I still need to try a more intense combat situation, since last saturday my players were in cover and sniped through hacking and rigging, but combat felt rather fluent. I hope to have a two-directional fight next time, but it's definitely faster to not have to memorise the detailed modifiers. And not having to reroll the Initiative every time.
faster, sure.
better, not by a long shot (pun intended).
it's really sad because streamlining 5e could have resulted in a system both faster AND better.
6e smacks of the line developer burning his hand on the complexity of 5e and overreacting without any clear idea of what was wrong with 5e beyond "complexity".
What resulted was the inanity of 6e (see bikini vs. combat armor, null effect from a blizzard if both parties are in the blizzard, melee weapons that do less damage than unarmed, melee weapons that do the same damage in the hands of a pixie vs. a troll, etc, etc, etc).
Sad indeed.