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Shadowrun Quick-Reference page (i.e. online GM screen)

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James McMurray

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« on: <03-07-11/1540:58> »
I added a quick reference for SR4A.

Please check it out and let me know if I've missed something major.

Todo
  • The matrix tab is empty because our group doesn't have a hacker and we've streamlined the matrix rules.
  • Needs a tab in the combat section for explosives.
  • need to add the matrix and magic actions to the table of action types.
  • Need to go through the add-on books like Street Magic, Augmentation, etc. and see if there's any charts that are basic enough that they should be on the screen.


Mod Edit: Fixed link
« Last Edit: <03-07-11/1542:52> by FastJack »
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James McMurray

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« Reply #1 on: <03-08-11/1203:46> »
The combat tab now has grenade scatter distance and direction charts.
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Rascal

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« Reply #2 on: <03-08-11/1425:12> »
Great stuff! Especially for those of us who GM using a laptop (hard to do with the GM screen on the table as well). Thanks a lot!
"If you donīt stop driving through walls Iīm going to start rolling for the van to explode - this is an American game!"

James McMurray

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« Reply #3 on: <03-08-11/1528:04> »
Heh. That's why I make these screens: I GM with a laptop. :)

update: the magical and matrix actions are now on the combat tab
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Liber Hazen

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« Reply #4 on: <03-11-11/1131:57> »
Great work! I really like your webpage. I can't wait to use it for the next game we play.
SR1+SR2+SR4+BT

James McMurray

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« Reply #5 on: <03-11-11/1210:18> »
Thanks!
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James McMurray

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« Reply #6 on: <03-12-11/0446:21> »
  • The magical and matrix actions are now on the combat tab.
  • A first stab at the matrix section is up. It's got the device ratings, signal ranges, and matrix search tables.
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James McMurray

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« Reply #7 on: <03-15-11/1218:30> »
I added a tab with an initiative tracker on it. I've tested it out but it hasn't seen any real world use (that'll be this Friday). If anyone finds a bug or has a feature to suggest, let me know.

I'll be updating it to store sessions so people don't have to constantly re-enter the data (similar to my Scion/Exalted Battle Wheel).
« Last Edit: <03-15-11/1221:24> by James McMurray »
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James McMurray

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« Reply #8 on: <03-16-11/1650:49> »
A couple of minor tweaks to the initiative tracker. If the next pass link causes a new turn to start, the pass number will flash briefly. I also changed the starting colors of the fields so they wouldn't look different if they'd been modified automatically.
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James McMurray

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« Reply #9 on: <03-20-11/0136:11> »
Couple o' changes:

1) The initiative tracker now saves the info that's on it. It's stored in a cookie, so if you've got those turned off it won't work, and if you clear them you'll lose the info.

2) Changed airburst scatter to 2d6 to match the values in the GM screen.
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James McMurray

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« Reply #10 on: <03-28-11/1500:12> »
I added the matrix services table from unwired to the wireless world tab. It looked like it would be pretty useful to groups without a dedicated hacker (like ours).
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farothel

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« Reply #11 on: <03-28-11/1614:13> »
I've made some matrix cheat sheets (as I call them) which you could add to your matrix section:
http://forums.shadowrun4.com/index.php?topic=3269.0
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James McMurray

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« Reply #12 on: <03-28-11/1651:36> »
Thanks! They're on the todo list now. :)
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James McMurray

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« Reply #13 on: <03-29-11/1157:13> »
  • Added movement rates
  • Fixed visibility modifier link
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James McMurray

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« Reply #14 on: <04-05-11/2002:40> »
I updated the initiative tracker quite a bit. It will now also track your current action phase and tell you who is acting, who can't act but gets to move, etc.

There's also a minor update to the skills tab: it now correctly reflects the skills that can't be defaulted on. The old version was missing some skills on one tab and had none of them highlighted on the other.
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