When dealing AA Damage, any net sucesses go straight to the proper monitor, while the preset damage goes to armor.
But if net successes surpasses the preset damage, no damage is done to armor and net successes become Condition damage.
So, let's suppose a custom spell of 6P/AA.
If I roll 5 net sucesses, I reduced the armor of my target by 6 AND damaged their condition monitor by 5. I did some hurting AND made it easier for my partners to defeat our mark.
BUT, say I roll 7 net successes, I did do some serious hurting to target, adding penalties and all that. But everyone else still got to bypass their armor to deal actual damage.
Is that how it should work? Am I overthinking it here or it is a bit problematic?
Wrecking an armored vehicle or mainframe becomes quite weird this way.
Also - if you may add AA to spells by paying a single Amp Point, is there any reason to ever NOT get it? It seems somewhat overpowered.