The Anarchy rules don't give us any guidelines on how Biotech is used. There is a rule that you can use a plot point to immediately heal a box of damage or repair a box of armor, but those actions are independent of any specific skill and can be performed by anyone with a plot point.
That leaves us in a situation where we either need to A) create our own Biotech rules, B) use an established precedent, like SR5 rules, or C) some combination of the above. Let's start with the SR5 rules and then modify them as we see fit. Here are the rules from p.205-6 of
SR5.
Roll a First Aid + Logic [Mental] (2) Test, applyingappropriate modifiers from the Healing Modifiers table. (Characters using First Aid on themselves or others must also apply their wound modifiers to the test.) Each net hit over the threshold removes 1 box of damage; divide the net effect in half (rounded up) if the victim being treated is wearing any kind of full-body armor in order to represent the difficulty of treating the patient through armor.
...
Using the First Aid skill in combat requires a Complex Action and takes a number of Combat Turns equal to the number of boxes of damage the character is healing. This means the character applying First Aid must spend one Complex Action per Combat Turn providing care but may spend the rest of their Action Phases however they would like.Modifiers in this case would be -4 for terrible conditions and -1 (rounding a bit) for Swoopy's implants. That would still leave Dan-Dan with 5 hits on his excellent roll for Swoopy. Normally we would divide that in half because Swoopy is most definitely wearing full body armor, but I'm willing to forgo that in this instance due to Glorious' "fuck it, no armor" bravery. That gives us 5 hits, or
3 net hits over the success threshold of 2, so Dan-Dan can patch up three boxes of damage on Swoopy if he takes three actions to do so.
The same math applies to Private Pollack, whose name does not allude to pollock because I've only ever had it once during a visit Boston seven years ago. (I was, however, tempted to make a joke about Private Pollack getting stabbed in the privates or the bollocks but I refrained from doing so because it undermined the gravitas of his life and potential death.) Dan-Dan would still have 4 hits, would would be
2 net hits over the threshold, which would be enough to stabilize Pollack and prevent him from dying. Freezing to death would be a separate issue.
That is my initial proposal for how to handle Biotech. If anyone has suggestions about how to revise the rules to stay within the spirit of Anarchy while still preserving a modicum of realism, then I'm open to consider them. In the meantime, I'll leave it up to MDMann to decide how he wants to spend his two actions, which in this case are worth one box of healing per action, up to a limit of 3 for Swoopy and 2 for Pollack.
#6 - male elfI want to roll for Composure.
Willpower 5 + Charisma 2:
7d6t5 0 hits, and if glitches were a thing in Anarchy (outside of glitch dice) then this would be a critical glitch.
Well that's fairly decisive. #6 decides that he's an elf and that he's going to have a long life ahead of him but only if he doesn't do something foolish like try to take on a SpecOps squad single-handedly. He breaks and runs.
Character | Initiative | Distance | Condition | Armor | Plot Points | Edge | Notes |
Shiriki's rotodrone | 4 | Medium | 0P | 9 + Armor 1 | Per Shiriki | Per Shiriki | |
Swoopy | 3 | Short | 0S 5P | 4 | 5 | 1 of 3 | -1 wounds |
#10 - greater fire spirit - Efreetiti | 3 | on astral | 0S 2P | 0 + Immunity 3 | GM | GM | on astral |
#7 - Doberman A | 3 | - | 6P | 0 + Armor 1 | GM | GM | -2 wounds, assault rifle |
Shiriki | 2 | Far (in Dragon) | 0S 0P | 12 | 3 | 0 of 2 | |
Dan-Dan | 2 | Short | 0S 0P | 5 | 3 | 5 of 6 | |
Chante | 0 | Far (at Dragon) | 0S 0P | 12 | 3 | 3 of 6 | Invisible (2 hits) |
#2 - female human | 0 | - | 8S 0P | 0 | GM | GM | -2 wounds, SMG |
Chante's spirit of earth 2.0 | 0 | Far | 0S 0P | 12 + Immunity 3 | Per Chante | Per Chante | hauling Ité |
#6 - male elf | 0 | (retreating) | 0S 0P | 12 | GM | GM | SMG, morale broken |
Ité YeyΆ | 0 | Far | ?S ?P | 3 | 4 | 2 of 6 | Unconscious |
#1 - male ork | 3 | - | 17S 0P | 0 | GM | GM | KO |
#9 - ice elemental | 1 | - | 0S 17P | 0 + Immunity 3 | GM | GM | KO |
#4 - human female | 4 | - | 13S 0P | 0 | GM | GM | KO, SMG |
#5 - male ork | 0 | - | 12S 0P | 0 | GM | GM | KO, LMG |
#8 - Doberman B | 1 | - | 16P | 0 + Armor 1 | GM | GM | KO, assault rifle |
#3 - male human | 2 | - | 0S 11P | 2 | GM | GM | KO, bleeding out, SMG |
GM | N/A | N/A | N/A | N/A | GM | GM | |
Next@MDMann Decide who you want to spend your two actions on. Two on Swoopy or split between Swoopy and Pollack? We'll save the remainder of your hits for future actions you may wish to take.
@Jayde Action to Chante