I didn't have any character hooks for this one, so it's really just a build to show that 6 Essence Adepts are comparable to the builds posted in other threads.
This build is less combat effective, but still quite capable, but has a really good Social Secondary going on.
Metatype B Elf 11
Attributes A 24 Points
Skills C 20 Points
Magic D 1 PP Adept
Resources E 8000
Attributes
S 5
A 7 (11)
R 5
B 3
I 5
L 2
C 7
W 3
Essence 6
Magic 6
Qualities
Bad Debit (5)
Ambidexterity
Honor Bound (TBD)
Incompetent Firearms
Mentor Spirit
Spirit Bane Fire Spirits
Skills
Stealth 1
Close Combat (Blade) 6
Athletics (Archery) 5
Con 4
Influence (Negotiation) 5
Perception 1
Knowledge Skills
Gangs
Fashion
Smuggling Practices
Seattle Smuggling Routes
Adept Powers
Wall Running
Increased Agility 4
Critical Strike (Thunder Bird)
Vocal Control
Combat Sense 2
Martial Arts
Jogo De Pao (Threatening Edge)
Precise Strike Blade
Ballestra
Rolling Clouds
Contacts
Mr. Johnson 7/7
Talismonger 7/7
Crime Boss 7/7
Gear
Light Crossbow
Fake SIN 3
Jackrabbit
Low Life 1 Month
Injection Bolt 4
Meta Commlink
Trodes
Subvocal Mic
Narcojet 5
Rating 3 Licence: Adept, Driving, Bounty Hunter
Cougar Long tooth
Detachable Blade
Smart Materials
Personalized Grip
Hidden Melee Arm Slide
Jazz (4)
Armante Dress
Mechanical thoughts: If caught flat footed this build needs a tick or two to get set up. Hit of Jazz, get the Long Tooth out and Extended, Spin up Threatening Edge, Activate Smart Materials, ect, ect. It's a minor hassle, probably going to cost you an attack every now and then. But shouldn't be any slower out of the gate than any other weapon user really.
As far as Combat goes, you've got 17 Dice with 9 DV and an AR/DR of 17, possibly 20. Should be generating Edge from Attacking and getting attacked, and if you've got Wireless on you generate Edge with an Attack automatically. 2 Edge per turn should be a non-issue.
Secondary skills. You've got three 7/7 Contacts. The Legwork you can generate with a couple emails is incredible. 14 Dice Negotiations, up to 19 with Assistance, you generate 1 Edge with Vocal Control, get a reduced Edge cost from Thunderbird, and probably generate a second point of Edge from the Armante so without spending any Edge you can re-roll 3 of the Johnson's hits. You're not a Face, but you're really good at a lot of Social tests. Negotiation, Legwork, Infiltration, and Combat are all areas where this character could easily be spotlighted.
Yes, this build would be "better" with Stolen Gear, or spending a point of Essence on Used Muscle Toner 4. Or both, really. If you want to min/max this you'd drop Bad Debt for Stolen Gear, drop the Increased Agility for whatever else and pick up an unbonded Weapon Focus and a giant Qi Foci to go along with your Used Muscle Toner. But overall this is a really solid performing character without Stolen Gear or Burn out.