Went through my list of Aug-Jan PDF compare notes, and the Augustus + February errata files cover almost everything. Just a few notes:
Remaining errors in things the errata fixed:
- Knockout blow no longer noted to require having spent Edge in table p48, but still does in table p311
- Confusion wrong sentence replaced, full description SHOULD be:
"This power causes the target to become indecisive, forgetful and befuddled. The critter makes an Opposed test using its Magic + Willpower against the target's Willpower + Logic. If the critter scores any net hits, the target character gains the Dazed status and the Confused status at a rating equal to the net hits."
- Language BDA tweaked, BDA still increases unarmed damage and AR [probably in error]
- R3 Cyberjack gives +1 matrix bonus, but Rating 5/6 stll give +3
- Example/whips were upgraded to 'Melee Attack Rating default is weapon AR + Strength', but the base rule doesn't mention this yet
Fixed in jan PDF but not mentioned in Feb-file:
- Fixed priority example: 12 attribute points
- Prejudiced now mentions 'actively opposing' instead of 'attacking'
- Some archetype tweaks
- Close Combat: Base unarmed damage is 2S
- Combat Example does not mention Attack Rating is raised by Strength in melee
- Static Veil helps against accumulating OS from maintaining illegal access to a host on a sprite (so can't protect the TM itself?)
- expenditure of Edge per round action => expenditure of Edge per action
- Data Spike's base damage is Attack ATTRIBUTE / 2, not Attack Rating / 2 (update, missed before!)
Present in Feb-file but not in jan PDF:
- p. 105, Step 3: Roll Dice and Spend Edge, paragraph 2, sentences 3-4: This change is missing there, so there's some duplicate partially-conflicting text
- Shotgun and Machine Gun ammo costs added
- Sim module and hot sim added as gear (costs+availability)