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Urban Brawl -- 4th Scenario (finished)

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Kot

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« Reply #60 on: <04-29-11/1237:42> »
Stryker sighed with relief, and released the spell, re-appearing in their view rummaging through his medkit with inhuman speed. He hooked himself up, mumbling something about wild Manastreams and medkit stims being the end of him.
Quote from: First Aid(2) roll
Logic(4)+FirstAid(1)+MedKit(4)-Conditions(3) (6d6.hits(5)=3)
1S damage healed; Status: 1/11S, 0/10P, 3/3 Edge
As soon as he felt the meds working their wonders in his bloodstream and fighting the spasms and neurological complications of absorbing excess Mana, he sent a loud mental command to his Watchers. "Shardlings, report please." He made a gesture that Brick should recognize, and left his body again, pushing his astral form through the vehicle walls on all sides, trying to scan for Astral and mundane dangers.
Quote from: Assensing - Astral Percepton roll
Intuition(5)+Assensing(2) (7d6.hits(5)=1)
Meh, as usual... My Watchers will do better.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #61 on: <04-29-11/1446:32> »
after all the chaos from the jammer and KE, Brick felt on edge. "So much damn attention. Anyone tailing us would know the score of what was going on. It's only a matter of time before anyone looking to intercept us makes their move, and they're running out of time..."

Brick Subvocializes over the team's whisper channel <<"Alright guys, we're 15 out, This is where things are going to get dangerous If they are going to hit us it'll be soon. check around us and if you see anything, call it out.">> Brick scans the surrounding area, and the map of the area looking for possible ambush points and people tailing us. Brick and the team do a visual perception check of the area around them looking for threats (10d6.hits(5)=3)
UB
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Sichr

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« Reply #62 on: <04-29-11/1628:18> »
¨So far...I`d feel better if we leave the highway and find a way throught streets...I know Highway is pretty secure, but we should choose the battlefield if something goes wrong...well I didnt seem to see the good option, it should take some time to figure better way

Xzylvador

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« Reply #63 on: <04-29-11/1641:50> »
Comms & Speakers: "Why so pessimist? Drone gone, we clear, no enemy. Maybe decoy worked! Klaudia enjoys drive, is good, she like to be outside. You enjoy drive too, yes? She's very comfortable. You want seats warmer?"

{Health: 0 / 9P and 0 / 11S damage, no Wound penalty} | {Edge: 3 / 3}
{Defense: 2; Initiative: 5; IP's: 1} | {Ballistic Armor: 4; Impact Armor: 4}
{Running Software: Analyze6, Armor5, Biofeedback5, Stealth5, Encrypt6, 1.Exploit5+1, 2.Command6, 3.Spoof5, 4.Free}
« Last Edit: <04-29-11/1647:42> by Xzylvador »

Teyl_Iliar

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« Reply #64 on: <04-29-11/1701:26> »
<<"Just because we aren't under attack now, doesn't mean we're clear Wagner. We aren't safe or clear until our package is safely at the drop off, and there's cred in our pockets. There are still plenty of ways this could get sideways on us so don't let your guard down.">>

{Status: No damage No Stun damage, no Wound penalty, }
{Initiative: 9IP's:2 / Armor: 9 Ballistic 7 Impact / PDefense:5 ADefense:8}
Panther ammo:19 in clip, 1 in the chamber on safe
Launcher: loaded and on safe.
Ingram X ammo: apds 40 clip loaded on safe
« Last Edit: <04-29-11/1710:24> by Teyl_Iliar »
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inca1980

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« Reply #65 on: <04-29-11/1713:58> »
@Wagner:

Your Firewall lights up and has suddenly issued a restricted alert on an access ID which is attempting to enter your PAN illegally.  The sculpting shows it as someone pressing against the white space as if it were made of rubber, trying to push through.

@Brick, Stryker:

You notice a car about 20m (medium range) behind you is changing lanes several times a little bit too eagerly.

[OOC: Everybody roll initiative, Wagner roll Matrix initiative.  Guidance Spirit Init: Fx2= (8d6.hits(5)=1)Matrix Intruder Init: (9d6.hits(5)=3)Forgot hotsim: (1d6.hits(5)=0)Driver of Vehicle: (11d6.hits(5)=3). ]
« Last Edit: <04-29-11/1857:12> by inca1980 »

Xzylvador

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« Reply #66 on: <04-29-11/1725:50> »
Wagner's Matrix Initiative: 13 Response 5 + Int 4 + VR 1 (10d6.hits(5)=3) 10+3 = 13.

{Health: 0 / 9P and 0 / 11S damage, no Wound penalty} | {Edge: 3 / 3}
{Defense: 2; Initiative: 5; IP's: 1} | {Ballistic Armor: 4; Impact Armor: 4}
{Running Software: Analyze6, Armor5, Biofeedback5, Stealth5, Encrypt6, 1.Exploit5+1, 2.Command6, 3.Spoof5, 4.Free}

Kot

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« Reply #67 on: <04-29-11/1732:18> »
Stryker noticed it, and braced himself for action, his nerves suddenly infused with surges of both neural impulses and mana, that gave them even more speed...
"Here it comes..."

Quote
Intuition(5)+Reaction(6) (11d6.hits(5)=5)
Total Initiative of 16

Quote
{Health: 0 / 10P and 1 / 11S damage, no Wound penalty, no Sustaining penalty} | {Edge: 2 / 3}
{Defense: 6; Initiative: 11; IP's: 4} | {Ballistic Armor: 6; Impact Armor: 6} |
{Sustained spells: None.} | {Summoned Spirits: 1/1 Guidance (1/2 Services, F4, +Engulf), 3/3 Watchers}
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #68 on: <04-29-11/1828:56> »
 Brick see's the car approching from the rear of the van and chuckles. Brick's initiative roll (9d6.hits(5)=4)=13 <<"Party crashers, Right on time.">> Brick looks to Dustin. "We have company. For your safety, I strongly suggest you get as small as possible."

{Status: No damage No Stun damage, no Wound penalty, }
{Initiative: 13IP's:2 / Armor: 9 Ballistic 7 Impact / PDefense:5 ADefense:8}
Panther ammo:19 in clip, 1 in the chamber on safe
Launcher: loaded and on safe.
Ingram X ammo: apds 40 clip loaded on safe

(OOC: Smart jammer scanning for hidden nodes, (not active jamming yet, but standing by to do so. (12d6.hits(5)=1) failed, Oh well.)
« Last Edit: <04-29-11/2129:14> by Teyl_Iliar »
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inca1980

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« Reply #69 on: <04-29-11/1907:11> »
Initiative so far:
CT1,IP1: Stryker-16, Driver-14, Wagner-13, Brick-13
Edge: Driver-Full, Stryker-3/3, Brick-3/3, Zach-1/1
 


[OOC: Wagner and Zach both make a vehicle test, Reaction + Pilot Ground Vehicle with a 2x(+2) - 1x(-2)=+2 bonus.  Wagner get's his control rig bonus too + hotsim bonus.  Drivers Vehicle Test: Reaction 7 + Pilot 3 + Speed advantage (180-140)/10= 7+3+4= (14d6.hits(5)=8).  So in the diagram below, being right next to each other is Short Range (which can mean right behind, right along side, or right ahead of), one space=Medium Range, two spaces=Long Range, 3 or more spaces = Extreme Range.  So Rover is Long Range from Car, Zach is Extreme Range from Car and Medium Range from Rover.]

                                               
|Weaving Car|+Medium+|Zach|
|Weaving Car|+Long+|Rover|
« Last Edit: <04-30-11/1516:18> by inca1980 »

Sichr

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« Reply #70 on: <04-30-11/0206:58> »
Initiative(7+4) (11d6.hits(5)=5)

Initiative: 16

Reaction(7)+Bike(6)+ Vehicle(2)+AR(1)-Off road(-1-1)+bonus(2) (16d6.hits(5)=7)

[OOC: Im driving cca 50m behind the Rover, as I wrote before, and nothing changed since then...So the car is between me and Rover, they have me aprox 30m at their backs]

Xzylvador

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« Reply #71 on: <04-30-11/0255:02> »
"Have hacker too. Brick, you take jammer, yes? I need you block my frequency when I tell you... we give hacker nice surprise!"

[OOC Driving: Skill 2 + Response 5 + Bonus 2 + Rig 2 + Hotsim 2 + Handling 1 (14d6.hits(5)=6)
Not 100% sure about the handling, if it's included in the vehcle stats or no. Last 3 dice were no hits though, so it shouldn't matter.]
« Last Edit: <04-30-11/0630:51> by Xzylvador »

inca1980

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« Reply #72 on: <04-30-11/1451:23> »
Initiative so far:
CT1,IP1: Stryker-16, Zach-16, Driver-14, Wagner-13, Brick-13
Edge: Driver-Full, Stryker-3/3, Brick-3/3, Zach-1/1
Wounds: Stryker{1S}
Chase Setup:
|Driver|+Short+|Zach| 
|Driver|+Medium+|Rover| 


[OOC: Driver won the set-up vehicle test and can change the engagement range with both Zach and the Rover, so he changed from medium to short with Zach and Long to Medium with Rover.
@Zach:

The car which was changing lanes rapidly has started to move up closer and closer toward you and even though you try to maneuver your bike to keep some distance the other drivers exceptional reaction time brings him right up behind your bike and your heart starts racing.

[OOC: Do a vehicle test (3) to turn off of the road and leave the current route you're on if you want.  I've also been forgetting the Multiple Oppenents Modifier when there are more than two sides.  So -2 to EVERYONE'S, including enemies, Vehicle tests, pg. 170.  If you fail it doesn't mean you have an accident, it just means you weren't able to maneuver well enough to be able to make the quick turn.  So you and Stryker can act now on the same Initiative.]

« Last Edit: <04-30-11/1534:01> by inca1980 »

Kot

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« Reply #73 on: <04-30-11/1758:02> »
Stryker tooked at the car trying to gain on Zach, and with a strong gesture released his power through the visual link, targeting any of the visible wheels. Damaging their car should be enough to get them of the team's tail. This time he easily managed to contain the energy gathered...
Quote from: Casting Force 4 Powerbolt at the enemy's wheels
Magic(4)+Spellcasting(5)+Specialty(2)+Mentor(2) (13d6.hits(5)=5)
Drain Resistance (10d6.hits(5)=5)
With 5 hits on Drain Resistance I can get the basic 4 DV (4/2+1=3)+2damage from the net hits, for a total of DV 6
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #74 on: <05-01-11/0316:30> »
@Stryker:

As you focus on the tire through the review window you see it burst with mana flash and burnt rubber flakes off as you see the car swerve a little and try to keep control and then falls back a little as you can see it is noticeably harder for the Driver to control the car. 

[OOC: The car now has a handling of 0 and it's max speed was reduced to 160m/turn.  Drivers Vehicle test: Reaction 7 + Pilot Ground 3 + handling -2 (2) = (8d6.hits(5)=4), he maintains control.]