About the Game
The Basics: Shadowrun Anarchy, set in New Orleans 2080. I’m not too familiar with New Orleans as of 2080 outside of the Streetpedia, so some things may get a bit loosey-goosey with the canon. Both CC and the SR:A core rules are acceptable for character creation. I’ll be posting at least 2-3 times a week. I’m a bit new here, and I’ve only been playing SR for a few months- please let me know if I’m missing something or need to change anything here. If you have good sources for up-to-date New Orleans info, please let me know!
Mechanics Information: Story > Rules. There’s a lot of things in the book that don’t have particularly clear rulings (Such as Clairvoyance), or that have deliberately GM-fiat rulings (Grenades). We’ll go with whatever makes the most sense and is the best story. If there’s controversy about the ruling, I lean towards whatever ruling helps the players more.
As for Narrations order in combat- I think we can keep it looser. Rather than having the set order, we will alternate between “player turn” and “GM turn,” simply to speed things up for the PbP process.
On dying- the “Don’t Count Me Out Yet” option is in effect (p. 44), but not the others. Only changes are that it uses up all PP and you can use it with only 1 PP if you need to.
Wired/Improved Reflexes- you can separate when you do each of your “Attack Actions” (So you could do the first before player A goes, and the second one after). In the spirit of keeping the game moving, all actions must be during the “Player Turn.”
The “GM turn” will be one post- if you are spending a plot point to interrupt part of it, simply indicate which part you are interrupting. I will avoid adjusting other things after the interruption, unless it wouldn’t make sense to keep it. If you throw a Molotov cocktail at a car, the mooks probably aren’t going to get into it and start driving.
Roleplaying Information: “Yes, and-“ is king. The "Building Street Cred" chapter of the SR:A book honestly has a lot of good information on this sort of thing.
Morality-wise, it’s a bit easier to keep a group working together if they tend towards the “hooder” side of the spectrum rather than the “backstabbing mercenary” side. Support your fellow players.
Character Creation: Standard Street Runner, no additional starting karma. If you want an ability that fits within the ruleset and balance of the game, but is not developed in these books, simply mark it on your sheet. If it’s balanced, we’ll keep it. Honestly, SR:A is pretty easy to reskin and meddle with, so definitely feel free to play around with things, especially custom Shadow Amps. Go into as much or as little detail about your character's personality and backstory as you'd like, it's alright to develop these things "in-play."
Once characters are picked, we will collaborate on a fixer. I also recommend having some background with one or more of the other characters.
Indicate any preference you have for tone (Mohawk to Mirrorshades, Grimdark to Noblebright, Cinematic to Realistic, Apples to Apples, etc).
Initial Contract Brief
City Council ⚙ Paydata ⚙ Big Game Hunting ⚙ Swamps
Context: Your fixer’s called you up with a job- apparently, someone wants dirt on one of the City Council members. They want a group of runners to break into the member’s private office and steal the video footage for the last 24 hours. However, the fixer already sent a group to get that data. The runners got it, but botched their exit plan and had to book it, all the way out into the swamp. Neither the fixer nor the Johnson’s heard from the group. The fixer just wants you to get the data, to salvage their reputation. The reward for the job’s all yours if you deliver the data to the Johnson.