So, yes, I know folks are tied with NDAs. However I was hoping some general questions could be spoken to without quoting rules or numbers.
In SR6W we know that the spells can incorporate elemental effects to create new outcomes, such as the cooling heal effect (cold+heal). We also know that you can amp spells on the fly for more drain, such as +1 damage for +2 drain.
Is it generally true that elemental effects such as the cooling heal can be chosen on the fly as well? Or would some effects need be pre-selected as part of the traditional spell formula idea? For example, if I want to leave a fire trail behind me when I levitate away, can I just take another +2 to the drain or some such and yell "Flame on!"? Or would I need to learn the formula with the element baked in?
Or do formulas even exist anymore in the world of modular spell design?
Again, any general answers that can speak in this direction are fine. I know spell design is coming later, and I don't need specifics. I haven't watched all of the SCN rules cast either, so maybe some of it's there?