I notice that most of the melee weapons I know of calculate damage based on strength,and I don't think I'll have enough skill points to put into exotic proficiency for a monowhip,in addition to all the stuff I innately need like spellcasting/conjuring.
My intent with this hypothetical character is to play a sneaky and possibly stabby type,with some gymnastics and sneaking on top of the magic skills,maybe some escape artist.
I'm not averse to using guns on this character,but I figure that need will be picked by someone else,and I need to specialise my limited skill points. Stunbolt/manabolt will probably be my main ranged attacks,and most of my other spells will be illusion/manipulation based to help stealth.
I'm going to be probably playing a vulpine shifter and putting some points in agility,so any weapon attack rolls I make will be decent at least.
With that in mind,what weapon/weapon skill should I invest in to have a means of taking out someone once I sneak up on them? Or to defend myself against assailants in an open fight?