I agree with this so much. After so many years of playing I've never had a Fairlight Excalibur, never has a skill at rating 12, never owned an aircraft, never had more than one piece of deltawave, never had a piece of betaware, and so on. It feels boring to have to play 5 sessions to raise body a single point. My group decided to award about 15 karma per run, we actually had progression, but it feels bad to not follow the book. I strongly dislike scaling costs in all rpgs, it's a huge turnoff.