using the thing is not covered.
So, my question is this: How would we go about modelling automatic grenade fire in Shadowrun rules?
First Caveat: That automatic grenade fire is possible (don't take my word for it, check for yourself in the
Arsenal book under Firing Mode Selection pg. 151 and IRL on the internet)
Second Caveat: The rules model needs to fit in with established SR rules; I.E. not tacked on extra rules from another game, but existing within the framework of the rules as presented.
My personal preference is that it needs to be accurate, but quick to resolve. Of course, that's what we all strive for, but sometimes we all (myself, included) need to be reminded of keeping it simple.