...So in closing, the Origins folks you speak of did not quit handle the situation by the allowed parameters of the campaign.
That guy doing the quicken thing would have been me. Hrm. I ran into folks in 5th edition doing quickening for all sorts of wonky prices during the Chicago seasons, so I thought I'd work it into my character persona and 'sales pitch'. I even looked over the FAQ to make sure there were no problems. I guess either the older FAQ didn't have that...or I just missed it. Either way...there shouldn't be a problem with the folks I buffed. Just me. I'll need to figure out how to 'correct' things, if needed.
I may have missed it because it was worked in with the FAQ about a character dumping all his nuyen and retiring...which was definitely not what was going on (or in the spirit of the thing).
In any case...so there seem to be three sections of the FAQ which delve into this section:
Pg 22.
If I Quicken a spell during play, do I buy hits or can I spend Edge and Reagents and roll my skill as normal?
You must buy hits and cannot use Edge or reagents.
(no issues there)
Pg 24.
Can my friends and I pool money to purchase something?
Yes, of course! Just be sure that each of you marks off the appropriate money for the item. However, one person
needs to be the actual owner of the item, and if that person is not present for the game session, then neither is the item.
So carefully consider what you’re going to split the costs on, and who you split it with!
(Well this one seems odd. I did this in one of the scenarios - got a fancy-shamcy car, which was totally what I was not originally planning for the character, but still kind of cool. However...I could still get 'paid' for quickening using this method. However...that seems to be counter to the spirit of the whole thing.)
Pg. 25
Can we trade money or gear between players?
Yes, but only within reason. Giving someone an extra gun, or spotting them an extra 1,000¥ for some gear
because they’re short is no big deal. However, you should not be giving away large, expensive items or large sums of nuyen. This is primarily to prevent abuse in games where someone is just sitting in to play a session or two, so they just dump their gear and money on their teammates at the end of the game since they’re not planning to play that character anymore.
To set a hard limit on this, gamemasters should not allow players to give away more than 5,000¥ worth of cash
and 5,000¥ in gear (using base book value for the gear) per game session.
(Well, that's not totally clear either. Not allowing players to 'give away' money is different then paying for services. Like, could you buy another player's cyberdeck? That's certainly more than 5k. Also, wouldn't that possibly conflict with the whole 'group buying something, which is owned by one guy' rule? It looks like the spirit of this whole thing was to avoid the whole 'create a character, dump his stuff, and retire' thing...and that's definitely not happening)
Candyman
Fixer and Fence