So one of the players in my game is a technomancer, as some of you may be aware by other posts of mine. He has the Paragon trait, and took Zero-One, so he gets +1 to compile and register sprites, but he has to spend 2 edge to negate a glitch.
So here's the skinny. He has a sprite perform an action, and it glitches. Now, I think the sprite should have to spend 2 edge to negate the glitch, while the player insists it doesn't. To me, this sounds like an easy cheat. He gets a bonus to all his compiling and registering tests, then just uses the sprites to do most of his actions, so his chances to run into the edge problem is seriously reduced.
The way I figure it, The technomancer is a follower of Zero-One, and then creates the sprite from the resonance, who is a follower of him. Ergo, the sprite would also follow Zero-One by proxy. Am I right, or has the player found an easy way to circumvent his disadvantage?