NEWS

Announcing Shadowrun: Sixth World, An All-New Edition of Cyberpunk Fantasy

  • 24 Replies
  • 7972 Views

Cubby

  • *
  • Deniable Asset
  • Newb
  • ****
  • Posts: 22
  • Communications
« on: <05-01-19/1301:04> »
Announcing SHADOWRUN: SIXTH WORLD, An All-New Edition of Cyberpunk Fantasy

Catalyst Game Labs proudly announces the sixth edition of the Shadowrun roleplaying game, Shadowrun, Sixth World, debuting this summer.



Quote
Are you ready to risk everything?

The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords.

But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel.
Stand up, join them, and dare to risk it all!

Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Welcome to the marquee event of the game’s 30th Anniversary year!

It all starts with the Shadowrun, Sixth World Beginner Box, releasing in June. Here’s an exclusive look at the box’s cover art and contents:

 

Take your first step into the shadows with a new novella, “The Frame Job, Part 1: Yu” available today.  Written by Dylan Birtolo, this exciting new fiction—which ties into the characters from the Shadowrun, Sixth World Beginner Box—is the first installment in a cycle of novellas releasing over the next few months.



You can also check out Shadowrun’s brand-new, future home at www.shadowrunsixthworld.com, featuring the game’s updated look and intense new art. The site will expand and grow over the coming weeks.

Catalyst is also pleased to announce the following localizations of Shadowrun, Sixth World already in the works: Brazilian Portuguese (New Order) German (Pegasus Spiel), French (Black Book), Italian (Wyrd Edizioni), and Russian (Hobby World). More are in discussion.

Need more info? Here’s what to look out for on both www.shadowrunsixthworld.com and www.shadowruntabletop.com, as well as the official Shadowrun and Catalyst Game Labs social media, and on the official Shadowrun forums over the next few weeks:

•   May 1: Initial Announcement
•   May 8: Product Overview
•   May 15: Developer Overview
•   May 22: Setting Overview/Fiction Announcement
•   May 29: Developer Q&A
•   June 5: Rigger Dossier
•   June 12: Shadowrun at Origins preview
•   More to follow

To tide you over until the Sixth World Beginner Box is available, the Sixth World Sprawl Fashion T-shirt is now available for purchase!

Additionally, don’t forget about the other 30th Anniversary items we’ve released on the Catalyst Game Labs store, including the t-shirt and hooded sweatshirt, Executive Dice, and the commemorative pin. Look for more great items throughout the year.

This summer, the shadows fall darker than ever, and survival depends on your willingness to risk everything and become a legend!

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #1 on: <05-01-19/1307:19> »
Hrm. The Rigger Dossier intrigues me.

Possible that 6E will see Rigger rules early in the cycle for once?
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Cubby

  • *
  • Deniable Asset
  • Newb
  • ****
  • Posts: 22
  • Communications
« Reply #2 on: <05-01-19/1313:30> »
The Shadowrun, Sixth World Beginner Box includes four character dossiers; the Rigger dossier is a fifth one along the same lines, intended for web-release.

Tai-Pan

  • *
  • Catalyst Demo Team
  • Chummer
  • ***
  • Posts: 102
  • Everything is better with lube.
« Reply #3 on: <05-01-19/1318:57> »
Hrm. The Rigger Dossier intrigues me.

Possible that 6E will see Rigger rules early in the cycle for once?

Over before it starts, how sad.
Troll bioadept with a throwing knife and a lube grenade looking for a good time.

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #4 on: <05-01-19/1323:06> »
I can only hope that this edition finally allows the priority system and progressive costs for advancement die an ignominious death and they are never seen again.

Hrm. The Rigger Dossier intrigues me.

Possible that 6E will see Rigger rules early in the cycle for once?

Over before it starts, how sad.
No, TMs are the new Riggers.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

cantrip

  • *
  • Omae
  • ***
  • Posts: 455
« Reply #5 on: <05-01-19/1324:10> »
Very cool!  8)
Looking forward to this.

Beta

  • *
  • Ace Runner
  • ****
  • Posts: 1953
  • SR1 player, SR5 GM@FtF & player@PbP
« Reply #6 on: <05-01-19/1331:10> »
I can only hope that this edition finally allows the priority system and progressive costs for advancement die an ignominious death and they are never seen again.


They have already confirmed the priority system, sorry to disapoint (although personally I like it, so I'm happy)

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #7 on: <05-01-19/1334:05> »
I can only hope that this edition finally allows the priority system and progressive costs for advancement die an ignominious death and they are never seen again.


They have already confirmed the priority system, sorry to disapoint (although personally I like it, so I'm happy)

The SCN broadcast last night also said, without going into details, that the priority system doesn't punish playing a metahuman. So there's some kind of change, probably.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9924
  • Question-slicing ninja
« Reply #8 on: <05-01-19/1404:40> »
Hrm. The Rigger Dossier intrigues me.

Possible that 6E will see Rigger rules early in the cycle for once?

Over before it starts, how sad.
Press F to pay respects.
How am I not part of the forum?? O_O I am both active and angry!

Shadowjack

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 1061
« Reply #9 on: <05-01-19/1439:19> »
I am quite excited as a lot of this is stuff I have been asking/begging for, this is feeling like a dream come true. I really wish I could buy the CRB asap instead of having others play with the beginner's box before me, why not release both at the same time?
Show me your wallet and I'll show you a man with 20 fingers.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #10 on: <05-01-19/1449:13> »
I can only hope that this edition finally allows the priority system and progressive costs for advancement die an ignominious death and they are never seen again.


Really it's the combo of the two that leads to a lot of the stupid.  If building during Priority has increasing costs with roughly the same kind of curve that post-chargen advancement has then you won't see skills of 6 and 1 across the board.  Or, heaven forbid, they just use the same resource and costs for chargen and advancement. 

I actually like the Priority system.  I just wish whoever put it together for 5th edition had gotten the math less loppysided. 

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #11 on: <05-01-19/1533:17> »
I can only hope that this edition finally allows the priority system and progressive costs for advancement die an ignominious death and they are never seen again.


Really it's the combo of the two that leads to a lot of the stupid.  If building during Priority has increasing costs with roughly the same kind of curve that post-chargen advancement has then you won't see skills of 6 and 1 across the board.  Or, heaven forbid, they just use the same resource and costs for chargen and advancement. 

I actually like the Priority system.  I just wish whoever put it together for 5th edition had gotten the math less loppysided.
OK, I'll give you that one. Priority System on its own isn't that bad, though I prefer 4E's point buy, since it allowed for greater customization. But the progressive costs for advancement have always meant that what you had after chargen was pretty much always going to be the absolute best you were ever going to be, unless you were lucky enough to get into a long-running group, or took the same character to a bunch of Missions events.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Ghost Rigger

  • *
  • Omae
  • ***
  • Posts: 539
« Reply #12 on: <05-01-19/1539:30> »
OK, I'll give you that one. Priority System on its own isn't that bad, though I prefer 4E's point buy, since it allowed for greater customization. But the progressive costs for advancement have always meant that what you had after chargen was pretty much always going to be the absolute best you were ever going to be, unless you were lucky enough to get into a long-running group, or took the same character to a bunch of Missions events.
You do realize you've been misinterpreting the costs for advancement, right? Going from 6 to 7 in an active skill is 14 karma, not 56 karma.
After all you don't send an electrician to fix your leaking toilet.

A Guide to Gridguide

tequila

  • *
  • Chummer
  • **
  • Posts: 207
« Reply #13 on: <05-01-19/1540:04> »
Hrm. The Rigger Dossier intrigues me.

Possible that 6E will see Rigger rules early in the cycle for once?

Doesn't that mean that 7E will be coming out at GenCon then? :P
#thistasergoesto11

Quote from: Tarislar
ArmTech MGL-12: Nothing says love like a 3 round burst of HE Grenade to hit something for 32P
Nuff said.  :-X

jim1701

  • *
  • Ace Runner
  • ****
  • Posts: 1070
« Reply #14 on: <05-01-19/1938:48> »
OK, I'll give you that one. Priority System on its own isn't that bad, though I prefer 4E's point buy, since it allowed for greater customization. But the progressive costs for advancement have always meant that what you had after chargen was pretty much always going to be the absolute best you were ever going to be, unless you were lucky enough to get into a long-running group, or took the same character to a bunch of Missions events.
You do realize you've been misinterpreting the costs for advancement, right? Going from 6 to 7 in an active skill is 14 karma, not 56 karma.

Going from 0 to 7 is 56 Karma.  That's progressives costs.  Wow, years later and nothing has changed. 

 

Register