Did you just unironically suggest putting a scope on a shotgun?
Scopes for shotguns is very much
a real thing. From red-dot sights for rapid target acquisition for varmint hunting (and for home defense), high magnification scopes for for deer hunting), or something in between for duck hunting or sporting clays.
Truth be told,
Shadowrun's early editions grossly overstated how much spread shotguns have. Per SR2 p. 95: "The user of the shotgun can set the choke of the weapon at anywhere from 2 to 10. What this umber determines is how quickly the shot spreads. For every number of meters equal to the choke setting that the shot travels, it will spread one meter to either side of the center line of fire. That means a shotgun firing with a choke of 2 would catch targets along a one-meter-wide path for two meters, than a two-meter-wide path for another two meters, and so on. (
The example continues, but I'm cutting it off here. -Ajax)"
That is a ludicrous amount of spread. In reality, a 12 gauge shotgun using birdshot with 0 Constriction cylinder bore choke should average a 1.5 meter spread at 40 meters... and that's about as wide as you can get, without risking life and limb with some sort of "duckfoot choke" that Bubba the Methhead juryrigged in his basement.
I'm not saying SR6's shotgun rules are perfect (if anything, I'd up all of their DV's a pip or two and change the way flechette ammo works) but the older editions had their own silliness to them too.