So I am a session with all my players working at a Stuffer Shack and Holoarcade. I thought the pay would at least pay for a low lifestyle that way i don't have a squatters. They are new to the Shadows both IRL and in game. My question is how do I make them keep the Dayjobs? They all took SINner and Dayjob qualities.
Well, I'm new to SR myself, but I think it's a pretty solid idea. Esp. if you take it as an "origin story" for how THESE people became Shadowrunners.
There's a couple ways to take this--
1) They have dayjobs. They're barely getting by. Maybe the have debts, or family commitments. They start off doing a few "odd jobs" here and there to make extra cash, gradually finding themselves drawn deeper and deeper into the shadows.
2) The shadows are local shadows--these guys aren't the heavily armed sociopathic mercenaries traipsing around the world--they're locals. There problems are local, and the locals around them.
In either case, I would imagine you and your players need to answer the question "is making money really that important?" It seems to me that most runners have a goal of getting that 10 million nuyen pay day, where they can buy a "luxury" lifestyle, and be able to retire as one of the elite. I can see other games where money is almost irrelevant, so that's up to you and your players.
Oh, and I'd have them invest in Fake SIN's and maybe have them come into contact with a friendly decker--just in case.
One other thing--Why did they take these qualities? Was it something they wanted, did you encourage them to? Did the players think they were "supposed" to? I would hesitate to "teach them a lesson" if they're new and didn't understand what they were doing, esp. if they though they were doing the right thing.