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[OOC] Missions 2 - Best served cold

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Sentinemodo

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« on: <02-04-11/1243:06> »
SPOILER WARNING: this game is played using the official Missions 02 - 02 Best served cold scenario. If you wish to ever play it do not read any further.

I am opening up another thread my friends,

on list are
JDA, Chrona, Kot, Boer and Bewilderbeast.

I'm still awaiting for updated cards from Chrona (pdf->txt) and Bewilderbeast (after shopping, if there is anything you need to know about different sectors laws, let me know).

but I could use a refresh from Kot (there are some minor issues with BP), JDA (also minor issues with qualities), Boer (I'd like to see those rolls for your purchase)

if you do make a refresh, I'd appreciate if you clearly mark on the card, what gear you carry with yourself, and what do you stash at your homes/hideouts. As well as telling me (based upon the map from previous run) where in Denver you have your home/hideout and if the lifestyle has been paid.

Chrona, Kot if you call any sprites/spirits make the rolls please.
Chrona tell me also if you've contacted the cop you met in last run. His feelings may loose the temperature if you don't.

It would help if all of you could post here the runner current status and dice pools in the Kot's format.

The rollercoster is going off again soon :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #1 on: <02-05-11/0748:14> »
Day 1:
Breakfast (08:00)
Compiling sprites (09:00)

Rating 5 Machne
Compile Machine (6d6.hits(5)=0)
Machine Resist (5d6.hits(5)=1)
Fail,
 Resisting 2S Fading Fade Resist (10d6.hits(5)=1)
1S Taken
Compile Machine (6d6.hits(5)=2)
Machine resist (5d6.hits(5)=1)
Compiled with 1 service.
 Resisting 2S Fading Fade resist (10d6.hits(5)=2)
Resisted.
Register Machine (5 Hours)
Register Machine (6d6.hits(5)=3)
Machine resist (10d6.hits(5)=4)
Fail.
 Resisting 8S Fade resist (10d6.hits(5)=3)
5S Taken, 6 Total.

Rest to Heal  (14:00-15:00) Stun Heal (8d6.hits(5)=0)
Rest to Heal  (15:00-16:00) Stun Heal (8d6.hits(5)=1)
1S Healed, 5 Total
Rest to Heal  (16:00-17:00) Stun Heal (8d6.hits(5)=3)
3S Healed, 2 Total

Register Machine (5 Hours)
Register Machine (6d6.hits(5)=2)
Machine Resist (10d6.hits(5)=3)
Fail, 8 Hours up, sprite Decompiles.
 Resisting 6S Fade Resist (10d6.hits(5)=4)
2S Taken, 4S Total.

Rest to Heal  (22:00-23:00) Stun Heal (8d6.hits(5)=3)
3S Healed, 1S Total

Dinner (23:00)

Compile Rating 3 Paladin (00:00)
Compile Paladin (6d6.hits(5)=1)
Compile Paladin (3d6.hits(5)=1)
Fail.
 Resisting 2S Fade Resist (10d6.hits(5)=4)
Resisted, 1S total

Compile Rating 3 Paladin
Compile Paladin (6d6.hits(5)=3)
Paladin Resist (3d6.hits(5)=1)
Compiled with 2 Tasks.
 Resisting 2S Fade Resist (10d6.hits(5)=4)
Resisted, 1S total

Register Machine (3 Hours)
Register paladin (6d6.hits(5)=1)
paladin resist (6d6.hits(5)=3)
Fail but Paladin Gltched so I'll leave it here till Sent decides what that means

Current time: Day 1/7 Downtime 03:00

Sentinemodo

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« Reply #2 on: <02-05-11/0758:15> »
you'll have plus one dice on compile or register if you try Paladin again
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kot

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« Reply #3 on: <02-05-11/0807:38> »
No preparations on my side. If i need help, I will call it on-site.
As for my character, and BP issues, I'll send you the file from SR4CGen.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #4 on: <02-05-11/1020:47> »
based upon your karma level I should be running this adventure on the TR 1 (lowest possible, with 6 beeing the highest reserved for prime runners) similar to the previous one.
I CAN if majority of you want to run it on TR 2. This mean more cash for you, but all the targets will be higher as well. More risk greater payoff. Routinelly you will qualify for TR 2 after three more runs.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry


Kot

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« Reply #6 on: <02-05-11/1317:09> »
    Stryker's stuff - what he usually takes with him.
Armor:
Urban Explorer Jumpsuit (6/6 with Fire Resistance Rating 3, Non-conductivity 6)

Weapons:
Shock Gloves, Survival Knife (on his waist, horizontally strapped to the belt), Jin Sword Weapon Focus (Rating 2) on his back in the lock-sheath across to the left side, hilt downwards), Colt Manhunter (holstered on his right hip), 4x Spare Clip for Colt Manhunter, 2 regular, 1 EX-Ex, 1 S-n-S (in the UE utility harness)[/list]

Equipment:
Headphones (Rating 3 with Spatial Recognizer and Audio Enhancement (Rating 2), Goggles (Rating 6, with Flare Compensation, Image Link, Vision Enhancement (Rating 3) and Vision Magnification), Subvocal Microphone, Microphone (Rating 3), Skinlink, Manipulation Sustaining Focus (Rating 3), Health Sustaining Focus (3), Respirator (Rating 6), Novatech Airware Commlink (Response 3, Signal 3, Iris Orb OS: Firewall 3 System 3, and pirated Basic User program suite: Analyze 2, Browse 2, Command 1, Edit 2, plus a Scan 3 program), Nanopaste Trodes, 2x Light Stick (UE utility harness)

In a backpack:
Medkit (Rating 6), Gecko Tape Gloves, Defiance EX Shocker, Tag Eraser, 2x Stimulant Patch (Rating 3) Green, 1x Stimulant Patch (Rating 6) Blue, 2x Stimulant Patch (Rating 2) Yellow, Trauma Patch, Biomonitor-Certified Credstick (Standard) w. 1030 NY, Trodes, Magnesium Torch
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Chrona

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« Reply #7 on: <02-05-11/1350:13> »
Register Machine (3 Hours)
Register paladin (6d6.hits(5)=1)
paladin resist (6d6.hits(5)=3)
Fail but Paladin Gltched so I'll leave it here till Sent decides what that means
Current time: Day 1/7 Downtime 03:00
I meant Paladin here of course.

Resisting 6S Fade Resist (10d6.hits(5)=6)
Resisted, 1S total.

Register Paladin (3 Hours)
Register Machine (7d6.hits(5)=2)
Machine Resist (6d6.hits(5)=1)
Registered with 2 Tasks

Sleep 8 hours till 14:00 Day 2. Rest all day 2. Heal (9d6.hits(5)=3)
All Stun Healed

Cursor will spend day 3 visiting Dean to take him up on that drink and discuss the matrix, day 4 he will contact the beat cop and go on a "date", day 5 he contacts his Blogger for Rumours in Denver, Day 6 More sprites

08:00 Breakfast

09:00
Compile Machine Rating 3
Compile Machine (6d6.hits(5)=1)
Machine Resist (3d6.hits(5)=0)
Compiled with 1 Task

Register (3 hour)
Register machine (6d6.hits(5)=2)
machine resist (6d6.hits(5)=2)
Fail.
Resisting 4S Fade resist (10d6.hits(5)=5)
Resisted

12:00 Register (3 hour)
Register (6d6.hits(5)=0)
machine resist (6d6.hits(5)=1)
Fail but Machine Gltched so I'll do +1 to next Register attempt
Resisting 2S fade resist (10d6.hits(5)=4)
Resisted

15:00 Register (3 hour)
register (7d6.hits(5)=5)
register (6d6.hits(5)=0)
Registered with 5 Tasks

18:00 Dinner

19:00 Compile Tank Rating 4
compile tank (7d6.hits(5)=2)
tank resist (4d6.hits(5)=1)
Compiled with 1 task
Resisting 2S Fade resist (10d6.hits(5)=2)
Resisted.

Register (4 Hours)
register tank (7d6.hits(5)=0)
tank resist (8d6.hits(5)=1)
Fail.
Resisting 2S fade resist (10d6.hits(5)=5)
Resisted.

23:00 Register (4 Hours)
register tank (7d6.hits(5)=3)
tank resist (8d6.hits(5)=4)
Fail and sprite Decompiles.
Resisting 8S fade resist (10d6.hits(5)=2)
2S resisted, 6S Total

02:00 Sleep till 10:00
Healing
heal (9d6.hits(5)=2)
heal (9d6.hits(5)=3)
heal (9d6.hits(5)=2)
Healed in first 3 hours sleep

Day 7 10:00 Breakfast

11:00 Compile Tank Rating 4
compile Tank (7d6.hits(5)=2)
compile Tank (4d6.hits(5)=1)
Compiled with 1 Task Tank Glitched so i'll leave it here till sent tells me what that one'll do



Stick with TR1 i say

Sentinemodo

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« Reply #8 on: <02-05-11/1436:08> »
same as previous on such mass rolls, just assume +1 on next roll
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #9 on: <02-05-11/1439:49> »
BBCode10d6.hits(5)=4[/url

Thats with the Naito dice added...liked that idea, wish I'd thought of it.

That was an extended test, but if you 10 DP than with buying hits you have 2 hits per day, and we can safely assume that you managed to find one.  Just tell me which one you bought, deduce the cash and send me updated sheet.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #10 on: <02-05-11/1602:01> »
Quote
Day 7 10:00 Breakfast

11:00 Compile Tank Rating 4
compile Tank (7d6.hits(5)=2)
compile Tank (4d6.hits(5)=1)
Compiled with 1 Task Tank Glitched so i'll leave it here till sent tells me what that one'll do

Resisting 2S fade resist (11d6.hits(5)=3)
Resisted

Register (4 Hours)
register tank (7d6.hits(5)=3)
tank resist (8d6.hits(5)=5) WHAT THE HELL
Fail.
Resisting 10S fade resist (10d6.hits(5)=2)
2S Resisted, 8S Total.

Cursor Gives the hell up and rests

15:00-16:00 heal (9d6.hits(5)=2)
16:00-17:00 heal (9d6.hits(5)=3)
17:00-18:00 heal (9d6.hits(5)=4)
All healed in 3 Hours

18:00 Register Tank (4 hours)
Register tank (7d6.hits(5)=2)
tank resist (8d6.hits(5)=2)
Fail, Tank Decompiles.
Resisting 4S fade resist (10d6.hits(5)=3)
3S Resisted 1S Total

22:00 Compile Tank Rating 4
compile tank (7d6.hits(5)=2)
tank resist (4d6.hits(5)=0)
Compiled with 2 Tasks.

Register Tank (4 Hours)
tank register (7d6.hits(5)=3)
tank resist (8d6.hits(5)=3)
Fail.
Resisting 6S fade resist (10d6.hits(5)=2)
2S resisted, 5S total

02:00-03:00 Rest heal (9d6.hits(5)=3)
3S healed, 2S Total

Register Tank (4 Hours)
register tank (7d6.hits(5)=1)
tank resist (8d6.hits(5)=0)
Registered with 2 tasks.

Sleep 07:00-14:00
heal (9d6.hits(5)=1)
heal (9d6.hits(5)=3)

All healed.


Sentinemodo

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« Reply #11 on: <02-05-11/1606:25> »
he contacts his Blogger for Rumours in Denver

There are several
- new trid series is coming out next week called "Total War". The entire streets are throwing quotes from the trailer, the most common is: Is this what you mean by overreacting? - line devlired by Dirk Dangerous after the infamous massacre scene.
- the Sioux border has a lot of boxes that resembly sensors, but they're empty, might be somethingg with the expenses to upkeep them, but never worry, they supplemented their civilian security operatives with fraggin' Wildcats - shamanic commandoes, and they never move without spirit or two
- Yakuza boss had his house blown out, an all out war with Triad is brewing, take cover
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #12 on: <02-05-11/1610:51> »
"Thanks for the info, mate. I'll drop you a line if I hear anything."

Sentinemodo

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« Reply #13 on: <02-05-11/1634:43> »
I've decided to fill you up with more data about denver (most of this is coming from denver sourcebook)

since I am still waiting for you to tell me where are your homes/squats, it might be important for you to know the differnece in prices:
multiply the seattle prices with following:
1.2 for Aztlan, 0.85 for CAS, 1.0 for Pueblo, 1.35 for Sioux, 1.5 for UCAS and 1.2 for UTE.

and since you come to Ess Ess (Sioux Sector) you might want to know, that all kind of explosives (including explosives rounds) is restricted to law enforement and corporate security forces. The same goes for: silencers, smartlinks, armor heaveir then armored clothing. Oh and if you choose to be Sioux FakeSin citizen keep in mind that the only cyber that can be installed must be Sioux manufactured. The word goes, to avoid anythign head-related. Sioux engineers aren't particulary good at cybertechnology

standard weaponry above pistols need to be licensed, automatics and up are restricted. Though I don't think any of you would apply becuase they'd require a SIN for that and it will be verified with more scrutiny then at the checkpoint, and because they're routinely rejected. a fake licenses for holdouts and light pistols work though. You can also have hunting weapon including rifles, but they need to be licensed as well and can be transported only between home and registered hunting areas.

just to give you some measures transporting crossbow or manhunter will cost you a fine of 3000 NY and 2250 NY if caught on border checkpoint or during routine check on street plus confiscation of course.

price of any kind of magical good 2 to 3 times Seattle prices due to hefty tax

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #14 on: <02-05-11/1637:15> »
That makes my character unplayable in this setting =/