So, I know it seems to be a complicated topic, I read a few of them here and or Reddit... But, as I'm still begining in the game and as a DM, I still have a few questions, especially about mixed movement type in a turn.
According to the SR4A book (p 149) :
If a character mixed his modes of movement during a Combat
Turn and it becomes important to know exactly how far the character
moved in a particular pass, simply divide his Movement Rate by the
number of passes in that turn.
- If I understand this well, with a human street sam with 3IP
IP1 : walk 3m (and use his 2 simple and one free action for something else than movement)
IP2 : decide to run for 8m (using his free action and spending his 2 simple actions on something else than movement)
IP3 : decide to sprint for 9m (using 1 simple action, rolling 3 hits and using his remaining free and simple action for something else than movement)
Is that correct ? - Say in the same case, the street sam only rolled 1 hit on his sprint roll in the last IP... would he only have sprint for 8m then ?
- If in the IP3 the street sam decide to instead stay put and shoot, does he still get the penalty for running ?
- In the same case, if there is also a human mage that wants to run (but only have 1IP), does he run 25m in the first IP, or 8m in each IP, being unable to do anything else in IP2 and IP3 ? It seems that each of those solutions have their problems
On another subject :
If in a round where there's only 1 IP (no one have extra IPs) and a player throws a grenade... :
- does this create a new "empty" IP for this round where nothing happens except the grenade explodes ? In this case, how does this interact with movement from each character if they should've only moved half their speed per IP ?
OR
- Does the grenade detonate on the second round, at the initiative the thrower had in the first round ? In this case, wouldn't that allow most of the targets to simply move out of the way before it explodes ?
During character creation, one of my player asked me a question that puzzled me. He was looking at the magic section, and specifically initiation... And he asked me : Is there a maximum number of time you can go through it ? I know it's capped by your Magic attribute, but since going through Initiation seems to increase your Magic attribute, it would seem you can do it an infinite amount of time, and therefor having your Magic attribute going through the roof.
And while on the subject, do starting magician start at initiation level 0 or 1 (and therefor have a metamagic from the get go) ?
Sorry if this is a lot, but thanks in advance for your patience !
Thanks in advance for your help !