If you haven't watched Cobra Kai, shame on you.
If you have, please enjoy:
Johnny Lawrence, Karate SenseiName & Principle Alias Johnny Lawrence, aka "Eagle Fang"
Race D
Attributes A
Magic E
Skills B
Resources C
Attributes Body: 5 ( 6 )
Agility: 5 ( 6 )
Reaction: 6 ( 7 )
Strength: 4 ( 5 )
Willpower: 3 ( 3 )
Logic: 1 ( 1 )
Intuition: 5 ( 5 )
Charisma: 3 ( 3 )
Edge: 5
Magic/Resonance: 0
Essence: 3.58
Initiative: 12+1D6 (13+3D6 on Jazz)
Defense Rating: 10
Qualities / Racial Bonuses Aptitude (Close Combat) -12
AR Vertigo 10
Dependents 3 (Karate Dojo) 12
Long Reach -12
SINner (CFS National) 8
Toughess -12
Skills Athletics 5
Close Combat (Unarmed +2) 7
Exotic Weapons (Tonfa +2) 5
Influence (Instruction +2) 2
Perception 3
Piloting (Ground craft +2) 1
Stealth 2
Knowledge / Language Skills English
Martial Arts
2050s Pop Culture
Handyman
Martial ArtsKarate
--styles known: Neijia, Tameshiwari,
SWEEP THE LEG Cyber & Bioware Adrenal Pump Rating 2, Used
Suprathyroid Gland, Used
Weapons Fists of Justice
Tonfa
Grenades: 1x Glitter, 1x Cleaner (Krime Katalog), 4x Smoke, 4x Stun
GearArmor Jacket with karate patches
Respirator, Rating 6
Micro Transceiver
No Commlink at all, not even a Meta Link (threw it away)
Baddass Mirrorshades Rating 3 (Low light, Flare Compensation)
Jazz, x 4 poppers
First Aid Kit (for bleeders)
Fake SIN rating 4 (AGS: Johann Kreese- stolen identity of Euro-wars Captain and former Karate Sensei)
Fake SIN rating 1 (CFS: Orville Tootenbacher - alias used for ordering deliveries and signing up for mailing lists)
ContactsSid C3/L1 Corp Exec (rich Step-dad)
Miguel C3/L3 Gang Member (Karate Protoge)
Carmen C2/L2 Doc Wagon Medic (Sort of Girlfriend, and Miguel's mom)
LaRusso C3/L1 Luxury Car Salesman (and sometimes enemy Sensei)
Lifestyle 1mnth Low Lifestyle (Crappy apartment in Reseda)
Commentary:
Ok I'm enthralled with Cobra Kai. Sue me.
On making a Sixth World version of Johnny: I hate MagicRun, so I wouldn't make him an adept. That means he'll need augmentations to be relevant in a team of Shadowrunners, and I wanted to take a light touch to keep him from being a full-on samurai. The augmentations I picked are rarely used, and arguably still very good... other than the lack of Wired Reflexes or such. To address that game need, he's a Jazz-popper. Doesn't seem to far out of line with the character, just call them "Banquet Poppers" and it works.
Since he's not an adept, and since guns aren't his thing, and since he has a good Athletics skill, his ranged offense is Grenades. It just has to be. Of course, I don't have to be abusive about it, so I didn't buy any Fraggers. I tied at least one hand behind my back in making him effective, but unless you're in a really min-maxed pack of munchkins I think he's a viable asset to the team. Not a liability in social and infiltration scenes (no guns or cyberware to set off alarms is a pretty good advantage, actually) and when it comes to combat, he's actually not bad. 15 dice for unarmed/karate moves, before Adrenal Pump! And between Long Reach and the very niche Neijia, he's got some surprises. Of course I purposely didn't give him any bone density or whatnot, just like I didn't give him frag grenades. If you absolutely MUST make a murderhobo, then swap out the tonfa and specialization for a Monofilament Whip. Ho, hum.