Points to you for some neat-and-tidy formatting.
For a first character ever, this is pretty solid. Some tweaks are possible but the foundation is firm. I'm going to write a lot of advice and tips below so it's going to sound like you totally messed up, but you didn't. Again, for a first pass, this is highly functional.
Question #1, which is fairly important: how did you spend your chargen karma?
Skills
Good news: your active skills sum to 28, which means you didn't take credit for the Spellcasting 5 and Counterspelling 5 you took from your Magic A priority. That means you have more skill points to spend.
Conjuring is incredibly powerful and you want more points in it than your 2 skill group points. Also, you don't really need Binding and Banishing so let's pick a different skill group altogether. Influence is a decent choice, not that you'll be good at it with Charisma 2, but it's good to have a few dice to avoid a critical glitch, especially in Etiquette. Alternatively, pick up a couple points of Etiquette on their own and grab a different skill group, like Athletics.
You don't need Arcana too high to start. You can drop that down a bit.
Assensing is very important since it sounds like you'll be the only one at the table with it. Get it as high as you can, like 5 or 6.
Skip Ritual Spellcasting for now, especially as a new character. Put the points into Summoning. Get Summoning to 6.
If you can, buy Pilot Ground Craft 1 with 2 karma instead. Spend the skill point on another skill, like Summoning.
I'd drop Pistols to 1 and then buy it with karma too, if possible. Invest the skill points elsewhere, like Summoning and Assensing. Currently, with 6 dice (Agility 3 + Pistols 3) you'll never hit anything. It can be good to carry a gun so that you don't look like a mage (because mages get geeked first), but you don't actually need to know how to use it: it's just a prop. If you really do want to fire a gun now and again, pick up an automatic weapon. Suppressive fire is the most useful thing you can do with a low dice pool.
Attributes
If you can find the karma, drop an attribute down to 1 (like Charisma) and then buy it back up to 2 with 10 karma. Then put the attribute point you saved somewhere else. I would vote for Reaction. Not only will that improve your Initiative and your dice pool for dodging, but it will also improve your Physical limit. Boosting your Physical limit makes it less likely that you will suffer Knockdown if you get hit.
Qualities
I personally don't allow Addiction qualities for Caffeine, but if your GM buys it then go for it.
College Education halves the price of your Academic knowledge skills. Right now you have Magical Theory 6 (which would now only cost 3 points) and Mathematics 5 (which also costs 3 points, so you might as well take it at rating 6 for the same price). You now have some more knowledge skill points to spend. I'd put them into more academic skills with a magical bent: Magical Law, Magical Threats, Parazoology, Parabotany, etc.
For Dragonslayer, I'd probably have it boost Etiquette. That will be your most useful Social skill most of the time. Your dice pools will be too low to go after Negotiation or Con with any reliability.
I would take some more negative qualities. Get some extra karma to enable some of the advice above for Skills and Attributes.
Spells
Three combat skills is enough to start. Spells are fairly inexpensive to add later. I'd drop Manabolt to begin.
I'd select Improved Invisibility instead of Invisibility. You want to be invisible to cameras too.
Combat Sense is better than Armor. Avoid damage altogether instead of just absorbing a little bit of it.
I find Physical Barrier underwhelming but lots of people like it. It can be used for creative problem solving.
Improved Reflexes is a good way to boost your initiative. Or you could do drugs.
Other good options: Spatial Sense (Extended) is awesome. Detect Enemies (Extended) can be a huge help, but can also annoy your GM. Manascape is the mana/astral version of Trid Phantasm (which is great). Magic Fingers can be useful if you're tricky. Don't underestimate the value of some housekeeping spells, like Fashion or Fix. Not only are they fun but they can be shockingly useful. Influence is good for the crafty. I also like Analyze Truth and Compel Truth, but they can probably wait.
You currently don't have a good way to sustain spells. One option is to summon a Spirit of Man with Innate Spell as an optional power and then have it cast (and sustain) the spells for you. Alternatively, you could use Psyche, which is great but expensive.
Equipment
You can only take 5,000 nuyen out of chargen, so you have some more spending to do. Consider upgrading your focus or buying more foci, even if you don't have the karma to bind them right now. A power focus is huge. A spellcasting focus that can be used to sustain spells is also helpful.
You don't need 6x medkit supplies. 1x is fine.
Upgrade your earbuds to get Audio Enhancement.
You don't need Image Link and Smartlink in both your glasses and your contacts.
Thermographic Vision is 500, not 50, although I presume that's a typo.
Get some trodes so you can send and receive messages via DNI.
As a magician, you'll want a magical lodge.
In conclusion
Good job! I know, it's a lot, but welcome to Shadowrun. I'm running out of electrons so I'll close and let others take it from here.
Welcome to the boards!