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[SR6] Firearms Specialization - weapon types

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Alrician

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« on: <10-20-19/1606:30> »
Is there a table for the overall type of each weapon? In other words: If I want to specialize the use of automatic pistols - do I select pistols or automatics for Specialization?
« Last Edit: <10-20-19/1613:02> by Alrician »

jacx7

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« Reply #1 on: <10-20-19/1630:25> »
Pistols = Hold-Outs, Light Pistols and Heavy Pistols.
Automatics = Machine Pistols, Submachine guns.
Rifles = Rifles.
Longarms = Machine Guns.
Shotguns = Shotguns.

I think..

edit: added other types
« Last Edit: <10-20-19/1632:34> by jacx7 »

CigarSmoker

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« Reply #2 on: <10-20-19/1637:39> »
Pistols = Hold-Outs, Light Pistols and Heavy Pistols.
Automatics = Machine Pistols, Submachine guns.
Rifles = Rifles.
Longarms = Machine Guns.
Shotguns = Shotguns.

I think..

edit: added other types


I would instead use:

Pistols and Tasers (Tasers are not covered in any Specilisation RAW or included anyway in Pistols ...)
Rifles (including Shotgun, Longarms and Automatics RAW.)
Machine Guns (maybe included in Automatics RAW or not covered like Tasers, I think with Longarms the intent is "Sniper Rifles")

further you could argue that a Crossbow should be able to be either fired with Athletics (Archery Specilisation RAW) or Firearms (Crossbows) and just use the higher skill.

Ajax

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« Reply #3 on: <10-20-19/1638:03> »
My understanding is that there is meant to be some overlap. So someone with Firearms (Pistols) will gain the bonus with all pistols, but only pistols; Someone with Firearms (Automatics) will gain the bonus with anything capable of BF or FA, but only those.

So Firearms (Automatics) will cover the Are Predator VI (pistol) and Ares Alpha (rifle), but not the Ruger Super Warhawk (pistol) or Remington 900 (rifle).

Best not to worry too much about how real firearms work and how this sort of blanket mastery isn’t quite realistic. Shadowrun’s firearms work on Hollywood Action Movie Logic, not on actual ballistic science... I’ve been waiting thirty-plus years for them to stop referring to detachable box magazines as “clips,” amongst other errors, but what can ya do?

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jacx7

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« Reply #4 on: <10-20-19/1647:11> »
So if I had a specilization in Automatics, slinging my UZI: Could i fire SA shots and use my bonus +2?

edit:
didn't want to make another post:

CRB p.257:
Quote
A light machine gun is bigger and heavier than most rifles [...]

Machine guns probably don't have the same category as rifles judging from this snippet..
« Last Edit: <10-20-19/1655:59> by jacx7 »

PatrolDeer

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« Reply #5 on: <10-20-19/1701:21> »
My understanding is that there is meant to be some overlap. So someone with Firearms (Pistols) will gain the bonus with all pistols, but only pistols; Someone with Firearms (Automatics) will gain the bonus with anything capable of BF or FA, but only those.

So Firearms (Automatics) will cover the Are Predator VI (pistol) and Ares Alpha (rifle), but not the Ruger Super Warhawk (pistol) or Remington 900 (rifle).

Best not to worry too much about how real firearms work and how this sort of blanket mastery isn’t quite realistic. Shadowrun’s firearms work on Hollywood Action Movie Logic, not on actual ballistic science... I’ve been waiting thirty-plus years for them to stop referring to detachable box magazines as “clips,” amongst other errors, but what can ya do?

Actually the Holywood logic seems to be less, than one thinks, today I have found out that Prone status give bonus attack rating to firearms attacks. Pretty neat.

However I would suspect that the Automatics specialisation is there as a mistake, if one gets +2 dice pool for everything capable of automatic fire (Machine pistols as well as Assault cannons),that doesn't make sense to me.

jacx7

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« Reply #6 on: <10-20-19/1704:28> »
Because it is listed in the rifles table I would assume Ares Desert Strike (5P - SA/BF/FA) is a Rifle.

It is capable of Burst/Full Auto, so is it Automatics?

Then on the other hand it's a sniper rifle, so Longarms?

edit: wording+typo
« Last Edit: <10-20-19/1708:50> by jacx7 »

CigarSmoker

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« Reply #7 on: <10-20-19/1716:18> »
For a character thats meant to be used with different GMs i would use the subcategories in the book:

Firearms:
Tasers; Hold-outs; Light Pistols;Heavy Pistols; Machine Pistols; Submachine Guns; Shotguns; Rifles; Machine Guns

Exotic Weapons:
Special Weapons p.258-259 CRB


Reason is RAW "Automatics" is just a silly Firearms super-specilisation like "Hacking" for Cracking.

edit: forgot Heavy Pistols ^^

« Last Edit: <10-20-19/1738:36> by CigarSmoker »

jacx7

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« Reply #8 on: <10-20-19/1732:15> »
Is there a table for the overall type of each weapon? In other words: If I want to specialize the use of automatic pistols - do I select pistols or automatics for Specialization?

There is no such table right now.

Ajax

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« Reply #9 on: <10-20-19/1805:03> »
Because it is listed in the rifles table I would assume Ares Desert Strike (5P - SA/BF/FA) is a Rifle.

It is capable of Burst/Full Auto, so is it Automatics?

Then on the other hand it's a sniper rifle, so Longarms?

I would say "yes," it is both of those: it is a Longarm and an Automatic.
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Stainless Steel Devil Rat

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« Reply #10 on: <10-20-19/1934:50> »
Because it is listed in the rifles table I would assume Ares Desert Strike (5P - SA/BF/FA) is a Rifle.

It is capable of Burst/Full Auto, so is it Automatics?

Then on the other hand it's a sniper rifle, so Longarms?

I would say "yes," it is both of those: it is a Longarm and an Automatic.

Bear in mind that the Desert Strike is now a SA weapon, per the August errata.
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Leith

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« Reply #11 on: <10-20-19/2120:16> »
You guys are giving too much credit to whoever created the specializations. Every one of them is just a skill that existed in SR5. Many of them don't make a lot of sense as a result.

Many firearms are automatic. Are tasers pistols? Are shotguns longarms? What if the barrel is sawed-off?

If i take a computer specialization wouldn't that apply to almost every use of the electronics skill since most electronics in the 6th world are or have a computer built in?

Ajax

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« Reply #12 on: <10-20-19/2149:41> »
Many firearms are automatic. Are tasers pistols? Are shotguns longarms? What if the barrel is sawed-off?

There are forty-five (45) firearms in the Shadowrun Sixth World Core Rulebook. Out of those, there are 25 that have BF capacity and 12 that have FA capacity.

Tasers are not pistols, they're tasers.

Shotguns are longarms, even with a short barrel. 
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Leith

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« Reply #13 on: <10-21-19/0021:25> »
Many firearms are automatic. Are tasers pistols? Are shotguns longarms? What if the barrel is sawed-off?


There are forty-five (45) firearms in the Shadowrun Sixth World Core Rulebook. Out of those, there are 25 that have BF capacity and 12 that have FA capacity.

Tasers are not pistols, they're tasers.

Shotguns are longarms, even with a short barrel.

Yup. All true (I didn't check).
Although I did notice I was wrong about where they got the specializations, kinda. Cuz they got rifle, shotgun and longarms as seperate entries. Which seems silly from a gamist perspective. Still, I'm going back to hating electronics and cracking for not explaining their specializations, and leaving firearms alone.

Xenon

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« Reply #14 on: <10-21-19/1244:12> »
Is there a table for the overall type of each weapon? In other words: If I want to specialize the use of automatic pistols - do I select pistols or automatics for Specialization?
A Semi-Automatic Pistol would fall under the Pistol Specialization while the Automatics specialization instead include automatic weapons such as Machine Pistols, SMGs and Assault Rifles.

Example of Expertise to Firearms (Pistols) could be: Holdouts, Revolvers, Semi-Automatics and Tasers.



...is just a silly Firearms super-specilisation like "Hacking" for Cracking.
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