The 5 Minor action limit did *not* get changed, which is surprising and disappointing.
:-(
... pixies officially do as much damage as trolls
Trolls have base damage of 2P, not 2S.
And they typically also have higher DR, melee AR, soak pool, physical condition monitor boxes,... They are typically slightly better fit for an unarmed character than a pixie.
But yes, pixies built for melee will probably be better in melee then a Troll not built for it. But that is kinda the point. You are more free to pick the metatype, armor, weapon of choice, magical tradition etc etc that fit the Style and Background for you and your character. Without getting as mechanically punished for it as you perhaps were in previous edition.
pg 111 Multiple Attacks
The text no longer gives the option of attacking one opponent multiple times. It's only for attacking multiple opponents.
This should be true when wielding one weapon. But I still think wielding two weapons should give you the option to attack the same target twice, once with each weapon, by splitting your pool. As I see it, this would be one of the few advantages of picking up the ambidextrous quality and for example wielding two axes or two pistols. Oh well.
It's now explicitly stated that all weapons have a SS mode even when it's not listed.
Good.
(realistically speaking it should also be possible to just tap the trigger once to fire one single bullet even if your weapon is still in Semi-Automatic or even Full-Automatic mode - but not Burst Fire mode.... but I can see how that would complicate things, better to just have them switch to Single Shot mode if they want to fire one single bullet).
It's stated that BF and FA do not require the multiple attacks action.
It was not really stated that they did before either, but good that it is now clarified
(I think it was a Huge mistake to remove all them clarifying, but perhaps redundant, rules and examples - for no other reason than to save word count).
It's stated that Anticipation works with BF wide burst without using the multiple attack action.
Interesting
(but it does make sense once you combine it with the change to anticipation).
Full auto is now an AREA attack that does NOT split your dice pool.
Similar to suppressive fire we used to have in previous edition. A frontal cone AoE attack that hit friend and foe. This is a really good change.
Having said that, I feel that Full Auto should also be possible to use against a single target (perhaps similar to a narrow burst attack, but spending more bullets).
Related change: pg 47 Anticipation
Double your dice pool and split it as evenly as possible for each different target.
Good!