Personally I think that bone lacing and dermal deposits should simply switch the damage code from S to P, without actually adding any extra damage value to the attack...
Assault rifles will probably still remain the perfect all-round weapon if you want something that is highly efficient in both indoor and outdoor battle. In this edition assault rifles can even be used at 1500+ ranges (which is a bit crazy to be honest).
Sniper rifles are kinda niche but they seem to be highly efficient (even more so than assault rifles) once you start talking about ranges beyond 500 meters (and even more so beyond 1500 meter ranges)
I don't think anyone will spend the action economy to actually switch weapon in ongoing combat (unless you get to trigger some sort of quick draw alternative or your weapon cannot be used at all for this range), but if you enter a CQC area (indoor apartment for example) it seem to make sense to switch to a Katana rather than going in with an Assault Rifle or a Sniper Rifle (if you have the skills to use it).
In many situations I also think we will see people using a pistol or a SMG (or two) as their go-to all-round weapon - rather than an Assault Rifle (as in this edition pistols and SMGs seem to be highly useful up to 250 meters, which is a bit crazy to be honest). And I also think we will see street samurai characters with the ambidextrous quality; wielding a SMG (for wide burst anticipation) in one hand and a katana (for intercept or, more commonly, block into wrest) in the other.
We will probably also see some niche Troll-builds that will prioritize strength in order to use unarmed combat (close combat) and bow (athletics) rather than pistols/SMGs/Assault Rifles (firearms).