Best move is tricky, I'm pretty well down, with use your sweet cyberarm to shoot the hell out of'em with Stick-n-Shocks.
But bricking the other sides cyber eyes and Wire Reflexes/reaction enhancers with a forked data spike is also a solid option if you really hate the other guy. Dataspike base damage is your attack stat, and is easily raise-able with hammer and the other attack program, so getting something that high enough to to brick most anything that's not a beefed up deck isn't all that hard. Deck build wise Hardwired in VM ware, and extra slot gives even fairly low tier a solid program suit. Yeah tere are risks but it can make a mid stat decks from core and get a pretty solid cybercombat platform. The issue that I think isn't really consider enough, the most common effect of matrix attributes is as limits. Decking pools looks a lot more like magic then combat pools, getting much more than 14 dice and your gonna be into diminishing returns, so having limit for 4-5 just isn't that big a deal generally speaking. Sure there is always an argument for pushing every stat as high as possible, but it's simply going to run your out of resources to fast given the number of skills involved and the non-uniformity of decking specializations it's really more common sense to just make sure your pool is gonna be enough achieve the goal over all.
If you have lead time HotF does offer bunch of interesting options, go in mess with their cybereyes, or rewire their smartlink commands.