A new weapons table with all the asian/martial arts standards would be great, actually.
A few suggestions, extrapolating from the melee weapons in the core rulebook:
BLADES
Katana: Long blade. Accuracy 7, Reach 1, Damage (STR+3)P, AP –3, Avail 9, Cost 1,000¥
Wakizashi: Short blade. Accuracy 6, Reach 0, Damage (STR+2)P, AP –3, Avail 9, Cost 800¥
Tanto: Dagger. Accuracy 6, Reach 0, Damage (STR+1)P, AP –3, Avail 6, Cost 200¥
No-Dachi: Two-handed blade. Accuracy 6, Reach 2, Damage (STR+4)P, AP –3, Avail 9, Cost 1,200¥
Naginata: Pole arm. Accuracy 5, Reach 3, Damage (STR+3)P, AP –2, Avail 6, Cost 1,000¥
Kama: Sickle blade on a short haft. Accuracy 5, Reach 0, Damage (STR+2)P, AP –4, Avail 9, Cost 500¥
CLUBS
Bokken: Wooden practice sword, may use either Swords or Clubs skill. Accuracy 6, Reach 1, Damage (STR+3)S, AP 0, Avail 5, Cost 100¥
Bo Staff: Short wooden staff. Accuracy 6, Reach 2, Damage (STR+2)S, AP 0, Avail 3, Cost 100¥
Tonfa: Short club with a perpendicular handle. Accuracy 5, Reach 0, Damage (STR+2)S, AP 0, Avail 4, Cost 50¥
Nunchaku: Pair of clubs linked by a cord or chain. Accuracy 5, Reach 1, Damage (STR+3)S, AP 0, Avail 4, Cost 50¥
Tetsubo: Two-handed club with metal studs. Accuracy 5, Reach 2, Damage (STR+4)S, AP 0, Avail 5, Cost 200¥
Sai: Forked metal baton with a piercing point, may inflict either Stun or Physical damage (user’s choice). Accuracy 6, Reach 0, Damage (STR+2)S, AP –1, Avail 5, Cost 300¥
(Note that bladed weapons are not restricted in Neo-Tokyo, so none of the Availability codes are marked R. See
Corporate Enclaves, p.85.)